Unused K. Rool Death Music

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Unused K. Rool Death Music

Postby Piper » January 15th, 2011, 5:01 am

Yeah, I guess most of you already know this, but if you don't here it is.

http://www.youtube.com/watch?v=XQHu1rmqphc

I guess it was removed because it gives of a creepy feel, like most people would say. Share your thoughts about it!

Credit to Saestrol of Youtube for making the video.
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Re: Unused K. Rool Death Music

Postby Monkeyshrapnel » January 15th, 2011, 8:30 am

I always thought that they removed it because keeping the music going would give the battle more of a "You have to try again" feeling. With it there, you feel like you suck, of course it is pure epic-sauce
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Re: Unused K. Rool Death Music

Postby Kimi Kong » August 5th, 2013, 12:23 am

Sorry for bumping, but i have to say when i heard this, my body temperature dropped by about seven degrees. It try gave me chills, which i find weird considering i'm someone that can read DK64 creepypasta a just laugh at it. :scratch:
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Re: Unused K. Rool Death Music

Postby TheIronBladeGamer » August 29th, 2013, 5:57 am

I don't understand what's so weird about it? Am I dead inside? I think the theme would have been fitting.
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Re: Unused K. Rool Death Music

Postby the_kong_br » June 25th, 2014, 12:40 am

I did not think so scary not
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Re: Unused K. Rool Death Music

Postby Rux Ton » August 10th, 2014, 6:57 am

I think it fits too! Mainly because (this is the lost world one right?) It really takes away the monotony of the other death fanfares , especially since it is a different melody entirely than the usual one.

Mm i like how it sounds though. It's very nice to the ears, and menacing in a totally different way. Like said before, it gave me chills like... "did I just lose? Really?" That would have been my thought of this were kept in-game.
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Re: Unused K. Rool Death Music

Postby PegasusMan » October 25th, 2014, 6:43 am

I really wanted them to use it! I mean, all the music is already good in the DKC trilogy, and why not make it better with this one? This even has the K.Rool Duel theme to it! :shakehead: They should of used it!!
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Re: Unused K. Rool Death Music

Postby Super Luigi! » October 27th, 2014, 9:00 am

Then all the world's children would run in fear,
As the fanfare brings clear fear near to their ear!
One loss to the Kaptain, and the game should be over,
Yet the Kongs have the luck of a four-leaf clover!
Those hopeful balloons, how they fly away,
As K. Rool begins to whoop you in the fray!
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Re: Unused K. Rool Death Music

Postby WesternTanager794 » January 18th, 2023, 1:46 pm

Does that mean it was used in Krocodile Kore? Or no. Also, really nice bit of poetry, Super Luigi! :parry:
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Re: Unused K. Rool Death Music

Postby Mattrizzle » January 19th, 2023, 9:08 am

This death music is stored and loaded in the same data block as the Crocodile Cacophony music track, along with unused renditions of Diddy and Dixie's victory music.

https://tcrf.net/Donkey_Kong_Country_2:_Diddy%27s_Kong_Quest_(SNES)#Unused_Music

This indicates they would be used in a level where Crocodile Cacophony plays, namely K. Rool Duel or Krocodile Kore. Code was intentionally written to prevent all three sub-tracks from being played if Crocodile Cacophony (specifically track ID #$1F) is the music track data block currently loaded. The game's developers deliberately disabled them for whatever reason.
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Re: Unused K. Rool Death Music

Postby WesternTanager794 » January 19th, 2023, 1:11 pm

Thank you! Would nulling that entry enable them? :parry:
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Re: Unused K. Rool Death Music

Postby Mattrizzle » January 20th, 2023, 1:47 am

Disabling the checks will indeed enable the tracks, which is what the Pro Action Replay(PAR) codes do in the linked TCRF article. However, it's not quite as simple as that. The changes result in some undesired side effects, one of which is also mentioned in the article.
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