Donkey Kong Country 4: The Kongs Return

Working on your own project related to the Donkey Kong Country series?
This forum is your place to discuss fangames, artwork, stories and so forth which are DKC relevant.

Re: Donkey Kong Country 4!!! begin ;)

Postby Cosmicman » January 13th, 2012, 12:27 pm

This is really impressive, the way the snowflakes stay on the floor is amazing. The team swaps are perfect too.
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Re: Donkey Kong Country 4!!! begin ;)

Postby leo_core » January 14th, 2012, 8:07 pm

Tonberry2000 wrote:I honestly don't care for the Dixie/Diddy swaps. If the original DK/Diddy swap was fine, why not theirs too? :P

That still may be changed...

Ninni973 wrote:The snow level looks awesome! It's one of my favorite archetypes in DKC! The team tags look awesome too.


Cosmicman wrote:This is really impressive, the way the snowflakes stay on the floor is amazing. The team swaps are perfect too.


Thank you for follow up, more news soon!

I'd like to ask for help, I'm doing the movement of Teaming-up but it is hard to find these sprites. If anyone knows where, they might post the link?

Teaming-up move:
http://www.mariowiki.com/Team-up
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Re: Donkey Kong Country 4!!! begin ;)

Postby leo_core » January 29th, 2012, 1:46 am

More Teaming up (still fix)
New custom stage (in progress)
New BG music

Demo:
http://www.youtube.com/watch?v=b2_8cGxGm3o
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Re: Donkey Kong Country 4!!! begin ;)

Postby Phyreburnz » January 29th, 2012, 4:00 am

As promised, I've posted a sprite sheet of DK throwing upward. It's in the custom/edited sprite section of the forum.

By the way, my youtube username is M310nh3ad... if you couldn't figure that out :P
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Re: Donkey Kong Country 4!!! begin ;)

Postby Markster » January 29th, 2012, 3:07 pm

Hey, how much complete is DKC4 fan-game?
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Re: Donkey Kong Country 4!!! begin ;)

Postby Cosmicman » January 29th, 2012, 4:10 pm

It keeps getting better and better!
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Re: Donkey Kong Country 4!!! begin ;)

Postby leo_core » January 29th, 2012, 8:02 pm

Markster wrote:Hey, how much complete is DKC4 fan-game?

It will take some months, no release date yet...


Cosmicman wrote:It keeps getting better and better!

Thank you!

Added more background to this stage and did some fix in teaming up system:
Image

Image
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Re: Donkey Kong Country 4!!! begin ;)

Postby leo_core » January 30th, 2012, 5:44 am

- More BG added
- Some Team Up fix
- Team Up movel plataform added

http://www.youtube.com/watch?v=XJq2e5DqCVU
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Re: Donkey Kong Country 4!!! begin ;)

Postby The Banana Bird » January 30th, 2012, 6:03 am

What archetype would that be? It looks really nice leo.
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Re: Donkey Kong Country 4!!! begin ;)

Postby leo_core » January 30th, 2012, 7:31 am

The Banana Bird wrote:What archetype would that be? It looks really nice leo.


Thanks!
Are several images that I collect online and editing with Photoshop, sometimes in some game, sometimes not.
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Re: Donkey Kong Country 4!!! begin ;)

Postby Super Luigi! » January 30th, 2012, 1:48 pm

Yes, your game not only looks great, but sounds great and is smooth as well. The music in the stage is amazing and I like how the platforms stop when you throw a Kong. What else is there to say but keep up the awesome work!
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Re: Donkey Kong Country 4!!! begin ;)

Postby leo_core » January 31st, 2012, 2:33 am

Super Luigi! wrote:Yes, your game not only looks great, but sounds great and is smooth as well. The music in the stage is amazing and I like how the platforms stop when you throw a Kong. What else is there to say but keep up the awesome work!


Thanks, more news soon!
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Re: Donkey Kong Country 4!!! begin ;)

Postby Tonberry2000 » January 31st, 2012, 9:12 pm

Thought you'd be interested to know that over at www.spriters-resource.com we're doing a DKC ripping project, including team-up sprites that are separated from each other. This could make it much easier to make custom team ups of DK/Dixie, Diddy/Kiddy, etc.
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Re: Donkey Kong Country 4!!! begin ;)

Postby leo_core » February 1st, 2012, 5:49 am

Tonberry2000 wrote:Thought you'd be interested to know that over at http://www.spriters-resource.com we're doing a DKC ripping project, including team-up sprites that are separated from each other. This could make it much easier to make custom team ups of DK/Dixie, Diddy/Kiddy, etc.


