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Re: Custom/Edited Sprites

PostPosted: January 27th, 2014, 6:20 am
by Phyreburnz
Is this what you mean, Simion32?
Just in case you wanted a variety of branch types, I've changed colours of all of the different branches (hopefully I didn't miss any) from DKC3. I don't think that the ones with leaves look fantastic, so I'd suggest sticking with the stumpy or broken branch.

branches.png
branches.png (29.98 KiB) Viewed 592204 times


cut tree with branches.png
cut tree with branches.png (58.95 KiB) Viewed 592204 times


Yeah, yeah, I know the tree looks really, really stupid with all of those branches, but I didn't feel like making six different trees each with only one branch! :P

Re: Custom/Edited Sprites

PostPosted: January 27th, 2014, 11:39 am
by Simion32
I mean like this: oak tree knot ;)

Good branch edits by the way; but they aren't exactly what I was talking about :P

Re: Custom/Edited Sprites

PostPosted: January 28th, 2014, 2:45 pm
by Tonberry2000
Phyre, you should think about making a hole that fits in the top of the tree, too. That way things can be hidden in it and DK/Kiddy could bust it open.

For the mushrooms, would you consider making a "bouncing" animation like the ones in Sonic & Knuckles? that would add a new element to a stage.

Re: Custom/Edited Sprites

PostPosted: January 28th, 2014, 3:27 pm
by Phyreburnz
I was actually going to specifically try to rip the mushrooms from sonic and knuckles.

I like the idea about making a hole. I think I'll go ahead and do that, and also try to find a good image of a knot and make it into a sprite.

Re: Custom/Edited Sprites

PostPosted: January 29th, 2014, 2:32 am
by Tonberry2000
Great minds. ;)

Re: Custom/Edited Sprites

PostPosted: January 29th, 2014, 4:59 am
by Phyreburnz
Here is a breakable tree:

breakable tree.png
breakable tree.png (6.06 KiB) Viewed 592160 times


And here is a variety of knots:

tree knots.png
tree knots.png (24.59 KiB) Viewed 592160 times


Also, here is an animation of the broken tree (which it's not nearly significant enough to warrant its own post in the DKC related animations thread):

breaking-tree-animation.gif
breaking-tree-animation.gif (3.74 KiB) Viewed 592160 times

Re: Custom/Edited Sprites

PostPosted: January 29th, 2014, 8:56 am
by VideoViking
Those knots would be the perfect place for Swoopys to spawn out out of.

The breakable tree is interesting. You could use those to hide secret passages to bonus levels, shortcut paths, or entrances to a tree house. When I'm done with basketball math, I'll definitely look into these.

By the way, Phyre, which palette scheme are you using to decorate the trees: Treetop Town or Rope Bridge Rumble?

Re: Custom/Edited Sprites

PostPosted: January 29th, 2014, 8:58 am
by Phyreburnz
They're all done with Treetop Town's palette.

Re: Custom/Edited Sprites

PostPosted: January 29th, 2014, 10:41 am
by Simion32
Those look great! :thumbs:

You may need a slight edit for the large middle knot (the one at top), though.

An edit fix for lighting on the left side knot could be visually appealing too. ;)

Re: Custom/Edited Sprites

PostPosted: January 29th, 2014, 11:19 am
by Phyreburnz
Simion, can you explain what you mean for the first knot?

By the way, these are the images I used to make the knots.

Spoiler!
Image

Image

Re: Custom/Edited Sprites

PostPosted: January 29th, 2014, 11:20 am
by Simion32
They both need to blend into the DKC tree better. The first one has a weird looking bottom.

Re: Custom/Edited Sprites

PostPosted: January 30th, 2014, 1:30 pm
by Phyreburnz
Well, I'm not exactly sure how to make this look any better... I'm also not going to make these look perfect by any means, after all, it's supposed to be nature.

I've added just a few darker pixels at the bottom; maybe it helps make it look like the knot is more in the tree. Does it look any better? Also, you're more than welcome to edit what I have, since I'm not totally seeing what's wrong, since I am just seeing it as I took the images.

top knot.png
top knot.png (10.32 KiB) Viewed 592127 times

Re: Custom/Edited Sprites

PostPosted: January 31st, 2014, 1:33 pm
by Simion32
tree knot edit.png
tree knot edit.png (49.81 KiB) Viewed 592106 times

Re: Custom/Edited Sprites

PostPosted: February 24th, 2014, 1:51 pm
by Phyreburnz
So I had this terrible idea that I decided to go ahead and make. I thought about the game Joust for some reason the other day.... and I knew that your character rode on an ostrich. So when I looked it up, I was pleasantly surprised to learn that the enemies in the game rode on vultures. Also, the game takes place in a fiery type level...

