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Re: The Barack Obama Thread

I cleared this post, sorry!
by edevore
January 21st, 2009, 12:40 pm
 
Forum: Anything Goes
Topic: The Barack Obama Topic
Replies: 10
Views: 13781

Re: English DKC Rom Editor

I am not really sure why, I am sorry that this happened to you.
I really cant fix that if the very first version did'nt work also.
I also have ZSnes and i'm not having this problem, could you explain on more thats happening "Donkey King"?

Sorry again, Evin DeVore.
by edevore
January 21st, 2009, 7:52 am
 
Forum: ROM Hacking
Topic: DKEdit English Translation
Replies: 50
Views: 85185

Re: English DKC Rom Editor

I can't see bananas (the option to see bananas is on) You need to remove your old configuration setting to fix banana's, Goto Folder "Config" in "Config" delete "application.ini". I can't edit Slipslide Ride OR the water levels Those levels are not done in version 0.04...
by edevore
January 19th, 2009, 10:46 am
 
Forum: ROM Hacking
Topic: DKEdit English Translation
Replies: 50
Views: 85185

Re: English DKC Rom Editor

I am looking into the "kongs dialog" form and I will try to fix the problem that you're having. Ok, Those dialogs are still under development as well as the "Show Triggers" action, I have disabled them so no one gets upset trying to use an unfinished form. The download link ...
by edevore
January 18th, 2009, 3:36 pm
 
Forum: ROM Hacking
Topic: DKEdit English Translation
Replies: 50
Views: 85185

Re: English DKC Rom Editor

I already knew that, its not my fault I just translated the program... I already know about "Coral Capers" but not the other. I am not advanced at C++ so I really cant fix it, even if I started to build it from scratch on my own. When a new version of dkEdit comes out I will translate that...
by edevore
January 18th, 2009, 12:56 pm
 
Forum: ROM Hacking
Topic: DKEdit English Translation
Replies: 50
Views: 85185

Re: English DKC Rom Editor

@PotoGamer, Thanks that really means alot.

@Donkey King, I have no idea, It might not be complete yet

also I cant edit those levels either, It may not be available yet, Sorry!
by edevore
January 18th, 2009, 12:39 pm
 
Forum: ROM Hacking
Topic: DKEdit English Translation
Replies: 50
Views: 85185

Re: English DKC Rom Editor

Then its good... In a way, Anyway we have'nt figured out what all text is.. yet but we are working on it, The program itself is fine it is just the INI's that needs changed.
by edevore
January 18th, 2009, 10:24 am
 
Forum: ROM Hacking
Topic: DKEdit English Translation
Replies: 50
Views: 85185

Re: English DKC Rom Editor

Are you using the correct rom?

This one works for me,
Code: Select all
Donkey Kong Country (U) (V1.0) [!]
.

Anyway I am updating the program and its forms (not much will change though.) so it will take some time to finish.


Let me ask you a question, Do you see text or is it totally blank?
by edevore
January 18th, 2009, 10:10 am
 
Forum: ROM Hacking
Topic: DKEdit English Translation
Replies: 50
Views: 85185

Re: English DKC Rom Editor

Did you place the new "offsets.ini" and "sprite.ini" in the "Data" folder?
like_this.jpg
Like This?
by edevore
January 18th, 2009, 9:40 am
 
Forum: ROM Hacking
Topic: DKEdit English Translation
Replies: 50
Views: 85185

Re: English DKC Rom Editor

Try to remove your old configuration setting, Goto "Config" - in "Config" delete - "application.ini" and reopen the program.
by edevore
January 18th, 2009, 9:20 am
 
Forum: ROM Hacking
Topic: DKEdit English Translation
Replies: 50
Views: 85185

Re: English DKC Rom Editor

The only forms that dont work are the "Levels Name" and "Kongs Dialog" where I cant seem to find where it is.

Ah Hh! I Found It!

