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DKC2 Animation Project - Episode 6 released

PostPosted: August 7th, 2014, 1:50 pm
by sonosublime
Image

Hi all,

Later on this year, my favourite ever video game will be turning 20. To celebrate, I started making a Source Filmmaker series based on it. Here is the main website:

http://dkc2series.weebly.com/


PREMISE:

Peace is shattered when Donkey Kong - proud protector of the tropical archipelago - is captured by a mysterious and bloodthirsty crew of pirates, for reasons unknown. His meek but eager-to-prove-himself best friend, Diddy, sets out to rescue him, with the help of his spirited companions.


WATCH THE EPISODES:














TRAILERS:




Re: Voice actors/actresses needed

PostPosted: August 7th, 2014, 2:00 pm
by Kimi Kong
I wanna be Dixie~! I'll audition when I get home~!

Re: Voice actors/actresses needed

PostPosted: August 8th, 2014, 11:08 am
by Cyclone
I would like to help in any way. I wouldn't be much help with voices though. But maybe some other elements of your project? I could share some of my models. Like the Gang Plank Gallion.

Re: Voice actors/actresses needed

PostPosted: August 8th, 2014, 12:06 pm
by Super Luigi!
I'll lend you my voice talents as well, if you need them, that is. Personally, I'd love to do everybody's voice, but I think I should narrow my audition down to Cranky :nicework: , Diddy, and Funky :funky: . If many other people join to voice characters, I'll stick with Diddy :scratch: . (Although, I make a mean Cranky, which might not be saying much, given his personality! :rant: )

So, should we just send in recordings for our characters now, or wait a while?

Re: Voice actors/actresses needed

PostPosted: August 8th, 2014, 2:01 pm
by MrsQyzbud
Kimi Kong - you would be great as Dixie!

Re: Voice actors/actresses needed

PostPosted: August 8th, 2014, 3:59 pm
by sonosublime
Thank you all for the great support!

I wanna be Dixie~! I'll audition when I get home~!


That's great to hear! Also, several more roles have opened, including Candy and Krow, if you're interested.

I would like to help in any way. I wouldn't be much help with voices though. But maybe some other elements of your project? I could share some of my models. Like the Gang Plank Gallion.


That would be super helpful. Thanks! I'll be sure to let you know what I need. :thumbs:

I'll lend you my voice talents as well, if you need them, that is. Personally, I'd love to do everybody's voice, but I think I should narrow my audition down to Cranky :nicework: , Diddy, and Funky :funky: . If many other people join to voice characters, I'll stick with Diddy :scratch: . (Although, I make a mean Cranky, which might not be saying much, given his personality! :rant: )

So, should we just send in recordings for our characters now, or wait a while?


That's great to hear! Feel free to audition for as many characters as you like! There's no need to limit yourself. The person who I feel has the most suitable voice will be chosen for the part.

You can send in the recordings for your auditions whenever you like, just as long as it's before the deadline (20/09/14).

Re: Voice actors/actresses needed (DKC2 Series Project)

PostPosted: August 11th, 2014, 8:10 pm
by sonosublime
Concepts from some maps I've been working on. Still learning how to use the Hammer map editor.

Image

Image

Re: DKC2 Series Project - Voice actors/actresses needed

PostPosted: August 12th, 2014, 1:32 am
by Kimi Kong
Its looking great~! I cant wait to get this project going~! :dixiehappy:

Re: DKC2 Series Project - Voice actors/actresses needed

PostPosted: August 12th, 2014, 3:13 pm
by Super Luigi!
You could say I'm excited as well! Nice map work so far, sonosublime! Hopefully, all of us can do our part and make this project a success!

Re: DKC2 Series Project - Voice actors/actresses needed

PostPosted: September 5th, 2014, 3:26 pm
by sonosublime
Hi all,

Only 15 more days until the deadline for voice acting auditions! If you still want to audition for a role(s), you should do it soon.

Re: DKC2 Series Project - Voice actors/actresses needed

PostPosted: September 7th, 2014, 6:38 am
by Kimi Kong
I cant wait to start~! :dixiehappy: I'm so giddy~!

Re: DKC2 Series Project - Voice actors/actresses needed

PostPosted: September 17th, 2014, 1:34 am
by sonosublime
Image

Something I threw together last night, to celebrate the fact that I can hopefully get started on animation soon.

