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Is it me, or is the demo glitched in DKL3 GBC?

I'm not sure whether this has only happened to me or not, but the demo seems glitched to me in the GBC version of DKL3. To see this for yourself, let the game sit on the title screen and don't press anything (don't even press anything on the Control Pad, because sometimes it loads a different level ...
by Blaziken257
November 30th, 2008, 5:15 pm
 
Forum: Donkey Kong Land
Topic: Is it me, or is the demo glitched in DKL3 GBC?
Replies: 0
Views: 5523

Have you ever imported any Japanese games?

Out of all the games that I own, only one of them is a Japanese game. The game happens to be Super Mario Bros. 2; in the U.S., this is known as Super Mario Bros.: The Lost Levels. I have the Famicom Mini version of it, for GBA (the Japanese equivalent to the Classic NES Series). It's my favorite Mar...
by Blaziken257
November 29th, 2008, 4:55 pm
 
Forum: Gaming Discussion
Topic: Have you ever imported any Japanese games?
Replies: 8
Views: 17153

Does anybody besides me hate Rare's new logo?

Well, it's not really new anymore, but I think you all know what I mean... Anyway, this is something that I never see people talk about. I like the old Rareware logo better. It was on a nice, shiny plate, and had a blue background. The shine represented the 3D effects in their games (like DKC). And ...
by Blaziken257
November 28th, 2008, 6:15 am
 
Forum: Rare Games
Topic: Does anybody besides me hate Rare's new logo?
Replies: 38
Views: 73031

Re: VisualBoyAdvance-M: The new VisualBoyAdvance

Hey, I just found something out! VBA-M now emulates Slipslide Ride in the GBC version of DKC properly! Before, the graphics would randomly garble, but it works properly now! That drove me crazy before. (Although, the glitch wasn't limited to VisualBoyAdvance... I saw it once on another emulator, Jav...
by Blaziken257
November 23rd, 2008, 4:21 pm
 
Forum: Emulation
Topic: VisualBoyAdvance-M: The new VisualBoyAdvance
Replies: 4
Views: 11146

Re: DKC's Wonky Font Format

That sounds cool (the translation part). I'd like to see a Latin American Neutral Spanish translation of the game. This topic actually gave me an idea to do a Spanish translation of the SNES version of DKC3. Since there's not much text in this game, it won't be as hard as some other games that I've...
by Blaziken257
November 23rd, 2008, 10:58 am
 
Forum: ROM Hacking
Topic: DKC's Wonky Font Format
Replies: 5
Views: 11497

Re: DKC3: Minor Bugs & Glitches

Here's a glitch I found. When getting a Bonus Coin, if you hit B the moment you collect the coin (and when you're on the ground), whoever you're controlling will jump when he/she starts walking to the right. This is weird, because the jump doesn't occur until seconds after you press B. And if there'...
by Blaziken257
November 19th, 2008, 5:06 pm
 
Forum: DKC3 Glitches
Topic: DKC3: Minor Bugs & Glitches
Replies: 31
Views: 64867

Re: DKC SNES Trilogy: Differences between revisions

Here are a few things I noticed about DKC2. Please note that I've only played American 1.0 and 1.1. - In American 1.0, if you press A to do a tag team, start to jump, throw up while you're in the middle of ascending, and you "catch" the Kong you threw, you will immediately descend afterwar...
by Blaziken257
November 17th, 2008, 6:37 pm
 
Forum: General DKC Discussion
Topic: DKC SNES Trilogy: Differences between revisions
Replies: 161
Views: 1813186

Re: Was Diddy's Rocketbarrel move based off of Jetpac?

