There isn't any way to do this directly with the SDK2 editor, but it is possible to do it by hand with a hex editor. Finding the address you need to modify can be a bit tricky though. DKC3 made this stuff easy because it kept the bonus values right next to the bonus type. DKC2 seems to handle things...
I previously gave up at that final platform in Murky Mill. Not knowing any way to trigger it, I just stood below it feeling lost. I'm glad there's a way to get past that point after all. Trying to get past the Ellie barrel on the other hand seems too difficult for me even after a thousand or so atte...
This is something I've been wondering about DKC3 for a while, and after being inspired by the corresponding topics for DKC and DKC2 I finally decided to find out for myself. 1: o x o o o - Lake Orangatanga 2: o o o o o - Kremwood Forest 3: o o o o o - Cotton-Top Cove 4: x x x x x - Mekanos 5: x o o ...
Quaraage, I tried testing your SDK2 editor builds on an up to date Windows 7 machine, but they failed to start properly. The programs complained about missing "MSVCP120D.dll", which is the debug version ( en ) of the MSVC C++ runtime library. The debug version expected is a debug build tha...
Quaraage, I noticed your site around a year ago and tried out one of your SDK2 hacks. Back then it only went to the end of area 1, but it was full of interesting ideas and I was very impressed. It's good to have more enthusiastic people on our forum. :) I did not know there was a continuation of the...
Oddworld: New 'n' Tasty An essay on why I wouldn't bother with New 'n' Tasty: I was rather excited for this a while back, but a number of things went wrong. It was delayed a number of times, but that's something that doesn't really bother me in general. What does bother me is that it was an...
Most people who have reported the USA version crashing have been trying to use a v1.1 ROM with the default rominfo file, which is meant for v.1.0. Replacing the default file with the appropriate one in the rominfo folder is usually enough to fix that. The program could crash outright if the loaded R...
From what I've been able to piece together, he discovered a virus (?), proceeded to take everything apart for some reason and then the machine refused to power on when put back together. It's possible that it could be something as simple as forgetting to connect something on the motherboard, connect...
I think you're taking things too far. Your old PC did you well enough for a considerable amount of time, did it not? Surely better than the computerless predicament you find yourself in now? Whilst the unfathomable hardware you've listed might be very desirable to you, someone with no PC and no mone...
That $700 between the 5960X and the 4790K shouldn't be taken so lightly; the difference could buy a very capable system on its own. I think the difference you'd notice even with any of the quads would be more than enough for you, but hey it's up to you. I believe one of the bottlenecks of most build...
That price I came up with is based on what I'd consider to be the best performing consumer grade hardware available. The extreme series of CPUs are bad value for the $1k price considering that the best consumer grade processors perform similarly at a fraction of the price. Most people wouldn't consi...
Towards the lower end of the $3K-$5K range may be OK enough to get the machine itself Where are you getting these numbers? Skylake is only just out and even then a very high end PC sans GPU+extras should be about a quarter of your lower end estimate. You bought a capable GPU not too long ago, so th...
I only started playing DKCR for the first time early last year and have been playing it intermittently ever since. Over the past week or so I've been spending much more time on it. I imagine the main reason I haven't been able to stick with it for a longer period of time is the sheer difficulty of t...
The SDK2 editor as found here is configured to work with the USA v1.0 ROM version by default. In the SDK2 editor folder, there is a folder called "Rominfo". Inside it there will be compressed files containing a "rominfo.ini" file for the other versions of the game. Replace the de...
You don't interact with the backgrounds, so there isn't much point including them in an editor. Even if it were to display them it wouldn't look the same as it would in-game, mainly because the background is much smaller than the terrain layer. In-game, the background layer will often move slightly ...
The most likely reason is that the rominfo file doesn't match the ROM version you're using. In the base directory there is a file called "rominfo.ini". A different version of this file is required depending on the region and version of the ROM you are using. The default file should be comp...
The values found for Lakeside Limbo are present in the top of the document as an example. Start at the offset address for a particular level (0x3D06AF), then count up to "parameter 5" which in ordinary levels is the 13th value. For Lakeside Limbo, this should be 0x0A at 0x3D06BC. Setting t...
In DKC2, both types of Squawks are different objects and can be placed together in the same level. Whereas In DKC3, there is a flag that determines whether a level will have the ordinary green Squawks or purple Squawks. Every level/area has a "header" of sorts that contains several bytes t...
One of the subtle differences I quite like is that Squitter's webs move relative to his movement speed. That is to say a web fired while running will move faster than if you were walking or stationary.
I believe the realpack music is the roughly the same as the original music to begin with, which makes it possible that it is in fact working as intended without you realizing.
With all the MSU1 shenanigans going on around here recently, it has slowly started to bother me that one can't easily listen to MSU1 format audio outside of a game itself. Most of the tools I've encountered relating to the MSU1 format are naturally one-way only. This allows people to convert to MSU1...
We use the SDK3 editor for editing objects, bananas (type and position) and cameras. The provided download is already set up for use with the USA version of the game. If you wish to use an alternate region, you should only need to replace the rominfo.ini and sprites.ini files in the base directory w...
It's related to window positioning, not screenshots. Windows 7+ have a feature where the edges of windows will "snap" to the edge of the screen when you resize the borders. It's also possible to resize and reposition using the Windows key in combination with the arrow keys. Win + Up = Maxi...
The translated version does all the same things as the original version, so you might be better off using it instead. 1) You can replace sprites in levels, but you can't modify them directly like you can in the SDK2 editor. 2) The output file contains the compressed map data ready to be inserted bac...
All special characters in a url should be encoded, but there isn't an easy way to do that with bbcode. The ampersand and plus sign must be encoded in order to work, since they already do other things in the query string of a url. Improper use of an ampersand will cause the string to be ended prematu...
Kuchuka throwing a bomb with each hand, simultaneously, in two different directions?! :o It might look that way but it's actually two Kuchukas in the same position, each throwing in a different direction with a different hand. There are lots of other clever tricks in the hack. There is also an unus...
How about something like this? A bit more minimalist? http://i.imgur.com/co94dfi.png The things I'd consider changing would be: ⋅ Making "Hi, " part of the username link, rather than on its own which makes it look a bit out of place. ⋅ Having the username link to your p...
The image you posted shows the internal header of the ROM. There isn't usually much of interest there, but there are a few interesting things to note. One of the bytes (0xFFD9) is used to indicate the ROM region, which in the prototype is 01 (USA). The second important thing to notice is the revisio...
Shortest (height) is Skidda's Row, Riverside Race, Lightning Look-Out and Bobbing Barrel Brawl, all from DKC3, at 448 pixels each. The Riverside levels all have two rows of errant tiles at the top, which appear to have been cropped off by someone who's username starts with the letter Q . Skidda's R...
The maps I did were assembled using the map layout from the game, so they should all be correct. Stampede Sprint, the corners of Bazza's Blockade Presumably repetitive blank tiles would take up less space when compressed, rather than having the correct tiles in areas players were never meant to see....
I'm adding a page title notifier Been there, done that! var chats = (document.getElementById('mChatData').getElementsByTagName('div').length / 2); var chats2 = (document.getElementById('mChatData').getElementsByTagName('div').length / 2); function chat_fetch() { window.setTimeout(chat_fetch, 10000)...