So all of those things led to this...

dk joust.png
dk joust.png (101.19 KiB) Viewed 592030 times


I have absolutely no intention on anybody taking this seriously. I just did it for fun because I thought it was relatively silly.

Re: Custom/Edited Sprites

PostPosted: February 27th, 2014, 3:48 am
by lucoshi
I wish you could made some sprites for partner barrels for an update on the fangame dkc4 http://dkca.net/f/p36748

Re: Custom/Edited Sprites

PostPosted: April 9th, 2014, 3:57 am
by Phyreburnz
Okay, so admittedly this isn't going to be overly impressive, but using the DKC intro with Cranky, I've edited the girders to make them able to be part of a DKC level *hint hint* ;)

girders.png
girders.png (11.9 KiB) Viewed 591835 times


I'll explain the image just a bit. The top 3 rows would make one girder that could be a platform (the 2nd and 3rd rows are the "pylon" girders). The 4th row is the same as the 1st without the end pieces, this can be cut to shorten it or duplicated to lengthen the beam. The last (5th) row are the ends of the first beam, which can be put together for the smallest platform (I mean, technically, you could shorten it by one "X" if you wanted to, but I thought it looked better with 3 "X's"). The last row allows the platform to be changed in length by adding "X's" from the 4th row.

Hopefully this is cut up enough to be usable by anybody else that wants it.

Re: Custom/Edited Sprites

PostPosted: April 9th, 2014, 6:34 am
by Cyclone
Good idea Phyreburnz.

Re: Custom/Edited Sprites

PostPosted: April 10th, 2014, 11:32 am
by Phyreburnz
Another less than exciting edit...

Taken from girders in the DKC factory levels
dkc factory girders.png
dkc factory girders.png (21.81 KiB) Viewed 591817 times

Re: Custom/Edited Sprites

PostPosted: April 10th, 2014, 12:24 pm
by Qyzbud
Not every post has to be a grand undertaking; these isolated girders may be relatively simple compared to some of your efforts, but they could go a long way towards enabling a DK Arcade-themed level/archetype. :)

Also, I haven't shared my thoughts lately (time has been scarce for me up until now), but I really like what you've done with the DKC/DKC3 tree edits, and your tribute to Joust (a game which I've yet to play).

Keep up the good work!

Re: Custom/Edited Sprites

PostPosted: April 12th, 2014, 2:24 am
by doomero
This ghost hook edited by me =)

Re: Custom/Edited Sprites

PostPosted: April 27th, 2014, 2:33 pm
by Phyreburnz
DKC unused balloon DKL style (just edited balloon size)
dkl style balloon.png
dkl style balloon.png (6.17 KiB) Viewed 591699 times

Re: Custom/Edited Sprites

PostPosted: April 30th, 2014, 8:53 am
by Crammalamma
There should be sprites of the Tikis and the Snowmads. The Tikis are confirmed to appear alongside Kremings in Super Smash Bros. for 3DS's Smash Run, and I'd like to see them in the DKCLB too.

Re: Custom/Edited Sprites

PostPosted: June 10th, 2014, 3:30 pm
by Phyreburnz
I made a sheet just for colour palettes to fill in the missing ones. (i.e. colours to make Dixie match the night levels in DKC)
Spoiler!
Image

Link to the original, hopefully by downloading it, it won't be blurry:
http://phyreburnz.deviantart.com/art/Ko ... 1402376260

Re: Custom/Edited Sprites

PostPosted: June 10th, 2014, 8:15 pm
by Markster
They really needed those.

Re: Custom/Edited Sprites

PostPosted: June 14th, 2014, 11:02 am
by Phyreburnz
So, remember these?
Spoiler!
Image


Well, I decided since I recoloured all of the regular sprites to add in missing ones, that I would do the same thing to my custom palettes.

LARGE Images below!
Spoiler!
Image
Image
Image
Image

Re: Custom/Edited Sprites

PostPosted: June 15th, 2014, 1:13 am
by Crammalamma
Hooooooly...
Now you need to add Super Kong palettes as well. (And maybe all of DK and Diddy's palettes from the SSB series, but that would be too much work.)

