Custom/Edited Sprites

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Re: Custom/Edited Sprites

Postby Simion32 » February 14th, 2012, 1:49 pm

Mr. X design

If you are doing this for DKCLB, then use whatever colors you want. DELTA is completely 32bit. Palette swapping effects can be applied at runtime, but it is applied to the fully-uncompressed 32bit images.
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Re: Custom/Edited Sprites

Postby Super Luigi! » February 14th, 2012, 2:36 pm

Looks official to me. It's better than what I have right now.
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Re: Custom/Edited Sprites

Postby Katastrophe Kong » February 14th, 2012, 2:55 pm

Simion32 wrote:
Mr. X design

If you are doing this for DKCLB, then use whatever colors you want. DELTA is completely 32bit. Palette swapping effects can be applied at runtime, but it is applied to the fully-uncompressed 32bit images.


That's a relief! Initially I didn't think a custom boss would work in the Level Builder, but it sounds like a noble cause :P
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Re: Custom/Edited Sprites

Postby Simion32 » February 14th, 2012, 3:07 pm

Well, we will have the power of DLLs backing our custom objects, so the boss object (and its AI) could conceivably be anything you want. ;)
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Re: Custom/Edited Sprites

Postby Katastrophe Kong » February 14th, 2012, 3:39 pm

Simion32 wrote:Well, we will have the power of DLLs backing our custom objects, so the boss object (and its AI) could conceivably be anything you want. ;)

That's some great news. :)
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Re: Custom/Edited Sprites

Postby Super Luigi! » February 15th, 2012, 3:13 pm

But nobody try to make a boss like Simion32, alright? You know, with attacks like the Ban Hammer and the Troll Skull Crusher. You wil be sued, unless you have permission, which you might not.
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Re: Custom/Edited Sprites

Postby R@ttleB@ttle2 » February 26th, 2012, 12:24 am

Mr. X is a beast.

Looks like a epic character. :< He should have been in the game.
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Re: Custom/Edited Sprites

Postby Kimi Kong » March 2nd, 2012, 1:10 am

Phyreburnz wrote:Thanks to Mattrizzle for the sprites of Dixie and Kiddy getting struck, I was able to edit the sprites to make versions of Diddy and DK getting struck.


Where are the sprites of Dixie and Kiddy getting struck? I cant find them.
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Re: Custom/Edited Sprites

Postby Mattrizzle » March 2nd, 2012, 3:13 am

Kimi Kong wrote:Where are the sprites of Dixie and Kiddy getting struck? I cant find them.
Here.
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Re: Custom/Edited Sprites

Postby Simion32 » March 4th, 2012, 10:00 am

Phyre, the DK sprite sheet is screwed up. The image has to be pixelated (no resizing allowed).
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Re: Custom/Edited Sprites

Postby Phyreburnz » March 4th, 2012, 10:01 am

Let me try again.... Thanks for letting me know. The Dixie one was all fuzzy at first, too...

*EDIT* I can't figure this out... for some reason it's fuzzy every time. I'm saving it as a PNG. Should I try something else?
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Re: Custom/Edited Sprites

Postby Simion32 » March 4th, 2012, 10:18 am

The service is resizing it automatically then. Just upload it here. :roll:
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Re: Custom/Edited Sprites

Postby Phyreburnz » March 4th, 2012, 10:44 am

*EDIT* Here is just a link to the album with my edited sprites. I've fixed some of them up a little bit and re-uploaded them.
http://s1252.photobucket.com/albums/hh5 ... 20sprites/
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Re: Custom/Edited Sprites

Postby Phyreburnz » April 13th, 2012, 7:10 am

A bit of an update... I've finished uploading the sprite sheets of Kiddy. I also decided to kinda just give up on his double rope sprites. He's just too hard to edit... and what I have is good enough. They're on the same link as before.

I still have to upload a few more edited sprites, such as Rambi swimming and the edited Kremlings.
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Re: Custom/Edited Sprites

Postby Geno » May 6th, 2012, 10:33 pm

Hello!
I will now post my first DKC custom/edited sprite
Image
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Re: Custom/Edited Sprites

Postby Phyreburnz » June 18th, 2012, 6:21 am

This is rather silly and was really easy, but I was just messing around with the Kong's colours.