You're convinced DK64 is a sequel to Jetpac? The only similarity I saw was Diddy's Rocketbarrel.
by Blaziken257
November 12th, 2008, 5:44 pm
 
Forum: Donkey Kong 64
Topic: Was Diddy's Rocketbarrel move based off of Jetpac?
Replies: 7
Views: 15330

Re: A small hack that makes Kiddy have green clothes in DKC3 GBA

Yeah, GBA does use palettes. How else can it display colors? And now that you two point it out, it IS a little bright... I'll darken it a bit when I get the chance to. It'll take me a while to do, though, since I'm not as used to GBA as I'm used to GBC (it uses more colors, making it more time-consu...
by Blaziken257
November 12th, 2008, 5:31 pm
 
Forum: ROM Hacks
Topic: A small hack that makes Kiddy have green clothes in DKC3 GBA
Replies: 4
Views: 12700

Was Diddy's Rocketbarrel move based off of Jetpac?

This probably sounds REALLY stupid, but I think it was loosely based off of Jetpac. In Jetpac, you can fly up, shoot horizontally, or even hover in midair. Diddy's move has these three same features. It's not EXACTLY the same thing, though, as Diddy shoots out peanuts, where the guy in Jetpac shoots...
by Blaziken257
November 12th, 2008, 6:09 am
 
Forum: Donkey Kong 64
Topic: Was Diddy's Rocketbarrel move based off of Jetpac?
Replies: 7
Views: 15330

A small hack that makes Kiddy have green clothes in DKC3 GBA

I don't like the fact that there is no COLOR code in DKC3 GBA, so for my first color-based GBA hack ever, I went ahead and hacked Kiddy's clothes myself! I changed them to green, like the COLOR code in DKC3 SNES. I didn't do anything else with this hack, though I did make the flag green when Kiddy t...
by Blaziken257
November 10th, 2008, 2:21 pm
 
Forum: ROM Hacks
Topic: A small hack that makes Kiddy have green clothes in DKC3 GBA
Replies: 4
Views: 12700

Re: DKL3 glitches: Defeating water enemies without Enguarde

Hmmm, maybe I'll try it when it's closed and see if I can hit it...

EDIT: By the way, I now have a video up. Check it out here:

http://www.youtube.com/watch?v=EB4hD80lNe4
by Blaziken257
November 9th, 2008, 12:34 pm
 
Forum: Donkey Kong Land
Topic: DKL3 glitches: Defeating water enemies without Enguarde
Replies: 3
Views: 9850

DKL3 glitches: Defeating water enemies without Enguarde

Donkey Kong Land 3 seems to be the least buggy DK game made by Rareware, but I accidentally found a bug with Lurchin just now. In Ugly Ducting, it is possible to defeat a Lurchin by jumping on top of it. Yeah, you read that right. You're probably wondering, "How can you jump on a Lurchin when i...
by Blaziken257
November 8th, 2008, 11:22 am
 
Forum: Donkey Kong Land
Topic: DKL3 glitches: Defeating water enemies without Enguarde
Replies: 3
Views: 9850

Re: Battletoads: What Rare Was Like Before DKC and Banjo-Kazooie

I forgot I made this topic...

I haven't played this game in a few months... I forgot about it.

And yeah, I haven't played this game until the AVGN review. I don't have an NES, so the only way I can play it is with emulation.
by Blaziken257
November 6th, 2008, 3:50 pm
 
Forum: Rare Games
Topic: Battletoads: What Rare Was Like Before DKC and Banjo-Kazooie
Replies: 10
Views: 20461

Re: Here it is: The Donkey Kong Land 3 (GBC version) color hack!

Well... I have my new patch up! I haven't worked on this in a while because nobody seemed interested in this, so I spent my time hacking some other games for a while... anyway, I made a few changes to this patch. - I tweaked the gray sprites AGAIN (to make them less shiny) - I made Sheepy Shop looks...
by Blaziken257
November 5th, 2008, 2:07 pm
 
Forum: ROM Hacks
Topic: Here it is: The Donkey Kong Land 3 (GBC version) color hack!
Replies: 12
Views: 32120

The Squitter Bonus Glitch

I found some weird glitch a couple of years ago with Squitter and bonus stages. Normally, when you get a Kremkoin, the character moves right automatically and you can't control him/her. Well, if you're Squitter and you happen to be standing on a web platform, you can still move even after you get th...
by Blaziken257
November 3rd, 2008, 3:14 am
 
Forum: DKC2 Port (GBA)
Topic: The Squitter Bonus Glitch
Replies: 1
Views: 7244

Re: Reverse Byte Order?