Re: Custom/Edited Sprites

PostPosted: June 25th, 2014, 4:35 pm
by Phyreburnz
I've done another simple thing. I removed the bandana from mini Necky in DKC2. I also did a colour change to the top one. I thought a colour between Necky and mini Necky in DKC1 would be appropriate. The only name that I could come up with that would fit would be Teenecky since he's between the two Neckys in DKC1.

Image

Re: Custom/Edited Sprites

PostPosted: August 24th, 2014, 2:56 pm
by Phyreburnz
I don't know if I could go through with a full on animation of everything... but I might try, depending on whether or not people like the idea...

So, I was trying to think of new ways old bosses could be used. Maybe my other ideas are better, though... this is just toying around a little bit.

Yeah, I know resizing sprites doesn't give you the best results... but there's a reason that the body should be this big (unless a comically small body would be better :huh: ) I thought it could start out like a normal Necky battle, but after he gets hit once (or even a few times), he would say "screw this" basically, and fly up. From there, he could spit nuts that maybe would act the same as the eggs, where you must pick it up to throw it.

Again, just playing around, here...

necky idea.png
necky idea.png (8.85 KiB) Viewed 591173 times


Then again... maybe a smaller body would be better... funnier as well as better looking and more feasible for a legit character...

komically small bodied krow.png
komically small bodied krow.png (6.81 KiB) Viewed 591172 times


Or maybe something in between and compromising with a slightly smaller Necky head and a slightly larger Krow body?

Thoughts?

Re: Custom/Edited Sprites

PostPosted: August 24th, 2014, 3:31 pm
by VideoViking
I personally prefer a proportional body.

Phyre, here's something that could be of use for you. Below is a video of Cockatrice, the Stage 1 boss from Capcom's Super Ghouls N' Ghost:


Re: Custom/Edited Sprites

PostPosted: August 25th, 2014, 7:14 am
by Phyreburnz
Hmmm... interesting boss battle. I like it!

So, here is an updated lightning bug box.

lightning bug box new.png
lightning bug box new.png (5.16 KiB) Viewed 591155 times


I think it's wayyyyy better than the first... which look like effed up bicycle helmets...

Image

Re: Custom/Edited Sprites

PostPosted: August 25th, 2014, 2:49 pm
by Phyreburnz
Ehh... not sure if this counts as a double post, since the last thing I posted was from yesterday....

But anyway.... sprite sheet for Necky Krow

necky krow.png


Anybody have an idea for a name? I thought it would be kinda funny for it to be the wife of either (or both) Master Necky or Necky Snr. (or I guess even the wife [or husband?] of Krow).

Re: Custom/Edited Sprites

PostPosted: August 25th, 2014, 3:30 pm
by VideoViking
Is it possible for you to edit out the belt from the Krow/Necky hybrid's body?

As for a name, I don't have one.

Did the Cockatrice video help?

Re: Custom/Edited Sprites

PostPosted: August 25th, 2014, 3:35 pm
by Phyreburnz
I 'spose I could give it a shot.

Re: Custom/Edited Sprites

PostPosted: August 26th, 2014, 12:32 am
by Qyzbud
Well, you could always go for "Mistress Necky", or simply "Mrs [Krow/Necky]" for the name. :P

At any rate, nicely done; I also prefer the proportional body, so what you've done looks good to me. :)

Lightning bug's crate looks better, too!

Oh, and double/triple posts are fine if you're adding something significant like that. :nicework:

Re: Custom/Edited Sprites

PostPosted: August 26th, 2014, 6:36 am
by Phyreburnz
Here it is without the belt.

Re: Custom/Edited Sprites

PostPosted: December 31st, 2014, 1:10 am
by Blue Banana
doomero wrote:This ghost hook edited by me =)

Brilliant idea! This *o* hook should be used in Kreepy Krow. :thumbs:

Re: Custom/Edited Sprites

PostPosted: January 29th, 2015, 8:16 am
by Chunky Kong
le bump I don't mean to be a bother, but could someone make a spritesheet of DK vaulting like in Streets of Rage? I need it for a hack I'm making. I need the all of the sprites except the first rotated, because MS Paint's rotating abilities are limited.

Re: Custom/Edited Sprites

PostPosted: January 29th, 2015, 8:28 am
by Phyreburnz
Could you post an image or link me to one of the original sprite animation? I should be able to do that for you.

