The first version is imperfect because i did that model with manual rotation in Sculptris (that golden material only is available on Sculptris). On the other side, i did the second one again on Cinema 4d (i adjusted the axis of rotation), each frame represents 11,25 ° degrees of rotation ( 360 / 32 ...
Hi, thetoad11 , it is a good song, you could try Mixcloud. https://www.mixcloud.com/upload/ Apparently you can to embed the player on forums (http://blog.mixcloud.com/tag/widget/ ), with unlimited uploads, apps for android, etc. --------- Guys, i did this head (inspired by the temple kremling) in 3d...
Do you remember that figure ? i discovered a software named Sculptris, so i am learning to make 3d models, hmm question for everybody: Is there a database (web page) with 3d models about Donkey Kong ?
:krool: This is fantastic! @Sonosublime and co: I like the songs, especially the initial song. The dialog is funny, good ambience, nice history, so i want to watch the Ep 2. Maybe i miss more sounds of ocean waves, shore birds, It looks / sounds good by the way. :nicework: I like the 3d models too :)
Ok, thanks for the feedback Thetoad111, it is very accurate. I deleted that one, because i am working in a new version with less "noise" and different progression. ------- I like that wind effect in your song, maybe it is bit repetitive (mainly the melody of the "crystals"), but ...
Maybe this song is not suitable for the game, but I did this one exclusively with the sounds of DKC1. I hope your comments to define if it is a work in progress.
@thetoad11 Your song gives me a feeling of calm and peace, good work! Maybe this post is a bit hidden http://www.dkc-atlas.com/forum/viewtopic.php?f=53&p=40387#p40387 so, i upload my version of clouds here (it is based on the Banana Bird´s scene ). The right cloud is a "bonding cloud" ...
@Ninni973 Sounds good. In addition, Bleak (a boss in DKC3 ) could be an ordinary enemy, he could shoot similarly this villain http://static.giantbomb.com/uploads/sca ... c3_4_1.png I would love to see lemguins swimming, unlimited Gnawties attacking from Igloos, etc.
@Cyclone: Your work is professional, i like it so much. Some subjective preferences: I feel his skin looks very clear ("pale"), i would like a slightly darker/yellow skin for the Kong, i hope you understand me. The hose looks very tidy, i suggest give it an untidy / less opaque /brighter a...
dk64, It is good and promising project :) I can imagine this, i like the music at first video (sounds good for a night stage), but i suggest a song more intense or jungle-ish for the second one (day) (yes, i know it is the same map), the lava effects look beautiful :) Probably, if you use/design oth...
Cool levels! For the first one, a name could be: Lavalon (it sounds como Avalon: a legendary island featured in the arthurian legend (castle + lava + island = Lavalon) : http://en.wikipedia.org/wiki/Avalon. In the second level, the cascade may be greener, it would look better with in that ambience, ...
Hi, Cyclone, i hope that you understand my bad english: 0:04 - 0.12: I feel that translation of Diddy looks a bit repetitive (cyclic), I suggest to accelerate his walking speed during that time span and to increase his range of translation (picture 1), maybe Diddy could touch the "banana Hoard&...
Probably i am crazy but i feel that he needs to look more deformed, scarier. Some possibilities:
1) To cut his tail in half. 2) He could show a broken arm (a bone). 3) To add a spear (or tree branch) or any weapon/item (cross, chain) through his body.
Igor, Of course, you can feature it :krool: . You can know the changed lines vs the original file at this page: https://www.diffchecker.com/diff I would love a Menu In-Game to change some graphical options, especially these "True" and "False" options: bSmoothFrameRate= DynamicLig...
First off, thanks Igor for this great game, i like play it with joystick / TV (via HDMI), the second stage is my favorite. :) @Simion, I think the engine is not optimized for some video cards, but i did performance testing, the occlusion and lights are the main problem. So i desactivated some fx and...
Hey Simion, try my lower quality settings-> better FPS. Go to C:\UDK\A Tribute To DKC\Engine\Config Backup the file "baseEngine.ini", then, replace it with this: http://www19.zippyshare.com/v/58234425/file.html
Hey Cyclone, that sequence looks fantastic and natural: cool Audio and video, good objects, animation, etc :thumbs: I would love see a fusion between your work and the work done by Igor http://www.dkc-atlas.com/forum/viewtopic.php?f=26&t=2074 Yes, i know, they are different projects, but both re...
@Cyclone I see only positive changes. Now it looks fantastic: The left foot of Cranky, it shade, etc; all good. It looks nice with those colours i guess. :thumbs: Only a detail: I hear/see a slight mismatch at 0:05-0:07 between the audio and the mouth of Donkey Kong, maybe with opening / closing of ...
@cyclone you're welcome, and thanks back for your opinion, i will change the transparence of the balloon. @spaceman2028 @cyclone honestly, when I saw the video, the snake looked like worm :oops: , maybe Slippa could have less reflection (or brightness) and other textures I thought. About Video numbe...
@spaceman2028: Thanks , i read the rules but I am doubtful about how to posting pictures, models, etc, so I'll try to find that information at the FAQ. http://www.dkc-atlas.com/forum/viewtopic.php?f=18&t=177#p3031 And, yes, he is Slippa, i like its incorporation into the scene, i think it requir...
Hi, i am new in this forum. @Cyclone: you've done a great job, some suggestions; First off, i like the worm at the background, maybe some cobwebs could help in its appearance. Secondly, when Cranky is standing, his legs should be more static (vertically), so he looks like he's breathing, the same fo...