Thanks Phyre, but the stage was you who did ehehe, I just adapted the engine! The music of intro vídeo is "Let Me Lie" by Hayley Westenra, "Celtic Treasure" album. The music used in Stage I can not remember where I got... is some old game, I have many like that. I thought it was ...
I finally got the engine of Krems implemented. It seems little, but this engine will be the basis for all enemies. With a few changes can make them fly, swim, jump, etc.. http://www.youtube.com/watch?v=MftsBOwnlUo And a great news, I finally got another notebook!! (much better than the one that brok...
No rush! Maybe once you get a few more things coded you can make a demo video of the team ups and partner swapping and new stages and animal buddies to show people all the things in the project so far. :) Yes, that's what I want for the next video. This giving a looot of work, so the delay. To Hipe...
I apologize but I will not have the video ready for today.
I'm resolving some personal problems and this will a little delay the progress of engine for krems, I have little time to work on the game until I solve these problems... but will be ready in a few days.
I'm finishing the final adjustments to the Kremling's system, so far will these prints, on Friday I'll post the video. http://3.bp.blogspot.com/-Zd8U5thnPGc/T_5YkOn4uuI/AAAAAAAAAQA/EgnNl-5hpqc/s1600/1.PNG http://3.bp.blogspot.com/-7yvi0HgLAN8/T_5YlQAAvBI/AAAAAAAAAQI/CB9M2PkNAVc/s1600/2.PNG http://3....
Compared to DELTA, your engine *.exe is extremely tiny, but I cannot say the same about the images, sounds, and other actual content (maps and layouts take nothing really, they amount to arrays of structures at most, usually only a few KB each). For comparison, here's what I've got: DELTA *.exe (cu...
Now that's more like it! EDIT: Sorry to re-ask, seen the text below that image. Sorry, I missed that! EDIT 2: On another note I fully expect the MFA file to be extremely huge. MMF2's worse than Game Maker at project file size... :roll: I'm doing compression tests here, but I can say that the game w...
I'm hopeful that the bulk of the 100MB is because of this world animation, and not the other parts of the project. I'll bet your development folder(s) have gone well beyond 100MB already. How much is the exe size so far? Your 3D rendering plight (or equivalent) will be considered an issue d...
So you're telling me that somehow all that crazy 3D animation and camera scrolling/panning wasn't done with 3D hardware ? What? :| How does that even make any sense as a rendering option? That's even more complex than 2.5D with GPU accelerated rendering - it should already take several hundred MBs ...
I really loved the new map video. Thanks Ton =) Wow! That's amazing! I have a suggestion that's inspired by that video! Maybe, have the intro like you have it, and instead of zooming out to see all the levels, have the camera pointed at the first level. When you move from level to level, you could ...
If you are really going to actually go through with this, be absolutely sure to take advantage of DKCRE. It's indispensable because of all the sprites you can extract from DKC1 (I realllly need to do DKC2 and DKC3 sprites extraction - I have almost all the data I need already anyway). I love this g...
Just a question Leo, are there any new enemies added to the game? Maybe, but the "little pig" from DKC Land (model by Cosmicman) is almost confirmed. Just missing it send me the model so that I can work on it. I think if we got the people who can 3D model and the people who can pose them ...
Funny how I was working on one DKL character. You can see it at my 3d thread, its not done yet though. A great job! You can post the model and allow me to use in my project? This will be very interesting :) Leo amazing work on that map, I can feel the overall theme of that map is sunny and happy, a...
From what I recall, Cosmicman was doing some animations for Mr. X and another character. I don't know if he's going to make any enemies from Donkey Kong Land. That would be great! As I said I've been creating (or trying to) the map of the area's first game, which will be the DK head in the Overworl...
here . It is pure editing with Photoshop, coloring and applying filters. I can give a new "dress" to any graphic using Photoshop. Not sure how this will teach you, but you can work your way through using the color selection tools, apply filters to go experimenting and observing the result...
Where did you find those tilesets, anyway? Did you use the DKL ones and resize and recolour them? They look just like the ones from Donkey Kong Land and they look just like they should be in a DKC game. Yes, these clouds are the Donkey Kong Land - Sky High Caper: http://www.youtube.com/watch?v=al4g...
Yes, I like the Kloud levels too, although it took me a while to realize what you were standing on. Maybe you could make the cloud platforms more noticeable, or at least cut back on the foreground clouds? They seem a bit distracting. But other than that, your game looks spectacular! Thanks! I will ...
i have a question at the ending of the level will they like play their instruments like in DCK2 cuz that would be soo cool! x3 Yes, that's exactly how we will exit the stage! Like DKC2. That's really cool, leocore! Let me try something for you, though... I have an idea on how to edit some sprites t...
