DKCLB Sprite/Animation Submissions

The dream tool of any hardcore DKC player, the DKCLB aims to make editable in unison all elements from the original DKC Trilogy, and allow customization of it all, too! Powered by the Delta Suite.

DKCLB Sprite/Animation Submissions

Postby Phyreburnz » November 29th, 2011, 11:05 am

Simion32 says: This topic is for sprite animations and submissions.
Decided it was better off as a separate topic, instead of flooding the main topic.

I was wondering if you needed any help custom editing some sprites to make certain things work, like what aperson98 said about the DK on a horizontal rope. I edited Markster's sprites to make a DK on a horizontal rope. I would love to be able to help with difficult things like this! Please let me know what I can do to help! (I'm also working on putting all of the Kongs on all of the animal buddies; that means idling, riding, and jumping.)
Sage of Discovery
Bananas received 514
Posts: 2124
Joined: 2010

Re: DKCLB General Discussion Topic

Postby Simion32 » November 29th, 2011, 11:29 am

Sure, you can help with missing sprites. :)

Phyreburnz wrote:I'm also working on putting all of the Kongs on all of the animal buddies; that means idling, riding, and jumping.
I don't need those, as the Kongs are separate objects and are programmatically linked to the animal buddy object(s), not via sprite combination. ;)

If you do any sprites be sure that Kongs are separate from anything they would be on/carrying/etc. The same goes for any other character or object that throws stuff (bosses, etc).

It's very important that the explosion effects, dust, missiles and such also are separate graphics, as this is controlled by the game code. Think of each effect, "bullet", or physical object as a separate entity.
Sage of Discovery
Bananas received 242
Posts: 2652
Joined: 2008

Re: DKCLB General Discussion Topic

Postby Phyreburnz » November 29th, 2011, 12:23 pm

What about Rattly? The other riding animation for the Kongs work for all the other buddies except Rattly. I did make an animation for Donkey riding him by using DK's rope sprites (it would have just looked silly with his normal riding animation). How would you go about actually using that for the level builder?
Sage of Discovery
Bananas received 514
Posts: 2124
Joined: 2010

Re: DKCLB General Discussion Topic

Postby Simion32 » November 29th, 2011, 12:31 pm

Rattly is one object, and DK is another object that attaches to Rattly (which is allowed by a particular object type flag being activated).

It doesn't matter what sprite DK displays, just that he's a separate object.

The linking of two objects together for riding an animal is rather complex, and I haven't completely figured it out yet. The object API is still under construction, so there aren't any guarantees yet.
Sage of Discovery
Bananas received 242
Posts: 2652
Joined: 2008

Re: DKCLB General Discussion Topic

Postby Phyreburnz » December 2nd, 2011, 5:31 am

Right now, I'm working on making Dixie swinging. I'm using part of Diddy's swinging animation in combination with several of Dixie's animations. I'm taking some from her riding a buddy, jumping on Rattly, and floating up (from Windy Well). I don't know if I want to do Kiddy, as his will be much more difficult (and I don't like Kiddy anyway :P).
Let me know what other animations would be helpful. Next, I was going to try to make DK on two vertical ropes going up and down.
Sage of Discovery
Bananas received 514
Posts: 2124
Joined: 2010

Re: DKCLB General Discussion Topic

Postby Simion32 » December 2nd, 2011, 7:08 am

Be sure to use RE so that you catch all of Diddy's rope swing frames - the animation has to be quite smooth for it to "pull off" the look... ;)
Sage of Discovery
Bananas received 242
Posts: 2652
Joined: 2008

Re: DKCLB General Discussion Topic

Postby Phyreburnz » December 2nd, 2011, 9:23 am

I actually just used ZSNES to rip the sprites and I'm using Photoshop to edit them. I haven't had any trouble animating with photoshop. I think all of them have turned out rather smooth.
Sage of Discovery
Bananas received 514
Posts: 2124
Joined: 2010

