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Re: Donkey Kong Country 3 Beta Research Topic

I noticed that, in DKC2, I found out that the unused palette in SDK2 was used for the Mainbrace levels in the beta, I used it and it worked, I'm going to look through the DKC3 ROM for the weird clouds, because if they where in the manual, they must not be too old to be overwritten. ---------- Also, ...
by Markster
September 22nd, 2012, 3:31 pm
 
Forum: Donkey Kong Country 3
Topic: Donkey Kong Country 3 Beta Research & Discussion Topic
Replies: 182
Views: 408634

Re: DKC-Related Scans

Great scans! And I hope that a DKC3 prototype will be leaked online sometime in the future, preferably the one from the Brazilian ad.
by Markster
September 22nd, 2012, 11:18 am
 
Forum: DKC Projects/Fanworks
Topic: DKC-Related Scans
Replies: 71
Views: 182223

Re: Donkey Kong Country 3 Beta Research Topic

Here's an example of a fake DKC3 prototype. : http://dkc-atlas.com/forum/viewtopic.php?p=26228#p26228

It could be fake, you never know, look how easily I done a fake.
by Markster
September 22nd, 2012, 11:07 am
 
Forum: Donkey Kong Country 3
Topic: Donkey Kong Country 3 Beta Research & Discussion Topic
Replies: 182
Views: 408634

Re: Donkey Kong Country 3 Beta Research Topic

I agree, and if SNESCentral would of got a hold of the prototype, they would of uploaded it to there website.
by Markster
September 22nd, 2012, 10:53 am
 
Forum: Donkey Kong Country 3
Topic: Donkey Kong Country 3 Beta Research & Discussion Topic
Replies: 182
Views: 408634

Re: More DKC3 Beta Elements/DKC3 Prototype Sold

His friend must be selfish, it's been over a month, and no update on this DKC3 prototype, I wish Mattrizzle or SNES Central would of got a hold of this prototype. :angry:
No offense to him or his friend.
by Markster
September 22nd, 2012, 10:38 am
 
Forum: Donkey Kong Country 3
Topic: Donkey Kong Country 3 Beta Research & Discussion Topic
Replies: 182
Views: 408634

Re: More DKC3 Beta Elements

Attention! A DKC3 prototype has been sold a month ago to someone anonymous, but I have heard nothing about it so far. :dixiecry: http://www.nintendoage.com/auth/forum/messageview.cfm?catid=29&threadid=81498 The prototype seems to say "DKC3 USA" on the chips, it must be an American prot...
by Markster
September 22nd, 2012, 4:03 am
 
Forum: Donkey Kong Country 3
Topic: Donkey Kong Country 3 Beta Research & Discussion Topic
Replies: 182
Views: 408634

Re: Donkey Kong Country 4!!! begin ;)

Cool, a 5 level demo is coming, I can't wait!
I do got some questions.
1. Will the 5 levels and boss in the upcoming Sept 22nd demo be included in the final release?
2. What kind of animal friends, enemies, barrels, etc. will the demo include?
by Markster
September 20th, 2012, 7:05 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1670
Views: 5995731

Re: Donkey Kong Country 4!!! begin ;)

leo_core wrote:On Sept. 22! :dixiehappy:


There's another demo coming up?
Sweet, I can't wait for the true demo, the Parrot Chute Panic sample was okay, but I was expecting something huge on the 15th, how many new levels, enemies, elements, etc. will the September 22nd demo have?
by Markster
September 19th, 2012, 4:56 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1670
Views: 5995731

Re: Donkey Kong Country 4!!! begin ;)

It's about time the new DKC4 demo is here! :thumbs:
----------
Sorry I haven't been online, the internet went out for a week.
by Markster
September 18th, 2012, 12:21 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1670
Views: 5995731

Re: Donkey Kong Country GM (New Physics Test Released)

Update!!! I found out about a revolutionary code, thanks to len8946. instance_deactivate_all(1) instance_activate_region(view_xview,view_yview,view_xview+320,view_yview+240,1) It makes it where only instances inside the view will activate, I tested it out, I put 200 objects outside t...
by Markster
September 3rd, 2012, 3:41 am
 