Hi Ton,
I've been following your work (and some other users here the DKC Atlas) with contributions to spriters-resource.com and I have used your work for my project, I am very grateful for that.

This one for example, is fantastic:
http://spriters-resource.com/snes/dkc2/sheet/11570

The DKCRE by Simion, with the feature extraction of sprites, has been helpful to me too!
It is mandatory that we credit all of you in our project!

However, I have problems with the "Team Up" sprites, this specific sprites were not ripped, I'm having to adapt. If anyone got these, would be of great help to our project.

Cheers!
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Re: Donkey Kong Country 4!!! begin ;)

Postby Tonberry2000 » February 1st, 2012, 8:33 am

That's what I'm saying, is we're continuing the ripping. Here's some updated stuff;

Dixie- http://img215.imageshack.us/img215/6803/dixieedit.png
Kiddy- http://img205.imageshack.us/img205/1790/kiddyedit.png

There's a sheet of Diddy's team-up sprites too, but we haven't added those to the site yet.

Image
So you cando stuff like this. Diddy carrying DK/Kiddy might be a little tougher. Some editing might be involved.
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Re: Donkey Kong Country 4!!! begin ;)

Postby leo_core » February 1st, 2012, 9:29 am

WOW!!! This is fantastic! Amazing!
I'll use this Dixie/Diddy teaming up move rip in our project! (With these, the rest will be easy to edit/customize)
I really enjoyed it, will be of great help!
Thank you!
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Re: Donkey Kong Country 4!!! begin ;)

Postby The Banana Bird » February 1st, 2012, 9:30 am

Is DK running with Dixie? That is a good idea for what he can do while Diddy or Dixie are on the back of him.
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Re: Donkey Kong Country 4!!! begin ;)

Postby Tonberry2000 » February 1st, 2012, 10:35 am

Here's an updated Diddy. http://img534.imageshack.us/img534/2449/diddy.png
All credit for the new stuff goes to Ant19831983. He's amazing.
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Re: Donkey Kong Country 4!!! begin ;)

Postby VideoViking » February 1st, 2012, 12:22 pm

I think you're missing one sprite group for Dixie, Tonberry. It's the "ride on Kiddy/steel keg" animation frames.

Are any of the new sprites you found beta related? There is still the mystery of the missing Dixie ledge animation frame.
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Re: Donkey Kong Country 4!!! begin ;)

Postby doug kong » February 1st, 2012, 12:22 pm

WOW!!! the game is very good, I was wondering if you want to add a fifth kong, if yes I'm working on a particular kong ... 8-)

ewr.gif
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Re: Donkey Kong Country 4!!! begin ;)

Postby Phyreburnz » February 1st, 2012, 12:27 pm

Tonberry, how were those sprites of the team up ability ripped? They're awesome!
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Re: Donkey Kong Country 4!!! begin ;)

Postby Tonberry2000 » February 1st, 2012, 12:32 pm

VideoViking, I'm not sure what you mean.
Phyreburnz, Ant used vSNES.
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Re: Donkey Kong Country 4!!! begin ;)

Postby The Banana Bird » February 1st, 2012, 12:42 pm

doug kong wrote:yes I'm working on a particular kong ... 8-)

Uhhh Doug, i'm one of those impatient kind of guys I guess 8-) so if you could can you put in a spoiler saying what this kong is like?
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Re: Donkey Kong Country 4!!! begin ;)

Postby VideoViking » February 1st, 2012, 2:30 pm

You know how in DKC1, there were frames which were never used in game, like Donkey Kong scratching his head as an idle action. Or In DKC2, there were frames of Diddy and Dixie mourning their loss (supposedly to be used for the bonus levels). According to Markster, there exist frames of Dixie losing her balance, as if she were about to fall off a cliff - like those of Donkey and Diddy back in the first game. The DKC3 ROM supposedly does not have these frames, yet they exist in the GBA version.

My question is, were you able to find any unused sprites in DKC2 and 3 besides those frames which have already been documented here on the Atlas?
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Re: Donkey Kong Country 4!!! begin ;)

Postby Tonberry2000 » February 1st, 2012, 2:52 pm

We haven't found any of the "lost sprites" unfortunately, but we're hoping to so we can add them to the sheets.
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Re: Donkey Kong Country 4!!! begin ;)

Postby leo_core » February 2nd, 2012, 3:32 am

Tonberry2000 wrote:Here's an updated Diddy. http://img534.imageshack.us/img534/2449/diddy.png
All credit for the new stuff goes to Ant19831983. He's amazing.


