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Editing Donkey Kong Country Credits

Hi, so I am trying to edit the credits. I am able to change the text but I don't know how to end the credit sequence earlier then the original. When I try (by editing the pointer at 0x45011 ) i get a black screen when it encounters the last bit of text in my custom sequence... Also I notice that the...
by Cyclone
May 12th, 2022, 3:15 pm
 
Forum: DKC Projects/Fanworks
Topic: Editing Donkey Kong Country Credits
Replies: 0
Views: 5981

Re: DKC Editor V_0.24 *Dialog Editor. UPDATE

Thanks for the info Mattrizzle. Yeah I thought that was the case.

Has anyone actually tried the editor? Does it work. Should I make changes to it?

Also Where can I post it so more people will see it. The Atlas is very quiet lately.

Thank you!
by Cyclone
May 8th, 2022, 11:32 am
 
Forum: ROM Hacking
Topic: DKC Editor V_0.28 *Text Editor Updated June 5th
Replies: 16
Views: 16630

Re: DKC Editor V_0.18 *Dialog Editor. Work In Progress

Hi, I just have a question about the location of a pointer for Cranky's dialog.

I have this text block....

Gnawty the beaver can
be rolled or jumped on!

I can't seem to find the pointer for this text block.

Any ideas? Thanks!
by Cyclone
April 21st, 2022, 1:29 pm
 
Forum: ROM Hacking
Topic: DKC Editor V_0.28 *Text Editor Updated June 5th
Replies: 16
Views: 16630

Re: DKC Editor V_0.18 *Dialog Editor. Work In Progress

I still don't know how that ended up in the folder. very strange.

rainbowsprinklez did you try out the program?
Thanks.
by Cyclone
April 7th, 2022, 9:16 am
 
Forum: ROM Hacking
Topic: DKC Editor V_0.28 *Text Editor Updated June 5th
Replies: 16
Views: 16630

Re: DKC Editor V_0.18 *Dialog Editor. Work In Progress

what the heck. how did that happen???
I re-uploaded it without the rom
by Cyclone
April 7th, 2022, 1:05 am
 
Forum: ROM Hacking
Topic: DKC Editor V_0.28 *Text Editor Updated June 5th
Replies: 16
Views: 16630

DKC Editor V_0.28 *Text Editor Updated June 5th

Hi all, This is a Text editor for Donkey Kong Country. It's not that great but does the job. You can edit most of the text in the game. Level Names, Character Dialog, Fake Credits and Actual Credits. I still need to add the load functions though. Hopefully this makes it easier for hackers to add cus...
by Cyclone
April 6th, 2022, 12:32 pm
 
Forum: ROM Hacking
Topic: DKC Editor V_0.28 *Text Editor Updated June 5th
Replies: 16
Views: 16630

Re: Low level DKC1 Object editor (stages only)

This wont' work. Says app not compatible with this PC...
by Cyclone
March 5th, 2022, 12:27 pm
 
Forum: ROM Hacking
Topic: Low level DKC1 Object editor (stages only)
Replies: 4
Views: 8223

DKC Text Attributes

Good Day. I am working on a Dialog editor for Donkey Kong Country, Its working good so far but I have a few questions. 1. Speed of text blocks before they switch to the next one. 2. The position of the text on screen 3. Colour of text? 4. How do you add additional text blocks and/ Additional lines o...
by Cyclone
February 27th, 2022, 3:51 pm
 
Forum: ROM Hacking
Topic: DKC Text Attributes
Replies: 1
Views: 5758

Re: Geiger's Snes debugger won't run on Windows 10

I have Visual studio installed as well.
by Cyclone
February 20th, 2022, 6:00 pm
 
Forum: ROM Hacking
Topic: Geiger's Snes debugger won't run on Windows 10
Replies: 7
Views: 10831

Re: Share your DKC ROM Addresses

Thanks for the tip. I'm curious... what is wrong with editing the file directly on the disk?

I want to change the music played in the levels.

Thanks.
by Cyclone
February 20th, 2022, 5:58 pm
 
Forum: ROM Hacking
Topic: Share your DKC ROM Addresses
Replies: 3
Views: 7327

Re: Geiger's Snes debugger won't run on Windows 10

Thanks Kingizor. I tried that already. Didn't solve the problem.

I am playing around with Mesen-S. Is it any good. does it have problems? It won't display high bits correctly in the Memory viewer. They show up as "."
by Cyclone
February 19th, 2022, 9:56 am
 
Forum: ROM Hacking
Topic: Geiger's Snes debugger won't run on Windows 10
Replies: 7
Views: 10831

Share your DKC ROM Addresses

Anything will help. I will give you credit in my program.

