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DKC2 Unveiled (7.6 Update Released!)

PostPosted: November 3rd, 2017, 7:55 am
by emptysys
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Hey there! I'm emptysys or empty for short.
This is my Romhack: DKC2 Unveiled

Note: Anyone that wants to get 102% on this, keep in mind that the number of Bonuses per level is the same as in the original game!
The "!" and "DK" behind level names works the same way as in the original game. So good luck hunting for Bonuses and DK coins!

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Difficulty: Hard
This hack definitely is designed to be played by Advanced players. It's not Kaizo though. Play at your own risk. :bleak:
I'm trying my best to adjust the difficulty accordingly and have balanced it over and over many times, thanks to all the feedback.

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New Levels
New Bonuses (102%)
New Colors
New Text (New level names, new Swanky quiz and new hints from Wrinkly and Cranky!)
Modified Bossfights
Color Cheat Code


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World 1 + Bonuses [✓]
World 2 + Bonuses [✓]
World 3 + Bonuses [✓]
World 4 + Bonuses [✓]
World 5 + Bonuses [✓]
World 6 + Bonuses [✓]
World 7 + Bonuses [✓]
World 8 Work in progress

Note: Updates are gonna be released in this exact order!

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Videos:
W5 Update Trailer

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http://www.mediafire.com/file/m043orziuvd02cw/DKC2_Unveiled_Demo_Ver._7.6.zip/file

The Download Link includes an ips patch for the romhack (has to be patched on a 1.0 U rom)
Also includes a README file that will tell you how to patch the game, step by step and
a Changelog file to track changes as well as the program Lunar IPS to patch the ROM.

Thanks to my good buddy Fred from the GnG community for all the great coding he does for this game!
Shoutouts to all of the DKC Community, DKC Atlas and the DKC Science Discord for all the help and feedback! I really appreciate it!

If there are any questions or anything you want to tell me , it would be best to hit me up on my Twitch: http://www.twitch.tv/emptysys
as I should be online there all the time. But PM's on DKC Atlas will also do , if you don't have a Twitch account.

Have Fun playing everyone! :thumbs:

Re: DKC2 Unveiled

PostPosted: November 3rd, 2017, 8:09 am
by OneOf99
This looks really cool! Glad you were able to make it onto the forum :dixiehappy: Perhaps I'll stream this sometime...

Re: DKC2 Unveiled

PostPosted: November 4th, 2017, 1:43 am
by Super Luigi!
This is quite amazing, emptysys, and welcome to the forums! Not only have you created an incredible hack so far, you've also managed to somehow register on the DKC Atlas! Truly, you are amazing, so I'm sure your life will be too!

Re: DKC2 Unveiled

PostPosted: November 4th, 2017, 2:25 am
by emptysys
OneOf99 wrote:This looks really cool! Glad you were able to make it onto the forum :dixiehappy: Perhaps I'll stream this sometime...


Thanks a lot :dk-tf: I'd love to watch you play it so hit me up if you should be playing it :mrgreen:

Super Luigi! wrote:This is quite amazing, emptysys, and welcome to the forums! Not only have you created an incredible hack so far, you've also managed to somehow register on the DKC Atlas! Truly, you are amazing, so I'm sure your life will be too!


Yea, the gods have somehow granted me access to an account :)
Thanks for all the kind words, really appreciate it. Also feel free to hit me up for feedback anytime if you were playing it :)

Re: DKC2 Unveiled (3.1 Update Released!)

PostPosted: February 2nd, 2018, 5:14 am
by emptysys
Hey Guys!
About a week ago I released my latest Update, so I decided to update this thread as well :)

New Download Link and Trailer Video as well as some new screenshots are now updated on this thread, enjoy!

Re: DKC2 Unveiled (3.1 Update Released!)

PostPosted: February 3rd, 2018, 9:11 am
by Super Luigi!
Thanks for the update, emptysys. I won't play this immediately, but I'll definitely keep it in mind. Please take care and continue to succeed! :banana:

Re: DKC2 Unveiled (4.1 Update Released!)

PostPosted: July 29th, 2018, 10:33 am
by emptysys
What's up people, quick bump, letting you know this has been released once again!
Full World 4 Update, no Trailer this time to not spoil too much.

This already is the 4.1 Update I posted here (not 4.0) because I released this update earlier to have my people playtest it. This might not be the definitive version of the World 4 Update but I wanted to give you guys the chance to download this too.
I managed to already fix a lot and rebalance some parts that were too unfair or not reasonable.

Updated some of the screenshots and information on what's new. Hope you all are having a blast with it.
Also Careful, I upped the difficulty quite a bit this time :)

Re: DKC2 Unveiled (4.4 Update Released!)

PostPosted: August 18th, 2018, 7:09 am
by emptysys
Announcing: 4.4 - The Colorful Update!

Hold down the L, R and/or Select Buttons in any combination while selecting a file to gain access to 1 of 7 new colors for the Kongs!

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Re: DKC2 Unveiled (4.4 Update Released!)

PostPosted: August 18th, 2018, 8:57 am
by Super Luigi!
This is definitely interesting, emptysys. Even if I never play your project, I still wish you the best.