Uploading in progress. Done!
offsets+sprite_englishV004.zip
Version 0.04 Sprite + Offsets (English)
(12.88 KiB) Downloaded 1117 times
by edevore
January 18th, 2009, 8:50 am
 
Forum: ROM Hacking
Topic: DKEdit English Translation
Replies: 50
Views: 85185

Re: English DKC Rom Editor

I know but, "Version 0.0.3" Is way different than "Version 0.0.4" because the layout is different and alot of the varibles have been altered too.

Some forms dont know what to do with the old INI's because they are looking for the new INI's!
by edevore
January 18th, 2009, 8:38 am
 
Forum: ROM Hacking
Topic: DKEdit English Translation
Replies: 50
Views: 85185

Re: English DKC Rom Editor

Yeah, Thats the old offsets. That's the one I used! It makes the levels in the edit level names blank! Edit: Thats because the old offsets do not have the new data required to show that, The offsets and sprite INI's need a new makeover and written from scratch. You might need to remove your old conf...
by edevore
January 18th, 2009, 8:29 am
 
Forum: ROM Hacking
Topic: DKEdit English Translation
Replies: 50
Views: 85185

Re: English DKC Rom Editor

Is that the new offsets and not the old one from version 0.0.3?
by edevore
January 18th, 2009, 8:23 am
 
Forum: ROM Hacking
Topic: DKEdit English Translation
Replies: 50
Views: 85185

Re: English DKC Rom Editor

I did'nt forget to alter the offsets its 60 percent different than the old offsets and I am trying to figure which is different, so if anyone else wants to lend a hand and post the new offsets here you can. In my first post I said its all you guys, and if I have time to do it I will give it a go the...
by edevore
January 18th, 2009, 8:16 am
 
Forum: ROM Hacking
Topic: DKEdit English Translation
Replies: 50
Views: 85185

Re: English DKC Rom Editor

What is worse than before, its fine here... can you show me some screenshots?

I will do my best to fix it but it all has been changed except both INI files in the "Data" folder.
by edevore
January 18th, 2009, 8:06 am
 
Forum: ROM Hacking
Topic: DKEdit English Translation
Replies: 50
Views: 85185

Re: English DKC Rom Editor

Sorry, that happened...
I have the Japanese font codecc installed, An update is now "Version F" "Version I" and its in my first post.
Thanks for your feedback.
by edevore
January 18th, 2009, 6:48 am
 
Forum: ROM Hacking
Topic: DKEdit English Translation
Replies: 50
Views: 85185

DKEdit English Translation

I abandoned this project it has no use anymore...
Please try out Simion32's DKCRE Project its far better than this release.

I don't have the source or release binaries anymore sorry guys.
by edevore
January 17th, 2009, 6:43 pm
 
Forum: ROM Hacking
Topic: DKEdit English Translation
Replies: 50
Views: 85185

Re: Japanese DKC ROM Editor

Updated program on January 17, 2009 @ 2:47 AM.

Checkout The English DKC Rom Editor Topic Here

If anyone has problems please let me know and I will do my best to fix any issues "S.A.P".
by edevore
January 16th, 2009, 9:32 am
 
Forum: ROM Hacking
Topic: Japanese DKC ROM Editor
Replies: 90
Views: 134159

Re: Japanese DKC ROM Editor

What are 'Bonus Flags'? What does 'Pointer Edit' do and what is a pointer? I really have'nt looked into this much, so I cant help you there. How does the 'Special Stage' feature work? I think it has somthing to do with the bonus'es but I'm not sure. What is the 'Export' and 'Import' feature for, Th...
by edevore
January 16th, 2009, 9:10 am
 
Forum: ROM Hacking
Topic: Japanese DKC ROM Editor
Replies: 90
Views: 134159

Re: Japanese DKC ROM Editor

I am sure that it should work now but if not I will try to trace it back to the start.

To see the banana, camera and other windows drag and resize the window by clicking and holding the edge.

Updated program on January 17, 2009 @ 2:47 AM.