As for news, not too much to report yet, except that voice acting auditions are going very well.

Re: DKC2 Series Project - Voice actors/actresses needed

PostPosted: September 17th, 2014, 12:29 pm
by DiddyKF1
Well, I could be thinking about being Diddy, if only I had a decent microphone. :scratch:

Re: DKC2 Series Project - Voice actors/actresses needed

PostPosted: September 17th, 2014, 12:34 pm
by Kimi Kong
Its a shame. Even though i don't know what your voice sounds like, i think you would make a great Diddy. :dixiehappy:

Re: DKC2 Series Project - Voice actors/actresses needed

PostPosted: September 17th, 2014, 12:36 pm
by DiddyKF1
Well, I'll see what I can do with my seemingly dull MP3 recorder. It may not sound perfect, but at least it'll provide a good sense.

Re: DKC2 Series Project - Voice actors/actresses needed

PostPosted: September 18th, 2014, 11:37 am
by DiddyKF1
I've just sent my Diddy audition in! :diddyrock:

Re: DKC2 Series Project - Voice actors/actresses needed

PostPosted: September 18th, 2014, 1:25 pm
by sonosublime
Welcome to the forums, DiddyKF1. And thanks for taking the time to audition. I'll let you know if you get the part.

Re: DKC2 Series Project - Voice actors/actresses needed

PostPosted: September 20th, 2014, 1:42 am
by Super Luigi!
Shrouded in mystery, we move on,
Uncertain of the daunting and foreboding future.
I pray we have the strength to finish it.

Re: DKC2 Series Project - Voice actors/actresses needed

PostPosted: September 20th, 2014, 2:33 am
by spaceman2028
And i Sayeth, what be the treason fur' making that there message?

Re: DKC2 Series Project - Voice actors/actresses needed

PostPosted: September 21st, 2014, 7:08 am
by SpikeEnigmaSlash
did I miss this?? :( did you want people close to the orginal series as possible or a compeltely diffrent ball game I'm all for lending my voice talents and yes I too have a crap microphone however I've been away too much. hope all goes well with your actors and actresses and I will still be here to try to provide things in the future if needed just pm me what you want and i'll see what i can do.

Re: DKC2 Series Project - Voice actors/actresses needed

PostPosted: September 21st, 2014, 1:56 pm
by sonosublime
SpikeEnigmaSlash wrote:did I miss this?? :( did you want people close to the orginal series as possible or a compeltely diffrent ball game I'm all for lending my voice talents and yes I too have a crap microphone however I've been away too much. hope all goes well with your actors and actresses and I will still be here to try to provide things in the future if needed just pm me what you want and i'll see what i can do.


Hi there,

Thanks for your support. Unfortunately, the deadline was yesterday. I'll PM you.

Re: DKC2 Series Project - Voice actors/actresses needed

PostPosted: September 21st, 2014, 3:52 pm
by Kimi Kong
I can't wait to hear the results~! I'm so anxious~! :f-vgl:

Re: DKC2 Series Project - Voice actors/actresses needed

PostPosted: September 23rd, 2014, 7:39 am
by zaneebaslave
... Is this over? I could do a voice or two, for the pirates! I'm not home to record anything, yet. But I could if any character's still open.

Re: DKC2 Series Project - Voice actors/actresses needed

PostPosted: September 23rd, 2014, 12:59 pm
by Kimi Kong
Sadly, the auditions are over but depending on circumstances, Sono might still need voices.

Re: DKC2 Series Project

PostPosted: October 1st, 2014, 7:21 am
by spaceman2028
There are also ideas to give, such as making Cranky Kong(if he makes it) have a shrunken version of Merasmus's staff in TF2.

Re: DKC2 Series Project

PostPosted: October 3rd, 2014, 3:52 pm
by sonosublime
Hi all,

Voice actors have nearly been selected. I've put together a character reel for the ones I am considering. Please let me know what you think.

Cheers:


Re: DKC2 Series Project

PostPosted: October 3rd, 2014, 4:05 pm
by Kimi Kong
O w O I hear my voice~! :dixiehappy:<--------is flustered

Re: DKC2 Series Project

PostPosted: October 4th, 2014, 7:23 am
by Phyreburnz
They all sound pretty good for the most part.

I really hope that I don't offend anybody by commenting, so please don't take offense!

