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Re: Custom/Edited Sprites

PostPosted: June 9th, 2015, 7:17 am
by vege
The sequence looks canon & nice, keep up the good work :)

Re: Custom/Edited Sprites

PostPosted: June 23rd, 2015, 5:40 pm
by JadeRose
Phyreburnz, I freaking love Krumble. Something about him is legitimately creepy. Ha ha! (Interesting idea about the multiple hits, too.)

Eeesh, I'd love to see him move. Bet it'd give people the heeby jeebies. ^_^

Manky also looks plenty fierce. He always scared the daylights out of me as a kid, but I love that gangly abomination. I'd freak if I saw that thing coming at me full speed in a level.

Re: Custom/Edited Sprites

PostPosted: June 24th, 2015, 6:03 am
by Phyreburnz
Thank you, Jade!

Re: Custom/Edited Sprites

PostPosted: June 28th, 2015, 3:30 am
by Phyreburnz
Here are the sprites of my new DK animation for the Bleak boss battle and the Sideshow.

Image

Re: Custom/Edited Sprites

PostPosted: June 30th, 2015, 1:59 pm
by Phyreburnz
Diddy's sprite sheet for his new Bleak/Sideshow animations.

Image

Re: Custom/Edited Sprites

PostPosted: August 8th, 2015, 4:09 pm
by Lanky Kong
I'm wondering...

...if a Tiki and a Waldought could be converted into SNESed 16-bits.

Re: Custom/Edited Sprites

PostPosted: August 18th, 2015, 1:56 pm
by spaceman2028
Didn't really know where to put this so I set it in here, and will probably move it into the DKC4 topic.

So does anyone remember the Crash Bandicoot games for the GBA? They used the same kind of deal with DKC-3D rendered art on a 2D system. And it is from one of these games that I have an idea for a fan character that could go pretty well in DKC4.

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Pictured here is the sprite sheet for N-Trance, from the game Crash Bandicoot 2: N-Tranced. I feel that somehow, this and other things from the GBA crash games would make perfect DKC related game material, including levels and such. For example, I myself tried making a DKC equivalent to N-Trance above, and, well, see for yourself.

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:facepalm: :shakehead:

Re: Custom/Edited Sprites

PostPosted: December 24th, 2015, 2:40 pm
by Phyreburnz
Here are some new bonus images. I decided to edit the GBA DKC bonus images to include all of the Kongs.

Image

Find the coin, bash the baddies, stop the barrel, find the exit, spell the word
collect the stars, grab 15 bananas, collect the bananas, collect the prize, bash the baddies (though I would call the last one K.O. the Klaptrap)

Re: Custom/Edited Sprites

PostPosted: December 24th, 2015, 3:55 pm
by Jeffrey_Bones
Welcome back Phyreburnz! Also good work!

Re: Custom/Edited Sprites

PostPosted: December 25th, 2015, 3:37 am
by doomero
Nice edition.

Re: Custom/Edited Sprites

PostPosted: December 25th, 2015, 7:26 pm
by Simion32
Do you think you could provide a rendition of all of those with just DK, Diddy, and Dixie for DKCX? Even if VideoViking doesn't plan on using them, I might be able to do something with them anyway.

Thanks if you do. :)

Re: Custom/Edited Sprites

PostPosted: December 26th, 2015, 3:32 pm
by Phyreburnz
Here you go.

Image

Some of them are hard to get balanced since there are an odd number to use. Hopefully this works well, though.

Re: Custom/Edited Sprites

PostPosted: December 27th, 2015, 6:02 pm
by Simion32
Thank You!!! :thumbs:

Re: Custom/Edited Sprites

PostPosted: January 23rd, 2016, 2:38 am
by Phyreburnz
I decided to redo the colour palettes that I had done before. All of the ones with a green background are new. The blue and pink backgrounds are original, untouched sprites.

Image

Re: Custom/Edited Sprites

PostPosted: January 30th, 2016, 6:01 pm
by Oddworld-2001
Hello, i am new here, (kinda lol)
anyways
i will upload my first DKC Custom sprite sheet,
This is a Revolver, let me explain, i thought that Klump could have a gun or something like that, so i went and made this
custom Revolver sprite sheet in the DKC style, i edited some of aperson98's Klump grenade throwing sprites on my pc, so he could shoot this gun, but i didn't upload that because it was an edit of aperson98's sprites, so i just uploaded this gun instead, i think its pretty good, especially compared to my average stuff, Enjoy.

