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Guide to DKC's In-level warp locations

PostPosted: February 16th, 2008, 3:16 pm
by Qyzbud
Please discuss the DKC Atlas warps guide here.

Any recommendations to improve the formatting, clarity, accuracy and general appearance & usefulness of this guide are most appreciated.

I previously wrote:Okay, in preparation for an installment to the Warps/Shortcuts page on DKC Atlas, I'm creating a quick guide to the in-level warps that can allow you to skip most of the level by busting out of a barrel near the end. This doesn't include barrel blasting through the level, like in Barrel Cannon Canyon, Snow Barrel Blast etc, but those shortcuts will be part of the Warps/Shortcuts page eventually, too. If I've missed a level, please jog my memory...


So far, the guide features the warps in these levels:

  • Mine Cart Carnage
  • Stop & Go Station
  • Millstone Mayhem
  • Vulture Culture
  • Tree Top Town
  • Slip Slide Ride
  • Trick Track Trek

I believe that's all of them, but if you know of any warps within other levels, please do tell!

Re: In-level warp locations

PostPosted: February 16th, 2008, 3:26 pm
by BlueTronic
Bouncy Bonanza. It's above the start entrance, but you have to make appear by doing something, and I don't know how. No one does. People have found it, but don't know how they made it appear.

Re: In-level warp locations

PostPosted: February 16th, 2008, 6:49 pm
by Tompa
No one has proved that there's a warp there. My friend and I have tried every possibility in order to make it appear... Levitation codes for example. In case someone isn't giving me a video or picture of it, I don't believe there's something there.

Re: In-level warp locations

PostPosted: February 17th, 2008, 8:13 pm
by Kowbrainz
Hrmm... are you going to add in screenshots to the Warps and Shortcuts page later on? Might make it a little easier for people wanting to know exactly where they can find these places.

Anyways, cheers... a bit of information I didn't know about in today's update. Guess that's what you planned when you were creating this site, though. Good work. :D

Re: In-level warp locations

PostPosted: February 18th, 2008, 11:49 am
by Qyzbud
Yeah, I'm brainstorming good ways to add a visual guide along with the instructions. Combining text and graphics into an article form is something I've only barely begun to work with, so I was a little hesitant. I'll give it a go, and you'll have to tell me what you think.

Re: Guide to DKC's In-level warp locations

PostPosted: February 18th, 2008, 5:51 pm
by Kowbrainz
Another way would be to somehow create an animated GIF of exactly how to get the shortcut. I'm not exactly sure what this would involve, though.

Re: Guide to DKC's In-level warp locations

PostPosted: February 18th, 2008, 8:55 pm
by Cody
I'd noticed while browsing the newly updated DKC warp section that the word "tire" was misspelled excessively. It isn't too big of a deal, but would it be possible to have that changed?

Re: Guide to DKC's In-level warp locations

PostPosted: February 18th, 2008, 8:57 pm
by Kowbrainz
Cody wrote:I'd noticed while browsing the newly updated DKC warp section that the word "tire" was misspelled excessively. It isn't too big of a deal, but would it be possible to have that changed?


Not all of us live in America, duuuuude. :P

Re: Guide to DKC's In-level warp locations

PostPosted: February 19th, 2008, 10:02 am
by cfh
Kowbrainz wrote:Another way would be to somehow create an animated GIF of exactly how to get the shortcut. I'm not exactly sure what this would involve, though.

Just make a video. I can convert it to GIF.

Re: Guide to DKC's In-level warp locations

PostPosted: February 19th, 2008, 1:31 pm
by Qyzbud
Kowbrainz wrote:
Cody wrote:...the word "tire" was misspelled excessively. ...would it be possible to have that changed?

Not all of us live in America, duuuuude. :P

Hahaha, yes, what he said.

I think in the country of the game's origin, 'tyre' is the correct spelling. Tyre is also the correct spelling in the country of this site's origin!
That said, Cranky does refer to them with the spelling 'tire' in-game, so I'm considering changing the way I've written it on DKC Atlas... I must say though, it's gonna feel awful strange to intentionally 'misspell' tyre... ;)

Re: Guide to DKC's In-level warp locations

PostPosted: February 19th, 2008, 1:56 pm
by BlueTronic
...would tired also be 'tyred' instead of 'tired'?

Re: Guide to DKC's In-level warp locations

PostPosted: February 19th, 2008, 3:28 pm
by Qyzbud
Only if 'tyred' means being hit by a tyre...

