7XVdOCI706c One thing that makes me reserve some hope for the tag-team was that in that video, Kensuke Tanabe states that the player will be able to choose who they play as, and that he thinks that boys will play as Diddy and girls will play as Dixie. DK, Diddy and Dixie are all so different, and o...
Donkey Kong Country: The Return Chapter 11: Cranky's Conga Aside from the howling wind outside the cave, the silence was absolute as Diddy stared in shock at the old ape, hunched over on two canes in front of him. "What the heck's the matter with you, boy?" Cranky Kong snapped. "...
all of the 'Country Kongs are welcome, but DK64's 'replacement clones', Jungle Beat's anti-Kongs and any other such 'new and terrible' Kongs would just be getting in the way of our nostalgia [...] I respectfully disagree. I viewed it more as world-building. Kiddy and Dix...
fFNKSWWu1oY A new video which shows off a lot of new features. Please let me know how it's looking and any suggestions you may have. I'll have to work on implementing momentum and improving the physics. Thanks for the tips Qyzbud and Simion32. Also, tag-team has been added, which brings me to anoth...
GREAT WORK! EXTREMELY KAY-O! BOING! However, I must note that Quawks is actually a PURPLE parrot. Oh yeah, he's the one that drops barrels, right? Well, let's just pretend that Quawks is a common name among parrots. And thanks :D Anyway, here's the next chapter: Donkey Kong Country: The Return Chap...
Haha, that first comic is hilarious. And thanks for posting the second. I'm jealous that the Germans keep getting these cool little things. I have to say I probably like the art style in 'Bumm-Badabumm Im Urwald' the best.
I agree that it is very annoying that Retro just wont include the damn tag-out option. I love DK and all, but I like playing with Diddy and Dixie more. And also the animations and graphics look kind of cartoony, but you can't really blame Retro for that. The stupid goofiness of the DK universe start...
Thanks Qyzbud, I'm glad to hear that you enjoyed my story. And I appreciate you pointing out those overused words. I'll endeavor to tone it back a bit. And wow, having my story featured as an 'official' DKC fan project? I'm flattered
Donkey Kong Country: The Return Chapter 9: The Approaching Storm Maku and his underlings marched their prisoner through the snow, not slowing their pace for anything. They were all used to long marches like this. Nadhi, however, could not see through the bag over her head, and often stumbled on roc...
Seeing this has made my day! I might have to buy a Wii U just for this game. Dixie is back? Underwater levels? David Wise is back. I really would have loved to see pirate Kremlings as the bad guys, but vikings freezing over the island certainly sounds interesting. And I believe I heard something abo...
Thanks Qyzbud :) I'm not sure why it appears "floaty", but I programmed it such that if you hold down the jump key after hitting an enemy, you bounce higher, just like in the games. The barrel cannons shoot out a Kong with no gravity, but then applies it when a certain time limit has been ...
Donkey Kong Country: The Return Chapter 8: Tiki Terror As Diddy and Nadhi were entering the mine-shaft in Gorilla Glacier, Dixie awoke and found herself lying face-up in the pool that she fell into when she was thrown off the crazy Rocket Barrel. She heard the sound of roaring water, and looked aro...
Hi all, This is what I've managed to whip up in GM (excuse the bandicam watermark at the top of the video). 78Ep10in_Ts Thanks for watching! Please let me know what you think so far. The way I've made the engine, it is quite easy for me to add new barrels, enemies, Kongs, etc. Simion32 , I'm not sur...
Secondly, I wasn't trying to falsely claim anything. I went to the site, and then immediately after, my Antivirus started going crazy detecting adware every 5 seconds. Maybe it was a coincidence. Who knows?
Donkey Kong Country: The Return Chapter 7: Gorilla Glacier Diddy traversed the mountain with Nadhi in silence. They had left Vine Valley a few hours back, and were now trudging through desolate grassy tundra near the top of the island. They soon came to a sheer wall of rock. "This cliff is too...
I was bored, so I did a speedrun of 'Scarlet Crystal Crossing'. IR09rbxrwa4 Awesome level, I hope you have more of this archetype in the future. I also really like that you didn't go the whole generic route of a jungle-themed world. I mean, sure there are jungles, but I would say the first world's t...
Thanks Qyzbud! I hope you enjoy reading the story as much as I did writing it :) And on that note, here is the next chapter: Donkey Kong Country: The Return Chapter 6: Typhoon Lagoon Dixie ran through the trees, not looking back. She felt horrible for the things she had said to Diddy, but they had t...
Donkey Kong Country: The Return Chapter 5: Into the Inferno Diddy and Dixie ran. The pair ran through the forest fire caused by the erupting volcano in the direction that they believed to lead to the ocean inlet. They covered their mouths with their arms and tried their best to ignore the ash and d...
Donkey Kong Country: The Return (not to be confused with Donkey Kong Country Returns) :rant: http://fc02.deviantart.net/fs70/f/2013/145/e/f/donkey_kong_country_2_title_screen_by_sonosublime-d66hl8z.png Summary: In the aftermath of previous adventures, the Kremlings have mysteriously disappeared. Ho...
A new question (and it's a big one): the graphics. Namely tiles. Now, I know that most of the levels have been ripped, and are available on Spriters' Resource . But how can I turn those level rips into usable tiles in GM? Ideally, I would like to have a sheet with a bunch of loopable tiles (ie. jung...
Woah, that's awesome. Possibly my favourite anthropomorphism of those two yet! That mining masterpiece is Mining Melancholy by ~ lokiescape , for those wondering. Thanks for sharing. :D I know, right? :) I wonder what the human variants of the rest of the Kong crew would look like. Off to Google!
Oh I see. Locking Diddy's position shouldn't be too hard to do. However, can you suggest other game making programs which would be good to use and easy to find? I'm not a master programmer or anything, I just know basic C++ (from MATLAB) and a fair bit of GML (although I'm not sure that counts as a ...
Oh wow, I never knew that the cartwheel sprite gets reset every time. That's cool to know, thanks! I do have a directional variable for Diddy. However, I was thinking more about the rope climbing movement. ie. When on a rope, Diddy cannot physically move in any horizontal direction, he can only chan...
fFNKSWWu1oY 78Ep10in_Ts Hi everyone. Firstly, I'd just like to say it's wonderful to find so many people who are as passionate about DKC as myself. Why did I not find this site sooner? Also, it's very inspiring seeing all the little projects and stuff going on. I've noticed a lot of fangames being ...
Hi all, I'm sorry if I am posting this in the wrong area. I was just wondering if anyone has heard of a rather obscure DK comic called 'Bumm-Badabumm Im Urwald'? I think it translates from German to 'Rumble in the Jungle', or something like that. Does anyone know where I could find an English-transl...
Hi all. This is my first post in DK Atlas. I just discovered this nifty little project the other day. First off, I absolutely love the ideas you have, and it's something I've always wanted to see in DKC games. The possibilities are endless with the numerous Kong combinations you can do. Excellent pu...