Super Obstacle Adventure (NEW GAME) [Link]

Although not the focus of our community, projects unrelated (or loosely related) to Donkey Kong Country are welcome here.

Super Obstacle Adventure (NEW GAME) [Link]

Postby Markster » November 14th, 2016, 9:34 pm

For Windows: http://gamejolt.com/games/super-obstacl ... ure/148756

This is probably the last thing I'm going to post on here, as I don't have much to contribute nowadays. I still love DKC, but I don't really have time for ROM hacks anymore. Anyways, I made a third game earlier this year. It's called... Sounds a bit generic, but it's too late to change it..

It's basically Mark Adventure 2 done right. This is not a demo, it's a fully finished game. There are 36 levels, 14 of which you can play without unlocking anything, it's a non-linear game. You have a choice of 3 characters, all of which move and behave differently. It has a completely original soundtrack, composed by my brother.

I just wanted to show you guys this. I know how bad Mark Adventure 1 was, I hope this one turned out good. Let me know! :swanky:
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Re: Super Obstacle Adventure (NEW GAME) [Link]

Postby OneOf99 » November 15th, 2016, 12:12 am

Markster wrote:This is probably the last thing I'm going to post on here, as I don't have much to contribute nowadays.

Hell no! Nobody ain't leavin yet!

Also, I'll have to check this out later since I am in school an the internet is... uh........ ya know.
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Re: Super Obstacle Adventure (NEW GAME) [Link]

Postby Markster » November 16th, 2016, 2:56 am

So OneOf99, what do you think about my game?
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Re: Super Obstacle Adventure (NEW GAME) [Link]

Postby OneOf99 » November 16th, 2016, 6:33 am

Pretty cool, how long did it take you to make it?
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Re: Super Obstacle Adventure (NEW GAME) [Link]

Postby Markster » November 16th, 2016, 3:56 pm

It's actually a long story, but your answer would be 4 ½ months.
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Re: Super Obstacle Adventure (NEW GAME) [Link]

Postby Jungle » November 16th, 2016, 7:44 pm

It's a pretty neat game, just that the player handles pretty oddly. As opposed to for example how the DKC movement is like a 'snap', but regardless it's fun. I enjoyed it :P
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Re: MOVE THIS TO (NON-DKC PROJECTS/FANWORKS)

Postby OneOf99 » November 17th, 2016, 2:16 am

I like how you combined your game mechanics, you have a lot of potential in game design right there.
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