Ha ha... when I first started using a hex editor, that would throw me off a lot at first, but now I'm used to it. I think every other Nintendo system is little endian as well (I know for a fact that all Game Boy variants are little endian). Also, here are some other things that are little endian: po...
by Blaziken257
October 23rd, 2008, 4:43 am
 
Forum: ROM Hacking
Topic: Reverse Byte Order?
Replies: 6
Views: 11139

Re: DKC 3 codes explained - HARDR removed DK barrel locations

Wow... impressive. That's a lot of info right there! There's just one thing you missed, though: In TUFST, there is a DK Barrel at the beginning of Blazing Bazukas. To find it, you have to go in a Blast Barrel right by the first Bazuka, which will launch you to a horizontal rope. Then go left, there'...
by Blaziken257
October 20th, 2008, 6:20 am
 
Forum: Donkey Kong Country 3
Topic: DKC 3 codes explained - HARDR removed DK barrel locations
Replies: 23
Views: 70874

Re: Donkey Kong Land 2 & 3: Physics and oddities

Funny how this topic turned from being about DKL2 and DKL3 to how to create animated GIFs... Anyway, you all have the right idea. I do create AVIs (for these, I use Microsoft Video 1 as the codec and set the quality to 100, because they're so short the filesize isn't too big of a deal), then I use V...
by Blaziken257
September 25th, 2008, 2:30 am
 
Forum: Donkey Kong Land
Topic: Donkey Kong Land 2 & 3: Physics and oddities
Replies: 8
Views: 20313

Re: The DKL3 soundtrack topic!

What's the extra track? Is it even used? Because I've gotten 103% many times in both versions, and I never heard an extra track.

And I'll try that link and see if it works :)
by Blaziken257
September 19th, 2008, 2:41 pm
 
Forum: Donkey Kong Land
Topic: The DKL3 soundtrack topic!
Replies: 15
Views: 26266

Donkey Kong Land 2 & 3: Physics and oddities

Since I made one of these topics for DKL, I figured I may as well do one for DKL2 and DKL3. Since these two games have very similar physics, I decided to merge them into one topic. - When cartwheeling/rolling/tail spinning, you will always pause for a moment at the end of a roll, even if you hit an ...
by Blaziken257
September 19th, 2008, 2:02 pm
 
Forum: Donkey Kong Land
Topic: Donkey Kong Land 2 & 3: Physics and oddities
Replies: 8
Views: 20313

Re: The DKL3 soundtrack topic!

Do I need some program specifically to play GBS files? I heard somewhere I do...

Also, I find it interesting that that site has music for both the GB version and the GBC version, even though the music is exactly the same in both versions. Weird...
by Blaziken257
September 19th, 2008, 12:55 pm
 
Forum: Donkey Kong Land
Topic: The DKL3 soundtrack topic!
Replies: 15
Views: 26266

VisualBoyAdvance-M: The new VisualBoyAdvance

A lot of people have probably heard of VisualBoyAdvance, a Game Boy/Super Game Boy/Game Boy Color/Game Boy Advance emulator. It's one of the most popular emulators for the Game Boy series, but it also has a lot of bugs. There are also many versions that improve on it in different ways, which are all...
by Blaziken257
September 18th, 2008, 6:53 am
 
Forum: Emulation
Topic: VisualBoyAdvance-M: The new VisualBoyAdvance
Replies: 4
Views: 11146

Re: The DKL3 soundtrack topic!

