Diddy Roll Glitch

Post in here to discuss any glitches you have discovered for Donkey Kong Country...
Please create a new topic for each unique glitch, and explain how it is performed (if known).

Diddy Roll Glitch

Postby Mayo » January 4th, 2011, 12:01 pm

http://www.youtube.com/watch?v=_p-wLEyLNHM

One of my favourite glitches XD

Mine Cart Carnage: Respawn at the checkpoint, and roll + jump.

Mine Cart Madness: Enter level with both Kongs, have DK in control, enter the cart without jumping and get hit by the Necky. Diddy can now jump out of the cart and roll jump, if you roll just before you land on another Necky, you will roll in a straight line. There is a point in the level (where the first tyre is) that will cancel the glitch.
Trainee Trekker
Bananas received 4
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Re: Diddy Roll Glitch

Postby Tompa » January 5th, 2011, 8:23 pm

"if you roll just before you land on another Necky, you will roll in a straight line"
It's actually the very same moment that you land on the Necky, that you need to start the roll. One frame earlier/later will make it fail =).

And indeed, this is an awesome glitch.
Trailblazer
Bananas received 45
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