Re: DKCLB General Discussion Topic

Postby Phyreburnz » December 10th, 2011, 3:51 pm

I have been a very busy bee today. I fixed up my sprites of DK going up and down two ropes, made (simple, yet effective) floating sprites of DK and Kiddy (like for a windy well-esque level), and I have Dixie on a swinging rope almost completed.
I was maybe going to make Dixie and Kiddy sprites like they are close to a ledge, but I might not. I would like to prioritize and get some more important things out of the way... maybe DK carrying another Kong and being carried? Let me know if there are some other things of greater importance.
Sage of Discovery
Bananas received 514
Posts: 2124
Joined: 2010

Re: DKCLB General Discussion Topic

Postby Simion32 » December 10th, 2011, 5:13 pm

You're better focusing on the sprites and animations that don't exist rather than ones that could be "pasted together" without extensive editing.
Sage of Discovery
Bananas received 242
Posts: 2652
Joined: 2008

Re: DKCLB General Discussion Topic

Postby Phyreburnz » December 11th, 2011, 3:06 am

I have done much editing to all of them except for the Kiddy and DK floating. I'll probably edit them more to make them look better. For those ones, I just took the animations of them getting hit and looped them. They admitedly don't look great (DK looks better than Kiddy, though), but if I can add some motion to things like DK's tie and Kiddy's socks, they'll look legit.

Dixie swinging took forever... there was a lot of editing that went into that... and still more to come. Maybe I'll do Kiddy next, if I can figure out a good way to do it, first.

I was going to upload them today... but I'm an idiot and I forgot to save the animations files.... they're still in PSD form >:| I might get to upload them later today... I hope so. I think they're pretty good looking. I've fixed them up and re fixed them up a bunch.

What would be the most important thing for me to work on next? I'll have a lot more time for the next few weeks because of my break.
Sage of Discovery
Bananas received 514
Posts: 2124
Joined: 2010

Re: DKCLB General Discussion Topic

Postby Simion32 » December 11th, 2011, 8:16 am

You know I'd rather have the PSDs with individual frames in it, Phyre. GIFs have color problems and are not acceptable for LB. Sorry. :ugeek:

What would be the most important thing for me to work on next?
No idea presently. my memory's a little foggy.
Sage of Discovery
Bananas received 242
Posts: 2652
Joined: 2008

Re: DKCLB General Discussion Topic

Postby Phyreburnz » December 11th, 2011, 9:50 am

That will make my life bunches easier! XD
The way I have it now is the actual process of the animation. I have the rope behind her on a separate level. I can go through and delete all of the levels with the rope behind her, if you like. Do you want it like that or in the form of a sprite sheet?
Would you also like the PSDs for DK on a horizontal rope?
Sage of Discovery
Bananas received 514
Posts: 2124
Joined: 2010

Re: DKCLB General Discussion Topic

Postby Simion32 » December 11th, 2011, 10:06 am

Yeah, I'd like those too. Just leave all the layers for the PDSs in, I'll need them as a reference point.

Making it a sprite sheet would make the animation impossible to accurately place back together, so I need the reference ropes/levels/whatevers that you used.
Sage of Discovery
Bananas received 242
Posts: 2652
Joined: 2008

Re: DKCLB General Discussion Topic

Postby Phyreburnz » December 11th, 2011, 3:09 pm

This is probably going to be a stupid question... but I can upload the files through the normal upload attachment tab, right? There's nothing special I have to do?
Sage of Discovery
Bananas received 514
Posts: 2124
Joined: 2010

Re: DKCLB General Discussion Topic

Postby Simion32 » December 11th, 2011, 3:11 pm

You'll probably need to ZIP the PSDs, since the board is a little picky on file extensions. ;)
Sage of Discovery
Bananas received 242
Posts: 2652
Joined: 2008

Re: DKCLB General Discussion Topic

Postby Phyreburnz » December 12th, 2011, 11:28 am

Okay, so I still need to do some fixing up for Dixie swinging. I'm also going to be working on Kiddy swinging.

Here are the files of DK going up and down two horizontal ropes, and DK moving on a horizontal rope. I'm also going to put him going up and down the ropes in the animation section of the forum.

Let me know what you think!

EDIT: I forgot to add the DK down two ropes! I added the wrong file, first! Fixed now!

