JRs in DKC2?

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JRs in DKC2?

Postby WesternTanager794 » March 18th, 2023, 9:15 pm

I found this glitch in chainlink chamber and screech's sprint that was crazy. It appeared to be a JR! I don't believe it! I'm putting some more research into that and some other glitches I've found recently. Video soon. :parry:
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Re: JRs in DKC2?

Postby rainbowsprinklez » March 19th, 2023, 12:18 am

Bouncing off an enemy, while it spins you, does not count as a jumproll :P
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Re: JRs in DKC2?

Postby WesternTanager794 » March 19th, 2023, 6:05 am

I’m posting screenshots soon. It was weirder than that. I didn’t experiment with it, but it was Diddy jump rolling downwards. Also, soft locking the chain link wrong warp and firing into a wall causes a similar effect. But I can maneuver like a jumproll until I hit a wall. Then you fall. And the cannon you can’t interact with at all. :parry:
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Re: JRs in DKC2?

Postby WesternTanager794 » March 19th, 2023, 11:20 am

here we go!
Screenshot (350).png

Screenshot (351).png

Chainlink Chamber softlock. Spin in a wall.
Screenshot (355).png

And you can steer! In screech's sprint, I didn't try to adjust it. I was just so shocked.
Screenshot (358).png

rainbowsprinklez wrote:Bouncing off an enemy, while it spins you, does not count as a jumproll :P

Also, I thought that was really funny. I can see exactly where you got that from my post. :parry:
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Re: JRs in DKC2?

Postby rainbowsprinklez » March 19th, 2023, 1:10 pm

Not gonna lie... honestly, those just look like bounces from still pictures. Can't wait for the clips!
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Re: JRs in DKC2?

Postby WesternTanager794 » March 19th, 2023, 1:13 pm

I'll get the clip up soon. I'm not trying to pull a fast one on you, Rainbow Sprinklez. I can't access my youtube right now, so Dropbox it is, if you don't mind. :parry:
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Re: JRs in DKC2?

Postby rainbowsprinklez » March 19th, 2023, 11:41 pm

WesternTanager794 wrote:https://www.dropbox.com/s/0mc364jmiq3gbop/JR%20mystery.mp4?dl=0
What do you think, Rainbow Sprinklez? :parry:


Ok. The screeches one is just a prolonged bounce. In most other stages the Kong lands. This is just normal animation, no glitches here. Chain link is a minor glitch. The only thing happening there is the bonus is not taking you anywhere, so the shooting animation continues until you land. You can move left and right because you can after a normal shot. Think of Gusty Glade (is that it? idfk dkc2 stages)

:D
rainbowsprinklez wrote:Bouncing off an enemy, while it spins you, does not count as a jumproll :P
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Re: JRs in DKC2?

Postby WesternTanager794 » March 20th, 2023, 5:15 am

got it. tossing right soft locked the game by firing into the sky. firing into the wall caused that. im going to experiment with it more. what's in gusty glade? thanks for everything! :parry:
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Re: JRs in DKC2?

Postby rainbowsprinklez » March 20th, 2023, 11:10 am

WesternTanager794 wrote:what's in gusty glade?


Barrel cannons
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