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Favourite Non-DK game(s)

Blasphemy in the Donkey Kong forum!! Cast out the heretic! Heh. I'm curious what the DKC forum's favourite games are which are non-donkey kong related (though I have broken the rules with conker and banjo kazooie). It'll be interesting to see if our love of Donkey Kong Country is a coincidence (wher...
by Scraps69
May 1st, 2010, 11:15 pm
 
Forum: Gaming Discussion
Topic: Favourite Non-DK game(s)
Replies: 13
Views: 20498

Re: The Reverse Thread

I was ridin' in da hood. What did you do yesterday?
by Scraps69
May 1st, 2010, 5:21 pm
 
Forum: Forum Games
Topic: The Reverse Topic
Replies: 27
Views: 59725

Re: Project DKC 1 Reloaded

That looks very awesome. I was vey happy before but can't be happier now. It's good that the names and version is more visible. Thank you so much!! I can't wait to see it in-game! EDIT: Re Simion32, well, asides from the title page, i doubt we need that free space for anything else at least in regar...
by Scraps69
May 1st, 2010, 4:07 pm
 
Forum: ROM Hacks
Topic: Project DKC 1 Reloaded
Replies: 264
Views: 506400

Re: Project DKC 1 Reloaded

Awesome :) I'm very happy :))). That code can be very useful for future projects by others if they're trying to do something like this as well. 'BETA' is cool. Re version number - that's okay but I don't want to make you keep re-editing the image version each time me or Kong Fu release a level. Mayb...
by Scraps69
May 1st, 2010, 3:41 pm
 
Forum: ROM Hacks
Topic: Project DKC 1 Reloaded
Replies: 264
Views: 506400

Re: Project DKC 1 Reloaded

awesome! That looks hot.
by Scraps69
May 1st, 2010, 2:54 pm
 
Forum: ROM Hacks
Topic: Project DKC 1 Reloaded
Replies: 264
Views: 506400

Re: Project DKC 1 Reloaded

Ok, cool. the 256 colour is awesome news! Though I don't quite understand the transparent colour issue hmmmm... Are the first 8 colours black because of the image that was created (the DKC reloaded draft image) or is it black by default? Here's a good temporary idea I think. After Kong-Fu submits hi...
by Scraps69
May 1st, 2010, 1:57 pm
 
Forum: ROM Hacks
Topic: Project DKC 1 Reloaded
Replies: 264
Views: 506400

Re: Project DKC 1 Reloaded

Ok Simion32, well, it sounds like quite a bit of time and work - so we'll save it for the end. and by that time we'll have the complete list of contributors to include in the ROM piccy. Good to hear you're about 33% done the level Kong Fu =D As for the trailer... I was thinking that maybe you could ...
by Scraps69
April 30th, 2010, 1:49 pm
 
Forum: ROM Hacks
Topic: Project DKC 1 Reloaded
Replies: 264
Views: 506400

Re: 500 fun things to do while playing DKC

27. Play DKC reloaded at viewtopic.php?f=33&t=957 :P
by Scraps69
April 30th, 2010, 12:13 pm
 
Forum: Forum Games
Topic: 500 fun things to do while playing DKC
Replies: 36
Views: 67002

Re: Project DKC 1 Reloaded

Heh, I wonder if we can use the zero patch for a or some levels? That might be interesting. Though from what I understand you need to start another program to get the zero patch running anyway. Hmmm, so it makes you wonder how Rare got the original Image in. Heh, I have a redesign in my mind if wors...
by Scraps69
April 30th, 2010, 10:00 am
 
Forum: ROM Hacks
Topic: Project DKC 1 Reloaded
Replies: 264
Views: 506400

Re: Project DKC 1 Reloaded

Good to hear that the hacks are motivating you!!!! Can't wait to see the DKCLB when you are very happy with it :) . hmm, I wonder how Kong-Fu is going with stop and go atm. Ok, well we'll forget about the title image until the very very end! When we are finished with the project we won't need to use...
by Scraps69
April 29th, 2010, 3:21 am
 
Forum: ROM Hacks
Topic: Project DKC 1 Reloaded
Replies: 264
Views: 506400

Re: Project DKC 1 Reloaded

Heh, Jomingo - I'll admit that I'm taking a small break from production because college work is just springing up like no tommorow. But rest assured I have at least two levels mapped out in my mind. But when Kong-Fu submits his level - I will then make edits to bouncy bonanza and then start work on ...
by Scraps69
April 28th, 2010, 10:44 am
 