Forum: DKC Projects/Fanworks
Topic: DKC Kremling Invasion Confirmed / Kremling Kore Engine
Replies: 55
Views: 88923

Re: Donkey Kong Country GM (New Physics Test Released)

Information on how the physics work on DKCGM, the gravity and jumping is very solid, thanks to Simion32, when you hold down B while jumping/falling, the gravity is 0.28125, when B is not pressed, gravity is 0.4375, when jumping, the the vspeed max is -7.0, next release is coming soon, the next relea...
by Markster
September 2nd, 2012, 1:08 am
 
Forum: DKC Projects/Fanworks
Topic: DKC Kremling Invasion Confirmed / Kremling Kore Engine
Replies: 55
Views: 88923

Re: Donkey Kong Country GM (New Physics Test Released)

Big update!
----------
I've got a really good physics engine test done!
by Markster
August 31st, 2012, 9:36 am
 
Forum: DKC Projects/Fanworks
Topic: DKC Kremling Invasion Confirmed / Kremling Kore Engine
Replies: 55
Views: 88923

Re: Donkey Kong Country 4!!! begin ;)

Did you mean DKCRE, and yes, it's saving ME tons of work too, on DKCGM/DKC Kremling Invasion Confirmed, it's hard to get it to work on an old PC though, anyways, I can't wait for the new demo, how big will the new demo be, how many levels, enemies, etc.?
by Markster
August 27th, 2012, 10:44 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1670
Views: 5995731

Re: Introduce yourself!

Never played Donkey Kong Country 3? You are looking in for a treat, in my opinion, it's the best DKC game.
by Markster
August 27th, 2012, 10:38 am
 
Forum: Anything Goes
Topic: Introduce yourself!
Replies: 697
Views: 2327274

Re: DKCLB Sprite/Animation Submissions

Phyreburnz, you done a great job at making that level design, sadly, the only Photoshop I got is Photoshop Elements 3, but it worked in it, it's a really old version my mom bought in 2004/2005, it doesn't work that well on Vista/7, but great on XP.
by Markster
August 27th, 2012, 2:11 am
 
Forum: DKC Level Builder
Topic: DKCLB Sprite/Animation Submissions
Replies: 90
Views: 207077

Re: Donkey Kong Country 4!!! begin ;)

I can't wait for the September 15 demo! :thumbs:
I've played the old demo hundreds of times.
by Markster
August 27th, 2012, 2:05 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1670
Views: 5995731

Re: what is your favorite level?

Animal Antics or Klobber Karnage for sure, it's super fun and challenging.
by Markster
August 25th, 2012, 5:58 am
 
Forum: Donkey Kong Country 2
Topic: Your favorite level in DKC2?
Replies: 21
Views: 43501

Re: Explain your name! (was "Names, names...")

I got to play Mortal Kombat games when I was a little kid, and those games where rated M, my parents never thought it was that bad, and I got to play a ton of T for Teen games as well, I am officially old enough for T for Teen games now, because I'm 15, but still not old enough for M and AO games.
by Markster
August 24th, 2012, 12:55 am
 
Forum: Anything Goes
Topic: Explain your name!
Replies: 140
Views: 258842

Re: Donkey Kong Country GM/DKC Kremling Invasion Confirmed

Update! ---------- I have figured out why the gravity sticks, it's because I am using a crappy jump system, I'm going to remove the "vspeed = vspeed/2" and make my own system for handling jumping. ---------- Also, this may not be DKC related, but it's GM related, I have released a new vers...
by Markster
August 22nd, 2012, 12:33 am
 
Forum: DKC Projects/Fanworks
Topic: DKC Kremling Invasion Confirmed / Kremling Kore Engine
Replies: 55
Views: 88923

Re: Donkey Kong Country GM/DKC Kremling Invasion Confirmed

Update! ---------- As you know, you can put tons of sprites on screen at once depending on how good your PC is, but when it's outside the camera, the instances graphic will not display, unlike most DKC engines, when outside the camera, sprite index will come from S_Kremcoin to -1 (No Sprite), withou...
by Markster
August 19th, 2012, 3:36 am
 
Forum: DKC Projects/Fanworks
Topic: DKC Kremling Invasion Confirmed / Kremling Kore Engine
Replies: 55
Views: 88923

