DKC-Related Custom Animations

Working on your own project related to the Donkey Kong Country series?
This forum is your place to discuss fangames, artwork, stories and so forth which are DKC relevant.

Re: DKC-Related Custom Animations

Postby Phyreburnz » May 25th, 2023, 5:57 am

It's been a long time, but I've been getting back into editing. I'm starting out by making some of the DKL baddies.

slippa down rope.png
slippa down rope.png (37.2 KiB) Viewed 214336 times


slippa-down-rope.gif
slippa-down-rope.gif (4 KiB) Viewed 214336 times


dkl zinger dkc style.png
dkl zinger dkc style.png (42.16 KiB) Viewed 214336 times


dkl-zinger-snes-style.gif
dkl-zinger-snes-style.gif (6.09 KiB) Viewed 214336 times
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Re: DKC-Related Custom Animations

Postby WesternTanager794 » May 25th, 2023, 8:43 am

Awesome! They're really cool! :parry:
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Re: DKC-Related Custom Animations

Postby Super Luigi! » May 25th, 2023, 12:54 pm

The Return of the Queen. Well done, Phyreburnz. Those DKL Zingers always were strange, but you made them much better.
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Re: DKC-Related Custom Animations

Postby WesternTanager794 » May 25th, 2023, 6:40 pm

We are going to get a lot of edited animations now, aren't we! :funky: The queen has returned! :parry:
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Re: DKC-Related Custom Animations

Postby Phyreburnz » May 26th, 2023, 9:55 am

Ha ha, thanks guys!

I'm gonna be working my way through more of the DKL stuff...

clambo-dkc-style.gif
clambo-dkc-style.gif (9.17 KiB) Viewed 214303 times


clambo dkl in dkc style.png
clambo dkl in dkc style.png (57.42 KiB) Viewed 214303 times
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Re: DKC-Related Custom Animations

Postby WesternTanager794 » May 26th, 2023, 10:14 am

Very cool! I'm super excited! :parry:
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Re: DKC-Related Custom Animations

Postby Ed. Alves999 » May 26th, 2023, 2:50 pm

Nice to see you back Molly!!!
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Re: DKC-Related Custom Animations

Postby Ed. Alves999 » May 26th, 2023, 2:54 pm

With only one group left, I can finally say that Chunky Kong is completely finished for use in the Kiddy Kong's Show Time fan game! Lanky Kong's future is still uncertain, but anything is possible!
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Re: DKC-Related Custom Animations

Postby WesternTanager794 » May 26th, 2023, 4:35 pm

All I know is that he can handstand when he needs to. My sibling says that he is a really good kong in dk64. I haven't used him much, so I don't know. He's fun, though! Congratulations on the completion of the Chunky Kong sprites! :parry:
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Re: DKC-Related Custom Animations

Postby Ed. Alves999 » May 27th, 2023, 12:52 pm

A test stage... maybe it will be approved and then improved.
Attachments
KST.png
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Re: DKC-Related Custom Animations

Postby Super Luigi! » May 27th, 2023, 12:53 pm

I'm glad to hear it, Ed. Alves999, and I'm sure the game will be great no matter what happens. That image is also incredible.
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Re: DKC-Related Custom Animations

Postby WesternTanager794 » May 27th, 2023, 1:20 pm

That Kritter is doing some great acting! Or is he actually in danger? :diddywink: Enguarde’s doing the same old stuff, looking in on the scene on cover art and looking amused. :parry:
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Re: DKC-Related Custom Animations

Postby Ed. Alves999 » May 28th, 2023, 1:18 pm

WesternTanager794 wrote:That Kritter is doing some great acting! Or is he actually in danger? :diddywink: Enguarde’s doing the same old stuff, looking in on the scene on cover art and looking amused. :parry:

"CHUNKY SMASH!"
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Re: DKC-Related Custom Animations

Postby Ed. Alves999 » May 28th, 2023, 1:19 pm

Super Luigi! wrote:I'm glad to hear it, Ed. Alves999, and I'm sure the game will be great no matter what happens. That image is also incredible.

Oh thanks!!! :dixiehappy: :dixiehappy:
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Re: DKC-Related Custom Animations

Postby Ed. Alves999 » May 28th, 2023, 1:40 pm

Is there an option for me to change my nick here at DKC Atlas??? I've been wanting to change my nickname for 4 years lol
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Re: DKC-Related Custom Animations

Postby Ed. Alves999 » May 28th, 2023, 2:51 pm

Lose animation... this part is a continuation of an animation I've already made, so when I finish it, I'll show you the complete final version on video.
Attachments
Lose anim.png
Lose anim.png (65.78 KiB) Viewed 214225 times
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Re: DKC-Related Custom Animations

Postby WesternTanager794 » May 28th, 2023, 2:52 pm

Ed. Alves999 wrote:Is there an option for me to change my nick here at DKC Atlas??? I've been wanting to change my nickname for 4 years lol


As far as I know, you’d have to ask Qyzbud. Maybe Simion could do it, though? :parry:
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Re: DKC-Related Custom Animations

Postby Ed. Alves999 » May 28th, 2023, 4:34 pm

WesternTanager794 wrote:
Ed. Alves999 wrote:Is there an option for me to change my nick here at DKC Atlas??? I've been wanting to change my nickname for 4 years lol


As far as I know, you’d have to ask Qyzbud. Maybe Simion could do it, though? :parry:

Hmm I'll ask him, thank you!
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Re: DKC-Related Custom Animations

Postby Lanky Kong » May 29th, 2023, 4:53 am

Loving all new content here, hope more can be made
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Re: DKC-Related Custom Animations

Postby Ed. Alves999 » May 29th, 2023, 6:26 am

Hello, I've come to keep up with another update, showing Chunky's defeat animation, still in progress, but there's already a lot to say about how funny this is, he loses, but he doesn't let anyone who is close to him go cheap.
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Re: DKC-Related Custom Animations

Postby WesternTanager794 » May 29th, 2023, 9:38 am

Nice idea! I think it’s cool! :parry:
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Re: DKC-Related Custom Animations

Postby Super Luigi! » May 29th, 2023, 1:22 pm

I do too, and it's definitely better than his animation from DK64. Chunky is clearly holding back during normal gameplay here.
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Re: DKC-Related Custom Animations

Postby Phyreburnz » June 2nd, 2023, 12:05 am

I tried something new.

