I will never set foot in Mexico, and it's not because of drug dealers or danger, it's because it is a filthy country with little to do and essentially a poor version of life in the US. Why anyone who lives in a rich and free country would ever want to venture to a place like Mexico is beyond me. Ou...
There seems to be some obscure obsession about sex with girls that are young virgins... And the thing is girls tend to be alot more dignified then just being virgins and suddenly offering themselves to celebrities for virgin threesomes though it's a good dream to have for adolescents I suppose. Thos...
angry letters eh? Heh, I've written quite a few with the intention of giving them to the person but never do as I've calmed down. That's why probs alot of lads think I'm a chilled out dude because I don't get openly angry in any other way. Hmm, I've lost all of them though but I'll try and dig somet...
Ok cool. The video goes into an AVI format which is fine though the sound of the video is T.V. static. In the Lame.exe DOS (or black screen while it's recording), it says "corrupt or unsupported WAVE format". Any ideas?
G'day, Can someone help me out with videos? I'm trying to post this perfect run of Forest Frenzy on youtube to help promote the game a bit. I've already recorded the video itself on zsnes but need to dump it. I recall something about MEncoder.exe and I've checked the zsnes website re dumping videos ...
I hope the rumours about there being huge canyon levels are true. You know how awesome that would be? So many natural themes that DKC hasnt touched on yet or could re-invent.
I think Swanky is definitely out to get cut. Candy is a bit iffy but I hope she makes it. Wrinkly will get cut unless she serves as a level speed 'ghost'.
I don't get why Donkey Kong Country Returns can't have any RETURNing villains. I really don't. Someone please explain it to me, because I would love to hear it.
Woah aperson! That's a very fast time to make 2 levels 0.o. I've sent a critique via your PM on what needs to improve. &&*&* I'd say keep working on trik trak trek as it has alot of promise!!! We'll figure out what to do with blackout basement when trik trak trek has been refined. Don't ...
This level is a bit chaotic in terms of ideas, play and unnatural colours. No major consistent theme in this stage except that maybe it's DKC but on acid. It'll be interesting to see how you guys react to it when it's released.
Any level you want Kong Fu . Simion32 has claimed snow barrel blast. aperson98 has claimed trick track trek and blackout basement and I'm halfway through Forest Frenzy.
Heh yeah no problem - any aspect of my levels anyone is free to use which is what part of this hack is about = showing people what can be done with DK editing tools and motivate, inspire and broaden peoples imaginations to make arDKC levels. And it seems to have worked ;) . Oh did I mention I found ...
Approx 50% forest frenzy complete. I hope you don't mind if I stole one or two of your ideas aperson (DKC easy) and Kong Fu (Stop and Go) for one tiny bit - though it's been changed to my interpretation of course ;). This level is pretty frantic and you will constantly need to move though I plan to ...
Oh ok, fair enough. Simion32 - Just want to ask you something - I was testing your map re mid save barrels as I noticed the same issue in Kong Fu's Stop and Go Station and my Tree Top Town. Despite moving the save barrel elsewhere and hitting it, you would still appear in the same location the mid s...
Heh, for some reason this reminds me of the matrix where Neo learns to fight against Morpheus in that training room. Hmmm, it's all good Simion32 but I find that after obj 84 - objs 85-255 are a bit far off in the white space after the level concludes. And when I drag over it, it takes 255 and not 8...
Sure :) (Sorry for one post, gotta rush) EDIT: Hey Aperson - Blackout Basement and Trik Trak Trek are fine. Just remember to do single level hacks (original) as we there were minor hack inconsistencies when we patched Kong Fu's stop and go (though there wasn't any problems in the end!). As you're go...
Yeah, DK can beat the level by himself without losing a life. I'll give this version a shot and 'EDIT' this post if there are issues. - though clever barrel barrel design! EDIT: I was thinking instead of a DK barrel at the end bonus bit, you could remove that DK barrel (and replace it with a butterf...
Yeah, I don't know about the bonus. I THOUGHT I knew where a bonus barrel was but I was wrong. So I'm assuming that bit with the zingers and rocks is the bonus until Kong Fu says otherwise. Ok, well, you can delete sprites? I usually record the previous co-ordinates and obj properties of the main ob...
Aright, I was playing through the level through the latest v 0.22 and I just wanted to make some notes... Every other level in my fix to Simion32's patch is working fine. Stop and Go Station has one or two things I want to note that may be of interest in terms of gameplay or bugs to fix: At the begi...
Thanks Scraps69 for both your input and link to the new DK edit I've tried it yesterday and I love the new interface it's so much easier to click and drag stuff then to type in coordinates all the time. I think I might do revision of this hack soon to fix bugs and make the tiles look better, but fo...
Kong Fu! That was fantastic playing that level! Very engaging and you could see where the time went into making it! Though I didn't realise you could roll through rockrocs until the bit where you drop-roll, drop=roll, drop-roll (heh, though I'm surprised I made it as far as I did before hand). And t...
Hehe. Your argument is logical and makes sense Jomingo and I have every good reason to change it. Though as I was trying to change it now, I just couldn't do it. 1. I could add that Conker became a King afterwards but spent all the Kingdom's money on booze and wanted to get back at manager to get $$...
All valid points. I've changed the inscriptions to include a K. Rool face and Funky's explanation is that the Totem leads DK back to his initial encounter with K. Rool on this island. I've kept the Conker reference as I feel that Rareware attributed to DK success. If the Tiki reference seems out of ...
Heh, I know this might seem a bit lame and fan-fiction like but I'd been thinking of doing a story for DKC Reloaded for a while. Rareware always did a 2 page story on their manuals so I thought this might warrant one as well. This might be ultimately lame and trashed but I'll just post it here and s...
Made a final fix as it seems like I actually didn't and can't really fix the Kong buddy bug in Tree Top Town at the mid save barrel . So, I've added a fragile DK barrel a little bit earlier in the level. This is my final fix before i start working on a new stage. http://www.mediafire.com/file/6iwt25...
I played up to Poison Pond and I'll finish it sometime later but I'm impressed! Even though it's an easy edition I still died haha. I like your use of barrels. I struggle with those things but it looks like you've nailed it! Also, there was a level where there was a whole bunch of gnawty's and you t...
Aright, I did some tinkering and bug squashing today for both Tree Top Town and Vulture Culture and created v 0.191 Vulture Culture: Removed the guessing game of throwing the steel barrel and hoping to hit the zinger and not the mini necky at the beginning of the stage. Was a really stupid design ch...
We should definitely have another one of these in the game (but make it flow more - a lot of the first part I had to use slowdowns to get through because of the insane timing). Slow downs? Is there a program which can slow the game down while you play? Hmmmm, well, the next patch (with a new level)...
G'day lads, DKC_Reloaded v 0.19 is now released: Tree Top Town (or as I'd like to call it "Ghost Barrel Town") edit. Mid save barrel in jungle hijinx transformed into a butterfly (this has been the biggest demand by many people heh). DOWNLOAD HERE: http://www.mediafire.com/file/vtar426pvdc...
Deliberate design choice for 'Bad Barrel' or 'Barrel you don't want to touch' heh. It has that palette um I think the codes are AEE1 for buggy, down and dissappear barrels and there's another one which focuses on buggy and fire left barrels - but I don't want it changed.