You know, maybe I should record better versions (by better, I mean with higher quality so it sounds more like it does in the game). When I made these files, I was new to converting WAV files to MP3 files, so I didn't know at the time how to increase the bitrate. As a result, the songs lost some qual...
by Blaziken257
September 15th, 2008, 1:04 pm
 
Forum: Donkey Kong Land
Topic: The DKL3 soundtrack topic!
Replies: 15
Views: 26266

Battletoads: What Rare Was Like Before DKC and Banjo-Kazooie

Has anybody heard of this game? I've heard it for a while, but I never knew anything about it. Recently, though, the Angry Video Game Nerd reviewed it , and made the game sound bad. So I wanted to try the game for myself and see how bad it really was. Well, I tried it, and I actually ended up liking...
by Blaziken257
September 10th, 2008, 7:20 am
 
Forum: Rare Games
Topic: Battletoads: What Rare Was Like Before DKC and Banjo-Kazooie
Replies: 10
Views: 20461

Re: Donkey Kong Land physics and oddities

Yeah, you're right actually. Even though there's a glitch like that in every DKC and DKL game, DKL and DKL2 have this glitch worse than the other games. It's really annoying, as I have had lots of unfair deaths because of that. By the way, I forgot a few things: - In caves, you can keep jumping your...
by Blaziken257
September 6th, 2008, 2:25 pm
 
Forum: Donkey Kong Land
Topic: Donkey Kong Land physics and oddities
Replies: 3
Views: 9714

Donkey Kong Land physics and oddities

After playing quite a bit of Donkey Kong Land lately, I feel the need to nitpick at the physics in Donkey Kong Land, because it's much different from the DKC games, and even the other two DKL games. Ever since I first started playing DKL (many years ago), I noticed the physics are odd in this game. ...
by Blaziken257
September 6th, 2008, 10:06 am
 
Forum: Donkey Kong Land
Topic: Donkey Kong Land physics and oddities
Replies: 3
Views: 9714

Re: What is a checksum?

So if I change just one byte it causes this error? How would I go about making the checksum work properly?
by Blaziken257
September 4th, 2008, 7:39 am
 
Forum: ROM Hacking
Topic: What is a checksum?
Replies: 3
Views: 6790

Re: I need help (keyboard input problem)

Oh... I thought you meant to assign multiple buttons to one key. Never mind...
by Blaziken257
August 29th, 2008, 4:38 am
 
Forum: Emulation
Topic: I need help (keyboard input problem)
Replies: 7
Views: 13026

Re: I need help

You could always remap the buttons to other keys and see if that works...
by Blaziken257
August 28th, 2008, 2:33 pm
 
Forum: Emulation
Topic: I need help (keyboard input problem)
Replies: 7
Views: 13026

What is a checksum?

I was testing out some games on an emulator called bgb, which isn't what I normally use (I normally use VisualBoyAdvance). Whenever I try playing any hacked games on it (even simple hacks where only the color palette is changed), it warns me about a bad checksum, though it runs the game completely f...
by Blaziken257
August 22nd, 2008, 3:58 pm
 
Forum: ROM Hacking
Topic: What is a checksum?
Replies: 3
Views: 6790

Re: Hardest Level in the DKC Series?

It doesn't help that their hit detection is so bad -- in the SNES version, I can never seem to hit any with an egg (it completely phases it), which means I can NEVER get through that place without taking a hit. I still say that's either a glitch in YOUR cartridge or you're bad at aiming. :P It's no...
by Blaziken257
August 11th, 2008, 10:30 am
 
Forum: General DKC Discussion
Topic: Hardest Level in the DKC Series?
Replies: 63
Views: 104239

Datacrystal (ROM hacking wiki)

Here's the wiki: http://www.datacrystal.org/wiki/Main_Page" onclick="window.open(this.href);return false; It obviously has many games other than the DKC games (and in fact, doesn't have much at all on any of the DKC games), but that doesn't stop any of you hackers from adding more stuff there. :P So...
by Blaziken257
August 11th, 2008, 10:19 am
 
Forum: ROM Hacking
Topic: Datacrystal (ROM hacking wiki)
Replies: 3
Views: 7746

Re: Riverside Race

I've had this one about a year ago: http://www.youtube.com/watch?v=slj2vq1zXAw" onclick="window.open(this.href);return false; So my best time is 0:56:75. Not the best, but it's only about two to three seconds away from the best. I made a few little mistakes (for example, when I jumped out of the wat...
by Blaziken257
August 11th, 2008, 9:19 am
 
Forum: Donkey Kong Country 3
Topic: Riverside Race
Replies: 11
Views: 18916

Re: Hardest Level in the DKC Series?

