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Unseen Scenes (Development Discussion)

PostPosted: March 30th, 2008, 3:34 pm
by Qyzbud
Hey guys, I've brought the DKC Atlas 'Unseen Scenes' section to life, at long last. Take a look!

Unseen scenes are unique and out-of-place areas within the layout of a level's terrain, which can't be seen during normal play. This thread is for discussing theories on these hidden areas, sharing new findings, and other such matters.

Here's an example of an 'unseen scene' in Manic Mincers:

Image

For further info, and more unseen scenes, check out the DKC Atlas Unseen Scenes section.

Re: Unseen Scenes (Development Discussion)

PostPosted: March 30th, 2008, 4:28 pm
by BlueTronic
Whoa. I wonder what they look like with the banana bunch in them.

Re: Unseen Scenes (Development Discussion)

PostPosted: March 30th, 2008, 5:27 pm
by Cyclone
Neat! I wonder if DKC2/3 has this kind of left over stuff.

Kong-Fu wrote:Whoa. I wonder what they look like with the banana bunch in them.


Maybe the actual graphics exist somewhere in the game?

Re: Unseen Scenes (Development Discussion)

PostPosted: April 5th, 2008, 3:07 pm
by Kiddy14
Seems like they meant the caves levels to have hidden items in the ground, or maybe those are "teleport holes" where you would enter a hole and exit in another one... How cool would it be! =D

Wonder if Rare would answer why of these holes if somebody asks them XP

Re: Unseen Scenes (Development Discussion)

PostPosted: April 5th, 2008, 3:54 pm
by Qyzbud
Mmm, I wonder. It seems 99% likely to me that they had intended to use these holes/caches in the cave levels, but either never thought to put them in, or decided against it. Why they would decide not to use them is a mystery to me, though. Perhaps there were enough levels which had this feature, and they wanted it to be an interesting 'extra' for those levels, rather than to have it be an expected feature for most levels. I don't know.

Semi on-topic...
Spoiler!
One thing I find really odd though is an unusual 'item cache' right at the end of Loopy Lights...
It's one-of-a-kind (for a few reasons), and I can't work out why they decided to put it there.
(don't post about this here, I'll start a new thread to discuss this mysterious banana-bunch cache)

Re: Unseen Scenes (Development Discussion)

PostPosted: May 12th, 2008, 3:00 am
by Raccoon Sam
Cyclone wrote:Neat! I wonder if DKC2/3 has this kind of left over stuff.


DKC3 has all of Klubba's text in it in several languages. Pretty understandable since DKC3 was just DKC2 on steroids, but still an interesting leftover.

Re: Unseen Scenes (Development Discussion)

PostPosted: June 15th, 2008, 5:15 am
by Simion32
I came across two extremely odd bonus levels while adding bonus levels to the extractor:
Unused Jungle Bonus.PNG
Two unused bonus levels, of the jungle archetype.
Unused Jungle Bonus.PNG (103.86 KiB) Viewed 36494 times

Other bonus level archetypes have their fair share of unseen scenes, but these two are rather unique. ;)

You will get your engine/extractor updates tomorrow, by the way, since CFH may not be able to upload for quite a while.

Re: Unseen Scenes (Development Discussion)

PostPosted: June 15th, 2008, 5:52 am
by Kiddy14
A bonus level with item caches, seems like one of those in Orangutan Gang. Maybe it was going to be used but then Rare came up with the all 5 animal buddies spelling.

The first one is weird, how did they expect you to climb up there? O_o

Re: Unseen Scenes (Development Discussion)

PostPosted: June 15th, 2008, 9:42 am
by Raccoon Sam
Kiddy14 wrote:The first one is weird, how did they expect you to climb up there? O_o

Maybe they didn't; it could be actually two bonus levels, just set on top of each other to save space.

Re: Unseen Scenes (Development Discussion)

PostPosted: June 15th, 2008, 9:52 am
by Simion32
Raccoon Sam wrote:Maybe they didn't; it could be actually two bonus levels, just set on top of each other to save space.


No, there's already a bonus for that purpose. Both parts wouldn't make sense if they were separate. At least, I think. :?

Re: Unseen Scenes (Development Discussion)

PostPosted: June 15th, 2008, 10:10 am
by Kiddy14
Well, maybe there was going to be a tire, or a barrel cannon =P

Re: Unseen Scenes (Development Discussion)

PostPosted: June 16th, 2008, 2:23 am
by Qyzbud
Very interesting discovery, Simion! That deep pit bonus is a very cool looking one in my eyes; perhaps this was the original 'leap of faith' spot Cranky was referring to, to reach Winky in Barrel Cannon Canyon. There weren't really any bonus areas where you had to jump down a gap like that, were there? Would have been cool, though. Of course, Winky mightn't have been all that useful in BCC, but hey. Speculating is fun.

Very much looking forward to the engine/extractor updates, by the way.

Re: Unseen Scenes (Development Discussion)

PostPosted: June 16th, 2008, 3:05 pm
by Kiddy14
I always thought he was refering to the Winky Token at the beginning of the level =P

Re: Unseen Scenes (Development Discussion)

PostPosted: April 12th, 2009, 6:29 pm
by Simion32
With the advent of DKC2 extraction, I've noticed something extremely odd about Kleever's Kiln... have a look at what's behind the level entrance:
DKC2Unused0000.PNG
This was hidden behind Kleever's Kiln.
Wonder what this was for? :|

There aren't many unused areas in DKC2, just this, an unused swamp area (which is a shorter version of Barrel Bayou's second bonus) and a very unusual Mast/Topsails bonus area:
DKC2Unused0001.PNG
A rather odd bonus area, found directly below the Kreepy Krow terrain.
DKC2Unused0001.PNG (7.07 KiB) Viewed 35943 times


I'd also like to note that a lot of the Warp Rooms use some part of an existing level as terrain instead of being separated. Mast/Topsail warps do this.

Re: Unseen Scenes (Development Discussion)

PostPosted: April 12th, 2009, 8:02 pm
by Gnawzooka
Do you know if there's a way to get to that thing in Kleever's Kiln?

Re: Unseen Scenes (Development Discussion)

PostPosted: April 12th, 2009, 8:17 pm
by Simion32
That's the strange thing about this. I'm unsure that Camera codes would allow you to go there, but they should allow you to at least see that section. Whether it's actually part of the level, I don't know for sure, but it seems like it is, since the hill is lined up perfectly.

The co-ordinates for Kleever's Kiln are:
[All of these are HEX values representing number of tiles]
X Offset: 0x408 Y Offset: 0x000 Width: 0x030 Height: 0x010

I have a huge list of this level-dimension info that I used for DKCRE... if you need any other level co-ordinates from DKC2, just ask.

I may have a look through what DKCRE v0.0.5.0 (which is released now by the way) outputs to see if there are any in-level oddities. ;)

Re: Unseen Scenes (Development Discussion)

PostPosted: April 12th, 2009, 8:36 pm
by Gnawzooka
I wish I was good with codes and stuff, then I'd try and get over there.
Just because If we could go there there might be something that'll give us an indication of why it's there at all.