EDIT* Due to newer versions of DK going up and down two ropes, these ones have been removed.
Attachments
dk horizontal rope test 2.zip
(18.85 KiB) Downloaded 417 times
Sage of Discovery
Bananas received 514
Posts: 2124
Joined: 2010

Re: DKCLB General Discussion Topic

Postby Phyreburnz » December 12th, 2011, 11:32 pm

Here is the PSD for Dixie swinging on the rope.

Also, please note that the in my last post, I uploaded the wrong file. I didn't put the correct file for DK going down the two ropes. It is there now.

*EDIT* due to a newer version of Dixie swinging, this one has been removed.
Sage of Discovery
Bananas received 514
Posts: 2124
Joined: 2010

Re: DKCLB General Discussion Topic

Postby Phyreburnz » December 15th, 2011, 7:31 am

Here are the simple DK and Kiddy floating PSDs:
Attachments
kiddy floating 1.zip
(24.2 KiB) Downloaded 419 times
dk floating.zip
(14.54 KiB) Downloaded 414 times
Sage of Discovery
Bananas received 514
Posts: 2124
Joined: 2010

Re: DKCLB General Discussion Topic

Postby Phyreburnz » December 15th, 2011, 9:26 am

Kiddy swinging PSD done! :D

*EDIT* Due to a newer version of Kiddy swinging, this one has been removed.
Sage of Discovery
Bananas received 514
Posts: 2124
Joined: 2010

Re: DKCLB General Discussion Topic

Postby Phyreburnz » December 15th, 2011, 3:12 pm

Kiddy up two ropes. Reverse animation for going down.
Attachments
kiddy up two ropes.zip
(45.39 KiB) Downloaded 378 times
Sage of Discovery
Bananas received 514
Posts: 2124
Joined: 2010

Re: DKCLB General Discussion Topic

Postby Phyreburnz » December 16th, 2011, 10:51 am

Here's the PSD of DK on a hook.

*EDIT* I fixed his one shoulder.
Attachments
dk on hook.zip
(24.82 KiB) Downloaded 405 times
Sage of Discovery
Bananas received 514
Posts: 2124
Joined: 2010

Re: DKCLB General Discussion Topic

Postby Phyreburnz » December 17th, 2011, 4:56 am

I fixed up the DK on two rope animations. Here are the PSDs.
Attachments
dk down two ropes with feet moving.zip
(30.47 KiB) Downloaded 376 times
dk up two ropes with feet moving.zip
(29.38 KiB) Downloaded 406 times
Sage of Discovery
Bananas received 514
Posts: 2124
Joined: 2010

Re: DKCLB General Discussion Topic

Postby Phyreburnz » December 21st, 2011, 1:47 pm

Dixie crawling

*EDIT* Due to a newer version of Dixie crawling, this one has been removed.
Sage of Discovery
Bananas received 514
Posts: 2124
Joined: 2010

Re: DKCLB General Discussion Topic

Postby Phyreburnz » December 29th, 2011, 9:34 am

Here are the PSDs for DK and Kiddy on the honey wall and DK going from one rope to two.

*EDIT* Due to a newer version of DK on honey, this one has been removed.
Attachments
kiddy on honey.zip
(103.43 KiB) Downloaded 420 times
dk one rope to two.zip
(29.01 KiB) Downloaded 405 times
Sage of Discovery
Bananas received 514
Posts: 2124
Joined: 2010

Re: DKCLB General Discussion Topic

Postby Phyreburnz » January 1st, 2012, 4:47 am

Here are the PSDs of Dixie and Kiddy on a ledge, Kiddy dropping jaw, Kiddy crawling, and DK with a bass. The Kiddy on the ledge contains all of the ones I took out in the second animation, for anybody that wants to use it.


