Page 2 of 2

Re: The Music of DKC3 GBA - NEW STUDIO-MASTERED TRACKS FOUND

PostPosted: February 5th, 2013, 5:49 pm
by Qyzbud
TheUltimateKoopa wrote:If you've heard of GBAMusRiper, you'll know what I'm talking about, if not, it's hard to explain, but basically, it rips high quality samples from GBA games, makes a soundfont, rips MIDIs from the game, and then with BASSMIDI and the MIDI foobar plugin, allows you to hear GBA Music in really high quality.


I hadn't heard of that software/technique, but you described it well — I totally understand. :)

Pretty amazing that this can be done... so it's basically just taking what's already there in the game, and running it all through a superior sound engine, beyond what the GBA's hardware was capable of? I guess it's not too surprising that it's possible to achieve a higher quality result, as the GBA was a pretty obvious step backwards from the SPC700 sound chip present in the SNES. I would've thought the waveform samples themselves were of significantly lower quality in order to save space on those little cartridges... but apparently not!

A shame this can't be done with the DKC's I agree — especially DKC3, of course. Maybe someday GBAMusRiper will ripen further, and allow such possibilities. :P

Re: The Music of DKC3 GBA

PostPosted: July 23rd, 2014, 9:51 am
by Geno
Sorry for the huge bump, but this has been bugging me

TheUltimateKoopa wrote:as heard in the GSF rips


Where could I find said GSF rips?
I can only get GSFs for the first DKC GBA, the other two are no where to be found.

And I've spent hours searching for them!

Re: DKC3 GBA's Soundtrack

PostPosted: July 23rd, 2014, 10:04 pm
by CountryFan

Re: DKC3 GBA's Soundtrack

PostPosted: July 24th, 2014, 12:53 pm
by Geno
Thanks so much! :dixiehappy: :thumbs: :diddywink:

Re: The Music of DKC3 GBA - NEW STUDIO-MASTERED TRACKS FOUND

PostPosted: October 31st, 2014, 3:02 am
by Tailikku
Qyzbud wrote:
TheUltimateKoopa wrote:If you've heard of GBAMusRiper, you'll know what I'm talking about, if not, it's hard to explain, but basically, it rips high quality samples from GBA games, makes a soundfont, rips MIDIs from the game, and then with BASSMIDI and the MIDI foobar plugin, allows you to hear GBA Music in really high quality.


I hadn't heard of that software/technique, but you described it well — I totally understand. :)

Pretty amazing that this can be done... so it's basically just taking what's already there in the game, and running it all through a superior sound engine, beyond what the GBA's hardware was capable of? I guess it's not too surprising that it's possible to achieve a higher quality result, as the GBA was a pretty obvious step backwards from the SPC700 sound chip present in the SNES. I would've thought the waveform samples themselves were of significantly lower quality in order to save space on those little cartridges... but apparently not!

A shame this can't be done with the DKC's I agree — especially DKC3, of course. Maybe someday GBAMusRiper will ripen further, and allow such possibilities. :P


I myself have used it to rip theusic from Aladdin (Capcom replaced both of Alan Menken's songs with original music) and Tim Burton's Nightmare Before Christmas Pumpkin King (TOSE did a good job adapting Danny Elfman's score)

Re: DKC3 GBA's Soundtrack

PostPosted: November 20th, 2022, 4:24 am
by WesternTanager794
I actually think that the GBA soundtrack is better than the original by Eveline Novakovic? What does everyone else think? :parry:

Re: DKC3 GBA's Soundtrack

PostPosted: November 20th, 2022, 4:22 pm
by Super Luigi!
I like the original best.

Re: DKC3 GBA's Soundtrack

PostPosted: November 21st, 2022, 5:24 am
by WesternTanager794
Thanks for your opinion, super Luigi! :parry:

Re: DKC3 GBA's Soundtrack

PostPosted: November 21st, 2022, 10:31 am
by WesternTanager794
Tim Stamper released these tracks to the public! Amazing! :thumbs: Great find Qyzbud! :parry:

Edit: I saw that it was an anonymous RARE employee! Whoever did it, it was really appreciated!