DKC Trilogy Sound Effects

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Re: DKC Series MP3 Sound Effects (by DKCPlayer) DOWNLOAD

Postby Katastrophe Kong » August 12th, 2012, 7:58 pm

:dixiehappy:
I didn't notice it was you until I checked out this thread again. How've you been, DKCplayer?

Simion saves again with another fixed download! Guess I found my new "System Sounds Scheme".
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Re: DKC Series MP3 Sound Effects (by DKCPlayer) DOWNLOAD

Postby Qyzbud » August 13th, 2012, 1:51 am

Thanks for the quick fix, Simion. I'll adjust the server settings to allow the 7z archive format when I next get a chance. I'd like to support and recommend 7z, as it's superior to ZIP and RAR in a few ways... I appreciate you bringing this required adjustment to my attention.

A big thanks to DKCplayer for the ground work here, too. ;)

I'll check the archive out myself tomorrow, but until I get the chance - is there much need for quality control, or is it a pretty decent collection?
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Re: DKC Series MP3 Sound Effects (by DKCPlayer) DOWNLOAD

Postby Markster » August 13th, 2012, 2:15 am

Just what I needed for DKC Kremling Invasion Confirmed.
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Re: DKC Series MP3 Sound Effects (by DKCPlayer) DOWNLOAD

Postby VideoViking » August 13th, 2012, 2:27 am

Some sound effects are missing, like the DKC1 Enemy Bounce and the beta TNT sound. Might be best to include those in the catalog. That way I can set up my own bytes list.
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Re: DKC Series MP3 Sound Effects (by DKCPlayer) DOWNLOAD

Postby Qyzbud » August 13th, 2012, 3:53 am

Good point. I guess it's for compression reasons (smaller download/storage size, etc.), but I've got to say I'd prefer having the original, uncompressed (WAV?) files — even if they are much bigger, and the quality difference is negligible/imperceptible... I vote we organise a complete set in both formats. :)
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Re: DKC Series MP3 Sound Effects (by DKCPlayer) DOWNLOAD

Postby Simion32 » August 13th, 2012, 4:10 am

DKCPlayer never uploaded a WAVs or lossless-format zip. Thus the MP3s. :roll:

How about FLACs instead of big bulky WAV files? :rant:

And I wouldn't have uploaded anything if it was much over 5MB here (without Qyz's permission).

My DKC1 sound effects recording takes about 10MB for the WAVs (no, they aren't perfect and are not edited for gap removal yet).


:target: DKCLB sound effects MUST be of the absolute 100% best possible record quality, and will have to meet more stringent requirements than just being lossless.
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Re: DKC Series MP3 Sound Effects (by DKCPlayer) DOWNLOAD

Postby Markster » August 13th, 2012, 6:38 am

I hate WAV files, they are too huge, they made my DKC Kremling Invasion Confirmed game laggy and slow, and it made the project and EXE too big.
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Re: DKC Series MP3 Sound Effects (by DKCPlayer) DOWNLOAD

Postby Qyzbud » August 14th, 2012, 7:18 am

My suggestion of WAVs was more toward DKCplayer (or anyone who is doing a comprehensive rip) than to you, Simion. I know you just posted what was already available. FLAC is a good idea.

Speaking of available - the 7z archive format should now be available on the Atlas as a supported file type. I'll check this myself later, and will add support for 7z attachments here on the forum, too. :)
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Re: DKC Sound Effects

Postby djsubtronic » October 8th, 2012, 1:38 am

Can anyone re upload please?
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Re: DKC Trilogy Sound Effects

Postby Qyzbud » October 8th, 2012, 2:22 pm

This collection could be handy: DKC Series AlmostAllSFX (mp3s) by DKCPlayer ← link fixed! (October 2013)

I've added this download link and plenty of details about it to the first post of this topic - which is now a merger of three SFX-related topics, just to keep things together.
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Re: DKC Trilogy Sound Effects

Postby edevore » October 23rd, 2013, 11:36 am

Spoiler!
Qyzbud wrote:This collection could be handy: DKC Series AlmostAllSFX (mp3s) by DKCPlayer

I've added this download link and plenty of details about it to the first post of this topic - which is now a merger of three SFX-related topics, just to keep things together.



Can you please relink this file, it appears to be dead.. Thankyou QYZ!
whoops I didn't realize how old this thread was, please disregard this post sorry guys.
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Re: DKC Trilogy Sound Effects

Postby Qyzbud » October 23rd, 2013, 10:00 pm

Don't worry about it, edevore; it's always worth pointing out broken links, so thanks for letting me know. Of course, with old topics like this, a PM might be the best approach, as I'm sure you realised after posting. :lol:

Anyhow, I've fixed the links; Simion had fixed the link in the original post, but there were a couple of outdated links throughout the rest of the topic that I've now fixed — enjoy! :D
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Re: DKC Trilogy Sound Effects

Postby edevore » October 24th, 2013, 8:12 am

Qyzbud wrote:Don't worry about it, edevore; it's always worth pointing out broken links, so thanks for letting me know. Of course, with old topics like this, a PM might be the best approach, as I'm sure you realised after posting. :lol:

Anyhow, I've fixed the links; Simion had fixed the link in the original post, but there were a couple of outdated links throughout the rest of the topic that I've now fixed — enjoy! :D

yeah, thankyou :) I will enjoy... It's nice to have a reply so fase - it's a job well done and keep up the good work.
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DKC Sound Ripping

Postby Markster » December 1st, 2013, 12:55 pm

I have returned once again! :D

Anyways, I was playing with DKC3 music ripping, and as it turns out, the sound effects in the game ripped through SPC just like the music, that's right, the sound effects are SPCs, in order to do perfect sound ripping, you will have to disable the music in the game.