So my usual thing is cutting and pasting bits and pieces together... but now that I'm attempting to bring the DKL stuff over to make it look like it belongs on the SNES, I've decided to try painting each frame.

Reference:
Image

Original, digital painting of each frame:
flapper painted unedited.jpg
flapper painted unedited.jpg (123.71 KiB) Viewed 214035 times


Scaled down in size and colour:
flapper.png
flapper.png (21.52 KiB) Viewed 214035 times



Results:
flapper.gif
flapper.gif (32.51 KiB) Viewed 214035 times


Original:
flapper-dkl.gif
flapper-dkl.gif (16.82 KiB) Viewed 214035 times
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Re: DKC-Related Custom Animations

Postby WesternTanager794 » June 2nd, 2023, 7:44 am

that sounds extremely difficult! well done once again Phyreburnz! :parry:
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Re: DKC-Related Custom Animations

Postby Ed. Alves999 » June 2nd, 2023, 2:02 pm

Phyreburnz wrote:I tried something new.

So my usual thing is cutting and pasting bits and pieces together... but now that I'm attempting to bring the DKL stuff over to make it look like it belongs on the SNES, I've decided to try painting each frame.

Reference:
Image

Original, digital painting of each frame:
flapper painted unedited.jpg


Scaled down in size and colour:
flapper.png


Amazing work Molly, I love it!
Results:
flapper.gif


Original:
flapper-dkl.gif
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Re: DKC-Related Custom Animations

Postby WesternTanager794 » June 3rd, 2023, 6:15 am

Very cool! Great job, Ed Alves! :parry:
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Re: DKC-Related Custom Animations

Postby Super Luigi! » June 3rd, 2023, 12:26 pm

We were so close to seeing Squitter in action. Regardless, well done as well, Ed. Alves999.
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Re: DKC-Related Custom Animations

Postby Ed. Alves999 » June 25th, 2023, 9:51 am

Tsup guys! Preview of the final version of the intro... I'm going to do something really cool for this logo soon.
:thumbs:
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Re: DKC-Related Custom Animations

Postby Ed. Alves999 » June 25th, 2023, 9:57 am

Here...
Attachments
WhatsApp Image 2023-06-24 at 19.09.05.jpeg
WhatsApp Image 2023-06-24 at 19.09.05.jpeg (88.77 KiB) Viewed 213081 times
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Re: DKC-Related Custom Animations

Postby WesternTanager794 » June 25th, 2023, 12:02 pm

Very cool! How exactly do you make a wireframe like that for “atlasware”? Thanks In advance! :parry:
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Re: DKC-Related Custom Animations

Postby Super Luigi! » June 25th, 2023, 2:58 pm

It looks neat, Ed. Alves999. Thanks for sharing so much with us.
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Re: DKC-Related Custom Animations

Postby Ed. Alves999 » June 25th, 2023, 3:28 pm

Super Luigi! wrote:It looks neat, Ed. Alves999. Thanks for sharing so much with us.

You're welcome!!!
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Re: DKC-Related Custom Animations

Postby Ed. Alves999 » June 25th, 2023, 3:46 pm

WesternTanager794 wrote:Very cool! How exactly do you make a wireframe like that for “atlasware”? Thanks In advance! :parry:

I just draw the wireframe frame by frame respecting the original style! All on the basis of drawing and application of details.
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Re: DKC-Related Custom Animations

Postby WesternTanager794 » June 26th, 2023, 2:36 am

thank you! Ill give that a try!
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Re: DKC-Related Custom Animations

Postby Ed. Alves999 » June 26th, 2023, 3:07 pm

Hello guys!!! Final version!
:thumbs:
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Re: DKC-Related Custom Animations

Postby Super Luigi! » June 27th, 2023, 11:49 am

It's definitely all coming together, Ed. Alves999. Well done.
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Re: DKC-Related Custom Animations

Postby Ed. Alves999 » November 25th, 2023, 7:08 am

:thumbs: Hello... Kong family almost complete... Lanky Kong will be the last one I leave with sprites so it can be playable in a future fan game.
Attachments
Kong Family.png
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Re: DKC-Related Custom Animations

Postby Super Luigi! » November 25th, 2023, 2:47 pm

Well done once more, Ed. Alves999. I'm glad to see you still doing well even after many months, and I wish you the best as you continue on.
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Re: DKC-Related Custom Animations

Postby Ed. Alves999 » January 15th, 2024, 2:17 pm

Hello guys!!!
Finally another new tile... this print has new props and terrain.
Attachments
Forest.png
YEEAAAAH!
Forest.png (65.05 KiB) Viewed 155010 times
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Re: DKC-Related Custom Animations

Postby Super Luigi! » January 16th, 2024, 1:29 pm

I do like how it looks, Ed. Alves999. Keep up the good work.
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Re: DKC-Related Custom Animations

Postby Ed. Alves999 » January 29th, 2024, 11:43 am

Hello, ladies and gentleman.

:thumbs:
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Re: DKC-Related Custom Animations

Postby Super Luigi! » January 29th, 2024, 2:40 pm

Incredible work as always, Ed. Alves999.
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