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:headache: For Klump!

Re: Custom/Edited Sprites

PostPosted: February 5th, 2016, 6:43 am
by spaceman2028
Welcome to the forums, Oddworld-2001! That looks pretty nice in my opinion.

Phyreburnz, I was wondering, whilst I don't intend for him being a character(though it could work out since he worked out well in Tropical Freeze), could you try making those palettes fit onto Cranky Kong's sprite? I thought that would be an interesting idea. You can also try the purple/red/blue/yellow competitive palettes on all of the kongs, if you would like.

Re: Custom/Edited Sprites

PostPosted: February 5th, 2016, 3:20 pm
by Tonberry2000
For some reason I'm making Jungle Japes. The catch? I can only use assets found in the DKC games. This is it so far. I'm not sure what to use for the door on the outhouse yet.

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Re: Custom/Edited Sprites

PostPosted: February 10th, 2016, 3:38 am
by Tonberry2000
Final version of Melee's Jungle Japes. No door equivalent exists in any of the DKC games, so the outhouse looks a bit bare.

http://www.spriters-resource.com/fullview/76525/

Re: Custom/Edited Sprites

PostPosted: February 11th, 2016, 1:25 pm
by Phyreburnz
Hey, Ton, maybe you could fashion a door by using the archway from Kastle Kaos?

http://www.spriters-resource.com/fullview/45594/

Not sure right now what you could use for inside of the frame, but maybe you could just cut out some of the wood from the mill levels?

spaceman, I'm not really interested in making colour palettes for NPCs. I don't really see the point. I can't exactly edit them to make them playable. I also have just done regular colour palettes for the Kongs in regards to the colours you're talking about
Kiddy
Diddy
Dixie
Donkey

Re: Custom/Edited Sprites

PostPosted: February 12th, 2016, 8:27 am
by Tonberry2000
Hey Phyre! I actually tried that, but couldn't get it to look right. If you want to give it a go, please do! You have way more experience in DKC editing. :p

Re: Custom/Edited Sprites

PostPosted: February 12th, 2016, 12:55 pm
by Phyreburnz
Whacha think? Tonberry2000

big barrel outhouse.png
big barrel outhouse.png (13.93 KiB) Viewed 415374 times

Re: Custom/Edited Sprites

PostPosted: February 12th, 2016, 2:40 pm
by OneOf99
Eh... I personally don't like it that much. The door does not transition well into the barrel, maybe it should have more curvature?

Re: Custom/Edited Sprites

PostPosted: February 22nd, 2016, 11:35 am
by GhostThrow
Phyreburnz wrote:Here are the sprites of my new DK animation for the Bleak boss battle and the Sideshow.

Image


I dig the idea of fitting kongs into games they weren't in, this and diddy's are great!

Re: Custom/Edited Sprites

PostPosted: February 23rd, 2016, 2:22 pm
by Tonberry2000
OneOf99 wrote:Eh... I personally don't like it that much. The door does not transition well into the barrel, maybe it should have more curvature?

Yeah, it doesn't quite work. Ah well. Thanks for trying anyway! Maybe we can figure something out later.

Re: Custom/Edited Sprites

PostPosted: June 7th, 2016, 4:06 am
by UltraEpicLeader100
This is turning out to expand my

Re: Custom/Edited Sprites

PostPosted: June 22nd, 2017, 7:05 am
by Lanky Kong
Has anyone came up with this desert gimmick?

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Krocksand is a type of Krockhead that is made of pure sand, its gimmick is rise from quicksand, then moves back and forth before disappearing down the quicksand, then rises again and the pattern repeats, so you have to think before, one fake step and the Kongs would get swallowed by the quicksand.

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is a chinese themed Kremling, he would hurt you always with his spear, so to defeat him, you must make him locate you so he throwns his spear, this would make him defenseless, with a jump or a roll you would beat him. There could be a palette swap version where he would spin his spear to blow you like a wind, it could be dangerous since there could be a pit or any other hazard near.