I think Platform Perils is the single hardest level in the entire DK series. It has these tiny platforms that go fast enough to give you little time to react, and it's the only level in the game with Gray Krushas -- the kind that not even Donkey can jump on. So you have to kill them with barrels, bu...
by Blaziken257
August 11th, 2008, 8:55 am
 
Forum: General DKC Discussion
Topic: Hardest Level in the DKC Series?
Replies: 63
Views: 104239

Grant Kirkhope left Rare

Here's an article about it: http://www.dkvine.com/?p=528" onclick="window.open(this.href);return false; What are your thoughts? Personally, I don't really like the thought of this, because I liked the music from the N64 Rareware games. I wonder who will take his position? And I hope the music in the...
by Blaziken257
August 2nd, 2008, 6:05 am
 
Forum: Rare Games
Topic: Grant Kirkhope left Rare
Replies: 6
Views: 11674

The "Switch Glitch"

Here's a glitch that I accidentally found a while ago. It works in Tracker Barrel Trek and may work on other levels (I haven't tried). At the beginning of the level, run up right to where the waterfall starts (at the end of the little slope) and switch Kongs. If you did it right, you'll fall through...
by Blaziken257
July 16th, 2008, 4:07 am
 
Forum: DKC3 Glitches
Topic: The "Switch Glitch"
Replies: 4
Views: 10553

Re: An incomplete Red Wharf map for DKL3

I'll submit it when I add the bonus stages in my map. That will take me at least an hour, no doubt.

By the way, thanks for reminding me about that site (I forgot about it until now) -- there are some other maps that I ripped from two other games that I like that I've been meaning to submit.
by Blaziken257
July 7th, 2008, 11:35 am
 
Forum: DKC Projects/Fanworks
Topic: An incomplete Red Wharf map for DKL3
Replies: 14
Views: 22060

Re: Here it is: The Donkey Kong Land 3 (GBC version) color hack!

Yep, I can make Dixie pink (well, sort of, more on that later) and Kiddy blue. Yep, I can color them separately. However, the problem lies in a few things. First of all, like I mentioned before, the game is limited to eight different sprite palettes which are the same throughout the game. One of the...
by Blaziken257
July 6th, 2008, 4:38 pm
 
Forum: ROM Hacks
Topic: Here it is: The Donkey Kong Land 3 (GBC version) color hack!
Replies: 12
Views: 32120

Re: Wario Land: Shake It! Discussion.

I hope that the "Shake It!" part of the title doesn't imply that it's going to be all gimmicky...

I hope that the Wario series can still hold up to the first four games.
by Blaziken257
July 3rd, 2008, 5:34 am
 
Forum: Gaming Discussion
Topic: Wario Land: Shake It! Discussion.
Replies: 9
Views: 11800

Re: Here it is: The Donkey Kong Land 3 (GBC version) color hack!

Thanks! However, I have no idea how to make them all level dependent. I think that requires ASM (assembly) hacking, which I've never done before and have no idea how to do. So unless I ever figure it out, which I doubt, then I'll have to stick to all the levels being the same color. Oh well... I'm j...
by Blaziken257
June 29th, 2008, 6:52 am
 
Forum: ROM Hacks
Topic: Here it is: The Donkey Kong Land 3 (GBC version) color hack!
Replies: 12
Views: 32120

Re: Here it is: The Donkey Kong Land 3 (GBC version) color hack!