For most of them, I just used palettes from the other Kongs, but a few were just kind of messing around.

White, Old Timey, DK and Diddy Red, Dixie Pink, Orange, DK and Diddy yellow, Kiddy green, Kiddy blue, Diddy blue, Dixie purple

kongs-rainbow-colours-2.gif
kongs-rainbow-colours-2.gif (23.37 KiB) Viewed 616490 times
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Re: Custom/Edited Sprites

Postby Simion32 » June 18th, 2012, 7:37 am

I'm working on reviving the lost 3D Trampoline Sprites (which I must create from scratch again).

I've google-gathered all the necessary images (fancy that I remembered which cowhide texture after not seeing the files for this long); I'll be doing the modeling soon.
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Re: Custom/Edited Sprites

Postby Tonberry2000 » June 18th, 2012, 1:43 pm

Could you please explain for those of us interested?
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Re: Custom/Edited Sprites

Postby Simion32 » June 18th, 2012, 2:38 pm

Well I want to recreate the models for the Trampolines seen in this post over in the DKCLB custom level ideas thread:

Simion32_LostTrampolineModels.png
The lost trampoline models. They really fit into DKC, too.
Simion32_LostTrampolineModels.png (22.86 KiB) Viewed 616468 times

I lost all related files in a computer crash, and the only thing left was the images that were posted here on Atlas.

I'm using some 3D modeling software to create the (very simple) models and apply textures. It only involves making the model and applying the texture, after which I just render to a PNG file and then resize (in a pixelized manner).

Unfortunately, after rethinking I didn't have the right image but only one of the candidates I chose from the last time; it seems the actual tan hide image I was looking for no longer exists online, I may have to improvize a bit or use something else. I'm thinking of a high-quality, scratchy tan bongo-top kind of texture.
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Re: Custom/Edited Sprites

Postby Simion32 » June 18th, 2012, 4:04 pm

Here we go! I've recreated the texture, and done it up even better than before:

Spoiler!
Image
I used an image of the moon to enhance the ruggedness of the bongo cowhide. :P

That's several layers compiled into one, by the way.

EDIT: I'm faster at this than I thought I was! They're already done.
*saves work and backs up this time*

3DTrampolinesV2_Simion32.png
Check out the awesomeness of pixelized 3D models.
3DTrampolinesV2_Simion32.png (25.36 KiB) Viewed 616425 times

8-)
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Re: Custom/Edited Sprites

Postby Phyreburnz » June 19th, 2012, 6:46 am

Wow, Simion, those look great! They totally look like they belong in DKC! What do the different colours mean? Do they differ from one another, or is it just for some variety?
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Re: Custom/Edited Sprites

Postby Simion32 » June 19th, 2012, 7:47 am

Only DK (or possibly Kiddy Kong) can use trampolines, due to your player Kong needing sufficient weight to bounce on it. To use a Trampoline object you have to use a new ground pound move (taken from DK64). He will then bounce using the Barrel Cannon shooting animation.

Red one jumps about 256 pixels high, blue one jumps just below 768, gold one currently is undefined (it's new, I just made it and haven't assigned any particular use). I might make a purple one that does 512px bounces.

The Green Arrow Trampolines can bounce you any distance desired and will bounce DK such that he lands on a particular spot in the level (in the direction the arrow is pointing).

Obviously, these are mostly intended for very, very tall levels. ;)
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Re: Custom/Edited Sprites

Postby Phyreburnz » June 19th, 2012, 8:14 am

Do you know what sound effect to use for it? You might want to use the trampoline noise in Aero the Acrobat.
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Re: Custom/Edited Sprites

Postby Super Luigi! » June 19th, 2012, 8:16 am

You mean like the forest levels in Pac-Man World 2? Hopefully, someone doesn't mistake the gold trampoline and the DK Coin in a level, although that's a bit of a stretch.
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Re: Custom/Edited Sprites

Postby Phyreburnz » June 19th, 2012, 8:17 am

Hey... you might have something there, Super Luigi. The gold trampoline could possibly lead to a DK coin.
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Re: Custom/Edited Sprites

Postby Super Luigi! » June 19th, 2012, 8:25 am

That WOULD give the gold trampoline a job. That and help the unemployment rate go down some more.
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Re: Custom/Edited Sprites

Postby Simion32 » June 19th, 2012, 8:37 am

Yes, the idea came from Pac-Man World 2. :P

I updated the above image with a purple render version and a flipped Arrow Trampoline (the lighting looks weird if you use normal bitmap flipping).