Please and thank you!
by Cyclone
February 18th, 2022, 4:21 pm
 
Forum: ROM Hacking
Topic: Share your DKC ROM Addresses
Replies: 3
Views: 7327

Geiger's Snes debugger won't run on Windows 10

snes9x1.51.ep10r2

This won't run anymore after upgrading to Windows 10...

"The application has failed to start because its side-by-side configuration is incorrect...."

Help Appreciated. Thanks.
by Cyclone
February 18th, 2022, 4:13 pm
 
Forum: ROM Hacking
Topic: Geiger's Snes debugger won't run on Windows 10
Replies: 7
Views: 10831

Re: DKC related artwork — post your masterpieces!

That's so awesome Phyreburnz!
by Cyclone
January 30th, 2022, 2:26 pm
 
Forum: DKC Projects/Fanworks
Topic: DKC related artwork — post your masterpieces!
Replies: 381
Views: 1683700

Re: Quick Question - Size of level

//$BC / B052 A5 3E LDA $3E[$00:003E] A: 0000 X: 0400 Y: 0108 P: eNvmxdIzc //$BC / B054 0A ASL A A:0016 X: 0400 Y: 0108 P: envmxdIzc //$BC / B055 AA TAX A: 002C X:0400 Y: 0108 P: envmxdIzc //$BC / B056 BF 00 80 BC LDA $BC8000,x[$BC: 802C] A: 002C X:002C Y:0108 P: envmxdIzc //$BC / B05A AA TAX A: 957...
by Cyclone
December 30th, 2020, 6:09 pm
 
Forum: ROM Hacking
Topic: Quick Question - Size of level
Replies: 3
Views: 13481

Quick Question - Size of level

Hi,
just wondering where in the Rom code that the size of the level is determined.

In my program I want the user to be able set the location of an object in the level but stay within the bounds of the level.

Thanks
by Cyclone
December 17th, 2020, 9:26 am
 
Forum: ROM Hacking
Topic: Quick Question - Size of level
Replies: 3
Views: 13481

Re: Enemy Speed - SOLVED

Thanks Mattrizzle. I found info on the forums that you posted. Thanks to that! Here is my logic/info on how to change the speed of an object and change its function also. The first Gnawty in the Hijinxs object map is at 3D962A XX XX. The value for the Gnawty is 13 B4 (the bytes are reversed and are ...
by Cyclone
December 2nd, 2020, 5:53 pm
 
Forum: ROM Hacking
Topic: Enemy Speed - SOLVED
Replies: 4
Views: 14710

Enemy Speed - SOLVED

edit. Never mind I got it figured out with trial and error. I will post my code tomorrow. Getting late now. Hi, I would like to change the speed of the first Gnawty in Jungle Hijinxs. Here are the first(?) object bytes found at 35BA77 00 82 81 B9 E9 13 00 02 25 0F 00 02 00 80 Total of 14 bytes for ...
by Cyclone
November 29th, 2020, 9:55 am
 
Forum: ROM Hacking
Topic: Enemy Speed - SOLVED
Replies: 4
Views: 14710

Re: Donkey Kong Country Editor *** NEW VERSION*** NOV 11 202

DKC_Editor_V0.10
https://www.mediafire.com/file/5oylqgp2 ... 0.zip/file
The Palette mode has been enabled. You can now choose from the different palettes used in the game on certain levels.
by Cyclone
November 28th, 2020, 3:18 pm
 
Forum: ROM Hacking
Topic: Donkey Kong Country Editor VERSION 0.10 Palette mode added.
Replies: 14
Views: 34039

Re: Donkey Kong Country Editor *** NEW VERSION*** NOV 11 202

DKC_Editor_V0.07
http://www.mediafire.com/file/2kvkdggkz ... 7.zip/file
Increased the number of characters you can use to 1441 in the level name editor!
You can load a ROM from the File menu. Fixed the open file dialog to only show ROM files.
Other bug fixes and UI revisions.
by Cyclone
November 18th, 2020, 4:46 pm
 
Forum: ROM Hacking
Topic: Donkey Kong Country Editor VERSION 0.10 Palette mode added.
Replies: 14
Views: 34039

Re: Donkey Kong Country Editor *** NEW VERSION*** NOV 11 202

There's an error with text editing <i title="by the way">by the way</i>. If you don't change all, the defaults are weird https://i.imgur.com/K5o659l.png That's not an error but by design. The defaults are numbered in order they appear in the game. It made it easy to check that each level ...
by Cyclone
November 13th, 2020, 10:21 am
 
Forum: ROM Hacking
Topic: Donkey Kong Country Editor VERSION 0.10 Palette mode added.
Replies: 14
Views: 34039