Sound effects: Swooper Sounds (Throwing Spear and Hitting Spear in Wall), DKC2/3 Klinger/Kloak/Krook/Re-Coil Defeat Roar (Defeated)

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is a native american tribe Kutlass variant, but attacks horizontally, the only way to defeat him is making his tomahawks get stuck in the walls to jump at him.

Sound effects: Chief Thunder Chanting (Walking), Chief Thunder's Tomahawks (Hitting Tomahawks in the Wall), DKC2/3 Kremling Defeat Roar (Defeated)

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is not a Kremling, he fits in the regular baddies category, you first encounter them as a small weenie wolf, but when you jump at him prepare to embrace panic! He will turn into a bulky werewolf and start chasing you until you're knocked out!

Sound effects: Sabrewulf's Howl (Hitted and Transforming into Werewolf), Sabrewulf High Pitch Hit (Wolf Form Defeated), DKC2/3 Kremling Defeat Roar (Werewolf Form Defeated)

Original rips from The Spriters Resource, small edit by me, I was originally going to make the eyes blue gem colored on the Krocksand, but I discarded it.

Re: Custom/Edited Sprites

PostPosted: June 23rd, 2017, 11:58 am
by Phyreburnz
I like these ideas a lot. What did you do to make these sprites? I'm wondering about the possibility of making multiple frames and having them animated.

The only one that I think would need some work is the native American one. I had a hard time understanding what it was supposed to be until I read the description. I would like to suggest trying to make it more minimal. I feel like there's too much going on to make it easily recognizable right away.

Re: Custom/Edited Sprites

PostPosted: June 23rd, 2017, 4:48 pm
by Lanky Kong
Phyreburnz wrote:I like these ideas a lot. What did you do to make these sprites? I'm wondering about the possibility of making multiple frames and having them animated.

The only one that I think would need some work is the native American one. I had a hard time understanding what it was supposed to be until I read the description. I would like to suggest trying to make it more minimal. I feel like there's too much going on to make it easily recognizable right away.


For Kwang I used the Kritter/Klomp/Kobbles, the conical hat and the clothes come from Raiden from Mortal Kombat 2 and the spear comes from Yaridovich from Super Mario RPG

For Kutomahawk I used obviously Kutlass, Nightwolf from Mortal Kombat 3 and Chief Thunder from Killer Instinct

For Weeniewolf, his normal wolf form I used a 3d prerendered sprite of a wolf for a head, added the eyes of Kutlass and the body from Klampon, for his huge werewolf form I used Rockrock, Kruncha, and Sabrewulf from Killer Instinct

Games like Mortal Kombat, Killer Instinct (Which was also made by Rareware) and Super Mario RPG have prerendered sprites which works fine for making DKC custom sprites (Yoshi Topsy-Turvy and Mario Pinball Land might work too)

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is a vampire Kremling that attacks you by shooting bats named , then he transforms into one flying around, to kill him you just jump above him twice, as at the first time he turns into a Fangs. Or to kill him directly, you throw a barrel, if you try to roll at him, you get bitten.

Sound effects: GBA Kloak's Laugh (Shooting Fangses), DKC2/3 Kremling Defeat Roar (Defeated)

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is a huge hybrid Kremling that you can't defeat him easily with a simple jump, and attacks summoning a lightning like a rod thanks to his Tesla coil behind him, so you must throw any object at him to stun him, then jump at him.

Sound effects: Doom 1993 Zombies Sight (Trying to Stomp Him), Lightning Stroke (Lightning Zapping Coil), Doom 1993 Cyberdemon Sight (Defeated)

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is just a Kritter covered in wrappings that come from egyptian sarcophaguses, you must destroy the sarcophagus near to defeat him, or else you will get bored trying to stomp or roll him manytimes without any outcome.

Sound effects: Doom 1993 Hell Knight Sight (Trying to Stomp Him), Doom 1993 Archvile Roaming (Spawn from Sarcophagus), Doom 1993 Pain Elemental Hurt (Defeated)

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is a Kobbles that developed water gills and swims around, his pattern is similar to the Lab Assistants found in the Prehistoric Swamps from Crash 3, you can't attack them by rolling. Just jump at him to defeat him.

