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Re: My 3D DKC Trilogy Game

PostPosted: November 6th, 2017, 2:55 am
by OneOf99
I don't think there is, so you may have to just go creative on this one.

Re: My 3D DKC Trilogy Game

PostPosted: November 8th, 2017, 2:01 am
by Cosmicman
Edit: I decided to make a list of models I need, check out page one first post.

Re: My 3D DKC Trilogy Game

PostPosted: November 8th, 2017, 10:13 am
by OneOf99
I could help, but need some specifications. What size do you want these to be? Filetype preffered? With or without textures?

Re: My 3D DKC Trilogy Game

PostPosted: November 8th, 2017, 10:28 am
by Cosmicman
File type, if possible .Dae, I use Sketchup for modelling so it would make things easier for me if I need to modify the file.
Size, it could be any size.
Textures, not needed, a simple color to match all the parts that will be the same material will do.

Here are the models of the ships, needs a lot more detail but it should help, these models were made by Peardian, so credits go to Peardian.
Whoever is willing to do this one, send me your email so I can invite you to download the models.

Does anyone know if iframe is supported by this website? I could embed the link to view the 3D models right on this page. For now here is the link to see the galleon models I need to get worked on.

https://skfb.ly/6u7pQ :nicework:

Re: My 3D DKC Trilogy Game

PostPosted: October 12th, 2018, 9:26 am
by vege
Hi, Cosmicman, i Hope You are fine. Is it active this project still? I miss news

Re: My 3D DKC Trilogy Game

PostPosted: October 12th, 2018, 2:59 pm
by Super Luigi!
I am also still interested in this project. Have you made any progress after nearly a year?

Re: My 3D DKC Trilogy Game

PostPosted: January 25th, 2019, 11:18 am
by Cosmicman
Hi everyone, I'm still working on this project, I won't give up, I'm actually in the process of redoing all 3 islands on the new UE4.2 game engine, this is taking longer than I predicted because I am looking to get the islands as close as the original renders, so there are a few parts I have to redo. I have not uploaded a demo because I am not happy with my Kong models and animations, as exciting as it is to walk and sail the islands it still takes you out of the experience when you don't have a proper character to play as. :dixiecry: As soon as I manage to get a kong in there with proper animations and fur physics I will release a demo.

Not sure if I mentioned before but I also found many other renders from the DKC Advance series, they show many other angles from the renders that have helped a lot, including a full close up of Kremkroc Industries which I really want to work on so that has also made me go back and redo some other island models. I will try to update with some renders of all the new areas I have completed. :thumbs:

Re: My 3D DKC Trilogy Game

PostPosted: February 15th, 2019, 2:01 pm
by Super Luigi!
Good luck, dear Cosmicman. You have my support. :banana:

Re: My 3D DKC Trilogy Game

PostPosted: May 15th, 2019, 2:03 pm
by the_kong_br
Your project is getting flawless! Congratulations! I await for news!

Re: My 3D DKC Trilogy Game

PostPosted: May 17th, 2019, 10:42 am
by PigmaskColonel
Cosmicman wrote:Not sure if I mentioned before but I also found many other renders from the DKC Advance series, they show many other angles from the renders that have helped a lot, including a full close up of Kremkroc Industries which I really want to work on so that has also made me go back and redo some other island models. I will try to update with some renders of all the new areas I have completed. :thumbs:


Don't the GBA games use different, newly-made landscape models? Or is that just DKC3?

Re: My 3D DKC Trilogy Game

PostPosted: May 17th, 2019, 11:54 am
by Cosmicman
PigmaskColonel wrote:
Don't the GBA games use different, newly-made landscape models? Or is that just DKC3?


In the GBA version it seems like they used the same 3D models for objects like Kong Kollege and Cranky's cabin, so it shows other angles, even if they are low quality it gives me a better idea of what some of those models look like exterior wise.
They did change the landscape for GBA but I will still follow the Snes world version, the GBA renders will help with areas like Kremkroc Industries for example that don't have much going on the Snes version other than just mountains with factories far away, in the GBA version they focus on the factories so I can model those with more detail looking at those renders instead of making it up myself. So yeah, I'm redoing a few models with more details that will be placed on the Snes based world.

Here is a small video of some of the worlds I have been working on shown on the 3d modeling program, not rendered so they will look terrible compared to when they are in the game engine, not much but lets see if some of you can recognize the models.