Re: Donkey Kong Country Editor *** NEW VERSION*** NOV 8 2020

You can now choose any ROM file you want to load. No more "file.bin"...Some other bug fixes
Download here... V0.06
http://www.mediafire.com/file/hj9prh7dg ... 6.zip/file
by Cyclone
November 12th, 2020, 3:56 pm
 
Forum: ROM Hacking
Topic: Donkey Kong Country Editor VERSION 0.10 Palette mode added.
Replies: 14
Views: 34039

Re: Donkey Kong Country Editor *** NEW VERSION*** NOV 4th 20

Added A level Text editor and revised the ROM map a little
Download here... V0.04
https://www.mediafire.com/file/fhkicrcv ... 4.zip/file
by Cyclone
November 5th, 2020, 2:57 pm
 
Forum: ROM Hacking
Topic: Donkey Kong Country Editor VERSION 0.10 Palette mode added.
Replies: 14
Views: 34039

Re: Hex walkthrough

cool thanks. That does make thing easier to read!
by Cyclone
September 12th, 2020, 1:03 pm
 
Forum: Documentation
Topic: Hex walkthrough
Replies: 8
Views: 21928

Re: DKC Stage Name Editor

I need some advice. My code works and all and I can write the changed text to the German text in the ROM. I started the game and it works great. My question is how do I change multiple names at a time so that they don't overlap? I'm trying to understand the logic. Maybe I have to load every byte/cha...
by Cyclone
September 12th, 2020, 1:01 pm
 
Forum: ROM Hacking
Topic: DKC Stage Name Editor
Replies: 12
Views: 32074

Re: Hex walkthrough

I need some clarification. Is Value E5 at 38A4F8 or at 38A4F9?
Also I'm not sure how far to go with the German text. I highlighted the last word I could understand, before that I can't read the text.
See screenshots
I know these are stupid questions. Thanks for your patience.
by Cyclone
September 11th, 2020, 10:30 am
 
Forum: Documentation
Topic: Hex walkthrough
Replies: 8
Views: 21928

Re: Hex walkthrough

also you said some pointers are in the same bank. How large is a bank?
by Cyclone
September 10th, 2020, 7:42 pm
 
Forum: Documentation
Topic: Hex walkthrough
Replies: 8
Views: 21928

Re: Hex walkthrough

How did you know where the start of the string is in the ROM? Jungle Hijinx for example? Where did you get e2 a6 from? Did you search for the text in a Hex Editor and find the offset that way? For example search the ROM for the ASCII characters that make up the Name of a Level. Sorry for sounding st...
by Cyclone
September 10th, 2020, 12:29 pm
 
Forum: Documentation
Topic: Hex walkthrough
Replies: 8
Views: 21928

Re: Hex walkthrough

edit

Nevermind I get it.

But how did you find the pointer array?
by Cyclone
September 9th, 2020, 5:03 pm
 
Forum: Documentation
Topic: Hex walkthrough
Replies: 8
Views: 21928

Re: DKC Stage Name Editor

Cool!
Could you provide an example on how to change the Kongo Jungle Text using your method?

I know how to change it now, my code works but it overwrites the next text block if the string is too long.

The only way I can think of is to re-write all the text... or something like that.
by Cyclone
September 9th, 2020, 3:52 pm
 
Forum: ROM Hacking
Topic: DKC Stage Name Editor
Replies: 12
Views: 32074

Re: DKC Stage Name Editor

Kingizor. Your explanation was great. very easy to understand. I would have never known about the high bit thing without your help.

I can now edit the stage names easily. So what is next? How can I edit a stage name without overwriting the other stage names?

hmm
by Cyclone
September 8th, 2020, 4:32 pm
 
Forum: ROM Hacking
Topic: DKC Stage Name Editor
Replies: 12
Views: 32074

Re: DKC Stage Name Editor

Thank you so much Kingizor. How do you set a high bit of a ASCII character? Is there a calculator? I'm looking on google... Using C++ Something like this? Thanks again. // constructing bitsets #include <iostream> // std::cout #include <string> // std::string #include <bitset> // std::bitset int main...
by Cyclone
September 7th, 2020, 2:19 pm
 
Forum: ROM Hacking
Topic: DKC Stage Name Editor
Replies: 12
Views: 32074

Re: DKC Stage Name Editor

How do you specify the end of the text string? In the hex editor the last character is gibberish with a symbol on top.
by Cyclone
September 7th, 2020, 11:31 am
 
Forum: ROM Hacking
Topic: DKC Stage Name Editor
Replies: 12
Views: 32074

Re: Need some ideas and ROM help

I want it so that when DK collects a banana it kills him, just like a baddy does.
Anyone?

