DKC Chaos

Talk about the original Donkey Kong Country for SNES and VC.
The ports can be discussed in the DKC Ports (GBC, GBA) subforum.

DKC Chaos

Postby rainbowsprinklez » March 1st, 2017, 1:47 am

Inspired by SM64 Chaos Edition, this game randomly f's with you and will sometimes offer 'X to fly'! So press X a lot

https://www.mediafire.com/?i83igi98tt6zyf0
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Re: DKC Chaos

Postby OneOf99 » March 1st, 2017, 9:18 am

Er, yes. It is rather chaotic!

This is pretty interesting, can you list the exact rands that occur?
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Re: DKC Chaos

Postby rainbowsprinklez » March 2nd, 2017, 12:57 am

Yes

There's a global that goes in all stages that fires every 15. The hacks are:
A speed hack (donkey moves at 50 subpixels/sec, diddy at 1000. horizontally) 5/9 chance
Invincibility. Both kongs. 3/9 chance
No collision (looks like invincibility, but you also will pass through trees/tin cans) 1/9 chance

There are also some stage type specific that fires every 12 sec
Land:
Lock SJ (SJ is locked to 0, which results in you go into sj if you press b) 4/12 chance
No jump (prevents you from jumping) 3/12 chance
X to fly (enables x to fly with NO side effects, so if your jump is normal, you have it) 5/12 chance

Nothing for water

Boss
SJ (like the land hack, locks SJ at 0) 1/5 chance
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Re: DKC Chaos

Postby rainbowsprinklez » March 2nd, 2017, 12:58 am

Global changes on the overworld. Specific do not
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Re: DKC Chaos

Postby rainbowsprinklez » March 3rd, 2017, 12:00 am

I tweaked it

https://www.mediafire.com/?5kitkd1fk6oglkk

The 'no collision' byte caused crashes
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