Forum: ROM Hacks
Topic: Project DKC 1 Reloaded
Replies: 264
Views: 506400

Re: Project DKC 1 Reloaded

cool! I didn't know that zsnes had that option until now. It's cool seeing your gameplay replays! Downloading MEncoder now. Hmm, DKEdit v 0.05 is interesting. Pity there's bugs re moving objects as well as terrain editing. Also, the ability to change camera angles might be useful one day as well... ...
by Scraps69
April 27th, 2010, 11:32 pm
 
Forum: ROM Hacks
Topic: Project DKC 1 Reloaded
Replies: 264
Views: 506400

Re: Project DKC 1 Reloaded

oh really? where can you download the latest Japanese DKEdit? It's always handy to be able to quickly change objects and then switch editors. It takes ages to position things (this was the hardest bit in Millstone Mayhem!) X| . Also, appariently you can see the underwater levels using later versions...
by Scraps69
April 27th, 2010, 4:53 pm
 
Forum: ROM Hacks
Topic: Project DKC 1 Reloaded
Replies: 264
Views: 506400

Re: Introduce yourself!

Hey, I've got some time to kill (and my education website is still down WTF??!?!?!) so why not? If you havn't noticed me around in the past week or two, I'm doing the DKC Reloaded project (hack ROM) along with Kong-Fu and Simion32. Check it out at http://www.dkc-atlas.com/forum/viewtopic.php?f=33&am...
by Scraps69
April 27th, 2010, 3:29 pm
 
Forum: Anything Goes
Topic: Introduce yourself!
Replies: 697
Views: 2201626

Re: Project DKC 1 Reloaded

Nothing wrong with the hack. To succeed in that jump. EDIT: Use Diddy Kong to accomplish this half of the level. Hold 'Run' + → before ledge . At the ledge, let go, then press and hold 'Run' to initiate a cartwheel. At the best point in mid air (the furthest you can go and still have the height to l...
by Scraps69
April 27th, 2010, 1:32 pm
 
Forum: ROM Hacks
Topic: Project DKC 1 Reloaded
Replies: 264
Views: 506400

Re: Project DKC 1 Reloaded

Thanks lots :) It took me some effort and sanity to get this done! Heh, well actually some of the terrain in this stage is pretty sensitive and can determine success/failure in the level so ... we have to be careful when we smooth out terrain in the future (just to not edit the actual 'touchable par...
by Scraps69
April 27th, 2010, 1:01 pm
 
Forum: ROM Hacks
Topic: Project DKC 1 Reloaded
Replies: 264
Views: 506400

Re: Project DKC 1 Reloaded

Hi guys, Finished Milstone Mayhem. Got a massive headache now *bbrrrr* going to bed. Download at: http://www.mediafire.com/file/zktwvtqmzni/DKC_Reloaded_v0.022.ips Notes. Exploitable bug where you can get unlimited lives. Can't do anything about that but it's very well concealed. Though you might ne...
by Scraps69
April 27th, 2010, 2:36 am
 
Forum: ROM Hacks
Topic: Project DKC 1 Reloaded
Replies: 264
Views: 506400

Re: Project DKC 1 Reloaded

Hehe, give me some credit kong-fu (though I admit I have been learning 'on the job')!!! ;) haha, I did know about the list of sprites though the list in that DKEdit is incomplete. Yeah, it's hard to find a fully translated editor... I'm sure we'll find one hopefully... If anyone does, share the link...
by Scraps69
April 26th, 2010, 12:13 pm
 
Forum: ROM Hacks
Topic: Project DKC 1 Reloaded
Replies: 264
Views: 506400

Re: DKC hacks found on the net (was "Awesome ROM hack for DKC!")

scatman08 wrote:I Founded That

http://www.youtube.com/watch?v=UfmzuucMcAQ

... :shock:


that's alot of zingers... I really like the music though :mrgreen:
by Scraps69
April 26th, 2010, 10:51 am
 
Forum: ROM Hacks
Topic: DKC hacks found on the net (was "Awesome ROM hack for DKC!")
Replies: 50
Views: 91616

Re: Project DKC 1 Reloaded

Good to know re x-co and object #. I'll make the appropriate changes to Bouncy Bonanza after I complete Milstone Mayhem (i did want to overload the steel keg section with different enemies and maybe that x-co thing was my problem) - hm but kong-fu did mention that there is a tool that automatically ...
by Scraps69
April 26th, 2010, 10:44 am
 