I'm thinking that the Gold one might lead to prizes of some sort. I have a special "bonus" one in mind, but it's not the golden one.
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Re: Custom/Edited Sprites

Postby Phyreburnz » June 19th, 2012, 8:39 am

An interesting idea could be like Aero the Acrobat in that there are trampolines lining walls that you bounce up.... but maybe for a bonus, like collect the stars.
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Re: Custom/Edited Sprites

Postby Tonberry2000 » June 19th, 2012, 12:02 pm

It'd be cool if there were some on walls as well.
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Re: Custom/Edited Sprites

Postby Liu_Kong » June 23rd, 2012, 1:45 am

My first Donkey Kong edited sprite, a recolor of the King of Swing Kritter, so that it resembles the blue Kritter from DKC:

Image
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Re: Custom/Edited Sprites

Postby Markster » June 23rd, 2012, 2:00 am

Looks pretty good Liu_Kong, and welcome to DKC-Atlas forums!
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Re: Custom/Edited Sprites

Postby Liu_Kong » June 23rd, 2012, 12:19 pm

Markster wrote:Looks pretty good Liu_Kong, and welcome to DKC-Atlas forums!


Thanks :)
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Re: Custom/Edited Sprites

Postby Tonberry2000 » June 24th, 2012, 3:00 pm

Phyre, have you considered making a palette that is a silhouett, but shows the clothing like DKCR?
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Re: Custom/Edited Sprites

Postby Phyreburnz » June 24th, 2012, 3:10 pm

I'm not really sure what you mean, Ton. I've never played DKCR. I don't own a Wii. :oops: Can you find a video that shows what you're talking about?
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Re: Custom/Edited Sprites

Postby Phyreburnz » June 25th, 2012, 11:49 am

Well, I personally don't think it's that exciting... and I'm not sure how well it would work with anything, but here it is... three different versions of it...

This is the most like the actual DKCR one, and it only has 2 colours for each Kong.
kongs sunset colours 2 colours each.png
kongs sunset colours 2 colours each.png (3.92 KiB) Viewed 616301 times


This has the Kongs as one colour, but their clothes are still the same.
kongs sunset colours.png
kongs sunset colours.png (4.48 KiB) Viewed 616301 times


This one has more hues in it, so you can actually see the Kongs more.
kongs sunset colours more colours.png
kongs sunset colours more colours.png (7.1 KiB) Viewed 616301 times


I just wanted to try different things, just to see. Personally, I don't really like any of them that much :?
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Re: Custom/Edited Sprites

Postby Geno » July 21st, 2012, 1:13 am

Image
I did the Warp Barrel from DKC GBA in SNES style.
And I threw in GBA Kritters, GBA Klaptraps, Funky's Fishing Bitesizes, and DK64 bananas.
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Re: Custom/Edited Sprites

Postby Katastrophe Kong » July 27th, 2012, 5:35 am

geno wrote:I did the Warp Barrel from DKC GBA in SNES style.
And I threw in GBA Kritters, GBA Klaptraps, Funky's Fishing Bitesizes, and DK64 bananas.

I have a soft spot for recolors, those look REALLY nice. I especially like those bananas. I wonder why nobody did those before?

Anyways, I finally started on the arms of that old X-ular type sprite I made a while ago (I'm a little afraid to check just how long ago :oops: ).
Image
I recently learned how to mod Left 4 Dead 2 so that's why I haven't been active as far as finishing this guy.

EDIT: The arms are looking good. I modelled them after Kackle's arms because I imagine he'd move around like them. I really like his stance.
Image

'Nother EDIT: Arms are mapped! Now all they need is proper coloring and shading.
Image

Double EDIT: Arms have been shaded and colored. Frame 1 is complete! I still need to animate him. He needs animations for idling, throwing his hooks, being hit, and being defeated.
Image
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Re: Custom/Edited Sprites

Postby Geno » July 30th, 2012, 9:34 pm

If you like recolours, YOU'LL LOVE THESE!
Ithe thing is, I JUST TOOK A LURCHIN FROM DKC3, GAVE IT THE WRONG PALETTE, AND CHANGED A COUPLE COLOURS, TO MAKE IT LOOK LIKE THE ONE FROM THE GBA VERSION!
Image
(I just put the real Lurchins on the sheet for comparison.)