For your new archetype, you might want to use a darker colour palette. The Kongs look a little too bright. Thanks for the feedback Phyreburnz. My image is just a mockup, so I just put the original sprites on it to create a little of the "final" sensation. But I think the kongs look a litt...
Sure, you can use it, leocore! Simion is helping me out a little bit with making the level work out. I did upload my PSD of it in the DKLB Sprite/Animation submission page. You can download that, if you want, but I suggest waiting to see what Simion does to it! Thanks! I really liked the idea, it w...
Wow, great concepts here! I had not seen this topic. I really enjoyed the Glimmering Galleon Phyreburnz! You could make it available to our project? I want to take and extend the invitation to all who want create custom levels. We are accepting contributions: Donkey Kong Country 4: The Kongs Return ...
This is, as they say around here, "the stones path". I do not have the talent to draw anything, so unfortunately can not give you any advice. The custom stages made by me are charts that caught the internet and edited with Photoshop. If you do not know how to draw, look for tilesets grap...
Phyreburnz, I'll be very happy if you can create new custom archetypes for our project. I'm always looking for talented people who can further enrich our fangame! This image reflects my thoughts (here is a saying that "unity is strength!"): http://img805.imageshack.us/img805/6094/uniao.png
I like that variation, too! I like the night one better, though :) Your English is fine! Don't worry, we can understand you! Are you just using an online translator? If so, it works very well. I don't have any trouble reading what you write. lol, is a relief to know! Yes, I use google translator. I...
For your new archetype, you might want to use a darker colour palette. The Kongs look a little too bright. It is only a small sample, it will still have adjustments. The swaps look pretty good so far! I'm so excited to see more videos from you! I'm just so thrilled with all the progress you've made...
That looks AMAZING! I need to learn how to make backgrounds! There's so much stuff I need to make to get out of my head! By the way, when will you show us another preview video?! I'm getting impatient, over here! :lol: I was pleased with this partnership, we have great employees who really enrich o...
New graphical archetype for custom stages http://4.bp.blogspot.com/-n-kle7kqS1c/T959mZuhJ-I/AAAAAAAAAOE/kUNnD1Zlx10/s1600/teste1.png We partner with Joao Pedro (NecroToad) of Pixel Cows http://www.pixelcows.com.br That will give some graphics and music to our project. This is a small preview showing...
ahahaha, sorry! Wrong fps in this video. this problem is the fps of the captured video, the game is not so. I just made to show the switch kongs. Edit The truth is that this video was s***! lol Well, I got a new method to improve the synchrony between partner kong and controlled, both for the moveme...
Because this stage of the project is taking so long? I'm posting this video to show what I'm doing. I want a system of switch kongs it perfect, the height of the original and not a whole buggy animation. I want all the animations at this level that is the switch between Dixie and Kiddy. There are 12...
I was watching some old videos and I couldn't help but feel I should be able to land on top of this big tree that looks similar to the original DKC first stage tree, maybe some of the supporters here feel the same way I do? This tree was on the first teaming up stage video. Here is an image you pos...
Thanks everyone for comments. Phyre, your custom animations are saving me a lot of work. Now not long to have that part of the project completed (is the hardest step for me). I'm working hard to make all these corrections. One question, why do your computers always seem to have a problem? Does the n...
Hi guys! I know that updates are scarce, it is because I'm making corrections and improving what is already done, there is nothing new to show yet in the engine. I lost my notebook, the screen is defective and has condemned. This is where I worked 80% of the project, so now unfortunately will take l...
Today I made significant progress fixing all bugs in switch kongs system. It only remains to finish editing the animations (Phyreburnz very contributed with custom animations). :) The teaming up is finally completed for all kongs. Only a few more days and I can show all progress and a preview of a n...
This impression is because the shadow is not focusing on the head of the Kiddy (due to its shape). However, the texture applied to the head Kiddy is the same texture to the other heads.
Thanks everyone for the comments and compliments. Well, as the updates are more time consuming in this project stage (and also because I am without my notebook ), here's a preview of what will be the movement of camera on the map.
I like the stage as well. leo_core, your team-up animations look solid to me, although I have one suggestion. Kiddy should roll a bit when he is thrown instead of just stopping on the ground. You might be working on this as I type, but I don't know. Thank you! In the video may not be clear, but the...