Forum BBCodes added: "Game fonts" DKC font generator!
Posted: December 7th, 2013, 2:30 am
Well, today was supposed to be a joyous occasion for all Donkey Kong Country fans... but with Tropical Freeze being delayed until next year, it looks like we'll have to make our own fun...
Fortunately, forum member and scripting guru Kingizor has crafted a nifty little tool that will help distract you from the agonising wait until the Kongs' next adventure — by turning your text into graphic fonts from the original DKC games!
Note: The GameText font is a touch hard to read on light backgrounds, so it may help to wrap it within a [bg] tag:
[bg=grey][gametext] Game text! [/gametext][/bg] =
These tags can all be easily accessed from the new "Game fonts" select box in the BBCode menu.
You can also increase the size by entering a "zoom" value:
[goldbar=2]pixely goodness[/goldbar] =
You can use this feature to multiply the generated image up to a magnification factor of 4.
Read about this script's capabilities and limitations (and play around with some additional features) on Kingizor's TextGen project page.
Fortunately, forum member and scripting guru Kingizor has crafted a nifty little tool that will help distract you from the agonising wait until the Kongs' next adventure — by turning your text into graphic fonts from the original DKC games!
[levelname]level name[/levelname] | = |
[goldletters]gold letters[/goldletters] | = |
[goldbar]gold bar[/goldbar] | = |
[gametext]Game text![/gametext] | = ← NEW! |
Note: The GameText font is a touch hard to read on light backgrounds, so it may help to wrap it within a [bg] tag:
[bg=grey][gametext] Game text! [/gametext][/bg] =
These tags can all be easily accessed from the new "Game fonts" select box in the BBCode menu.
You can also increase the size by entering a "zoom" value:
[goldbar=2]pixely goodness[/goldbar] =
You can use this feature to multiply the generated image up to a magnification factor of 4.
Read about this script's capabilities and limitations (and play around with some additional features) on Kingizor's TextGen project page.