I chose the fourth-to-last barrel. Hehe. I also very slightly changed some other sprite colors, too, mainly making all their shadows darker so it looks better. It's not THAT noticable but it was bugging me. The brown looks slightly washed now but at least it's easy to see. I also brightened up the g...
by Blaziken257
June 28th, 2008, 4:08 pm
 
Forum: ROM Hacks
Topic: Here it is: The Donkey Kong Land 3 (GBC version) color hack!
Replies: 12
Views: 32120

Re: Weird thing with COLOR and MERRY codes

Well, I know it's not an emulator problem; it's happened to me on my cartridge as well. Wait, was the COLOR code still activated even AFTER you started a file? For me, it goes away when I start a new game! Weird.
by Blaziken257
June 28th, 2008, 10:21 am
 
Forum: DKC3 Glitches
Topic: Weird thing with COLOR and MERRY codes
Replies: 4
Views: 10230

Weird thing with COLOR and MERRY codes

Sometimes, when I input in either the COLOR or MERRY code, it sticks even after I save and shut the game off. Other times, though, it doesn't. I'm not entirely sure how to reproduce this, but if I remember correctly, it seems to happen when I also enter it at the same time that I enter in the TUFST ...
by Blaziken257
June 28th, 2008, 9:26 am
 
Forum: DKC3 Glitches
Topic: Weird thing with COLOR and MERRY codes
Replies: 4
Views: 10230

Re: Here it is: The Donkey Kong Land 3 (GBC version) color hack!

It didn't have any white at all... anyway, I came up with a bunch of possible designs for all these barrels. I don't really know if any of them are any good, though. What do you think? http://img255.imageshack.us/img255/6852/dkbarrelsor0.png Also, the first barrel is the original one (in other words...
by Blaziken257
June 27th, 2008, 1:22 pm
 
Forum: ROM Hacks
Topic: Here it is: The Donkey Kong Land 3 (GBC version) color hack!
Replies: 12
Views: 32120

Re: Know a good DKC fansite? Post a link!

I found this wiki a while ago:

http://donkeykong.wikia.com/
by Blaziken257
June 25th, 2008, 12:24 pm
 
Forum: DKC Projects/Fanworks
Topic: Know a good DKC fansite? Post a link!
Replies: 62
Views: 97007

Re: My latest YouTube gripe

No thanks, I'd rather not pirate programs. And as I said, it didn't even help fix the sound.
by Blaziken257
June 25th, 2008, 4:27 am
 
Forum: Anything Goes
Topic: My latest YouTube gripe
Replies: 6
Views: 7918

Re: My latest YouTube gripe

It didn't help much. The video quality is decent, but the sound is still screwed up, and it leaves a stupid watermark on the top left (though it isn't as bad as Hypercam, but still annoying).
by Blaziken257
June 24th, 2008, 4:20 pm
 
Forum: Anything Goes
Topic: My latest YouTube gripe
Replies: 6
Views: 7918

Here it is: The Donkey Kong Land 3 (GBC version) color hack!

I've been meaning to do this for quite some time now, and here is a color palette hack for the Game Boy Color version of Donkey Kong Land 3 (or Donkey Kong GB: Dinky Kong & Dixie Kong as the GBC version is called). Even though the Japanese version (the only GBC version out there) was a big impro...
by Blaziken257
June 20th, 2008, 4:36 pm
 
Forum: ROM Hacks
Topic: Here it is: The Donkey Kong Land 3 (GBC version) color hack!
Replies: 12
Views: 32120

Re: DKL2 Soundtrack

I'll download this later today. I've learned not to like Megaupload though. It's way too buggy. And before I download it, how did you rip it? Just curious. I hope you didn't use the original version of VisualBoyAdvance...
by Blaziken257
June 20th, 2008, 12:55 am
 
Forum: Donkey Kong Land
Topic: DKL2 Soundtrack - link broken (MegaUpload)
Replies: 14
Views: 27041
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