Search found 93 matches

Return to advanced search

Re: Donkey Kong Country 4: The Kongs Return

Yes, i am doing unusual models ( clapper, Bleak ) because the best known models (the kongs, some kremlings) already have multiple versions on the web.
by vege
June 2nd, 2015, 3:07 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1670
Views: 5996882

Re: Donkey Kong Country 4: The Kongs Return

The first version is imperfect because i did that model with manual rotation in Sculptris (that golden material only is available on Sculptris). On the other side, i did the second one again on Cinema 4d (i adjusted the axis of rotation), each frame represents 11,25 ° degrees of rotation ( 360 / 32 ...
by vege
June 1st, 2015, 2:04 pm
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1670
Views: 5996882

Re: Donkey Kong Country 4: The Kongs Return

Simion32 This one has another golden material and it is 30 frame, i think it looks more like DKC style:
by vege
June 1st, 2015, 4:42 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1670
Views: 5996882

Re: Donkey Kong Country 4: The Kongs Return

Hi, thetoad11 , it is a good song, you could try Mixcloud. https://www.mixcloud.com/upload/ Apparently you can to embed the player on forums (http://blog.mixcloud.com/tag/widget/ ), with unlimited uploads, apps for android, etc. --------- Guys, i did this head (inspired by the temple kremling) in 3d...
by vege
May 31st, 2015, 4:04 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1670
Views: 5996882

Re: Donkey Kong Country 4: The Kongs Return

@Phyreburnz Thanks :)

Do you remember that figure ?
i discovered a software named Sculptris, so i am learning to make 3d models, hmm question for everybody:
Is there a database (web page) with 3d models about Donkey Kong ?
by vege
May 30th, 2015, 8:20 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1670
Views: 5996882

Re: Donkey Kong Country 4: The Kongs Return

Good idea Phyreburnz,
i think it needs platforms with movement (no static ), it would be challenging.

Another idea / sketch :
by vege
May 29th, 2015, 3:31 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1670
Views: 5996882

Re: DKC2 Series Project

:krool: This is fantastic! @Sonosublime and co: I like the songs, especially the initial song. The dialog is funny, good ambience, nice history, so i want to watch the Ep 2. Maybe i miss more sounds of ocean waves, shore birds, It looks / sounds good by the way. :nicework: I like the 3d models too :)
by vege
May 29th, 2015, 2:47 am
 
Forum: DKC Projects/Fanworks
Topic: DKC2 Animation Project - Episode 6 released
Replies: 129
Views: 326117

Re: Donkey Kong Country 4: The Kongs Return

Ok, thanks for the feedback Thetoad111, it is very accurate. I deleted that one, because i am working in a new version with less "noise" and different progression. ------- I like that wind effect in your song, maybe it is bit repetitive (mainly the melody of the "crystals"), but ...
by vege
March 17th, 2015, 8:56 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1670
Views: 5996882

Re: Donkey Kong Country 4: The Kongs Return

https://soundcloud.com/dj-vegetto/vege-no-time-for-fear-donkey-kong-soundfont


Maybe this song is not suitable for the game, but I did this one exclusively with the sounds of DKC1.
I hope your comments to define if it is a work in progress.
by vege
March 15th, 2015, 8:51 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1670
Views: 5996882

Re: Donkey Kong Country 4: The Kongs Return

version with comet
by vege
March 5th, 2015, 12:54 pm
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1670
Views: 5996882

Re: Donkey Kong Country 4: The Kongs Return

ZillyZango @Phyreburnz Thanks.
Yes, i did that background, it is a bit random, here other version (without the comet).
by vege
March 5th, 2015, 12:49 pm
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1670
Views: 5996882

Re: Donkey Kong Country 4: The Kongs Return

@Tonberry2000 Your feedback is interesting for me, i agree.
So, i did a changes, this is another example.

