-bug(?) causes barrels to shoot straight up if held during a jump attack
Qyzbud wrote:If you jump on a baddie while holding a barrel, the barrel will launch straight up at high speed, never to be seen again...
Kiddy14 wrote:That's indeed something I've always hated. Why the European Version has it but the American doesn't? Ugh...
request dude wrote:I will start another topic with more differences, but this time on DKC2
Jomingo wrote:Yeah, I've never even seen one with rainbow colors. How'd you get the special one?!?!?!?
Hedonismbot wrote:Do we know which versions Nintendo used for the Virtual console release?
Qyzbud wrote:It seems he'll disappear even in these versions if you go through the level a little way and fall back to the start, though.
Raccoon Sam wrote:no level has steel kegs you can pick up and Bazukas
Qyzbud wrote:I'm not saying you're wrong, but that is pretty hard to believe... just because there's gotta be a steel keg in every level, to defeat the ever-present Koin...
Same here. I think the sound is also dependent on which music the game is playing at the time. Snow levels must use different sound effects, so the "metal" sound is different. The reason it changes is likely because the sound samples are affected by what part of the background music is playing when you throw the barrel.The Kirby wrote:Although, I do remember it sounding different sometimes. Sometimes it'll sound like a low-metal sound of some sort, and other times it'll sound a bit like water dripping, and I don't think it's dependent on the revision.
Kiddy14 wrote: DKC3's DK barrels don't break when touching the floor? They roll.
Kiddy14 wrote:In the European version of Rocket Barrel Ride, the penultimate rocket barrel is moved a little to the right, while in the American is in the middle of the waterfall.
Qyzbud wrote:But anyhow, I've heard that Start/Select only works if you get game over in a level you've already completed...
Qyzbud wrote:I've never seen someone deface their SNES controller just to make a joke like that.
The Kirby wrote:
In both Japanese versions of DKC, you can use Donkey's handslap to kill Rockkrocs while they're "stopped". When a Rockkroc dies, he makes the Krusha dies/Rambi gets hit sound, bounces up, and falls off-screen. You don't get anything for killing one, though (except an easier time.)
Return to General DKC Discussion
Users browsing this forum: No registered users and 26 guests