RETROPIA (Alpha Demo Released)

Although not the focus of our community, projects unrelated (or loosely related) to Donkey Kong Country are welcome here.

RETROPIA (Alpha Demo Released)

Postby Jeffrey_Bones » February 24th, 2016, 2:02 am


Image
http://gamejolt.com/games/retropia/125647 <---- RETROPIA official page on Gamejolt.com (you can listen to the game's soundtrack and eventually download the game here)
This is my Non DKC Project I am currently working on. Questions, just ask!
Trailblazer
Bananas received 104
Posts: 219
Joined: 2011


Re: RETROPIA (interdimensional space shooter project)

Postby OneOf99 » February 24th, 2016, 8:50 am

This looks very promising! Only thing I would do is to slow down the brightness fluctuation on the floor grid, it is too hurtful for my eyes.
Treasure Hunter
Bananas received 23
Posts: 383
Joined: 2015

Re: RETROPIA (interdimensional space shooter project)

Postby Jeffrey_Bones » February 24th, 2016, 9:09 am

Hey guys I just noticed the quality of this video is very POOR. I didn't notice until after posting you can't make out any detail in the ship or the background. I will try and upload a higher quality video soon
Trailblazer
Bananas received 104
Posts: 219
Joined: 2011


Re: RETROPIA (interdimensional space shooter project)

Postby Cyclone » February 26th, 2016, 7:42 am

I'm digging it. :nicework:
Is there a way to add transitions to the ship when it switches direction?
Expedition Leader
Bananas received 559
Posts: 1211
Joined: 2008

Re: RETROPIA (interdimensional space shooter project)

Postby Jeffrey_Bones » February 29th, 2016, 12:43 am

Cyclone, YES! I am currently working on that. I'm thinking of using a hyper spinning rotation animation each time you change directions but I'm not sure how it's going to look until I work it out. (I don't like the way the ship currently moves either) It needs to change directions very fast but at the same time look fluid.

In other News: I have a new level to show! This level will be called "Return to 1983 Dimension" and will feature a remixed version of Michael Jackson's Beat It!

FEEL FREE TO GIVE SUGGESTIONS! And remember this is only one of the levels/concepts that will be in the game, in other words you will only see this particular level once in the games 100 levels!
Trailblazer
Bananas received 104
Posts: 219
Joined: 2011


Re: RETROPIA (interdimensional space shooter project)

Postby OneOf99 » March 3rd, 2016, 9:54 am

I like it!

-So do you have any names for the enemies yet?
-The teeth should make sounds in tempo to the music (like Baby Yoshi in NSMBU)
-That pepper butterfly... dude
Treasure Hunter
Bananas received 23
Posts: 383
Joined: 2015

Re: RETROPIA (interdimensional space shooter project)

Postby Jeffrey_Bones » March 3rd, 2016, 10:55 am

I haven't decided names for all of them yet although I have a few. The pepper butterfly was actually designed by my wife. I thought of calling that one a Pepperfly. I don't have a name for the mouth yet, however in the game's directory it's referred to simply as "lips". I am open to any suggestions on names! that would be cool.
Trailblazer
Bananas received 104
Posts: 219
Joined: 2011

Re: RETROPIA (interdimensional space shooter project)

Postby Markster » March 3rd, 2016, 11:34 am

I recall you talking about this on the chat. I am also working on a game project. :D
Expedition Leader
Bananas received 37
Posts: 1050
Joined: 2010





Re: RETROPIA (interdimensional space shooter project)

Postby Jeffrey_Bones » March 18th, 2016, 1:28 am



CLASSIC GAMEPLAY!!!!
This will be one of the retro dimensions, it is an obvious clone of the game Asteroids. Other retro dimensions will include Pac Man and Centipede. :D
Trailblazer
Bananas received 104
Posts: 219
Joined: 2011

Re: RETROPIA (interdimensional space shooter project)

Postby Jeffrey_Bones » March 19th, 2016, 2:21 am



Pac-Man themed realm for RETROPIA! This video has 2 different cameras, the first half of the video is a dynamic style camera that I am working on (it's still buggy) this camera will turn cinematic style when turning corners but then pop back to normal after you make your turn. Kind of like an action movie. The second half of the video is the normal camera .
Trailblazer
Bananas received 104
Posts: 219
Joined: 2011

Re: RETROPIA (interdimensional space shooter project)

Postby Super Luigi! » March 19th, 2016, 8:10 am

I'm not really sure about the dynamic camera. It seems neat, but like you said, it's still buggy. The dots may need to be enlarged for the players to grab them. Also, are the lips supposed to be Pac-Men? Either way, I'm glad to see your progress.
Sage of Discovery
Bananas received 301
Posts: 3697
Joined: 2012


Re: RETROPIA (interdimensional space shooter project)

Postby Jeffrey_Bones » March 30th, 2016, 12:16 am



Alpha Demo Released!!!!!
Download here
http://gamejolt.com/games/retropia/125647

Controls:
Arrow Keys = Move Ship
Spacebar = Shoot Lasers
V Key = Hyperspace/Vortex Maneuver
N Key = Skip to next realm
R Key = Restart demo (in game only)
F4 = Exit/Restore Fullscreen
Esc key = Quit game
Trailblazer
Bananas received 104
Posts: 219
Joined: 2011



Return to Non-DKC Projects/Fanworks

Who is online

Users browsing this forum: No registered users and 1 guest