Just wanted to share this information.
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Re: DKC Trilogy Sound Effects

Postby Geno » December 16th, 2013, 11:14 pm

I'm pretty sure all SFX in all SNES games are SPCs.

Well, at least from what the SPC rips of Super Mario World, Earthworm Jim, Super Mario All-Stars, and the SNES Test Program have taught me.

Anywho, it kinda sucks that :bleak: 's SFX weren't ripped yet...
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Re: DKC Trilogy Sound Effects

Postby Simion32 » December 17th, 2013, 4:50 am

Actually, they are still typical waveforms.

An SPC is a snapshot of the sound processing core's memory, NOT an actual waveform music/sound file. It is an "emulated playback" format. Therefore, SPC is not the "purest" format we could have them in, even though the sound emulation would most likely be accurate.

Furthermore, .WAV is usually best suited to fan-games (for DELTA though, I am considering adding FLAC SFX support to reduce file size).
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Re: DKC Trilogy Sound Effects

Postby Raccoon Sam » December 18th, 2013, 12:33 am

A notable exception is Wario's Woods for SNES. It didn't use SPC at all, but some weirdass workaround. To my knowledge you can't listen to emulated Wario's Woods music, as the SPCs you record will be empty.
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Re: DKC Trilogy Sound Effects

Postby Geno » December 18th, 2013, 10:57 am

That's such a shame, Wario's Woods has some good music.

Although one individual, who's name I forget, was able to rip all it's music, with recorded gameplay, but without SFX.

With a little fooling around, one could use those to make BRSTMs of them, and it'd be pretty much the same thing (if what you use SPCs for is to listen to music on infinite loop.)
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Re: DKC Trilogy Sound Effects

Postby doomero » March 26th, 2014, 6:58 am

I need the sounds of Kuff n/ Klout
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Re: DKC Trilogy Sound Effects

Postby SmashingPants67 » April 10th, 2014, 5:42 am

Where's the life loss "explosion" (one of the most "classic" sound fx)?
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Re: DKC Trilogy Sound Effects

Postby BlueTronic » April 10th, 2014, 10:44 am

SmashingPants67 wrote:Where's the life loss "explosion" (one of the most "classic" sound fx)?

Pop.mp3
(4.17 KiB) Downloaded 313 times

Just bring the pitch way down. In the ROM, sound effects are scaled up to save space

Fun fact: Many sound effects were reused in different pitch. For example, Donkey's hit sound is the same as Mini Necky's nut-shooting sound. And Kritter's death sound is the same as Krusha's death sound
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Re: DKC Trilogy Sound Effects

Postby doomero » April 26th, 2014, 5:07 am

BlueTronic wrote:
SmashingPants67 wrote:Where's the life loss "explosion" (one of the most "classic" sound fx)?

Pop.mp3

Just bring the pitch way down. In the ROM, sound effects are scaled up to save space

Fun fact: Many sound effects were reused in different pitch. For example, Donkey's hit sound is the same as Mini Necky's nut-shooting sound. And Kritter's death sound is the same as Krusha's death sound


Also King K.rool use the same sound for pain.
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Re: DKC Trilogy Sound Effects

Postby vege » December 23rd, 2014, 5:37 am

I do not know if this is useful but I edited sounds of monkeys and ambience from youtube, etc. Here a desert wind sound:

---------
Applied effects: multiband compressor, deverb and reverb, less detonations, etc.
Attachments
desert wind 36s.mp3
320 kbps, 36 seconds (loop)
(1.4 MiB) Downloaded 305 times
desert wind 36s.mp3
free lossless, 36 seconds (loop)
(1.4 MiB) Downloaded 265 times
desert wind 44s.mp3
320 kbps, 44 seconds (loop)
(1.69 MiB) Downloaded 312 times
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Re: DKC Trilogy Sound Effects

Postby vege » December 24th, 2014, 10:29 am

I did these ambience sounds from Kloak :




In addition, i am ripping sounds from DKC 3
Attachments
Kloak cemetery 2 mod.mp3
cemetery mod 2 30s
(1.15 MiB) Downloaded 322 times
Kloak cemetery mod.mp3
cemetery ambience 1 30s
(1.15 MiB) Downloaded 357 times
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Re: DKC Trilogy Sound Effects

Postby vege » December 24th, 2014, 10:38 am

In addition, i am ripping sounds from DKC 3 (with audio normalization to 0 db, and i am using multiband compressors )
Attachments
Kuff n Klout Jumping.mp3
the twins
(76.14 KiB) Downloaded 350 times
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Re: DKC Trilogy Sound Effects

Postby Delzethin » August 28th, 2015, 3:32 pm

Hey, everyone. Hope I'm not accidentally breaking a rule, but since I didn't see anything against necroing a pinned thread, I hope I'm in the clear.