The one character that stuck out to me as maybe needing either to be reconsidered or ask them to speak a little differently is Krow. Although I never personally thought this character would have a female voice, that doesn't bother me. I think that whomever does the voice needs to make their voice more screechy. The voice sounds way too calm and not nearly threatening enough.

I don't know who did any of the voices of the characters or if they are on the forum or will see this comment. I'm not trying to offend the person, really I'm not. I just am not sure if her voice fits well. Like I said, maybe she can try to sound more threatening and screechy and it would work.

Re: DKC2 Series Project

PostPosted: October 4th, 2014, 8:37 am
by Kimi Kong
Trust me, that wasn't the voice i first auditions with. If Sono askes me to use a different voice i will though. :P

Re: DKC2 Series Project

PostPosted: October 4th, 2014, 12:06 pm
by spaceman2028
Don't forget there's also Kudgel and possibly the Kerozene to make voices of. And king zing, though since he's a bug that's not not really needed.
Also kleever, but hes a sword so it won't count.

Re: DKC2 Series Project

PostPosted: October 6th, 2014, 1:57 pm
by sonosublime
Phyreburnz wrote:They all sound pretty good for the most part.

I really hope that I don't offend anybody by commenting, so please don't take offense!

The one character that stuck out to me as maybe needing either to be reconsidered or ask them to speak a little differently is Krow. Although I never personally thought this character would have a female voice, that doesn't bother me. I think that whomever does the voice needs to make their voice more screechy. The voice sounds way too calm and not nearly threatening enough.

I don't know who did any of the voices of the characters or if they are on the forum or will see this comment. I'm not trying to offend the person, really I'm not. I just am not sure if her voice fits well. Like I said, maybe she can try to sound more threatening and screechy and it would work.


No offense taken. I asked Kimi to imitate a certain witch from 'Soul Eater' for the voice, which she did very well. A more threatening and screechy voice could be good too. We'll see what we can work out.


Trust me, that wasn't the voice i first auditions with. If Sono askes me to use a different voice i will though. :P


^ What I said above :P


Don't forget there's also Kudgel and possibly the Kerozene to make voices of. And king zing, though since he's a bug that's not not really needed.
Also kleever, but hes a sword so it won't count.


Not to post spoilers, but not every boss made the cut. :facepalm:

Re: DKC2 Series Project

PostPosted: October 11th, 2014, 2:40 pm
by spaceman2028
Phyreburnz i forgot to mention but you are right. Klomp, Diddy, DK and funky do not sound right at all to me. Improve Krow as Phyre told and make DK Diddy and Funky sound like in the cartoon or something, having Klomp sound like Klump in the cartoon if Klump has not yet been decided to become a character. Dixie and Candy might work if they are like that too, though that is debatable as they sound about mediocre. Maybe even cranky(though he is A-OK in my terms) could work like this too?

Re: DKC2 Series Project

PostPosted: October 15th, 2014, 3:02 am
by Super Luigi!
Alright, I'll say it, since I'm here.
I won my role with a German Engineer!
Kremlings are evil, yet sometimes lame,
And some Germans I know are just the same.
Let me be clear, let me come clean,
That way I don't sound so mean.
I auditioned as a Kremling with the Fatherland in mind,
And it was so popular, it was one of a kind!

Re: DKC2 Series Project

PostPosted: October 15th, 2014, 5:08 am
by spaceman2028
Well pardon me,
for sounding mean.
I thought work
would make him "jerk."
I call it by that since he sounds a bit off,
as a Scottish voice makes him sound like he scoffs.

Re: DKC2 Series Project

PostPosted: November 14th, 2014, 3:29 am
by Kimi Kong
spaceman2028 wrote:Phyreburnz i forgot to mention but you are right. Klomp, Diddy, DK and funky do not sound right at all to me. Improve Krow as Phyre told and make DK Diddy and Funky sound like in the cartoon or something, having Klomp sound like Klump in the cartoon if Klump has not yet been decided to become a character. Dixie and Candy might work if they are like that too, though that is debatable as they sound about mediocre. Maybe even cranky(though he is A-OK in my terms) could work like this too?


I feel a little self-conscious now that you say this :dixiecry:

Re: DKC2 Series Project

PostPosted: November 14th, 2014, 8:52 pm
by sonosublime
I feel a little self-conscious now that you say this :dixiecry:


I wouldn't worry about it!