Re: DELTA General Discussion Topic

Awesome, 5%+ done, it's about time it's changed from 2%, anyways, how much percent is the new Nitro GUI upgrade done so far?
by Markster
August 17th, 2012, 8:15 am
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 447
Views: 1425027

Re: DELTA General Discussion Topic

So far, DELTA Game Engine is epic, like I said, it is just like DKC's physics, the GUI is epic, everything about it is epic. ---------- And some questions about DELTA & DKCLB. 1. Will there be a test version of the level builder, one that edits tiles and uses similar code to DKCRE. 2. Say I got ...
by Markster
August 17th, 2012, 5:04 am
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 447
Views: 1425027

Re: Donkey Kong Country GM/DKC Kremling Invasion Confirmed

Update! ---------- I figured out what I'm going to do about music, since GM8 Lite can't use an external SPC plugin, I am using small compressed WAV files, I got one track in the game so far, and I have a new title screen, the Press <Enter> To Start flashes, and it has parallel background scrolling, ...
by Markster
August 16th, 2012, 7:02 am
 
Forum: DKC Projects/Fanworks
Topic: DKC Kremling Invasion Confirmed / Kremling Kore Engine
Replies: 55
Views: 88923

Re: Donkey Kong Country GM/DKC Kremling Invasion Confirmed

God damn, in Game Maker lite, you can't have the font_set_sprite feature, so I have to do custom DKC style fonts a different way for Lite users.
by Markster
August 15th, 2012, 12:08 pm
 
Forum: DKC Projects/Fanworks
Topic: DKC Kremling Invasion Confirmed / Kremling Kore Engine
Replies: 55
Views: 88923

Re: DKCRE General Discussion Topic

That's great, maybe it will work better on my dinosaur PC.
by Markster
August 15th, 2012, 10:33 am
 
Forum: DKC Resource Editor
Topic: DKCRE General Discussion Topic
Replies: 737
Views: 3458686

Re: Donkey Kong Country GM/DKC Kremling Invasion Confirmed

Update!!! ---------- Here is a sprite/graphic test, be aware in the later releases an object graphic will not display unless it's in the camera, which means you can put 300+ more sprites on screen at once, when I put over 300 Kremcoins on my dino PC, it started to slow down. ---------- DKCGM Sprite ...
by Markster
August 15th, 2012, 10:12 am
 
Forum: DKC Projects/Fanworks
Topic: DKC Kremling Invasion Confirmed / Kremling Kore Engine
Replies: 55
Views: 88923

Re: DKCRE General Discussion Topic

Donkey Kong Country Level Builder is going to be much much much much more better than MSU1, but I was just saying that the MSU1 has a lot of storage support, and I am researching about it.
by Markster
August 15th, 2012, 10:05 am
 
Forum: DKC Resource Editor
Topic: DKCRE General Discussion Topic
Replies: 737
Views: 3458686

Re: DKCRE General Discussion Topic

I'm going to be researching Donkey Kong Country and how it can be used with MSU1, that's one thing I will use, and the main reason I want to do this is because of the... MASSIVE 4GB OF STORAGE!!!
by Markster
August 15th, 2012, 8:27 am
 
Forum: DKC Resource Editor
Topic: DKCRE General Discussion Topic
Replies: 737
Views: 3458686

Re: Donkey Kong Country GM/DKC Kremling Invasion Confirmed

Update! ---------- I'm working on getting the sprites in DKCGM, I'm using DKCRE for DKC1 sprite extraction, and I'm extracting DKC2 and 3 sprites myself from the ROM using Mattrizzle's sprite viewer, I hate sprite sheets, so I'm making my own rips that don't use sheets, and that's another reason DKC...
by Markster
August 15th, 2012, 7:03 am
 
Forum: DKC Projects/Fanworks
Topic: DKC Kremling Invasion Confirmed / Kremling Kore Engine
Replies: 55
Views: 88923

Re: DKCRE General Discussion Topic

:kiddysad:
----------
Also, are you working on DKCRE 0.0.7.X yet?
by Markster
August 15th, 2012, 6:42 am
 
