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Re: DELTA General Discussion Topic

Progress Update: NitroGUI v2.0 To Be Fully Scripted I've been developing a plan for the implementation of NitroGUI v2.0, and I've come to a conclusion: The main functionality of the interface has to be a fully scripted system! This means that I will more easily be able to tweak, edit, and generally...
by Simion32
May 22nd, 2018, 11:23 am
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 447
Views: 1313044

Re: Perlin Hunter Algorithm (PH3)

It'll take a while before I have anything concrete, to be sure.

Perlin Hunter 3 is currently on hold for a while so that I can get back into DELTA development. ;)
by Simion32
May 10th, 2018, 10:22 am
 
Forum: The Delta Project
Topic: Perlin Hunter Algorithm (PH3)
Replies: 26
Views: 61253

Re: Perlin Hunter Algorithm (PH3)

How is it slow? Does it have a wait x seconds (or frames) or something? or is it doing way too much calculations? Are you doing multithreaded or single core? What OneOf99 said. The algorithm takes some amount of time before it finishes. A 16x16 in Temple levels, assuming it doesn't fail, takes arou...
by Simion32
May 9th, 2018, 1:34 pm
 
Forum: The Delta Project
Topic: Perlin Hunter Algorithm (PH3)
Replies: 26
Views: 61253

Re: Perlin Hunter Algorithm (PH3)

I'd maybe think about making connections based on corners. (...) When you're scanning for valid connections during setup, ensure that there are valid solutions for each corner based on the adjacent tiles. (...) The current code is basically a brute-force version of attempting to pick tiles that are...
by Simion32
May 6th, 2018, 1:43 pm
 
Forum: The Delta Project
Topic: Perlin Hunter Algorithm (PH3)
Replies: 26
Views: 61253

Perlin Hunter Algorithm (PH3)

Perlin Hunter 3 Perlin Hunter 3 is an automatic tile layout generator that I'm working on. It will be able to produce random levels (tile layouts) with one click. There hasn't been much progress up until now (late April 2018). The most recent progress involves a version of the algorithm that picks ...
by Simion32
May 4th, 2018, 12:16 pm
 
Forum: The Delta Project
Topic: Perlin Hunter Algorithm (PH3)
Replies: 26
Views: 61253

Re: DELTA General Discussion Topic

Graphics Engine Test DELTA Game Engine v0.0.7.0 r02 This build has font functionality working. The test is for graphics working through the Compositing Engine. Some bugfixing work has been done on the input code, as well as a few crash prevention measures. The percentage and FPS meters etc. are bac...
by Simion32
March 22nd, 2018, 12:23 pm
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 447
Views: 1313044

Re: DELTA v0.0.7.x

DELTA Game Engine v0.0.7.0 r02 This build has font functionality working. The test is for graphics working through the Compositing Engine. Some bugfixing work has been done on the input code, as well as a few crash prevention measures. The percentage and FPS meters etc. are back again, now that DEL...
by Simion32
March 22nd, 2018, 12:23 pm
 
Forum: Program Releases
Topic: DELTA v0.0.7.x
Replies: 3
Views: 13201

Re: DELTA v0.0.7.x

DELTA Game Engine v0.0.7.0 r01 This build has the newest input improvements. This prevents several glitches from happening. :geek: >>> DOWNLOAD LATEST VERSION <<< Controls: ⋅ ESC key exits the program. ⋅ Q and W to flip the background image. ⋅ Keys 1 through 4 change w...
by Simion32
February 28th, 2018, 2:58 pm
 
Forum: Program Releases
Topic: DELTA v0.0.7.x
Replies: 3
Views: 13201

Re: DELTA General Discussion Topic

New Input Engine Test DELTA Game Engine v0.0.7.0 r01 This build has the newest input improvements. This prevents several glitches from happening. :geek: There are new messages that can appear in the DebugLog.txt depending upon your configuration. The program generates an XDQ (Delta Device Map) file...
by Simion32
February 28th, 2018, 2:56 pm
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 447
Views: 1313044

Re: DELTA General Discussion Topic

As it turns out, ALL of the input bugs that were just fixed in the DELTA rewrite also affect the latest DKCRE release. I won't be able to update DKCRE until NitroGUI v2.0 is done, but the bug fixes will deal with some problems that the RE interface was having. NitroGUI v2.0 will probably take me at ...
by Simion32
February 23rd, 2018, 11:47 am
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 447
Views: 1313044