Re: DKC2 Series Project

PostPosted: November 30th, 2014, 2:59 pm
by sonosublime
Hi all,

It has been a while, so have a poster.

Image

I will also take this opportunity to explain what I have been doing for the past month: learning how to export models into a format usable in Source Filmmaker (SFM). It is an involved and complicated process, especially when rigging and skeletons are involved. I need to have a model of Cranky ready (and one that can be imported into Blender modelling software) before I can make a start on the first episode, so if anyone knows of any floating around the internet, please let me know.

Thanks for your interest.

Re: DKC2 Series Project

PostPosted: December 9th, 2014, 2:55 pm
by sonosublime
A peek into the technical boring stuff going on behind the scenes.

Image

Also, I have finished writing and editing the script for the series. Before I get started on recording with the voice actors, I would like to get some feedback on what can be improved, and would greatly appreciate your help with this. If you're interested in reading and providing some feedback on the script, PM me and I can send it to you.

Thanks!

Re: DKC2 Series Project

PostPosted: December 10th, 2014, 4:16 pm
by Jeffrey_Bones
Do you want to use my mini Necky model?

Re: DKC2 Series Project

PostPosted: December 10th, 2014, 9:06 pm
by sonosublime
Thanks, that's very kind of you to offer. Would it also be ok for you to release your Davy Bones model to me to use for the Gloomy Gulch part? You will get full credit.

Re: DKC2 Series Project

PostPosted: January 23rd, 2015, 3:31 am
by sonosublime
Image

Yep, I'm still working on this bugger. A still taken from the first episode. The shot is inspired by a similar scene in 'Pirates of the Caribbean', where the undead pirates walk across the ocean floor.

Re: DKC2 Series Project

PostPosted: February 18th, 2015, 5:52 am
by YamatoGuru
Hello everyone, YamatoGuru here. I'm going to be voicing a few of those Kremlings in this new series. Just wanted to stop by and say how impressive these images are. I'm sure the final product is going to be very entertaining.

Re: DKC2 Series Project

PostPosted: February 19th, 2015, 10:36 am
by sonosublime
YamatoGuru wrote:Hello everyone, YamatoGuru here. I'm going to be voicing a few of those Kremlings in this new series. Just wanted to stop by and say how impressive these images are. I'm sure the final product is going to be very entertaining.


Welcome to the forums! And I'm sure the other guys and girls are happy to see you too :D

Re: DKC2 Series Project

PostPosted: February 19th, 2015, 3:25 pm
by YamatoGuru
Thanks for that warm welcome, I've loved DK for as long as I can remember. I may have to browse around while I'm here. :thumbs:

Re: DKC2 Series Project

PostPosted: February 20th, 2015, 1:39 pm
by sonosublime
There are a lot of really cool fan projects going on, like the DKC4 fan game, and Cyclone's animation project.

Re: DKC2 Series Project

PostPosted: February 25th, 2015, 11:28 pm
by sonosublime
Image

Holy s*** on frosted flakes, I finally did it! I got Cranky Kong ported to SFM! I had the main model kindly supplied to me by Cyclone, but it was missing textures and mesh for the beard. However, I ripped the beard from an N64 emulator and managed to patch things together quite well. I'm glad to have this task finished, because it was the major thing holding up production of episodes.

Re: DKC2 Series Project

PostPosted: February 28th, 2015, 3:55 am
by YamatoGuru
Cranky is looking nice. If I had any critique about it, it might me that he needs a few more wrinkle marks around his face.

Re: DKC2 Series Project

PostPosted: March 1st, 2015, 1:47 pm
by sonosublime
Thanks. I was worried that it would not turn out so well. Cyclone did a great job with the initial mesh. Unfortunately, I'm only good at modelling inorganic objects.

Re: DKC2 Series Project

PostPosted: April 21st, 2015, 12:19 am
by sonosublime
Image

What's that? A release date?
That's right - the first episode is coming out on May 2!

A brand new website has also been launched:

dkc2series.weebly.com/

Check it out!

Inspiration for poster from: http://chucha616.deviantart.com/art/Ser ... -256618112

Re: DKC2 Series Project

PostPosted: April 21st, 2015, 5:45 am
by YamatoGuru
:clap:
Looking forward to it!