Thanks.
by Cyclone
September 6th, 2020, 2:53 pm
 
Forum: ROM Hacking
Topic: Need some ideas and ROM help
Replies: 2
Views: 13463

Need some ideas and ROM help

Hi, would anyone want to share their knowledge? Looking for ROM addresses to modify the game of DKC 1.
ALso need some ideas that I could do to change the game.


Thanks in advance!
by Cyclone
September 1st, 2020, 3:01 pm
 
Forum: ROM Hacking
Topic: Need some ideas and ROM help
Replies: 2
Views: 13463

Re: Donkey Kong Country Editor (Working title.)

Do I have it wrong? I'm using Addresses = 0x8394, 0x3883CB this for keeping Animals after a level. I tested it with a few levels. seems to work ok? I'm assuming water levels won't work....
by Cyclone
April 15th, 2020, 12:10 pm
 
Forum: ROM Hacking
Topic: Donkey Kong Country Editor VERSION 0.10 Palette mode added.
Replies: 14
Views: 34039

Re: Donkey Kong Country Editor (Working title.)

^ I am using C++ not C#. Thanks for the link. Here is a new version. There are 16 edits you can make now. Just click the buttons and see what appears in the list box to the right.

Any thoughts are welcome...
by Cyclone
April 14th, 2020, 4:39 pm
 
Forum: ROM Hacking
Topic: Donkey Kong Country Editor VERSION 0.10 Palette mode added.
Replies: 14
Views: 34039

Re: Looking for DKC Animated sprites

Where can I get this extractor Simion made. I can't find it.

Simion?

Thanks.
by Cyclone
April 10th, 2020, 2:36 pm
 
Forum: DKC Projects/Fanworks
Topic: Looking for DKC Animated sprites
Replies: 3
Views: 18075

Donkey Kong Country Editor VERSION 0.10 Palette mode added.

UI.jpg Here is what I have so far. Any suggestions on features you would like to see? Included in the attachment is a simple ROM/RAM map. Keep in mind I suck at programing and hacking so don't judge it too harshly. :oops: Any Ideas on a name for he editor that isn't taken.... Updated to Version 0.1...
by Cyclone
April 7th, 2020, 5:42 pm
 
Forum: ROM Hacking
Topic: Donkey Kong Country Editor VERSION 0.10 Palette mode added.
Replies: 14
Views: 34039

Looking for DKC Animated sprites

I looked everywhere, but can't find animated gifs of the various character/baddy animations.
Help appreciated.
Thanks.
by Cyclone
April 7th, 2020, 2:39 pm
 
Forum: DKC Projects/Fanworks
Topic: Looking for DKC Animated sprites
Replies: 3
Views: 18075

Re: Testers Needed

I'm so sorry lol. Scatter brain i am.
by Cyclone
April 7th, 2020, 1:07 pm
 
Forum: ROM Hacking
Topic: Testers Needed
Replies: 5
Views: 19316

Re: Testers Needed

Thanks for your reply. I complied it for release.
Does it work now?

Thanks.
by Cyclone
April 7th, 2020, 7:41 am
 
Forum: ROM Hacking
Topic: Testers Needed
Replies: 5
Views: 19316

Testers Needed

Hi, I need testers to see if my hacking works. Rename your rom file to file.bin.
Click on "Lives(Start With)" and change the value to something like 42 then click Apply. This should give you 42 lives.
Thats all I done so far.

Let me know if it works.

Thanks a bunch.
by Cyclone
April 6th, 2020, 10:34 am
 
Forum: ROM Hacking
Topic: Testers Needed
Replies: 5
Views: 19316

Re: DKCRE v0.0.6.9 - Bug Reports

This is the version of the game I'm using.

I can't seem to find the NTSC 1.0 version
by Cyclone
April 6th, 2020, 7:04 am
 
Forum: Bug Reporting
Topic: DKCRE v0.0.6.9 - Bug Reports
Replies: 13
Views: 30897

Re: DKCRE v0.0.6.9 - Bug Reports

Hi Simion. How can I confirm I have the right version of the game? The editor crashes when I try to load the rom.
Thanks!
by Cyclone
April 5th, 2020, 9:01 pm
 
Forum: Bug Reporting
Topic: DKCRE v0.0.6.9 - Bug Reports
Replies: 13
Views: 30897

Re: Count to 5000

997. "a"
by Cyclone
June 30th, 2019, 9:58 am
 
Forum: Forum Games
Topic: Count to 5000
Replies: 2372
Views: 1931133

Re: Count to 5000

985. "hidden"
by Cyclone
June 10th, 2019, 3:01 pm
 
Forum: Forum Games
Topic: Count to 5000
Replies: 2372
Views: 1931133

Re: Count to 5000

983. "golden"
by Cyclone
June 9th, 2019, 9:21 am
 
Forum: Forum Games
Topic: Count to 5000
Replies: 2372
Views: 1931133
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