Forum: DKC Resource Editor
Topic: DKCRE General Discussion Topic
Replies: 737
Views: 3458686

Re: DKCRE General Discussion Topic

That would be cool, but I only care about Donkey Kong Country games in DELTA/DKCLB, and I got a question, will DKCRE ever support MSU1, and if MSU1 came supported with ZSNES/SNES9X (We can only dream), would it be required in DKCRE?
by Markster
August 13th, 2012, 9:03 pm
 
Forum: DKC Resource Editor
Topic: DKCRE General Discussion Topic
Replies: 737
Views: 3458686

Re: New/Working DKC2 Custom Hack: *Kongtraband* - WORLD 1 RE

Great hack axis.transhumant, It's a challenge, it reminds me a lot of the old SDK2 hacks I did in 2010, except yours is a thousand time harder, keep up the good work.
by Markster
August 13th, 2012, 11:19 am
 
Forum: ROM Hacks
Topic: New/Working DKC2 Custom Hack: *Kongtraband* - REVISING
Replies: 21
Views: 43931

Re: DKC Series MP3 Sound Effects (by DKCPlayer) DOWNLOAD

I hate WAV files, they are too huge, they made my DKC Kremling Invasion Confirmed game laggy and slow, and it made the project and EXE too big.
by Markster
August 13th, 2012, 6:38 am
 
Forum: DKC Projects/Fanworks
Topic: DKC Trilogy Sound Effects
Replies: 103
Views: 360855

Re: DKC Series MP3 Sound Effects (by DKCPlayer) DOWNLOAD

Just what I needed for DKC Kremling Invasion Confirmed.
by Markster
August 13th, 2012, 2:15 am
 
Forum: DKC Projects/Fanworks
Topic: DKC Trilogy Sound Effects
Replies: 103
Views: 360855

Re: RUMOR : Nintendo buying back Rare from Microsoft

So far, it's not happening, I don't think this will actually happen, ah well, at-least we got Retro Studios... :kiddysad:
by Markster
August 12th, 2012, 12:50 pm
 
Forum: Rare Games
Topic: RUMOR : Nintendo buying back Rare from Microsoft
Replies: 17
Views: 27657

Re: Donkey Kong Country GM/DKC Kremling Invasion Confirmed

Mark Adventure was extremely rushed, it took a week and a half to make, what do you expect, this is taking time, and thanks, this engine is so far going good like I planned it to be, and I think I might just use the built in tile editor, instead of PNG backgrounds, for the sake of the project size a...
by Markster
August 11th, 2012, 10:09 am
 
Forum: DKC Projects/Fanworks
Topic: DKC Kremling Invasion Confirmed / Kremling Kore Engine
Replies: 55
Views: 88923

Re: Donkey Kong Country GM/DKC Kremling Invasion Confirmed

Update! ---------- I am working on tilemaps for levels in DKCKIC, the built in tile editor in Game Maker sucks, so I am using Platinum to make the tiles, and then saving them into a small graphics file, but background graphics in Game Maker only support up to 2048x2048, so to import the Jungle Hijin...
by Markster
August 11th, 2012, 6:35 am
 
Forum: DKC Projects/Fanworks
Topic: DKC Kremling Invasion Confirmed / Kremling Kore Engine
Replies: 55
Views: 88923

Re: What can you spot in the DKC trilogy's scenery?

Lol, maybe in the beta version of DKC2, there where going to be Steel Kegs.
by Markster
August 10th, 2012, 10:17 am
 
Forum: General DKC Discussion
Topic: What can you spot in the DKC trilogy's scenery?
Replies: 152
Views: 399331

Re: Donkey Kong Country GM/DKC Kremling Invasion Confirmed

I am planning to re-use some of my former levels I made in the past, like ones from the unfinished New Donkey Kong Country and my DKC Double Level hack, which was finished, in my DKC Kremling Invasion Confirmed, they will be renamed a bit though, I named two of the levels in the hack after a DKC2 le...
by Markster
August 10th, 2012, 9:14 am
 
Forum: DKC Projects/Fanworks
Topic: DKC Kremling Invasion Confirmed / Kremling Kore Engine
Replies: 55
Views: 88923

Re: The Random Thoughts Topic

The past week has been cool, like Funky Kong, :funky: I've been having a great week.
by Markster
August 9th, 2012, 2:28 am
 
Forum: Anything Goes
Topic: The Random Thoughts Topic
Replies: 3495
Views: 6529344

Re: DKC1 Custom Music Possible?