Checkout The English DKC Rom Editor Topic Here
by edevore
January 16th, 2009, 8:40 am
 
Forum: ROM Hacking
Topic: Japanese DKC ROM Editor
Replies: 90
Views: 134159

Re: Japanese DKC ROM Editor

Hmm! I am not sure why except the code I added, Can you post some screenshots?


Updated program on January 17, 2009 @ 2:47 AM.

Checkout The English DKC Rom Editor Topic Here
by edevore
January 16th, 2009, 8:30 am
 
Forum: ROM Hacking
Topic: Japanese DKC ROM Editor
Replies: 90
Views: 134159

Re: Japanese DKC ROM Editor

I started to convert the dkEdit 0.04 from Japanese to English on January 14, 2009 @ 10:22PM and now its done "A.T.M".

Updated program on January 17, 2009 @ 2:47 AM.

Checkout The English DKC Rom Editor Topic Here
by edevore
January 15th, 2009, 9:23 am
 
Forum: ROM Hacking
Topic: Japanese DKC ROM Editor
Replies: 90
Views: 134159

Re: The Donkey Kong Country Level Builder

Old Comment: Yeah I understand Simion, but I was saying.. an engine with each plugin for different game exports that can be added on such as, DKC, SMW, Zelda, Pacman, Blue Bomber, Claymation and much more for example. Edit: Think of it as an extendable snes smc engine. Edit 2: Anyway if its not of a...
by edevore
January 8th, 2009, 10:22 am
 
Forum: DKC Level Builder
Topic: DKCLB General Discussion Topic
Replies: 537
Views: 1394847

Re: The Donkey Kong Country Level Builder

Hello, Simion -- (Simon32) I was just wondering if and when you come to starting the actual (*.SMC - Snes Rom) "Donkey Kong Country": 1, 2 and 3 "Super Nintendo" rom maker that plays on a emulator or actual snes hardware... Since you will be working with the type snes format, An ...
by edevore
January 8th, 2009, 10:02 am
 
Forum: DKC Level Builder
Topic: DKCLB General Discussion Topic
Replies: 537
Views: 1394847

Re: DKC Resource Editor

Animated Gif's Are fine if they can use some special type of color so when they are imported into most game engines like game maker it does not work well such as transparent white backs. I have a lot of problems with white and black transp gif's with gm and some other prog's.. if I dont use a color ...
by edevore
January 7th, 2009, 3:22 pm
 
Forum: DKC Resource Editor
Topic: DKCRE General Discussion Topic
Replies: 737
Views: 3479962

Re: Custom/Edited Sprites

Sorry to double post in a row but I added the other graphics that are a must see and could not upload in the other post. (I don't have a file host anymore thats why I'm using attachments.) Object_EndPoint2.gif Warp.gif since i have one more attachment left here is another attachment helper_buzz.gif ...
by edevore
January 7th, 2009, 3:02 pm
 
Forum: DKC Projects/Fanworks
Topic: Custom/Edited Sprites
Replies: 342
Views: 4830481

Re: Custom/Edited Sprites

Here is some custom firework graphics that can be used in DKC2 in Kermland (Fair Grounds)... Well they can not be seen in "Internet Explorer" but the png's are animated. blue-fw.png 1. blue (As Shown) 2. red 3. green 4. yellow 5. grey NOTE: well there are 5 different fireworks total but I ...
by edevore
January 7th, 2009, 2:53 pm
 
Forum: DKC Projects/Fanworks
Topic: Custom/Edited Sprites
Replies: 342
Views: 4830481

Re: DKC Resource Editor

Hey, Simion -- (Simion32) I noticed a while back (when version 0.0.4.0 0.0.4.1 was released) that the extraction creates single transparent graphics instead of animated multi frame transparent graphic sprites... Why is that, Will the be support for multi frame extraction for single multi frame sprit...
by edevore
January 7th, 2009, 2:03 pm
 