Thanks again, You are helping us a lot!

doug kong wrote:WOW!!! the game is very good, I was wondering if you want to add a fifth kong, if yes I'm working on a particular kong ... 8-)

ewr.gif


Very interesting, could send me more information to assess?
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Re: Donkey Kong Country 4!!! begin ;)

Postby Ninni973 » February 3rd, 2012, 8:15 am

Wow, that new terrain is awesome! What is the terrain? I like the music too. Kinda reminds me of Bramble Blast because of the background.
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Re: Donkey Kong Country 4!!! begin ;)

Postby leo_core » February 3rd, 2012, 1:32 pm

Ninni973 wrote:Wow, that new terrain is awesome! What is the terrain? I like the music too. Kinda reminds me of Bramble Blast because of the background.


Thanks! This BG music has composed by Marvin Portello, a musician composer of our project.
This terrain is part of library that I have. Many years ago I collect all this material on the internet and ripping old games platform (but do not remember where I got this one in specific).

I have enough work for several days to exchange and synchronize all Teaming Up animations (with great help from Tonberry2000 now we can put the original DKC teaming up animations :D )

But for the next update, I promise to show all teaming up movements corrected and a preview of new stage.

See ya!

Edit:
Here one of the sprites (unedited) I used to do this stage:
Image
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Re: Donkey Kong Country 4!!! begin ;)

Postby Cosmicman » February 3rd, 2012, 1:53 pm

The musician on your team really captured the essence of the level, really stunning.
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Re: Donkey Kong Country 4!!! begin ;)

Postby doug kong » February 3rd, 2012, 3:31 pm

hum ... then this means that you can turn any sprite in a sprite "appropriate" for donkey kong country.
you going to do remakes of phases of donkey kong land?
would be fantastic to play in Big Ape City fully remastered ...

Kong and in relation to what I'm working I need everyone's opinion, to do a good job I need to focus on one kong and I'm in doubt between two and here are these:

Spoiler!
we.gif
we.gif (1.91 KiB) Viewed 212411 times

myself or funky kong
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Re: Donkey Kong Country 4!!! begin ;)

Postby leo_core » February 4th, 2012, 2:38 am

Cosmicman wrote:The musician on your team really captured the essence of the level, really stunning.


Thank you!

doug kong wrote:hum ... then this means that you can turn any sprite in a sprite "appropriate" for donkey kong country.
you going to do remakes of phases of donkey kong land?
would be fantastic to play in Big Ape City fully remastered ...

Kong and in relation to what I'm working I need everyone's opinion, to do a good job I need to focus on one kong and I'm in doubt between two and here are these:

Spoiler!
we.gif

myself or funky kong


Great idea! Maps from DKC GBA/GBC series, I will consider this.
Your Kong character looks promising, you can do all the animations? Maybe we could use it in our project, would be a great way to spread their work.
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Re: Donkey Kong Country 4!!! begin ;)

Postby doug kong » February 4th, 2012, 12:19 pm

:o us if you do remakes of all the original phases (snes) plus exclusive gba, gbc game will have some 212 (out custom stages) will be a hero if you complete this game ... It would also be nice (and challenging) if you do you do the super donkey kong 99 :mrgreen: :D http://www.youtube.com/watch?v=gUz-Qc0c-9Q
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Re: Donkey Kong Country 4!!! begin ;)

Postby leo_core » February 5th, 2012, 5:25 am

doug kong wrote::o us if you do remakes of all the original phases (snes) plus exclusive gba, gbc game will have some 212 (out custom stages) will be a hero if you complete this game ... It would also be nice (and challenging) if you do you do the super donkey kong 99 :mrgreen: :D http://www.youtube.com/watch?v=gUz-Qc0c-9Q


I was looking at the DKC for Game Boy Advance released and we have the following: DKC1, DKC2 and DKC3.
But the stages are the same as the SNES DKC series. (correct me if I'm wrong). So, are discarded because I'm using the maps of the DKC 1, 2, 3 from Snes.