Dixie on Ledge removed, due to update.
Attachments
dk with bass.zip
(23.86 KiB) Downloaded 414 times
kiddy crawling.zip
(21.45 KiB) Downloaded 384 times
kiddy on ledge.zip
(47.13 KiB) Downloaded 391 times
kiddy eye pop.zip
(44.55 KiB) Downloaded 389 times
Sage of Discovery
Bananas received 514
Posts: 2124
Joined: 2010

Re: DKCLB General Discussion Topic

Postby Phyreburnz » January 2nd, 2012, 3:33 pm

Here is the PSD for Kiddy on drums. Also, within the DK on bass sprites is the beginning and ending sprites for when he beats the level. I'll upload the animation where the others are.
Attachments
kiddy on drums.zip
(35.89 KiB) Downloaded 399 times
Sage of Discovery
Bananas received 514
Posts: 2124
Joined: 2010

Re: DKCLB General Discussion Topic

Postby Phyreburnz » January 3rd, 2012, 4:15 am

Beginning and end PSDs for Kiddy on drums
Attachments
kiddy on drums end.zip
(49.56 KiB) Downloaded 379 times
kiddy on drums begin.zip
(26.29 KiB) Downloaded 385 times
Sage of Discovery
Bananas received 514
Posts: 2124
Joined: 2010

Re: DKCLB Sprite/Animation Submissions

Postby Simion32 » January 3rd, 2012, 8:22 am

Thread has been split off.

Also; anyone may contribute here, as long as you don't require anything more than a name mention (in a location of my choice in distributions, obviously). No GPL, sorry. ;)
Sage of Discovery
Bananas received 242
Posts: 2652
Joined: 2008

Re: DKCLB Sprite/Animation Submissions

Postby Phyreburnz » January 3rd, 2012, 8:53 am

I kinda figured you'd eventually make this a separate thread!

Have you been able to use the PSDs okay? I had some troubles because when using the animation window, the objects in the layers like to jump around.
Sage of Discovery
Bananas received 514
Posts: 2124
Joined: 2010

Re: DKCLB Sprite/Animation Submissions

Postby Simion32 » January 3rd, 2012, 9:48 am

I haven't had any time to actually put them to use, sorry. Have been working on DELTA.
Sage of Discovery
Bananas received 242
Posts: 2652
Joined: 2008

Re: DKCLB Sprite/Animation Submissions

Postby Phyreburnz » January 5th, 2012, 4:57 am

Here are the PSDs of DK throwing upward, larger victory dances of DK and Diddy, and Kiddy's victory dance.
Attachments
Kiddy win.zip
(22.67 KiB) Downloaded 369 times
diddy and dk victory dance.zip
(189.9 KiB) Downloaded 364 times
dk throw upward.zip
(23.36 KiB) Downloaded 360 times
Sage of Discovery
Bananas received 514
Posts: 2124
Joined: 2010

Re: DKCLB Sprite/Animation Submissions

Postby Phyreburnz » January 5th, 2012, 11:50 am

Here are the sprites for Kiddy doing a ground pound, Bitey, and Bitey Snr.

I've uploaded the version of Bitey with the eye patch and Bitey Snr. without.
Attachments
jumping shark.zip
(28.92 KiB) Downloaded 388 times
bitey with eyepatch.zip
(37.99 KiB) Downloaded 380 times
kiddy ground pound.zip
(80.63 KiB) Downloaded 324 times
Sage of Discovery
Bananas received 514
Posts: 2124
Joined: 2010

Re: DKCLB Sprite/Animation Submissions

Postby Phyreburnz » January 8th, 2012, 3:57 am

Here are the full animations (PSDs) of DK and Kiddy on the skull cart, the Kremling jumping from the unused barrel, and Reppalc.
Attachments
dk all animations on skull cart.zip
(95.42 KiB) Downloaded 366 times
kiddy on skull cart all animations.zip
(134.46 KiB) Downloaded 335 times
kremling jump from barrel.zip
(51.9 KiB) Downloaded 356 times
reppalc.zip
(23.49 KiB) Downloaded 346 times
Sage of Discovery
Bananas received 514
Posts: 2124
Joined: 2010

Re: DKCLB Sprite/Animation Submissions

Postby Phyreburnz » January 8th, 2012, 12:29 pm

Here are the PSDs for Dixie winning a DKC1 style bonus, DK throwing a snowball, and the mini animations of Dixie and Kiddy's victory dances.
Attachments
dixie win.zip
(18.63 KiB) Downloaded 374 times
dk throwing snowball.zip
(131.56 KiB) Downloaded 361 times
mini dixie win.zip
(11.38 KiB) Downloaded 354 times
mini kiddy win.zip
(13.52 KiB) Downloaded 361 times
Sage of Discovery
Bananas received 514
Posts: 2124
Joined: 2010