We're getting one step closer to being able to remake Pacifia in SNES style!

EDIT: Custom DKC3 Map Icons!
Image
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Re: Custom/Edited Sprites

Postby Katastrophe Kong » August 2nd, 2012, 8:36 pm

geno wrote:Ithe thing is, I JUST TOOK A LURCHIN FROM DKC3, GAVE IT THE WRONG PALETTE, AND CHANGED A COUPLE COLOURS, TO MAKE IT LOOK LIKE THE ONE FROM THE GBA VERSION!

Man, Pacifica was the best world in 'Country 3 Advanced. Every level brought something new to the original- well, except 'Surfs Up', but it was still a fun level.

geno wrote:EDIT: Custom DKC3 Map Icons!

Those are so good they look official! I kinda like the new way the Kongs navigate the maps in the 'Country 3, though.

In other news, I can't believe I left off Mr. X's sword so once again, here is the first frame of Phase II Mr. X.
Image
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Re: Custom/Edited Sprites

Postby Qyzbud » August 2nd, 2012, 8:47 pm

Excellent work, KK, he looks like the real deal! I can absolutely picture this sprite in use as a Stronghold Showdown adversary. I wonder, though, if maybe a semi-transparent look would suit his legless, ghost-like design?

Really nice effort. :)

Liu_Kong, Phyreburnz and geno; I love what you've done, too. Top stuff all-round, guys! :D
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Re: Custom/Edited Sprites

Postby Mr.Diddy » August 3rd, 2012, 5:15 am

DKCplayer wrote:I made a sheet of the Gnawty with the bazooka. More moves too.
Gnawzooka.PNG

Reminds me of a Kaptain K Rool Gnawty. :)
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Re: Custom/Edited Sprites

Postby Mr.Diddy » August 3rd, 2012, 6:11 am

Katastrophe Kong wrote:
geno wrote:Ithe thing is, I JUST TOOK A LURCHIN FROM DKC3, GAVE IT THE WRONG PALETTE, AND CHANGED A COUPLE COLOURS, TO MAKE IT LOOK LIKE THE ONE FROM THE GBA VERSION!

Man, Pacifica was the best world in 'Country 3 Advanced. Every level brought something new to the original- well, except 'Surfs Up', but it was still a fun level.

geno wrote:EDIT: Custom DKC3 Map Icons!

Those are so good they look official! I kinda like the new way the Kongs navigate the maps in the 'Country 3, though.

In other news, I can't believe I left off Mr. X's sword so once again, here is the first frame of Phase II Mr. X.
Image

Dang nice work! :D Do you use Photoshop to make how the sprites look?
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Re: Custom/Edited Sprites

Postby Katastrophe Kong » August 3rd, 2012, 9:35 am

Mr.Diddy wrote:Dang nice work! :D Do you use Photoshop to make how the sprites look?

While I do own Photoshop, I find MSPaint to be a better tool when working with sprites.
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Re: Custom/Edited Sprites

Postby Mattrizzle » August 7th, 2012, 12:05 pm

Here's something different from the other custom sprites in this thread--an extended version of the HUD font with most of the non-accented characters found in DKC3's menu font:
HUD Font with Custom Characters.png
HUD Font with Custom Characters.png (3.82 KiB) Viewed 616049 times
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Re: Custom/Edited Sprites

Postby Geno » August 9th, 2012, 12:39 am

Here's something that'll surprise you guys.
Image

I made it from scratch (except the head, which I edited from Dixie Kong's)
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Re: Custom/Edited Sprites

Postby Phyreburnz » August 9th, 2012, 12:42 am

Wow, Geno! Awesome job! I love it!
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Re: Custom/Edited Sprites

Postby Katastrophe Kong » August 9th, 2012, 3:15 am

geno wrote:Here's something that'll surprise you guys.


Holy gorsh!

That's awesome! I noticed you also made a Lanky Kong when you submitted your new Smilies. When are we gonna see more of him?
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