Unseen Scenes (Development Discussion)

If you want to share your thoughts about DKC-Atlas.com, here is the place for it.

Unseen Scenes (Development Discussion)

Postby Qyzbud on March 30th, 2008, 3:34 pm

Hey guys, I've brought the DKC Atlas 'Unseen Scenes' section to life, at long last. Take a look!

Unseen scenes are unique and out-of-place areas within the layout of a level's terrain, which can't be seen during normal play. This thread is for discussing theories on these hidden areas, sharing new findings, and other such matters.

Here's an example of an 'unseen scene' in Manic Mincers:

Image

For further info, and more unseen scenes, check out the DKC-Atlas Unseen Scenes section.
User avatar
Qyzbud
Atlas Author
 
Posts: 1726
Joined: January 1st, 2008, 10:26 pm
Location: South Australia

Re: Unseen Scenes (Development Discussion)

Postby Kong-Fu on March 30th, 2008, 4:28 pm

Whoa. I wonder what they look like with the banana bunch in them.
User avatar
Kong-Fu
Expedition Leader
 
Posts: 1230
Joined: February 14th, 2008, 10:40 am
Location: The Land of the Free and the Home of the Whopper

Re: Unseen Scenes (Development Discussion)

Postby Cyclone on March 30th, 2008, 5:27 pm

Neat! I wonder if DKC2/3 has this kind of left over stuff.

Kong-Fu wrote:Whoa. I wonder what they look like with the banana bunch in them.


Maybe the actual graphics exist somewhere in the game?
User avatar
Cyclone
Trailblazer
 
Posts: 204
Joined: February 18th, 2008, 5:14 pm

Re: Unseen Scenes (Development Discussion)

Postby Kiddy14 on April 5th, 2008, 3:07 pm

Seems like they meant the caves levels to have hidden items in the ground, or maybe those are "teleport holes" where you would enter a hole and exit in another one... How cool would it be! =D

Wonder if Rare would answer why of these holes if somebody asks them XP
User avatar
Kiddy14
Expedition Leader
 
Posts: 1051
Joined: March 14th, 2008, 1:04 pm
Location: Mexico

Re: Unseen Scenes (Development Discussion)

Postby Qyzbud on April 5th, 2008, 3:54 pm

Mmm, I wonder. It seems 99% likely to me that they had intended to use these holes/caches in the cave levels, but either never thought to put them in, or decided against it. Why they would decide not to use them is a mystery to me, though. Perhaps there were enough levels which had this feature, and they wanted it to be an interesting 'extra' for those levels, rather than to have it be an expected feature for most levels. I don't know.

Semi on-topic...
Spoiler!
One thing I find really odd though is an unusual 'item cache' right at the end of Loopy Lights...
It's one-of-a-kind (for a few reasons), and I can't work out why they decided to put it there.
(don't post about this here, I'll start a new thread to discuss this mysterious banana-bunch cache)
User avatar
Qyzbud
Atlas Author
 
Posts: 1726
Joined: January 1st, 2008, 10:26 pm
Location: South Australia

Re: Unseen Scenes (Development Discussion)

Postby Raccoon Sam on May 12th, 2008, 3:00 am

Cyclone wrote:Neat! I wonder if DKC2/3 has this kind of left over stuff.


DKC3 has all of Klubba's text in it in several languages. Pretty understandable since DKC3 was just DKC2 on steroids, but still an interesting leftover.
User avatar
Raccoon Sam
Jungle Explorer
 
Posts: 188
Joined: May 11th, 2008, 10:56 pm
Location: Cotton-top Cove

Re: Unseen Scenes (Development Discussion)

Postby Simion32 on June 15th, 2008, 5:15 am

I came across two extremely odd bonus levels while adding bonus levels to the extractor:
Unused Jungle Bonus.PNG
Two unused bonus levels, of the jungle archetype.
Unused Jungle Bonus.PNG (103.86 KiB) Viewed 875 times

Other bonus level archetypes have their fair share of unseen scenes, but these two are rather unique. ;)

You will get your engine/extractor updates tomorrow, by the way, since CFH may not be able to upload for quite a while.
User avatar
Simion32
Expedition Leader
 
Posts: 1037
Joined: February 22nd, 2008, 1:22 pm

Re: Unseen Scenes (Development Discussion)

Postby Kiddy14 on June 15th, 2008, 5:52 am

A bonus level with item caches, seems like one of those in Orangutan Gang. Maybe it was going to be used but then Rare came up with the all 5 animal buddies spelling.