Re: DKCLB Sprite/Animation Submissions

Postby Phyreburnz » January 14th, 2012, 7:37 am

I think that I have the big animations of Diddy complete. I didn't really edit that much for some (because I used the dancing sprites from the GBA version).
Here are the PSDs of Diddy walking, idling, and getting hit.
Attachments
diddy walking big.zip
(18.77 KiB) Downloaded 369 times
diddy idle big.zip
(15.23 KiB) Downloaded 384 times
diddy hit.zip
(18.5 KiB) Downloaded 358 times
Sage of Discovery
Bananas received 514
Posts: 2124
Joined: 2010

Re: DKCLB Sprite/Animation Submissions

Postby Phyreburnz » January 14th, 2012, 11:05 am

Here are all of the PSDs of the big DK sprites. They are him walking, getting hit, and idling.
Sorry for the double post, but the previous ones were downloaded, so I didn't want anybody to miss these ones.

By the way, if anybody wants to use my animations and stuff, they are more than welcome. All I ask is that you give credit. I'd prefer my real-people name for the credit with my username after (So it would look like Molly Snyder a.k.a. Phyreburnz).
Attachments
dk walking big.zip
(20.35 KiB) Downloaded 361 times
dk big idle.zip
(16.45 KiB) Downloaded 358 times
dk big hit.zip
(32.41 KiB) Downloaded 346 times
Sage of Discovery
Bananas received 514
Posts: 2124
Joined: 2010

Re: DKCLB Sprite/Animation Submissions

Postby Phyreburnz » January 15th, 2012, 5:02 am

Here are the PSDs of the mechanical Necky and Winky with the tongue attack.

Here is the alternate Mecha Necky/Mechy.
Attachments
green mecha necky.zip
(28.4 KiB) Downloaded 370 times
winky tongue attack.zip
(17.89 KiB) Downloaded 348 times
mecha necky.zip
(28.89 KiB) Downloaded 374 times
Sage of Discovery
Bananas received 514
Posts: 2124
Joined: 2010

Re: DKCLB Sprite/Animation Submissions

Postby Phyreburnz » January 19th, 2012, 8:22 am

Here is the PSD for Klink.
Attachments
klink all animations.zip
(34.82 KiB) Downloaded 359 times
Sage of Discovery
Bananas received 514
Posts: 2124
Joined: 2010

Re: DKCLB Sprite/Animation Submissions

Postby Phyreburnz » January 21st, 2012, 4:46 am

Here is the DK and Kiddy barrel PSD.
Attachments
kiddy and dk barrels.zip
(14.77 KiB) Downloaded 378 times
Sage of Discovery
Bananas received 514
Posts: 2124
Joined: 2010

Re: DKCLB Sprite/Animation Submissions

Postby Phyreburnz » February 6th, 2012, 6:20 am

Here is the PSD for the green Rock Kroc in a barrel and the freezing barrel Krem, KoolFreeze.



Here is the fire barrel Krem, FireKracker.


Since the animations of them dying will be easy to do, I'm just going to add them here and not actually upload an animation.

*EDIT* I've deleted the files and fixed them in the next post.
Attachments
green rockkroc in barrel all animations.zip
(53.16 KiB) Downloaded 362 times
Sage of Discovery
Bananas received 514
Posts: 2124
Joined: 2010

Re: DKCLB Sprite/Animation Submissions

Postby Phyreburnz » February 6th, 2012, 3:37 pm

I have fixed the animations of FireKracker and KoolFreeze. I've also uploaded the PSD of Bakwards.
Sage of Discovery
Bananas received 514
Posts: 2124
Joined: 2010

Re: DKCLB Sprite/Animation Submissions

Postby Phyreburnz » February 8th, 2012, 8:41 am

Sorry about this... I had to fix a few things. Here are KoolFreeze, FireKracker, and Bakwards, fixed! This should be the last time I have to do this! Also, one of the frames is not used in the regular animation. That frame is for when a Kong jumps on them.

