Donkey Kong Country Prototype
Posted: October 31st, 2010, 10:09 am
I made a thread on Romhacking.net about having something "interesting" relating to Donkey Kong Country, and was told DKC Atlas would be the place to go for all DKC related things.
Anyways, I'm sure people here have watched this promotional video for DKC. About four minutes into the video, they show a prototype of DKC in an unusual cart.
I have the ROM image from one of these carts.
Unfortunately, the game is screwed up. One expert I spoke with thinks that one of the ROM chips is from a different version of the game, meaning that there is absolutely no chance of the prototype ROM image working. I've probed the image and have found several sets of graphics tiles that are not found in the final version. For instance, there is an entire font set that is in the prototype, but nowhere in the final version. The in game text looks like it is pretty much the same as final, though.
I imagine the most interesting things in the prototype would be differences in level design. How plausible would it be to extract the level design information from the prototype and put it in the final version of the game? This would probably be beyond my level of expertise, so if I release this, would there people interested in trying this out?
Anyways, I'm sure people here have watched this promotional video for DKC. About four minutes into the video, they show a prototype of DKC in an unusual cart.
I have the ROM image from one of these carts.
Unfortunately, the game is screwed up. One expert I spoke with thinks that one of the ROM chips is from a different version of the game, meaning that there is absolutely no chance of the prototype ROM image working. I've probed the image and have found several sets of graphics tiles that are not found in the final version. For instance, there is an entire font set that is in the prototype, but nowhere in the final version. The in game text looks like it is pretty much the same as final, though.
I imagine the most interesting things in the prototype would be differences in level design. How plausible would it be to extract the level design information from the prototype and put it in the final version of the game? This would probably be beyond my level of expertise, so if I release this, would there people interested in trying this out?