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Re: Donkey Kong Country using the zdoom engine



A gameplay of episode 1, the mission: rescue Diddy. The progress of the demo is 80%.

For to do:

Include the property for grab barrels.
Include animal friends (Rambi, Enguarde, etc).
Fix bugs.
by doomero
April 22nd, 2014, 12:34 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country DooM (demo released)
Replies: 102
Views: 186955

Re: Donkey Kong Country using the zdoom engine

VideoViking wrote:Can you kill the Kloaks in the demo?



I not coded the property for grab barrels for Donkey Kong, but i will.... and that mean kill Kloak with that.
by doomero
April 14th, 2014, 2:00 pm
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country DooM (demo released)
Replies: 102
Views: 186955

Re: Donkey Kong Country using the zdoom engine

sonosublime wrote:Very impressive what you've done, and I can't wait to play it.

The main thing I've noticed is that your levels leave absolutely no room for error, which may drive away players.


I noticed various bugs, but are not critical.
by doomero
April 14th, 2014, 12:41 pm
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country DooM (demo released)
Replies: 102
Views: 186955

Re: Donkey Kong Country using the zdoom engine



New level, this is the secret map, only avaible if you found all the bonus koins.
by doomero
April 14th, 2014, 10:34 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country DooM (demo released)
Replies: 102
Views: 186955

Re: Custom/Edited Sprites

This ghost hook edited by me =)
by doomero
April 12th, 2014, 2:24 am
 
Forum: DKC Projects/Fanworks
Topic: Custom/Edited Sprites
Replies: 342
Views: 4800999

Re: DKC Fanfiction - tell us a story!

XD that was funny
by doomero
March 31st, 2014, 11:45 pm
 
Forum: DKC Projects/Fanworks
Topic: DKC Fanfiction - tell us a story!
Replies: 318
Views: 494441

Re: Donkey Kong Country using the zdoom engine

Once again, excellent job doomero ! While I'm not sure what was happening to the music and sound effects, I enjoyed the boss fight itself. Also, I think your lighting effects in the castle are neat. Is becuase i used the pan sound of kaptain krool and not king krool and maybe the sound of the crown...
by doomero
March 31st, 2014, 9:05 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country DooM (demo released)
Replies: 102
Views: 186955

Re: Donkey Kong Country using the zdoom engine

Thank you guys!!

That level was very funny to build.

Now the boss level of episode 1:



the ep 1 will contain 10 levels, i have 9, the number 10 is the secret level and the most terrific.
by doomero
March 31st, 2014, 3:49 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country DooM (demo released)
Replies: 102
Views: 186955

Re: Donkey Kong Country Project K

Nice project.
by doomero
March 29th, 2014, 12:47 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country Project K
Replies: 23
Views: 36437

Re: Donkey Kong Country 4: The Kongs Return

Sorry dude =(
by doomero
March 29th, 2014, 12:10 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1670
Views: 5998532

Re: DKC Trilogy Sound Effects

I need the sounds of Kuff n/ Klout
by doomero
March 26th, 2014, 6:58 am
 
Forum: DKC Projects/Fanworks
Topic: DKC Trilogy Sound Effects
Replies: 103
Views: 361301

Re: DKC-Related Custom Animations

Hey!! not bad!!
by doomero
March 26th, 2014, 2:52 am
 
Forum: DKC Projects/Fanworks
Topic: DKC-Related Custom Animations
Replies: 795
Views: 4231991

Re: Donkey Kong Country 4: The Kongs Return

Don´t worry , the family is the most important.
by doomero
March 26th, 2014, 1:19 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1670
Views: 5998532

Re: Donkey Kong Country using the zdoom engine

VideoViking wrote:Do you plan on adding animal buddies? That above water level demo was calling out for Enguarde.


Yes, but still working with Donkey Kong, he is the template for the rest of the characters.
by doomero
March 25th, 2014, 11:49 pm
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country DooM (demo released)
Replies: 102
Views: 186955

Re: Donkey Kong Country using the zdoom engine

qPn8fDwuT3Y New video, this time is the aquatic level =) This level looks beautiful! I must say, I've never thought of using the Brambles background for a temple level. It looks really nice... and maybe I'll do a Bramble-Temple hybrid level sometime. I like that concept :) I was wondering, Doomero,...
by doomero
March 25th, 2014, 12:38 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country DooM (demo released)
Replies: 102
Views: 186955

Re: Donkey Kong Country using the zdoom engine

Super Luigi! wrote:Indeed. Your game seems very well made, doomero. Please, continue working on it and updating us on your progress!


I will, the 7th level only i need to include the aquatics enemies, the level and bonus levels are done.
by doomero
March 20th, 2014, 1:14 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country DooM (demo released)
Replies: 102
Views: 186955

Re: Donkey Kong Country using the zdoom engine



Level e1m5, is very similar to the level of dkc3 "skidda´s row" (1-4), no Bonus level for the moment.
by doomero
December 16th, 2013, 7:26 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country DooM (demo released)
Replies: 102
Views: 186955

Re: Donkey Kong Country using the zdoom engine

Added horizontal ropes, the sprites of Donkey Kong moving around the horizontal ropes and hook was edited by Phyreburnz.


by doomero
December 14th, 2013, 3:51 pm
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country DooM (demo released)
Replies: 102
Views: 186955

Re: Donkey Kong Country 4: The Kongs Return

Is very impressive how Donkey moves around the horizontal rope.
by doomero
December 9th, 2013, 11:50 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1670
Views: 5998532

Re: Donkey Kong Country using the zdoom engine

VideoViking wrote:Do you get any error messages when you try to use FRAPS?