Also, download rotsprite. http://info.sonicretro.org/RotSprite

Re: Custom/Edited Sprites

PostPosted: January 29th, 2015, 8:40 am
by Chunky Kong
http://www.spriters-resource.com/genesis_32x_scd/sor2/sheet/29649/ First 3 on the 6th row. Right above the skating sprites. By the way, can we upload ROMs here?

Re: Custom/Edited Sprites

PostPosted: January 29th, 2015, 10:09 am
by Simion32
Chunky Kong wrote:By the way, can we upload ROMs here?

No ROMs Allowed. >>> Forum Rules <<<

Re: Custom/Edited Sprites

PostPosted: January 31st, 2015, 1:07 pm
by Erockbrox
Phyreburnz wrote:So I had this terrible idea that I decided to go ahead and make. I thought about the game Joust for some reason the other day.... and I knew that your character rode on an ostrich. So when I looked it up, I was pleasantly surprised to learn that the enemies in the game rode on vultures. Also, the game takes place in a fiery type level...

So all of those things led to this...

dk joust.png


I have absolutely no intention on anybody taking this seriously. I just did it for fun because I thought it was relatively silly.


This is the most brilliant idea I've ever seen in my entire life. If this were an actual mini game rom hack then it would get a 10/10!!! :thumbs:

Re: Custom/Edited Sprites

PostPosted: February 1st, 2015, 3:04 am
by Phyreburnz
Thanks, Erockbrox! :D

As for the vaulting sprites, here they are:

dk vaulting.png
dk vaulting.png (9.39 KiB) Viewed 590265 times


I would animate this for you, Chunky Kong, but I'm not really sure how they are supposed to be animated. If you can animate sprites, I would love to see it in action. If I see how they are set up, I'm sure that I can make a few more sprites in between to get a smoother animation.

Re: Custom/Edited Sprites

PostPosted: February 2nd, 2015, 5:10 am
by Chunky Kong
Phyreburnz wrote:
dk vaulting.png
:nicework: But the 3rd sprite's head look weird..

Re: Custom/Edited Sprites

PostPosted: February 2nd, 2015, 5:12 am
by Phyreburnz
I don't even know how this animation works and is supposed to go together... I can't check to see how anything looks. You're basically stuck with what you have until you can show me how this animation is supposed to work... :scratch:

Re: Custom/Edited Sprites

PostPosted: February 2nd, 2015, 6:01 am
by Chunky Kong
Well, here's a Lanky Head. It's bad, I know. Edited from Manky. If you're going to make the full body, I'd recommend using Mario's overalls and the top of Kiddy's footy pajama thingy.

Re: Custom/Edited Sprites

PostPosted: February 2nd, 2015, 6:12 am
by Phyreburnz
Okay... now I have no idea what is going on... you asked for sprites of DK doing that move and you got it... now you're talking about Lanky Kong? First of all, where did that come from? Second of all, I don't even know why you brought it up or what you're asking of me. And third of all, sorry, but I can't do that... no freaking way. I can't just make sprites of nonexistent characters. I edit existing characters to a certain extent. Somebody had asked me a while back to make Cranky a playable character... he has like 20 sprites. I can't do something like that! This is even more impossible!

Re: Custom/Edited Sprites

PostPosted: February 2nd, 2015, 6:23 am
by Chunky Kong
Not saying you have to, but if you want. Besides, I remember reading that someone wanted Lanky a while back (It was either this thread or the custom animations thread) so TA-DA! POORLY MADE LANKY HEAD!

Re: Custom/Edited Sprites

PostPosted: March 2nd, 2015, 6:26 am
by Chunky Kong
Well, it looks like I broke the thread. Oops.

Re: Custom/Edited Sprites

PostPosted: May 31st, 2015, 11:20 am
by Phyreburnz
I did some more editing for the zombie Kremling. Matheus King asked if I could make his limbs fall off, like an edit he did.
It would be up to anybody that wanted it, but I thought it might be kind of neat if Diddy and Dixie had to hit it four times (once for one arm, once for the other arm, once for the head, and once for the final kill) and Donkey and Kiddy had to hit it twice (once for both arms, once for the head to fall off during the final kill).

I thought Krumble was an apt name.
Image

Re: Custom/Edited Sprites

PostPosted: June 9th, 2015, 4:07 am
by Phyreburnz
Well, I didn't get feedback for Manky Bars... so I guess he is done.

Image