Forum: DKC Resource Editor
Topic: DKCRE General Discussion Topic
Replies: 737
Views: 3479962

Re: The Donkey Kong Country Level Builder

From what I can tell, it uses a very strange system where physical "tiles" are 16x32 , and a byte in the physmap will refer to one "build" of physical tile. I think that the bytes are actually pointers to functions that do the physics work. The only value I can confirm, is that ...
by edevore
November 29th, 2008, 6:31 am
 
Forum: DKC Level Builder
Topic: DKCLB General Discussion Topic
Replies: 537
Views: 1394847

Re: The Donkey Kong Country Level Builder

Sorry, Simion32..
I have a question though, could we expect a new demo before the new year or are you not sure?
by edevore
November 28th, 2008, 10:53 am
 
Forum: DKC Level Builder
Topic: DKCLB General Discussion Topic
Replies: 537
Views: 1394847

Re: The Donkey Kong Country Level Builder

AT "SIMION32" ONLY: Removed.
Edit: I don't want this post to break the rules so please imagine this post never existed.
by edevore
November 27th, 2008, 5:45 pm
 
Forum: DKC Level Builder
Topic: DKCLB General Discussion Topic
Replies: 537
Views: 1394847

Re: The Donkey Kong Country Level Builder

@simion32 I hope that your going to put an option in the extractor to output the full background levels and not just the tiles, Because I plan to use the extractor for my own personal project that is related to the dkc triligy but I will..; change some music, change all maps, change most level order...
by edevore
November 23rd, 2008, 6:49 am
 
Forum: DKC Level Builder
Topic: DKCLB General Discussion Topic
Replies: 537
Views: 1394847

Re: The Donkey Kong Country Level Builder

If/when this project is a great success and is fully working, I plan to use the rom on my "Playstation 2" because I don't want to spend $80.00 on a programable snes cart and I can't quite find good plans that I can follow for hacking and rewire-ing the chip to program my game onto, thats w...
by edevore
November 21st, 2008, 2:09 pm
 
Forum: DKC Level Builder
Topic: DKCLB General Discussion Topic
Replies: 537
Views: 1394847

Re: The Donkey Kong Country Level Builder

Simion, Thats great I cant wait till the updates ready. I have a question "@Simion32"... On your next post, Can you tell me if the next project which will create roms.. is it fully editable or will it just edit levels and audio,.. If it is fully editable, can custom resources and dkc1, dkc...
by edevore
November 21st, 2008, 12:47 pm
 
Forum: DKC Level Builder
Topic: DKCLB General Discussion Topic
Replies: 537
Views: 1394847

Re: The Donkey Kong Country Level Builder

@simion32: Did you mean that in the future plans of a new editor after the "Delta" program is finished you will be... (NOTE:No Spoiler Just Hidden Comment) working on an actual "DKC/1,2,3" snes smc rom editor/creator which will make them run on regular "Super Nintendo" ...
by edevore
November 21st, 2008, 12:29 pm
 
Forum: DKC Level Builder
Topic: DKCLB General Discussion Topic
Replies: 537
Views: 1394847

Re: The Donkey Kong Country Level Builder

@Simion32... When do you think we can expect an update on the delta engine? You said "You were going to release your documents.." but will you also release your delta source code too? When the dkc extractor extracts data from the rom (the offsets to some format).. would it be possible to e...
by edevore
November 10th, 2008, 9:57 am
 
Forum: DKC Level Builder
Topic: DKCLB General Discussion Topic
Replies: 537
Views: 1394847

Re: Best Rare Series other than the DK series

Mine would be "Banjo-Kazooie"
I also like "Banjo-Tooie"
I would try "Banjo-Kazooie Nuts-And-Bolts" but I dont have a "XBOX 360"

Edit: Some Z, N and S Changes on Nuts(z)-And(N)-Bolts(z)!
by edevore
October 30th, 2008, 4:39 am
 
