Real reason the expansion pack was used

Talk about Donkey Kong 64 for the Nintendo 64.

Real reason the expansion pack was used

Postby aperson98 » August 13th, 2013, 12:16 am

Right here from Nintendolife. http://www.nintendolife.com/news/2013/0 ... eaking_bug
To think all this time it was needed to prevent the game from crashing, although I'm guessing even if I could have ran it would have been like Perfect Dark stripped of most of the features.
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Re: Real reason the expansion pack was used

Postby Super Luigi! » August 13th, 2013, 10:12 am

I don't believe that Nintendo was lying when they said that DK64 couldn't work without the Expansion Pak. Personally, I don't blame them for saying that the game was too big for the regular N64 4 MB setup. Finally, thanks for sharing this article, aperson98.
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Re: Real reason the expansion pack was used

Postby aperson98 » August 16th, 2013, 5:35 am

I cant't blame them either, honestly game breaking bug or not DK64 was better off with the expansion pack, I mean look at Banjo-Tooie as much as I love the game it was slow in the frames per second department using the normal N64 setup, and B-T's maps were smaller then DK64's.
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Re: Real reason the expansion pack was used

Postby lucoshi » February 27th, 2014, 6:28 am

:scratch: Maybe if someone use use a gameshark code for plays without the expansion pak he or she could find the misterious bug.
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