I'm in the middle of a Let's Play of Donkey Kong Country 3, and I've been wanting to use various sound effects from the game for various stuff (like pairing one with an in-video caption to react to something after the fact). Needless to say, when I first stumbled across this thread, it was a godsend.

Problem is...something is keeping the sounds from showing up right in the videos themselves. I import them into my editing program, and then even play fine in the program itself. But when I render the video? They're nowhere to be found!

I have no idea why it's happening, as sound file bugs like this aren't my area of expertise. Any help with this would be greatly appreciated.
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Re: DKC Trilogy Sound Effects

Postby doomero » October 6th, 2015, 10:10 am

I need the Bleak´s sounds.
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Re: DKC Trilogy Sound Effects

Postby BlueTronic » October 7th, 2015, 7:45 am

Bleak hurt sound
Attachments
dkdt-10-37.wav.zip
(227.37 KiB) Downloaded 278 times
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Re: DKC Trilogy Sound Effects

Postby doomero » October 18th, 2015, 6:19 am

i need the sound of sneek from dkc3 please.
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Re: DKC Trilogy Sound Effects

Postby Dixie93 » December 2nd, 2015, 3:59 am

doomero it is actually "Neek" from the SFX list I think.

Hi, I need the sound that makes Kaos when he is shooting laser to the Kongs, please. Anyone?
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Re: DKC Trilogy Sound Effects

Postby Dixie93 » December 4th, 2015, 1:26 am

Also need the lightning bolt sound from Country 3.
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Re: DKC Trilogy Sound Effects

Postby vege » December 7th, 2015, 10:03 am

I attach the requested (original and modified versions) sounds of dkc3
Attachments
dkc3 door.zip
(705.58 KiB) Downloaded 231 times
dkc3 thunder.zip
(2.51 MiB) Downloaded 215 times
dkc3 sneek.zip
(554.79 KiB) Downloaded 223 times
dkc3 kongs on snow.zip
(931.76 KiB) Downloaded 244 times
dkc3 bleak sounds.zip
(4.66 MiB) Downloaded 211 times
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Re: DKC Trilogy Sound Effects

Postby Dixie93 » December 8th, 2015, 12:25 am

Thank you for the sounds vege. Now I just still need the blast sound from Kaos.
In case you are not sure what I mean, here I have a picture of the moment.
Image
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Re: DKC Trilogy Sound Effects

Postby vege » December 8th, 2015, 4:56 am

You are welcome Dixie, I added that sound and its mods (it is named Laser by me).
The zip includes other sounds of Kaos (combo, transformation, knife)
I hope you like it
Attachments
dkc3 Kaos.zip
(4.35 MiB) Downloaded 214 times
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Re: DKC Trilogy Sound Effects

Postby hollowaytape » July 30th, 2016, 1:06 pm

Would anyone happen to have the four gem sound effects from the Banana Bird Caves in DKC3? I've been looking through the various .zip files in this thread and I can't find it...
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Re: DKC Trilogy Sound Effects

Postby elawson10 » August 4th, 2016, 8:13 am

Does Anybody Have All the SFX from The GBA Versions of Donkey Kong Country 1-3? I'm Especially Looking for the GBA Version of the "Life Gained" Track. OK... I Know that you can Download the SNES Version Here... But the GBA Version is slightly different. Come to Think of it... The GBC Versions Aren't Here Either...
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Re: DKC Trilogy Sound Effects

Postby Crammalamma » September 12th, 2016, 6:36 am

I hope you're going to include the "level select" sound from DKC3... it's so quiet you might think it's part of the music, but it's actually a sound effect. Just a heads up.
Also, I can't find the sound effect for touching the scroll in the first level of DKC2.
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Re: DKC Trilogy Sound Effects

Postby H4v0c x S4nTA » January 22nd, 2019, 6:20 pm

I'm ripping all the sounds to .flac format for a project i'm working on. With the power of 2019 recording it sounds way better. Let me know if anyone is interested.
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Re: DKC Trilogy Sound Effects

Postby BlueTronic » January 23rd, 2019, 11:28 pm

H4v0c x S4nTA wrote:I'm ripping all the sounds to .flac format for a project i'm working on. With the power of 2019 recording it sounds way better. Let me know if anyone is interested.

I'm interested. I'm also kinda curious what the project is. I also have a project to restore the soundtrack by tracking down the original sounds: https://www.youtube.com/watch?v=-5rAjOj ... RcS2cCBBsP
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Re: DKC Trilogy Sound Effects

Postby Simion32 » January 27th, 2019, 9:53 am

Count me in. I'd like to have the FLACs of all those sound effects as well. :)
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Re: DKC Trilogy Sound Effects

Postby Super Luigi! » February 15th, 2019, 2:00 pm

H4v0c x S4nTA wrote:Let me know if anyone is interested.

Go for it. :thumbs:
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