Either way, they will decide which is more suitable for the game.
I can paint the clouds more solid but then they could to look like mountains :/
by vege
March 5th, 2015, 7:10 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1670
Views: 5996882

Re: Donkey Kong Country 4: The Kongs Return

ok :)
your welcome, a pixelated example:
by vege
March 4th, 2015, 2:51 pm
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1670
Views: 5996882

Re: Donkey Kong Country 4: The Kongs Return

@thetoad11 Your song gives me a feeling of calm and peace, good work! Maybe this post is a bit hidden http://www.dkc-atlas.com/forum/viewtopic.php?f=53&p=40387#p40387 so, i upload my version of clouds here (it is based on the Banana Bird´s scene ). The right cloud is a "bonding cloud" ...
by vege
March 4th, 2015, 2:05 pm
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1670
Views: 5996882

Re: DKCLB Custom Level Ideas

@Phyreburnz I am glad that you like it :)

Here a fake screenshot / idea (the leaf was pixelated).

Maybe it is not a great idea, but to use leaves as platform could be an alternative (sorry for my english).
by vege
March 4th, 2015, 12:14 pm
 
Forum: DKC Level Builder
Topic: DKCLB Custom Level Ideas
Replies: 419
Views: 849572

Re: DKCLB Custom Level Ideas

@Ninni973 Sounds good. In addition, Bleak (a boss in DKC3 ) could be an ordinary enemy, he could shoot similarly this villain http://static.giantbomb.com/uploads/sca ... c3_4_1.png I would love to see lemguins swimming, unlimited Gnawties attacking from Igloos, etc.
by vege
March 4th, 2015, 12:07 pm
 
Forum: DKC Level Builder
Topic: DKCLB Custom Level Ideas
Replies: 419
Views: 849572

Re: DKC 3D Modeling/Animation Project

@Cyclone: Your work is professional, i like it so much. Some subjective preferences: I feel his skin looks very clear ("pale"), i would like a slightly darker/yellow skin for the Kong, i hope you understand me. The hose looks very tidy, i suggest give it an untidy / less opaque /brighter a...
by vege
March 3rd, 2015, 1:29 pm
 
Forum: DKC Projects/Fanworks
Topic: DKC 3D Modeling/Animation Project PHASE ONE COMPLETE
Replies: 1104
Views: 2750225

Re: Donkey Kong 64 HD Unity prototype

dk64, It is good and promising project :) I can imagine this, i like the music at first video (sounds good for a night stage), but i suggest a song more intense or jungle-ish for the second one (day) (yes, i know it is the same map), the lava effects look beautiful :) Probably, if you use/design oth...
by vege
March 3rd, 2015, 1:08 pm
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong 64 HD Unity prototype
Replies: 10
Views: 18404

Re: DKCLB Custom Level Ideas

Cool levels! For the first one, a name could be: Lavalon (it sounds como Avalon: a legendary island featured in the arthurian legend (castle + lava + island = Lavalon) : http://en.wikipedia.org/wiki/Avalon. In the second level, the cascade may be greener, it would look better with in that ambience, ...
by vege
February 15th, 2015, 4:03 am
 
Forum: DKC Level Builder
Topic: DKCLB Custom Level Ideas
Replies: 419
Views: 849572

Re: DKC Trilogy Sound Effects

In addition, i am ripping sounds from DKC 3 (with audio normalization to 0 db, and i am using multiband compressors )
by vege
December 24th, 2014, 10:38 am
 
Forum: DKC Projects/Fanworks
Topic: DKC Trilogy Sound Effects
Replies: 103
Views: 361080

Re: DKC Trilogy Sound Effects

I did these ambience sounds from Kloak :




In addition, i am ripping sounds from DKC 3
by vege
December 24th, 2014, 10:29 am
 
Forum: DKC Projects/Fanworks
Topic: DKC Trilogy Sound Effects
Replies: 103
Views: 361080

Re: DKC-Related Custom Animations

I love both sheets, great !
by vege
December 23rd, 2014, 5:41 am
 
Forum: DKC Projects/Fanworks
Topic: DKC-Related Custom Animations
Replies: 795
Views: 4231150

Re: DKC Trilogy Sound Effects

I do not know if this is useful but I edited sounds of monkeys and ambience from youtube, etc. Here a desert wind sound:

---------
Applied effects: multiband compressor, deverb and reverb, less detonations, etc.
by vege
December 23rd, 2014, 5:37 am
 
Forum: DKC Projects/Fanworks
Topic: DKC Trilogy Sound Effects
Replies: 103
Views: 361080

Re: Donkey Kong Country 4: The Kongs Return

here the transparent version of the lemguin swimming (4 frames):
by vege
December 23rd, 2014, 2:35 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1670
Views: 5996882