Forum: Rare Games
Topic: Best Rare Series other than the DK series
Replies: 17
Views: 30503

Re: 500 things in DKC that aren't possible in real life

hooks and objects can not hang in mid air.
by edevore
October 30th, 2008, 4:28 am
 
Forum: Forum Games
Topic: 500 things in DKC that aren't possible in real life
Replies: 500
Views: 493468

Re: DKC Official Renders and Documents - starting a gallery

Here is the DKC Wii Wad Rip That I Uploaded (Link Below In Spoiler): http://home.neo.rr.com/edevore/DKC_WiiRip/ It has all "DKC" resources used in the "Nintendo Wii" menu's, anyway its here.. but.. may not be any use though... I am not sure if this would be any use to anyone exce...
by edevore
October 27th, 2008, 2:44 am
 
Forum: DKC Projects/Fanworks
Topic: DKC Official Renders and Documents - starting a gallery
Replies: 31
Views: 46010

Re: The Crazy DKC3 GBA Glitch Thread!

I have two glitches with dixie kong, 1. In the first land where you start, the second or third level where you must skip kiddie to get into the bonus you can sometimes use dixie to get into it if you do it right, but anyway if you go to the edge about four pixles away.. spin and jump then press righ...
by edevore
October 25th, 2008, 2:08 pm
 
Forum: DKC3 Port (GBA)
Topic: The DKC3 GBA Glitch Topic
Replies: 42
Views: 76026

Re: Introduce yourself!

About Me: Hello my name is "Evin DeVore" (Like This: *Evan D~Vor*) and the last "Donkey Kong" forum I visited was "DKU (dkvine)", Then I found this great site.. Now I Cant Leave! Why I Choosen This Site: This site is great because I've always been a fan of "Donkey ...
by edevore
October 25th, 2008, 8:25 am
 
Forum: Anything Goes
Topic: Introduce yourself!
Replies: 697
Views: 2335864

Re: DKC Official Renders and Documents - starting a gallery

I designed it in flash. Here is the download link for the "Macromedia Flash 8" (*.fla) file: http://home.neo.rr.com/edevore/DKC_logo.zip Enjoy! Here is my game logo: http://home.neo.rr.com/edevore/DKC4.png ------------------------------------------------------------------------------------...
by edevore
October 25th, 2008, 7:18 am
 
Forum: DKC Projects/Fanworks
Topic: DKC Official Renders and Documents - starting a gallery
Replies: 31
Views: 46010

Re: DKC Official Renders and Documents - starting a gallery

@Simion32/@all
This is the best I can do:
Image

I hope that this one helps.

EDIT: Anyone May Use This!
by edevore
October 25th, 2008, 6:44 am
 
Forum: DKC Projects/Fanworks
Topic: DKC Official Renders and Documents - starting a gallery
Replies: 31
Views: 46010

Re: The Donkey Kong Country Level Builder

Simion32 wrote: No one has documented this format so I'm in the process of documenting it.

Are you going to release your documents?

by edevore
October 25th, 2008, 5:44 am
 
Forum: DKC Level Builder
Topic: DKCLB General Discussion Topic
Replies: 537
Views: 1394847

Re: The Donkey Kong Country Level Builder

Thanks "Simion32" for that update,
I am very excited that this project is coming along nicely,
I can't wait until its finished, Great Job!
by edevore
October 24th, 2008, 2:31 pm
 
Forum: DKC Level Builder
Topic: DKCLB General Discussion Topic
Replies: 537
Views: 1394847

Re: The Donkey Kong Country Level Builder

@simion32

Your utility extractor is very useful but it would be really nice if it had full extraction support for example sprites,audio,tiles,backgrounds,ect... Would this be possible in future plans/releases?

Thanks,
Evin DeVore
(AKA: EWG)
by edevore
October 23rd, 2008, 2:11 pm
 
Forum: DKC Level Builder
Topic: DKCLB General Discussion Topic
Replies: 537
Views: 1394847
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