No, only decrece a lot the frames per seconds
by doomero
November 24th, 2013, 9:34 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country DooM (demo released)
Replies: 102
Views: 186955

Re: Donkey Kong Country using the zdoom engine



Another video, Sorry is not HD , also i have problems with fraps, i guess is my old pc .... anyway i will try to enhance the resolution.
by doomero
November 23rd, 2013, 10:42 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country DooM (demo released)
Replies: 102
Views: 186955

Re: Donkey Kong Country using the zdoom engine

Yes, is amazing this new editor, i will show more videos with the rest of the levels using this program =)
by doomero
November 23rd, 2013, 1:29 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country DooM (demo released)
Replies: 102
Views: 186955

Re: Donkey Kong Country using the zdoom engine



Long time!. Well, i downloaded a new doombuiler, is the successor of the old doombuilder, this video show how works, is very interesting, also i fixed some bugs.
by doomero
November 22nd, 2013, 1:26 pm
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country DooM (demo released)
Replies: 102
Views: 186955

Re: Donkey Kong Country using the zdoom engine

leo_core wrote:Amazing!
I would like to play, any prediction of a playable demo?


yes, but not soon i want 9 levels i have 4/9
by doomero
June 13th, 2013, 2:25 pm
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country DooM (demo released)
Replies: 102
Views: 186955

Re: Donkey Kong Country using the zdoom engine



Level 6: this is very hard, is a dkc3 tribute level with enemies and textures from the original game =)
by doomero
June 5th, 2013, 3:53 pm
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country DooM (demo released)
Replies: 102
Views: 186955

Re: Donkey Kong Country using the zdoom engine



Another progress, and long time no see you guys =)
by doomero
May 31st, 2013, 3:45 pm
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country DooM (demo released)
Replies: 102
Views: 186955

Re: Donkey Kong Country 4: The Kongs Return

Nice progress.
by doomero
May 11th, 2013, 4:23 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1670
Views: 5998532

Re: Donkey Kong Country using the zdoom engine

Hi people, long time no see, well actualy i returned with Donkey Kong for Doom, recently i finished my other project and released for the doom comunity and now is time to work with this project. I have plans for create another level, a DKC3 level, thanks to add all the dkc3 levels for the atlas. Wel...
by doomero
March 3rd, 2013, 3:26 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country DooM (demo released)
Replies: 102
Views: 186955

Re: Donkey Kong Country using the zdoom engine

New progress.

by doomero
January 30th, 2013, 7:47 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country DooM (demo released)
Replies: 102
Views: 186955

Re: Donkey Kong Country using the zdoom engine

Unnecessary quote (full post directly above this one) removed by Qyzbud


yes, is my second language, my native is spanish.
by doomero
January 26th, 2013, 12:14 pm
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country DooM (demo released)
Replies: 102
Views: 186955

Re: Donkey Kong Country using the zdoom engine

Unnecessary quote (full post directly above this one) removed by Qyzbud


well i converted to 740 x 480 hd quality with my format factory....
by doomero
January 26th, 2013, 11:58 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country DooM (demo released)
Replies: 102
Views: 186955

Re: Donkey Kong Country using the zdoom engine

thanks, dont worry about that i will give you credits =)

here a new video now in HD



added the barrels launchers
by doomero
January 26th, 2013, 10:24 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country DooM (demo released)
Replies: 102
Views: 186955

Re: Donkey Kong Country using the zdoom engine

yes, i have some of those but for a dkc3 level (5th level)

new video, added the hooks and the third bonus level

by doomero
January 25th, 2013, 12:48 pm
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country DooM (demo released)
Replies: 102
Views: 186955

Re: Custom/Edited Sprites

Markster wrote:I am finished with the horizontal climbing DK, I know it sucks, but I tried... :

Donkey Kong Climb Animation.PNG


not bad, actualy i am trying to found this animation.
by doomero
January 25th, 2013, 8:02 am
 
Forum: DKC Projects/Fanworks
Topic: Custom/Edited Sprites
Replies: 342
Views: 4800999

Re: Donkey Kong Country using the zdoom engine



my second bonus room, this was hard i mean create the code for the ropes.
by doomero
January 25th, 2013, 5:20 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country DooM (demo released)
Replies: 102
Views: 186955

Re: Donkey Kong Country using the zdoom engine

thanks!!!!

i am working now my second bonus room for the pirate level, this is hard, i am trying to build ropes for drop some awards.
by doomero
January 24th, 2013, 11:42 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country DooM (demo released)
Replies: 102
Views: 186955

Donkey Kong Country DooM (demo released)

Finally released the demo Video: ypeTDtm0cZI Download link: Mega: https://mega.co.nz/#!wJwiVD4T!7zpBVPEI-YY93pzjEl3SLWZoQ3SYnpIAAG9ZccBN0GU Mediafire: http://www.mediafire.com/download/2abhf0t2cnz8gb8/donkeykong. How to play: First you need gzdoom, download here: http://www.osnanet.de/c.oelckers/gzd...
by doomero
January 23rd, 2013, 11:42 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country DooM (demo released)
Replies: 102
Views: 186955
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