Page 1 of 1

Muting specific instruments; is this at all possible?

PostPosted: August 3rd, 2012, 11:49 am
by TheUltimateKoopa
Is it at all possible to mute specific instruments in this game? I.e. using some kind of memory/cheat engine type thing?

Also, I'm a "retard" in terms of CE. I don't even have the faintest idea what I'm doing.
"Unknown initial value" yay numbers
"Changed value", yay more numbers.... what the hell am I actually LOOKING for?

Simple question, very hard to answer.

I want to mute channels so I can then extract them as separate WAVs. E.g. only have the bass line of Stilt Village, or only have the marimba part of Treetop Tumble, is this possible to do using some kind of GameShark/Action replay cheat?

Re: Is this at all possible?

PostPosted: August 4th, 2012, 10:32 am
by TheUltimateKoopa
Alternately, ask Dave Wise to release the soundtrack in stereo studio quality?

Re: Is this at all possible?

PostPosted: August 12th, 2012, 7:32 pm
by Simion32
Sadly the music is highly complex. Muting the BSS audio clips maybe?

You'd have to ask somebody that understands SNES music formats. I suppose it would be possible if you could manage to mute certain waveforms. The actual sound wave data has to be there somewhere.

Re: Muting specific instruments; is this at all possible?

PostPosted: August 13th, 2012, 2:52 am
by Qyzbud
I don't know much about the GBA music format, but I've done exactly what you're trying to do with SNES music. The way I go about it is to use WinAmp to open ripped SPC files (SPC plugin required), then mute various 'channels' using the tag/info editor. Perhaps there's a way to do the same thing with GBA music rips?

Re: Muting specific instruments; is this at all possible?

PostPosted: August 13th, 2012, 6:05 am
by TheUltimateKoopa
Simion32? No offence but there's a reason I put this in the "DKC3 Port (GBA)" forums :P

I'm well aware of muting channels on SPCs... after all I did these:
http://www.youtube.com/watch?v=v_gPRdqQEeg
http://www.youtube.com/watch?v=QpCW9T4Q_Oc

Re: Muting specific instruments; is this at all possible?

PostPosted: August 13th, 2012, 6:33 am
by Simion32
Sorry about that, I was up very late (4 AM). I must have temporarily lost my mind... :facepalm:

Re: Muting specific instruments; is this at all possible?

PostPosted: August 13th, 2012, 9:48 am
by TheUltimateKoopa
Are you sure? Temporarily? :P j/k

I was thinking that the values of each of the instruments would be stored and could be edited with a hex editor... but I fail at finding hex values :P