The first one is weird, how did they expect you to climb up there? O_o
User avatar
Kiddy14
Expedition Leader
 
Posts: 1051
Joined: March 14th, 2008, 1:04 pm
Location: Mexico

Re: Unseen Scenes (Development Discussion)

Postby Raccoon Sam on June 15th, 2008, 9:42 am

Kiddy14 wrote:The first one is weird, how did they expect you to climb up there? O_o

Maybe they didn't; it could be actually two bonus levels, just set on top of each other to save space.
User avatar
Raccoon Sam
Jungle Explorer
 
Posts: 188
Joined: May 11th, 2008, 10:56 pm
Location: Cotton-top Cove

Re: Unseen Scenes (Development Discussion)

Postby Simion32 on June 15th, 2008, 9:52 am

Raccoon Sam wrote:Maybe they didn't; it could be actually two bonus levels, just set on top of each other to save space.
No, there's already a bonus for that purpose. Both parts wouldn't make sense if they were separate. At least, I think. :?
User avatar
Simion32
Expedition Leader
 
Posts: 1037
Joined: February 22nd, 2008, 1:22 pm

Re: Unseen Scenes (Development Discussion)

Postby Kiddy14 on June 15th, 2008, 10:10 am

Well, maybe there was going to be a tire, or a barrel cannon =P
User avatar
Kiddy14
Expedition Leader
 
Posts: 1051
Joined: March 14th, 2008, 1:04 pm
Location: Mexico

Re: Unseen Scenes (Development Discussion)

Postby Qyzbud on June 16th, 2008, 2:23 am

Very interesting discovery, Simion! That deep pit bonus is a very cool looking one in my eyes; perhaps this was the original 'leap of faith' spot Cranky was referring to, to reach Winky in Barrel Cannon Canyon. There weren't really any bonus areas where you had to jump down a gap like that, were there? Would have been cool, though. Of course, Winky mightn't have been all that useful in BCC, but hey. Speculating is fun.

Very much looking forward to the engine/extractor updates, by the way.
User avatar
Qyzbud
Atlas Author
 
Posts: 1726
Joined: January 1st, 2008, 10:26 pm
Location: South Australia

Re: Unseen Scenes (Development Discussion)

Postby Kiddy14 on June 16th, 2008, 3:05 pm

I always thought he was refering to the Winky Token at the beginning of the level =P
User avatar
Kiddy14
Expedition Leader
 
Posts: 1051
Joined: March 14th, 2008, 1:04 pm
Location: Mexico

Re: Unseen Scenes (Development Discussion)

Postby Simion32 on April 12th, 2009, 6:29 pm

With the advent of DKC2 extraction, I've noticed something extremely odd about Kleever's Kiln... have a look at what's behind the level entrance:
DKC2Unused0000.PNG
This was hidden behind Kleever's Kiln.
Wonder what this was for? :|

There aren't many unused areas in DKC2, just this, an unused swamp area (which is a shorter version of Barrel Bayou's second bonus) and a very unusual Mast/Topsails bonus area:
DKC2Unused0001.PNG
A rather odd bonus area, found directly below the Kreepy Krow terrain.
DKC2Unused0001.PNG (7.07 KiB) Viewed 324 times


I'd also like to note that a lot of the Warp Rooms use some part of an existing level as terrain instead of being separated. Mast/Topsail warps do this.
User avatar
Simion32
Expedition Leader
 
Posts: 1037
Joined: February 22nd, 2008, 1:22 pm

Re: Unseen Scenes (Development Discussion)

Postby Gnawzooka on April 12th, 2009, 8:02 pm

Do you know if there's a way to get to that thing in Kleever's Kiln?
User avatar
Gnawzooka
Veteran Venturer
 
Posts: 654
Joined: August 8th, 2008, 7:32 am
Location: AUSSIE!

Re: Unseen Scenes (Development Discussion)

Postby Simion32 on April 12th, 2009, 8:17 pm

That's the strange thing about this. I'm unsure that Camera codes would allow you to go there, but they should allow you to at least see that section. Whether it's actually part of the level, I don't know for sure, but it seems like it is, since the hill is lined up perfectly.

The co-ordinates for Kleever's Kiln are:
[All of these are HEX values representing number of tiles]
X Offset: 0x408 Y Offset: 0x000 Width: 0x030 Height: 0x010

I have a huge list of this level-dimension info that I used for DKCRE... if you need any other level co-ordinates from DKC2, just ask.

I may have a look through what DKCRE v0.0.5.0 (which is released now by the way) outputs to see if there are any in-level oddities. ;)
User avatar
Simion32
Expedition Leader
 
Posts: 1037
Joined: February 22nd, 2008, 1:22 pm

Re: Unseen Scenes (Development Discussion)

Postby Gnawzooka on April 12th, 2009, 8:36 pm

I wish I was good with codes and stuff, then I'd try and get over there.
Just because If we could go there there might be something that'll give us an indication of why it's there at all.
User avatar
Gnawzooka
Veteran Venturer
 
Posts: 654
Joined: August 8th, 2008, 7:32 am
Location: AUSSIE!


Return to DKC Atlas Website Discussion

Who is online

Users browsing this forum: No registered users and 1 guest