Sound effects: Doom 1993 Cacodemon Sight (Rising from the Water), GBA Kremling Defeated (Defeated)

Re: Custom/Edited Sprites

PostPosted: May 15th, 2018, 10:39 am
by Phyreburnz
Here is the sprite sheet for Dixie's GBA ledge animation that's been rescaled and recoloured
Image

Download it here

Re: Custom/Edited Sprites

PostPosted: May 17th, 2018, 8:17 am
by Super Luigi!
You even supplied the sprites! Well done, and thank you for your generosity.

Re: Custom/Edited Sprites

PostPosted: May 17th, 2018, 9:15 am
by Phyreburnz
New sprites for DK catching a hook, idling on a hook, and idling on a horizontal rope.

Image

Download them here

Re: Custom/Edited Sprites

PostPosted: June 8th, 2018, 3:05 pm
by Tailikku
I should probably bring up that the mother of all DKC edits/customs has been made and uploated to TSR

Classic DK beat.gif
Classic DK beat.gif (10.58 KiB) Viewed 405755 times

Re: Custom/Edited Sprites

PostPosted: September 3rd, 2022, 8:50 am
by Ed. Alves999
As time passed, I was doing several things... and one of those things is Chunky Kong.

Re: Custom/Edited Sprites

PostPosted: October 7th, 2022, 10:14 am
by Super Luigi!
I like it. Well done, Ed. Alves999. Those are definitely good sprites for Chunky and Tiny.

Re: Custom/Edited Sprites

PostPosted: October 15th, 2022, 3:17 pm
by WesternTanager794
So I just edited the Slippa color palette to make a blue Slippa, here are the results, how do you like it?
altered slippa palette in DKC Resource Editor.png
Slippa palette in DKCRE
altered slippa palette in DKC Resource Editor.png (34.6 KiB) Viewed 340863 times

Donkey Kong and Slippa.png
Donkey Kong and Slippa

Donkey Kong killing Slippa.png
Donkey Kong killing Slippa

:parry:

Re: Custom/Edited Sprites

PostPosted: October 16th, 2022, 11:44 am
by Super Luigi!
I think it looks neat.

Re: Custom/Edited Sprites

PostPosted: October 16th, 2022, 2:29 pm
by WesternTanager794
Thank you! I do too! :parry:

Re: Custom/Edited Sprites

PostPosted: February 15th, 2023, 10:01 am
by Lanky Kong
Klobber off barrel kill, Intended to show when its barrel is thrown and hit

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Re: Custom/Edited Sprites

PostPosted: February 15th, 2023, 2:07 pm
by WesternTanager794
Nice! :parry:

Re: Custom/Edited Sprites

PostPosted: April 2nd, 2023, 3:05 pm
by Mattrizzle
small_kong_icons.png
Custom life icons consistent with Diddy's from DKC2.
small_kong_icons.png (1.06 KiB) Viewed 334110 times


large_kong_icons.png
Larger Donkey and Kiddy Kong faces for the Kong-exclusive Barrel Cannons in DKC2.
large_kong_icons.png (1.82 KiB) Viewed 334110 times


kiddy_map_custom.gif
A Kiddy map walking sprite in the style of the DKC1 and 2 map sprites
kiddy_map_custom.gif (1.31 KiB) Viewed 334110 times

Re: Custom/Edited Sprites

PostPosted: April 2nd, 2023, 3:08 pm
by WesternTanager794
I can’t explain my feelings for this! I’m so excited! These are very well done and amazing! Incredible job, Mattrizzle. I was trying to figure out how I would do these. Do you mind if I use these for my game? :parry:

Re: Custom/Edited Sprites

PostPosted: April 2nd, 2023, 3:18 pm
by Mattrizzle
I don't mind at all! I only request that my name be listed in credits somewhere.

Re: Custom/Edited Sprites

PostPosted: April 2nd, 2023, 3:24 pm
by WesternTanager794
That was the plan already! And as you may know, you get credited in the intro as well. Thank you so much! I can even say how appreciative I am! These are way better than even my theoretical designs that I couldn’t even do! Also, I doubt my name will show up in the intro or the credits. It seems rather pompous. And most of the people downloading it will know about me anyway. Thanks so much, Matt! :parry: