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What visual/gameplay style do you want for the next DK game?

PostPosted: May 26th, 2009, 5:57 pm
by Cyclone
I was surfing IGN the other day and came across a Wii game called Klonoa a 3D game that has a side scrolling style that allows you to explore the levels in both 2D and 3D. The camera movement is predetermined just like the original DKC games but instead of the camera and character being stuck to a 2 dimensional plane the camera can move around in 3D and allow the character to move along in different axis in a 3D way. Think of it as 2.5D, a cross between the DKC and DK64.

See example
Link to gameplay clip of Klonoa

I personally would like to see a Donkey Kong Country 4 with a gameplay style like Klonoa where you are not limited to a 2D perspective. This could be an innovative way to re-introduce a Donkey Kong platformer to the current generation of gamers. I also think Nintendo should hire a developer such as Retro Studios who has a good reputation for making beautiful and atmospheric games. The atmosphere of the first 2 DKC games is what really made them memorable for me.

I created a messy looking poll. You can vote on 2 options and change your votes if you decide to. If you have better suggestions let me know and I will revise the poll.

Share your ideas for the next Donkey Kong game here.

Re: What visual/gameplay style do you want for the next DK game?

PostPosted: May 27th, 2009, 12:17 am
by Qyzbud
I haven't checked out the video yet (limited downloads, grrr...), but Klonoa sounds like it has just the right formula for how a new DKC could be presented. I love the idea of preserving the rapid, flowing, simple-yet-brilliant game play of DKC, but bringing the 3rd dimension into play a little. It opens things up for completely non-linear stages, and the opportunity for players to really explore and enjoy beautifully crafted game worlds.

I'll have to get my hands on this here 'Klonoa' sometime.

Edit: Hey... it's by Paon! 8-)

Re: What visual/gameplay style do you want for the next DK game?

PostPosted: May 27th, 2009, 9:46 am
by Jomingo
Well, I voted for the 2nd and 3rd ones. I don't think they should do the first one and be just like the DKCs besides a few new things/a character. I don't think anybody could/should try to replicate the feel and personality of the DKCs, so I would prefer the second choice, that it is similar to the DKCs but with some new major gameplay element that takes advantage of the Wiimote. Key Words: takes advantage of. Not just slap something on their that feels forced and soulless, but if they came up with some great idea to use the Wii to its fullest advantage than it would be great. Oh, and the Klonoa idea is cool too.

Re: What visual/gameplay style do you want for the next DK game?

PostPosted: June 2nd, 2009, 10:25 pm
by Rodent
I voted for the 4th and 5th ones, and seem to be the only one who wants another 3D platformer. I think that no matter how they try to make DKC4, if it isn't done by Rare, it won't have the same magic. Either way, I don't think they could make another DKC that would be worthy to live in the shadows of our beloved trilogy. To be honest, I'd be content with something like map packs just so I have more levels to do. I think the 2.5D thing would make it feel like Crash Bandicoot too.

Anyway, I think that another whack at the 3D world of Donkey Kong would be great. I think that one of the major places they went wrong in DK64 was with the settings of the levels - there wasn't enough jungle in it for me, or enough that was remeniscent of the older games. I'd like it to be a bit of a nostalgic blast when you see the levels, but something new when you actually start playing the game. I don't mind how it's done that much though, but I'm pretty sure they're never gonna match the greatness of the immortal Donkey Kong Country triology.

I should pick up Jungle Climber and King of Swing... Should I?

Re: What visual/gameplay style do you want for the next DK game?

PostPosted: June 3rd, 2009, 7:24 am
by Darth
Moderator removed quote: please don't quote the person directly above you

Possibly JC, if you don't mind having nightmares from seeing all the character designs.

Re: What visual/gameplay style do you want for the next DK game?

PostPosted: June 3rd, 2009, 12:24 pm
by DK4Ever
I voted for 2 and 4.

I want a DKC-esque 2D platformer, but I really have no objection to something like DK64 as long as they stay true to mah series.

Re: What visual/gameplay style do you want for the next DK game?

PostPosted: June 24th, 2009, 2:17 am
by Jomingo
Well, the way I see it DK64 and staying true to the series are oxymoron's. DK64 did not stay true to the series in many aspects. But I guess they could make another DK64 work, if they were to stay true to the series.