Forum: ROM Hacks
Topic: Project DKC 1 Reloaded
Replies: 264
Views: 506400

Re: Project DKC 1 Reloaded

took me a while to get but that's awesome! damn hard level too! We'll be needing this level of difficulty for the later levels =D (hell, we can even put hard ones like this one in the mines ;)) EDIT: by the way, thanks again for the level :) really appreciate it!! Mmm... I'm assuming you are going t...
by Scraps69
April 25th, 2010, 11:43 am
 
Forum: ROM Hacks
Topic: Project DKC 1 Reloaded
Replies: 264
Views: 506400

Re: Project DKC 1 Reloaded

stationary zinger = 0x0001
= 0x9F87

You'll have to wait maybe an hour ... um, ill send link via pm
by Scraps69
April 25th, 2010, 10:25 am
 
Forum: ROM Hacks
Topic: Project DKC 1 Reloaded
Replies: 264
Views: 506400

Re: Project DKC 1 Reloaded

Oh phew haha, I was looking all over for the barrel and couldn't find it! hahaha, but that sounds like an awesome idea. on other things... It's odd replaying my old levels now (havn't played them since last december)... um, wow, with what i know now and how to properly use the editor, my levels seem...
by Scraps69
April 25th, 2010, 10:05 am
 
Forum: ROM Hacks
Topic: Project DKC 1 Reloaded
Replies: 264
Views: 506400

Re: Project DKC 1 Reloaded

Brilliant stuff mate!!! I'll give it a play now :) Kong-Fu, I'll let you make your placement of the barrel and you can post the hack again. Or you can make the barrel placement and also work on the mining cart and/or stop and go station and then post the hack. Just give me the heads up. um, I'm a bi...
by Scraps69
April 25th, 2010, 9:09 am
 
Forum: ROM Hacks
Topic: Project DKC 1 Reloaded
Replies: 264
Views: 506400

Re: Project DKC 1 Reloaded

Aright mate, thanks for all the support! Sleep tight!

EDIT:

LOVE THE IMAGE :D . I'm going to make it the title forum picture.
by Scraps69
April 24th, 2010, 5:46 pm
 
Forum: ROM Hacks
Topic: Project DKC 1 Reloaded
Replies: 264
Views: 506400

Re: Project DKC 1 Reloaded

latest version (0.021) link in your inbox :)
by Scraps69
April 24th, 2010, 5:31 pm
 
Forum: ROM Hacks
Topic: Project DKC 1 Reloaded
Replies: 264
Views: 506400

Re: Project DKC 1 Reloaded

Heh, it's aright, it's a concept or a draft and didnt spend too much time on it... however... I changed the colours to 256 (though I had to change the image back to jpeg so it may have added more colours when not in .bmp mode), and i mapped out at 256x224 (however the black lines are at 256x224 so t...
by Scraps69
April 24th, 2010, 4:42 pm
 
Forum: ROM Hacks
Topic: Project DKC 1 Reloaded
Replies: 264
Views: 506400

Re: Project DKC 1 Reloaded

Just had a quick play with paint: This is the draft Project title image. Thoughts? heh, i think it kind of suits the nature of the cut and paste nature of the level editing haha. http://i136.photobucket.com/albums/q167/Scraps007/DKCR/1112DKCreloaded.jpg PS: Simion, are you able to unlock the Main po...
by Scraps69
April 24th, 2010, 3:20 pm
 
Forum: ROM Hacks
Topic: Project DKC 1 Reloaded
Replies: 264
Views: 506400

Re: The Random Thoughts Topic

Thanks for the welcome :) Oh really? haha, maybe canadians have better things to think about no? EDIT: Oh, if you havn't already. give Reloaded a play. Here are some things I was just thinking about just now. In mario kart 64, why does donkey kong sound like an elephant in some sounds? In DKC, why d...
by Scraps69
April 24th, 2010, 11:17 am
 
Forum: Anything Goes
Topic: The Random Thoughts Topic
Replies: 3495
Views: 6244212

Re: Project DKC 1 Reloaded

I LOVE THIS IMAGE!!!!!!!!!!!!!!!!!!!!!!!!!!!!! hehehe!!!, it just made me think of the complete picture now. So, that picture of donkey will be the center 'foreground'. Then behind him is diddy kong in a jetpack like these images: http://static.smashboards.com/smashboards/public_html/blog/wp-content...
by Scraps69
April 24th, 2010, 10:30 am
 
Forum: ROM Hacks
Topic: Project DKC 1 Reloaded
Replies: 264
Views: 506400

Re: Project DKC 1 Reloaded

Bouncy Bonanza level in the IPS as DKC_Reloaded_v0.02. .SRM included so that you can go straight to the level. Download at http://www.mediafire.com/file/qzcddtjdt4o/DKC_Reloaded_v0.02.ips Tell me how you like it! I didn't include much near the end because the first half of the level was difficult an...
by Scraps69
April 23rd, 2010, 9:34 am
 