Well, from Game Boy Color we have the following:

DKC1 - The stages are the same as the SNES / is discarded
Donkey Kong Land 1 - The stages are all different from DKC's for snes! / surely want to use it, remastering the graphics
Donkey Kong Land 2 - The archetype is different, but the stages elements are the same as the SNES / is discarded
Donkey Kong Land 3 - The archetype is different, but the stages elements are the same as the SNES / is discarded

Okay, am I correct in my analysis? For in view of this, which will be able to use maps from Donkey Kong Land 1.
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Re: Donkey Kong Country 4!!! begin ;)

Postby The Banana Bird » February 5th, 2012, 6:49 am

You guys remember that failed project that we stopped making of a DKC fangame? We should bring all that over to this fangame!
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Re: Donkey Kong Country 4!!! begin ;)

Postby doug kong » February 6th, 2012, 12:57 am

leo_core wrote:
doug kong wrote::o us if you do remakes of all the original phases (snes) plus exclusive gba, gbc game will have some 212 (out custom stages) will be a hero if you complete this game ... It would also be nice (and challenging) if you do you do the super donkey kong 99 :mrgreen: :D http://www.youtube.com/watch?v=gUz-Qc0c-9Q


I was looking at the DKC for Game Boy Advance released and we have the following: DKC1, DKC2 and DKC3.
But the stages are the same as the SNES DKC series. (correct me if I'm wrong). So, are discarded because I'm using the maps of the DKC 1, 2, 3 from Snes.

Well, from Game Boy Color we have the following:

DKC1 - The stages are the same as the SNES / is discarded
Donkey Kong Land 1 - The stages are all different from DKC's for snes! / surely want to use it, remastering the graphics
Donkey Kong Land 2 - The archetype is different, but the stages elements are the same as the SNES / is discarded
Donkey Kong Land 3 - The archetype is different, but the stages elements are the same as the SNES / is discarded

Okay, am I correct in my analysis? For in view of this, which will be able to use maps from Donkey Kong Land 1.



well ... on DKC1 dkc2 GBA and you are sure they are exactly like the SNES games already in dkc3 he has an island completely unique Pacifica (http://donkeykong.wikia.com/wiki/Pacifica) and when I referred to the GBA when I referred to this island ...

Well, from Game Boy Color ...

DKC1 is exactly the same then it is discarded

ja on donkey kong land donkey kong land 2 and 3 games are also different from almost all SNES games (not sure if all are different stages over the majority are), now I'm using when I no longer have the time free I put a picture to show you best



not want to criticize your work my intention is just to help ... :D
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Re: Donkey Kong Country 4!!! begin ;)

Postby leo_core » February 6th, 2012, 3:33 am

The Banana Bird wrote:You guys remember that failed project that we stopped making of a DKC fangame? We should bring all that over to this fangame!


This was a stimulus (thumb up)? If it was thanks!
I ended replacing all teaming up animations. (It gave a lot of work to do, are 12 possible combinations of kong team up move).
I'm currently working on one of the "remastered" stages, which show how the teaming up has now.

doug kong wrote: well ... on DKC1 dkc2 GBA and you are sure they are exactly like the SNES games already in dkc3 he has an island completely unique Pacifica (http://donkeykong.wikia.com/wiki/Pacifica) and when I referred to the GBA when I referred to this island ...

Well, from Game Boy Color ...

DKC1 is exactly the same then it is discarded

ja on donkey kong land donkey kong land 2 and 3 games are also different from almost all SNES games (not sure if all are different stages over the majority are), now I'm using when I no longer have the time free I put a picture to show you best
not want to criticize your work my intention is just to help ... :D


Thanks for the help, I'm a little confused by this.
Well, Donkey Kong Country 3 for Game Boy Advance have the map "Pacifica" having the following levels:

Dingy Drain-Pipe
http://www.youtube.com/watch?v=NYO_jnWSj7U

Stormy Seas
http://www.youtube.com/watch?v=vugoHEQBLIY

Sunken Spruce
http://www.youtube.com/watch?v=Cf63EDL4U8I

Cliffside Blast
http://www.youtube.com/watch?v=0hBkhmYf_Cc

Ripcurl Reef
http://www.youtube.com/watch?v=7XRBSZokXrA

Surf's Up
http://www.youtube.com/watch?v=3cYwPYpOHPQ

There is anything new if compared the levels of DKC3 from Snes In terms of graphics. Changes is just like the levels were edited.
What I wonder is the following:
What are the other levels that are not for DKC to Snes and that are different from the DKC for Snes?
This analysis is difficult to make. What I know so far is that Donkey Kong Land 1 is totally different from any DKC released for SNES.