I also removed the previous ones, so nobody gets confused...
Attachments
koolfreeze fixed.zip
(33.5 KiB) Downloaded 366 times
firekracker fixed.zip
(32.45 KiB) Downloaded 342 times
bakwards fixed.zip
(34 KiB) Downloaded 341 times
Sage of Discovery
Bananas received 514
Posts: 2124
Joined: 2010

Re: DKCLB Sprite/Animation Submissions

Postby Phyreburnz » February 9th, 2012, 2:59 pm

Here is the PSD for Diddy holding a heavy Kong.


*EDIT* this one is Diddy walking with the heavy Kong.
Attachments
diddy with heavy kong.zip
(21.18 KiB) Downloaded 355 times
Sage of Discovery
Bananas received 514
Posts: 2124
Joined: 2010

Re: DKCLB Sprite/Animation Submissions

Postby Phyreburnz » February 10th, 2012, 8:53 am

Here is the PSD for Diddy teaming up with a heavier Kong.
Attachments
diddy teaming with heavy kong.zip
(22.59 KiB) Downloaded 371 times
Sage of Discovery
Bananas received 514
Posts: 2124
Joined: 2010

Re: DKCLB Sprite/Animation Submissions

Postby Phyreburnz » February 11th, 2012, 12:42 pm

Okay, this next one is going to be all the frames for my last Diddy animation. This includes all the frames of him with a heavier Kong (teaming up, idling, jumping, moving, and throwing). There are 70 some frames and they are not all edited, but they are in order to show you how everything goes to make it easier, so you don't have to figure out what goes where.
Attachments
diddy heavy kong all animations.zip
(82.25 KiB) Downloaded 347 times
Sage of Discovery
Bananas received 514
Posts: 2124
Joined: 2010

Re: DKCLB Sprite/Animation Submissions

Postby Phyreburnz » February 21st, 2012, 5:04 am

This is going to be similar to my last update. Not every frame is edited, but everything is included to show the order of the animations.

This is everything for DK teaming up.
Attachments
dk all animations of teaming up.zip
(90.19 KiB) Downloaded 349 times
Sage of Discovery
Bananas received 514
Posts: 2124
Joined: 2010

Re: DKCLB Sprite/Animation Submissions

Postby Phyreburnz » March 3rd, 2012, 4:22 am

Here is the PSD for Dixie swinging on the rope. This is the one that I've fixed up.
Attachments
dixie with rope swinging fixed hair.zip
(185.48 KiB) Downloaded 364 times
Sage of Discovery
Bananas received 514
Posts: 2124
Joined: 2010

Re: DKCLB Sprite/Animation Submissions

Postby Phyreburnz » March 10th, 2012, 6:57 am

Here is the NEW PSD of Kiddy swinging and Rambi swimming.
Attachments
rambi swimming merged.zip
(54.6 KiB) Downloaded 351 times
kiddy swinging rope.zip
(211.08 KiB) Downloaded 365 times
Sage of Discovery
Bananas received 514
Posts: 2124
Joined: 2010

Re: DKCLB Sprite/Animation Submissions

Postby Phyreburnz » March 19th, 2012, 7:10 am

Here are the PSDs of Expresso digging and Winky swimming.
Attachments
winky swimming test 1.zip
(42.06 KiB) Downloaded 334 times
expresso peck and dig.zip
(35.71 KiB) Downloaded 336 times
Sage of Discovery
Bananas received 514
Posts: 2124
Joined: 2010

Re: DKCLB Sprite/Animation Submissions

Postby Phyreburnz » April 12th, 2012, 4:54 am

Here is the newest version of DK holding onto Squawks and DK on honey, DK in the toboggan, and Klink in the toboggan.
Attachments
dk in toboggan.zip
(71.27 KiB) Downloaded 335 times
klink in toboggan.zip
(54.66 KiB) Downloaded 335 times
dk on honey2.zip
(97.68 KiB) Downloaded 336 times
dk on squawks test 3.zip
(35.09 KiB) Downloaded 344 times
Sage of Discovery
Bananas received 514
Posts: 2124
Joined: 2010

Next

Return to DKC Level Builder

Who is online

Users browsing this forum: No registered users and 1 guest

cron