Re: Donkey Kong Country 4: The Kongs Return

I tried to edit the gif by ZillyZango but i failed, so i did this one
by vege
December 23rd, 2014, 1:45 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1670
Views: 5996882

Re: DKC 3D Modeling/Animation Project

Hi, Cyclone, i hope that you understand my bad english: 0:04 - 0.12: I feel that translation of Diddy looks a bit repetitive (cyclic), I suggest to accelerate his walking speed during that time span and to increase his range of translation (picture 1), maybe Diddy could touch the "banana Hoard&...
by vege
December 21st, 2014, 4:09 am
 
Forum: DKC Projects/Fanworks
Topic: DKC 3D Modeling/Animation Project PHASE ONE COMPLETE
Replies: 1104
Views: 2750225

Re: Donkey Kong Country 4: The Kongs Return

Spaceman: Yes, i am reading your idea, that would be ok, i agree with you.

Cat Lover :
I would love to see these karts in desert-jungle-bridges race, it would look like as Rally Dakar ( made in Donkey Kong Land) :D
by vege
December 12th, 2014, 12:48 pm
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1670
Views: 5996882

Re: DKC-Related Custom Animations

Probably i am crazy but i feel that he needs to look more deformed, scarier. Some possibilities:

1) To cut his tail in half.
2) He could show a broken arm (a bone).
3) To add a spear (or tree branch) or any weapon/item (cross, chain) through his body.

Good kremlin anyway
by vege
December 12th, 2014, 12:24 pm
 
Forum: DKC Projects/Fanworks
Topic: DKC-Related Custom Animations
Replies: 795
Views: 4231150

Re: Donkey Kong Country 4: The Kongs Return

Maybe the animation of the lemguin could be useful for under-ice stage (water)
by vege
December 8th, 2014, 12:43 pm
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1670
Views: 5996882

Re: Donkey Kong Country 4: The Kongs Return

which one Spaceman?

Kreature sounds nice,
an alternative name could be Kryptar, it is derived from crypt (tomb)
or Krypter (a fusion between Krypt and terror)

(sorry for my bad english)
by vege
December 8th, 2014, 12:13 pm
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1670
Views: 5996882

Re: Donkey Kong Country 4: The Kongs Return

Hi, great work.

I Like the new look of Parry, she/he looks more robust than the original.

I prefer the zombie with hair, it looks "Frankenstein-ish", a name derived from his aspect could work. :thumbs:
by vege
December 8th, 2014, 10:37 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1670
Views: 5996882

Re: A Tribute To Donkey Kong Country, a free fan-made game

Igor, Of course, you can feature it :krool: . You can know the changed lines vs the original file at this page: https://www.diffchecker.com/diff I would love a Menu In-Game to change some graphical options, especially these "True" and "False" options: bSmoothFrameRate= DynamicLig...
by vege
December 8th, 2014, 10:27 am
 
Forum: DKC Projects/Fanworks
Topic: A Tribute To Donkey Kong Country, a free fan-made game
Replies: 46
Views: 102758

Re: A Tribute To Donkey Kong Country, a free fan-made game

First off, thanks Igor for this great game, i like play it with joystick / TV (via HDMI), the second stage is my favorite. :) @Simion, I think the engine is not optimized for some video cards, but i did performance testing, the occlusion and lights are the main problem. So i desactivated some fx and...
by vege
December 4th, 2014, 1:43 am
 
Forum: DKC Projects/Fanworks
Topic: A Tribute To Donkey Kong Country, a free fan-made game
Replies: 46
Views: 102758

Re: A Tribute To Donkey Kong Country, a free fan-made game

friends, you can use Xpadder software for play it with joystick.
by vege
December 2nd, 2014, 1:24 pm
 
Forum: DKC Projects/Fanworks
Topic: A Tribute To Donkey Kong Country, a free fan-made game
Replies: 46
Views: 102758

Re: A Tribute To Donkey Kong Country, a free fan-made game

Hey Simion, try my lower quality settings-> better FPS. Go to C:\UDK\A Tribute To DKC\Engine\Config Backup the file "baseEngine.ini", then, replace it with this: http://www19.zippyshare.com/v/58234425/file.html
by vege
December 2nd, 2014, 1:23 pm
 