And I'm sorry, I do not know if they are understanding me, I speak little English.
Hey doug kong, are u from?
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Re: Donkey Kong Country 4!!! begin ;)

Postby leo_core » February 7th, 2012, 12:28 pm

New video demo:
Print:
Image

Video:
http://www.youtube.com/watch?v=qiRGQBiOlt4

Some engine fix
Teaming Up animations changed
New stage added
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Re: Donkey Kong Country 4!!! begin ;)

Postby Super Luigi! » February 7th, 2012, 2:11 pm

I seriously had a bowl of popcorn and ate it while watching that video. It was that awesome. leo_core, I have a question. Are you working on this because you want to, or are you in one of those, "WE ARE MANY, YOU ARE BUT ONE," business deals?
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Re: Donkey Kong Country 4!!! begin ;)

Postby Tonberry2000 » February 7th, 2012, 2:53 pm

Wow, that's looking much smoother! Maybe I'll mess around with DK later for some team-up possibilities.
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Re: Donkey Kong Country 4!!! begin ;)

Postby Tonberry2000 » February 7th, 2012, 6:34 pm

Image

This is tricky. DK and Diddy don't have much to work with. DK especially. I figured he could just run around normally since he's, y'know, real strong and stuff. At least unless we figure something else out.
And maybe we can repurpose Diddy's mourning as his "heavy carry"? If not, some splicing may be involved.
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Re: Donkey Kong Country 4!!! begin ;)

Postby hiperkalango » February 8th, 2012, 2:15 am

Tonberry .... Dude you had a great idea
these sprites will help a lot.
THANK YOU
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Re: Donkey Kong Country 4!!! begin ;)

Postby leo_core » February 8th, 2012, 3:00 am

Super Luigi! wrote:I seriously had a bowl of popcorn and ate it while watching that video. It was that awesome.


Thank you :)

Super Luigi! wrote:leo_core, I have a question. Are you working on this because you want to, or are you in one of those, "WE ARE MANY, YOU ARE BUT ONE," business deals?


Sorry not understand the question, you can do it otherwise? My English is bad :(
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Re: Donkey Kong Country 4!!! begin ;)

Postby leo_core » February 8th, 2012, 3:11 am

Tonberry2000 wrote:Image

This is tricky. DK and Diddy don't have much to work with. DK especially. I figured he could just run around normally since he's, y'know, real strong and stuff. At least unless we figure something else out.
And maybe we can repurpose Diddy's mourning as his "heavy carry"? If not, some splicing may be involved.


I've added all the movements of teaming up, just not all shown in the video to not be very long. But here is what was not shown in the video:

Diddy on DK:
Image

DK on Diddy:
Image

Dixie on DK:
Image

DK on Dixie:
Image

DK on Kiddy:
Image

Kiddy on DK:
Image
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Re: Donkey Kong Country 4!!! begin ;)

Postby leo_core » February 8th, 2012, 3:36 am

Sorry for so many images.
Well Tonberry, with your sprites (and Ant19831983) is that we have these teaming up animations in the game. I'm really grateful for that.

On the issue of Donkey Kong carrying up the other Kong's. I'll try to explain what I think about it, my English is bad so I hope you understand the explanation.

We have Donkey Kong has his running animation, but I think we should not put that same animation on Donkey Kong carrying up another kong. Therefore, carrying up another kong, it should run at a slower speed. This would be an inconsistency, the same animation for running and walking while carrying another kong having different speeds.

You understand that? It's really a matter of physical consistency. So I decided to use animation of Donkey Kong carrying a barrel.

I hope you have understood this explanation and once again thank you for the sprites!
(We are thinking of using the "unused sprites" found in ROM for other things in the game)
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Re: Donkey Kong Country 4!!! begin ;)

Postby aperson98 » February 8th, 2012, 6:10 am

I have a suggestion on Diddy carrying heavier characters why not edit Dixie's sprite of carrying heavier characters? As for DK why not edit him to have a carry animation like Kiddy?
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Re: Donkey Kong Country 4!!! begin ;)

Postby Tonberry2000 » February 8th, 2012, 6:42 am

Don't worry about it. It's your project! Do what you want and have fun! :D
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Re: Donkey Kong Country 4!!! begin ;)

Postby Phyreburnz » February 8th, 2012, 8:52 am

This is coming along wonderfully!

If you don't mind, I would like to take up aperson98's suggestion of using Dixie's animation of holding a heavy Kong and editing it to make it Diddy.

I would also like to try to make something that will work a bit better for DK holding another Kong.

It may take a little while (maybe a week, because I have school and work), but I think I can do it.
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Re: Donkey Kong Country 4!!! begin ;)

Postby Tonberry2000 » February 8th, 2012, 9:15 am

That would be a pretty amazing feat, Phyre.

EDIT: I did one sprite of a Diddy heavy carry. Maybe it'll help.
Image
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Re: Donkey Kong Country 4!!! begin ;)

Postby doug kong » February 8th, 2012, 10:59 am

and did a quick edit of what I think would look best in dk
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