The main value of concept-unique spelling is it avoids out-of-context ambiguity. Duh. :roll:

Re: Guide to DKC's In-level warp locations

PostPosted: February 19th, 2008, 6:53 pm
by Kowbrainz
Pictures are good for now.

I only just found some of these last night after using the descriptions for them. The one in vulture culture was particularly sneaky of them... especially the way that it appears if you get there as Diddy and switch to DK. :P

Re: Guide to DKC's In-level warp locations

PostPosted: February 20th, 2008, 1:03 am
by Qyzbud
I have added pictures to the warp guide now. Mouse over to enlarge them.

I'm fairly happy with it, but I'm sure it can still be improved.

Your thoughts?

Re: Guide to DKC's In-level warp locations

PostPosted: February 20th, 2008, 1:58 am
by cfh
In the GBA port, there is a warp in Ropey Rampage. I don't know if there are more.

Re: Guide to DKC's In-level warp locations

PostPosted: February 20th, 2008, 8:18 am
by Jomingo
I remember how dissapointed I was when I first found the one in the Minecart level. I remember my dad jumping in that hole at the beginning and landing in it, but I forgot it was a warp. So one day I tried it, and landed in it, which then blasted me to the end and I thought, "What the heck? I just skipped the best level in the game!". Then I went back and played it through.

removed

PostPosted: February 20th, 2008, 8:40 am
by Guest
- guest post removed -

Re: Guide to DKC's In-level warp locations

PostPosted: February 20th, 2008, 8:46 am
by Cyclone
oh crap i'm sorry i forgot to log in and clicked the submit button not preview. grrrr anyways...

Qyzbud wrote:I have added pictures to the warp guide now. Mouse over to enlarge them.

I'm fairly happy with it, but I'm sure it can still be improved.

Your thoughts?


I think its much better now with the images. I actually feel like playing dk right now just to try them out. I like how the images are enlarged but I think you could do a little better with the coding. If you check this link http://www.dreamstime.com/search.php?srh_field=donkey&firstvalue=donkey&lastsearchvalue=donkey+kong&s_ph=y&s_il=y&s_sm=all&s_st=new&memso=y&s_cf=0&s_catid=&s_cliid=&s_colid=&memorize_search=1&s_exc=&s_sp=&s_sl1=y&s_sl2=y&s_sl3=y&s_sl4=y&s_sl5=y&s_rsf=0&s_rst=7&s_clc=y&s_clm=y&s_orp=y&s_ors=y&s_orl=y&s_orw=y

As you can see the images enlarge when you hover your mouse over the thumbnails without changing the format of the page they are on. But the coding won't be as simple and what you have is still good enough but its just a little suggestion.

Re: Guide to DKC's In-level warp locations

PostPosted: February 20th, 2008, 1:17 pm
by Qyzbud
I think I'll disable guest posting. Sean suggested this early on, just took me a while to decide. ;)

I'm glad you like it more now, and that supercalifragilisticexpialidociously long URL you posted has a more spiffy technique. Thanks for the suggestion. In some ways I like that the text re-shapes to allow readability alongside the expanded image, but I'm sure this looks unprofessional. It probably looks more like a page glitch than a carefully designed and formatted technique, eh?

Cheers, I'll look into it.

Re: Guide to DKC's In-level warp locations

PostPosted: February 21st, 2008, 8:54 am
by Jomingo
Yeah, get rid of guest posting. Without it it will incourage more people to join, and stop jackasses from coming on the site and posting tons of crap without being caught.

Re: Guide to DKC's In-level warp locations

PostPosted: February 22nd, 2008, 7:42 am
by Cyclone
Well I reversed engineered a website and got the code for that thumbnail image enlarge thing. :)
If you look at the source you will see there’s a JavaScript file. You need that file for the script to work. Its pretty easy to set up. But I know nothing about JavaScript, I just deleted alot of the code that didn't seem to have anything to do with the image script. It might be a bit glitchy I dunno. But it definitely works fine in firefox.
http://www.inspiredvisuals.com/ThumbnailEnlarge.html


Javascript (needed to work)
http://www.inspiredvisuals.com/zoomimage.js

If you find a webpage with a tutorial on how to use this script let me know.

Hope that helps

Re: Guide to DKC's In-level warp locations

PostPosted: February 22nd, 2008, 12:46 pm
by Qyzbud
Thanks, lovely. I'll give it a try.

Your business/project site name (and the design & content) is great, by the way.