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				working on new SNES game
				
Posted: 
July 20th, 2011, 3:48 pmby Aaendi
				Feel free to ask me any questions about it!
			 
			
		
			
				Re: working on new SNES game
				
Posted: 
July 20th, 2011, 4:19 pmby Markster
				That's cooler than the other side of the pillow, you must be good at programming.
EDIT : What did you use to make this?
			 
			
		
			
				Re: working on new SNES game
				
Posted: 
July 21st, 2011, 2:04 amby Aaendi
				I use xkas and tile-molestor.
			 
			
		
			
				Re: working on new SNES game
				
Posted: 
July 21st, 2011, 2:16 amby Markster
				I have tried to make my own game with XKAS before, but it did not work because I don't know ASM very well  

 
			
		
			
				Re: working on new SNES game
				
Posted: 
July 21st, 2011, 8:24 amby Aaendi
				Here is the source code if you want to see what is going on behind the curtain.
EDIT: updated
			 
			
		
			
				Re: working on new SNES game
				
Posted: 
July 23rd, 2011, 3:27 amby Aaendi
				Now you can dash using X (which is S on the keyboard) and now the little robot guys bump into eachother and turn around.
			 
			
		
			
				Re: working on new SNES game
				
Posted: 
August 4th, 2011, 7:15 pmby Aaendi
				Some graphical enhancement.
			 
			
		
			
				Re: working on new SNES game
				
Posted: 
August 8th, 2011, 7:43 amby aperson98
				So are we going to see some collision detection with the baddies on the next release?      So far this is looking like a promising project.
			 
			
		
			
				Re: working on new SNES game
				
Posted: 
August 27th, 2011, 10:33 amby Aaendi
				I love throwing a lot of enemies onscreen.
			 
			
		
			
				Re: working on new SNES game
				
Posted: 
October 1st, 2011, 7:36 amby Aaendi
				I was planning on using that giant rotating robot dude as a boss later in the level.
			 
			
		
			
				Re: working on new SNES game
				
Posted: 
October 28th, 2011, 8:24 amby YoshiInAVoid
				This is amazing! How did you make it? I feel like such a noob since I can't figure out how to load a sprite or more than one layer of backgrounds at a time in SNES ASM 

 
			
		
			
				Re: working on new SNES game
				
Posted: 
October 30th, 2011, 10:34 amby Aaendi
				YoshiInAVoid wrote:This is amazing! How did you make it? I feel like such a noob since I can't figure out how to load a sprite or more than one layer of backgrounds at a time in SNES ASM 

 
Your "sprite" routine, all it does is clear the OAM.
 
			
		
			
				Re: working on new SNES game
				
Posted: 
November 2nd, 2011, 6:23 amby YoshiInAVoid
				Please come back to the snesgm forum and help me with the ASM. Just write a macro that loads a sprite that has been converted by pcx2snes, please! 
http://www.snesgamemaker.gamehacking.org/