Forum: DKC Projects/Fanworks
Topic: A Tribute To Donkey Kong Country, a free fan-made game
Replies: 46
Views: 102758

Re: DKC Atlas Level Mapping Project

The music gives a soul to the DKC universe, wings to the mind, flight to the imagination
and life to everything :rant: . Nice update!
by vege
November 15th, 2014, 5:32 am
 
Forum: DKC Projects/Fanworks
Topic: DKC Atlas Mapping Project
Replies: 678
Views: 2502959

Re: DKC 3D Modeling/Animation Project

Hey Cyclone, that sequence looks fantastic and natural: cool Audio and video, good objects, animation, etc :thumbs: I would love see a fusion between your work and the work done by Igor http://www.dkc-atlas.com/forum/viewtopic.php?f=26&t=2074 Yes, i know, they are different projects, but both re...
by vege
November 10th, 2014, 3:12 pm
 
Forum: DKC Projects/Fanworks
Topic: DKC 3D Modeling/Animation Project PHASE ONE COMPLETE
Replies: 1104
Views: 2750225

Re: DKC 3D Modeling/Animation Project

@Cyclone I see only positive changes. Now it looks fantastic: The left foot of Cranky, it shade, etc; all good. It looks nice with those colours i guess. :thumbs: Only a detail: I hear/see a slight mismatch at 0:05-0:07 between the audio and the mouth of Donkey Kong, maybe with opening / closing of ...
by vege
September 29th, 2014, 1:19 pm
 
Forum: DKC Projects/Fanworks
Topic: DKC 3D Modeling/Animation Project PHASE ONE COMPLETE
Replies: 1104
Views: 2750225

Re: DKC 3D Modeling/Animation Project

Hi Cyclone, yes, i know, the original artwork is a bit abstract in that sense, it looks good anyway, nice change.

I am loving the movements of the trees under the rain.

----------------
Cyclone, In the movie number 1 another snake appears at 0:34 but i feel that Slippa disappears very fast.
by vege
September 23rd, 2014, 3:53 pm
 
Forum: DKC Projects/Fanworks
Topic: DKC 3D Modeling/Animation Project PHASE ONE COMPLETE
Replies: 1104
Views: 2750225

Re: DKC 3D Modeling/Animation Project

@cyclone you're welcome, and thanks back for your opinion, i will change the transparence of the balloon. @spaceman2028 @cyclone honestly, when I saw the video, the snake looked like worm :oops: , maybe Slippa could have less reflection (or brightness) and other textures I thought. About Video numbe...
by vege
September 23rd, 2014, 9:47 am
 
Forum: DKC Projects/Fanworks
Topic: DKC 3D Modeling/Animation Project PHASE ONE COMPLETE
Replies: 1104
Views: 2750225

Re: DKC-Related Custom Animations

Hi, it is my variation from a gif by Phyreburnz,
@Phyreburnz: I hope you do not mind that i use your sprites.
by vege
September 21st, 2014, 12:45 pm
 
Forum: DKC Projects/Fanworks
Topic: DKC-Related Custom Animations
Replies: 795
Views: 4231150

Re: DKC 3D Modeling/Animation Project

@spaceman2028: Thanks , i read the rules but I am doubtful about how to posting pictures, models, etc, so I'll try to find that information at the FAQ. http://www.dkc-atlas.com/forum/viewtopic.php?f=18&t=177#p3031 And, yes, he is Slippa, i like its incorporation into the scene, i think it requir...
by vege
September 19th, 2014, 11:55 am
 
Forum: DKC Projects/Fanworks
Topic: DKC 3D Modeling/Animation Project PHASE ONE COMPLETE
Replies: 1104
Views: 2750225

Re: DKC 3D Modeling/Animation Project

Hi, i am new in this forum. @Cyclone: you've done a great job, some suggestions; First off, i like the worm at the background, maybe some cobwebs could help in its appearance. Secondly, when Cranky is standing, his legs should be more static (vertically), so he looks like he's breathing, the same fo...
by vege
September 19th, 2014, 4:48 am
 
Forum: DKC Projects/Fanworks
Topic: DKC 3D Modeling/Animation Project PHASE ONE COMPLETE
Replies: 1104
Views: 2750225
Previous

Return to advanced search