Re: DKC2 Unveiled (4.4 Update Released!)

PostPosted: August 18th, 2018, 10:11 pm
by emptysys
Super Luigi! wrote:This is definitely interesting, emptysys. Even if I never play your project, I still wish you the best.


hah, thanks for the kind words. No need to force yourself to play it, if you don't want to, I appreciate the support! :dk-tf:

Re: DKC2 Unveiled (5.0 Update Released!)

PostPosted: January 19th, 2019, 5:22 am
by emptysys
Here we go again! World 5 Update is now out. Full World 5 with all new levels and all of its bonuses, new colors and kong text included!
I changed one of the Kong Colors in the selection, the new one looks much better in my opinion.
Also new reworked levels in World 2 and 3 and a lot of reworked bonus levels.
On top of that, 2-3 , 4-5 and 4-6 now have custom code added to them that allows you to Start Select out of them before you have beaten them!

Watch the newest Trailer I put up, to get a good glimpse at what it's about! Have fun everyone!

Re: DKC2 Unveiled (5.0 Update Released!)

PostPosted: January 19th, 2019, 7:48 am
by Super Luigi!
Well done once more, dear emptysys. You truly are creating a masterpiece of greatness. Please continue to succeed greatly and be a hero to children everywhere.

Re: DKC2 Unveiled (5.1 Update Released!)

PostPosted: January 21st, 2019, 12:44 am
by PegasusMan
Hey, emptysys! I love what you're doing, it amazes me, to be frank! I'd love to try it out, however I believe I'm having an issue with the way I am running the romhack. Does it make sense for me to run this hack through Snes9x Gx (a port of Snes9x to the Wii)? I realize it is supposed to run through Snes9x, the PC emulator, but I'd much rather play it through my Wii than my PC. Do you (or anyone else) know if this is possible?

Once again, keep up the outstanding work! I can't wait to try this out! :thumbs: :banana:

EDIT: I got it to work! :kiddywin: I believe I was using an incorrect version of DKC2 (namely, V1.1), when I was supposed to be using V1.0. Funny thing is, the websites I downloaded the roms from said they were V1.0, when in fact they weren't. Trial and error eventually lead me to find a V1.0 rom, and now it works! Either that is the reason for my troubles, or I somehow patched the .ips file incorrectly (but this is most likely not the case since it now works)...

After playing the first stage, I can tell I'll have tons of fun with this; thanks again, emptysys, for creating this hack!

Re: DKC2 Unveiled (5.1 Update Released!)

PostPosted: January 27th, 2019, 2:12 am
by emptysys
Hey Pegasus! Thanks for the kind words, glad you got it to work! Have fun with the game and all of it's little secrets!

Re: DKC2 Unveiled (7.3 Update Released!)

PostPosted: September 29th, 2019, 10:52 am
by emptysys
Hey guys! After almost another full year of working on this project, here we go with the 7.3 Update of DKC2 Unveiled!
This Update specifically took longer because, not only will this update include both World 6 and 7 but also a ton of other new features!

Here are some notes on what to expect in this Update:
- World 6 and 7 with all of their stages and bonus levels, DK Coins and secrets added to the game!
- Complete visual reworks of a lot of the older stages that I made
- 4 Bonus stage reworks in older Worlds
- 1 Complete stage rework (3-4)
- Custom K. Rool Fight, Credits and a lot of new text on all of the Kongs
- Klubba is not gonna let you enter the Lost World anymore... or is he? :huh:
- Various new custom codes implemented that will affect how some of the levels play
- Unlockable Secrets

And also, a cool new indicator at the start of each stage that uses the Start Select Code.
(This means you can leave the stage by pressing Start+Select even if you didn't beat it yet!)

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I will post a Trailer Video for this new Update soon as well.
Thanks for having the patience with me and this project, it always takes a lot of time but I really want to make sure everything has been tested thoroughly and works.

So the base game is now done and fully playable, even all of the 102% content up to World 7.
The only thing left that's missing is the Lost World which will be the last Update I will work on from now on.

Thanks for playing, if there are any questions hit me up on Twitch or just ask here!
Good Luck people!

Re: DKC2 Unveiled (7.6 Update Released!)

PostPosted: December 11th, 2019, 3:31 pm
by Super Luigi!
I'm glad to hear from you again, emptysys. Business is slow around here, but I'll always return if you need me. I might not play this update anytime soon, but keep working hard! Your project is important.

Re: DKC2 Unveiled (7.6 Update Released!)

PostPosted: December 13th, 2019, 9:22 pm
by emptysys
Super Luigi! wrote:I'm glad to hear from you again, emptysys. Business is slow around here, but I'll always return if you need me. I might not play this update anytime soon, but keep working hard! Your project is important.


haha thanks for all the support, really appreciate it. I'm almost there, working hard on the Lost World right now and generally polishing the rest of the game :)
I've been trying to figure out how to make a custom intro screen for months by now because I'm a bit bothered by it saying "diddy's kong quest" but unfortunately didn't find a way yet.

So yeah if you or anyone else has any idea how to work on things like that, I'd highly appreciate that :D