Forum: ROM Hacks
Topic: Project DKC 1 Reloaded
Replies: 264
Views: 506400

Re: Project DKC 1 Reloaded

Hi Kong-Fu, Ah so you made that industrial stage with the falling crates? Yep, I saw that last September on youtube and made me aware that people could edit DKC games. Pleased to meet you :). I used the crate idea in the second level of Jungle Hijinx . Thanks for the feedback :). Hmm, good to hear y...
by Scraps69
April 22nd, 2010, 1:08 pm
 
Forum: ROM Hacks
Topic: Project DKC 1 Reloaded
Replies: 264
Views: 506400

Re: Project DKC 1 Reloaded

Ah ok. Well, so the process to make levels is speedy and non-buggy, I'll mainly focus on developing terrain around objects as before. It seems to have worked well so far until I hit a creative dead end. Production of Bouncy Bonanza has started and I've got some brilliant things already done for the ...
by Scraps69
April 22nd, 2010, 9:20 am
 
Forum: ROM Hacks
Topic: Project DKC 1 Reloaded
Replies: 264
Views: 506400

Re: The Random Thoughts Topic

Here's a random thought by million of google users. I thought this was hilarious heh.

Image
by Scraps69
April 21st, 2010, 7:23 pm
 
Forum: Anything Goes
Topic: The Random Thoughts Topic
Replies: 3495
Views: 6244212

Re: Stupid things you thought

Enguarde's comes from the phrase "en garde!", right? So, I'm assuming it's pronounced the same, i.e. it sounds like "on guard" (possibly with a typical french nasalised 'n' sound, as if it wasn't there, like aw...guard?" I am useless at 'phonetic spelling' in terms of Frenc...
by Scraps69
April 21st, 2010, 6:18 pm
 
Forum: General DKC Discussion
Topic: Stupid things you thought
Replies: 27
Views: 43020

Re: Project DKC 1 Reloaded

Cool cool :) Ok, hmm... this is embarrassing to say... I have no idea how to change the location of 'objects' as well as barrel use. Does your editor cover this or is there a guide for your editor or the pre-existing japanese editor? But if the programs are a little bit kaput, that's aright because ...
by Scraps69
April 21st, 2010, 5:43 pm
 
Forum: ROM Hacks
Topic: Project DKC 1 Reloaded
Replies: 264
Views: 506400

Re: DKC Challenge Edition [Hack]

hehehe, very challenging I can't even find the ending to the level heh - Well, I got into a bonus room and then after I left it nothing happened so I assume that's probably the ending :). I like the way you use multiple (i forgot their names) spinning wheels as obstacles. Reminds me of that snow lev...
by Scraps69
April 21st, 2010, 5:32 pm
 
Forum: ROM Hacks
Topic: DKC Challenge Edition [Hack]
Replies: 24
Views: 44794

Re: Project DKC 1 Reloaded

thanks lots :) I was just looking around the forums and realised that you guys are doing very cool things with level editors and builders. Ha, kinda makes my effort look pretty poor heh. But I hope it inspires people to make worlds with fully changed levels. I might need to learn how your editors wo...
by Scraps69
April 21st, 2010, 5:10 pm
 
Forum: ROM Hacks
Topic: Project DKC 1 Reloaded
Replies: 264
Views: 506400

Re: Project DKC 1 Reloaded

Aah sorry mate, didn't read the rules. But that IPS thing sounds handy. Can you add the new link to the original post please? Are there any other IPS versions of DKC I can grab access to? Here's the new link with .ips. [deleted] Thanks a bunch, Scraps. EDIT: Oh just realised you did it for me :)))))...
by Scraps69
April 21st, 2010, 4:19 pm
 
Forum: ROM Hacks
Topic: Project DKC 1 Reloaded
Replies: 264
Views: 506400

Project DKC 1 Reloaded

DONKEY KONG COUNTRY RELOADED http://www.dkc-atlas.com/forum/download/file.php?id=1001 A project dedicated to creating edited and new Donkey Kong Country content. There's a whole new barrel of crazy with fast paced, thrilling levels utilising the untapped and unseen potential of Donkey Kong Country....
by Scraps69
April 21st, 2010, 12:52 pm
 
Forum: ROM Hacks
Topic: Project DKC 1 Reloaded
Replies: 264
Views: 506400
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