Update!
----------
I am researching with DKC1, 2, and 3 music editing, I'm trying to find out about how the instruments work, and I'm learning ASM on the side.
by Markster
August 8th, 2012, 4:14 am
 
Forum: ROM Hacking
Topic: DKC1 Custom Music Possible?
Replies: 17
Views: 35047

Re: DELTA General Discussion Topic

I got some questions about the Nitro GUI update.
----------
1. How much faster, lighter, etc., will it be compared to the original?
2. Will the interface graphics improve?
3. How long will this take?
by Markster
August 7th, 2012, 12:00 pm
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 447
Views: 1425027

Re: Markster DKC Hack Collection

Update!
----------
I'm going to put my ExHiROM 8.00MB expansion to the test, let's just see if I can simple ASM hack using an ExHiROM 8.00MB expansion, I am using a edited XKAS for ExHiROMs, but you are required to use SNES9X, BSNES, or any emulator that works with ExHiROMs, not ZSNES sadly.
by Markster
August 7th, 2012, 6:52 am
 
Forum: ROM Hacks
Topic: Markster Hacks Collection
Replies: 19
Views: 37685

Re: Who would win....

The Burger King, Ronald McDonald is an evil clown.
----------
Mr. Grumpy (Mr. Men character.)
or
Mr. Yuk (Creepy anti-poison character.)
by Markster
August 6th, 2012, 3:16 am
 
Forum: Forum Games
Topic: Who would win....
Replies: 108
Views: 205860

Re: Minor DKC hacks & early works in progress

Mattrizzle you are the best Donkey Kong Country hacker in the world, you can even hack the 3rd game pretty well, I think you need to make a full Donkey Kong Country game hack, with custom objects, levels, etc., I bet it would be awesome.
by Markster
August 6th, 2012, 2:07 am
 
Forum: ROM Hacks
Topic: Minor DKC hacks & early works in progress
Replies: 98
Views: 241751

Re: Favorite State In The USA

That's what Kentucky is like, when I went to Oklahoma, it was hot, flat, etc., here in Kentucky, the temperature is just about right, and it has mountains.
by Markster
August 5th, 2012, 10:12 am
 
Forum: Anything Goes
Topic: Favorite State In The USA
Replies: 14
Views: 20539

Re: Markster DKC Hack Collection

Update! ---------- I am planning new Donkey Kong Country 1, 2, and 3 hacks, and no it's not the Japanese Super Donkey Kong 2 and 3, it's the American Donkey Kong Country 2 and 3, thanks to Kingizor and his SDK2/SDK3 translation, and thanks to Simion32's DKC Resource Editor, I can modify the (U) vers...
by Markster
August 5th, 2012, 6:47 am
 
Forum: ROM Hacks
Topic: Markster Hacks Collection
Replies: 19
Views: 37685

Re: DKCRE General Discussion Topic

Good idea Simion32, the only computer I ever had than ran Nitro GUI at full speed was my HP Slimline PC, also, the only programs that can edit DKC2 and 3 American version is Kingizor's SDK2/SDK3 translation, it edited DKC2 and 3 (U) ROMs like a charm.
by Markster
August 5th, 2012, 5:05 am
 
Forum: DKC Resource Editor
Topic: DKCRE General Discussion Topic
Replies: 737
Views: 3458686

Re: DELTA General Discussion Topic

So far, your engine is 100% like Donkey Kong Country, all though the old dino PC can't run it that good, it's still good.
----------
Also, when do you plan to add rolling physics, DK's sprite, etc.?
by Markster
August 5th, 2012, 4:58 am
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 447
Views: 1425027

Re: RUMOR : Nintendo buying back Rare from Microsoft

Like I said, it's 99.9% chance this won't happen.
by Markster
August 5th, 2012, 4:32 am
 
Forum: Rare Games
Topic: RUMOR : Nintendo buying back Rare from Microsoft
Replies: 17
Views: 27657
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