Re: DELTA General Discussion Topic

Progress Update: Input Rewrite Done!!! I've finally gotten all of the input code reworked and rewritten. There was one major bug causing input to be skipped (This bug was in previous versions of DELTA!!). Turns out that GetRawInputBuffer() causes some of the input messages to be ignored, so I've re...
by Simion32
February 16th, 2018, 10:06 am
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 447
Views: 1313044

Re: Bramble Blast 3D HD Remake

For this to be "only an animation"? My gut feeling is that he did more than just animate.

The graphics are spot-on!
by Simion32
January 10th, 2018, 3:41 pm
 
Forum: Donkey Kong Country 2
Topic: Bramble Blast 3D HD Remake
Replies: 7
Views: 33648

Re: DELTA General Discussion Topic

Progress Update: More of Rewrite Done I've completed the video and rendering section of the rewrite, but the input code remains. (I can at least draw a sprite on the screen now!) The input routines are some of the messiest that I've got. So - rather than mostly copying what's there already - I'm go...
by Simion32
January 10th, 2018, 2:50 pm
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 447
Views: 1313044

Re: DELTA General Discussion Topic

Progress Update: 1/3 of Rewrite Done, LUCIDs Revised The new rewrite of the code is at 8048 lines of code. That means I'm roughly one third of the way through it all (not all of the code has to be re-written). ----------------------------------- LUCIDs (Logically Unique Class Identifier) have been ...
by Simion32
December 25th, 2017, 11:48 am
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 447
Views: 1313044

Re: DELTA General Discussion Topic

I can't really do that without giving away the code. Sorry.

Anyway, I'll have to do everything in a specific order so that I'm able to compile and run tests at certain key points in the rewrite.
by Simion32
December 13th, 2017, 1:21 pm
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 447
Views: 1313044

Re: DELTA General Discussion Topic

UPDATE: DELTA Undergoing Major Re-Write I've come to the point of deciding that my code is too messy to continue with normal development, and I'm redoing the entire thing from scratch. This means that I have to take all of the existing code and piece it back together like a jigsaw puzzle. I'm unsur...
by Simion32
December 12th, 2017, 10:48 am
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 447
Views: 1313044

Re: Donkey Kong Country GameMaker Engine

Looking great!! ;)

Controls very well considering you had to use keyboard based input.
by Simion32
November 17th, 2017, 10:23 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country GameMaker Engine
Replies: 4
Views: 21288

Re: DELTA General Discussion Topic

Sound will be tested when I get around to that part of the engine, yeah.
by Simion32
September 15th, 2017, 1:32 pm
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 447
Views: 1313044

Re: DELTA General Discussion Topic

Sorry, but I'm not collaborating with anyone on the code. This is closed-source. DELTA Suite will eventually be a sold product, so I'm being careful on just how much is included in a demo release. The main engine is supposed to be free (but closed source), so I can continue these testing demos witho...
by Simion32
September 15th, 2017, 7:39 am
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 447
Views: 1313044

Re: DELTA General Discussion Topic

I've compared the previous version of DELTA with this release... the graphics are twice as fast!! DELTA v0.0.6.B r101 ---- 24 render and 18 video for a total of: 42% usage DELTA v0.0.7.0 ---------- 23 combined render AND video for a total of: 23% usage The FPS meter still seems to have periodic hicc...
by Simion32
September 13th, 2017, 9:55 am
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 447
Views: 1313044

Re: DELTA General Discussion Topic

Main Engine Test!! DELTA Game Engine v0.0.7.0 Here it is... DELTA utilizing the new graphics compositing code to run an engine test! Please post what 3 usage numbers you see in the bar across the top. DOWNLOAD HERE Features: ⋅  NEW Graphics Compositing Code!! DELTA now has very fast sprit...
by Simion32
September 10th, 2017, 11:50 am
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 447
Views: 1313044

DELTA v0.0.7.x

Delta Game Engine v0.0.7.0 >>> DOWNLOAD LATEST VERSION <<< Features: ⋅  NEW Graphics Compositing Code!! DELTA now has very fast sprite-based rendering. ⋅ A nice stable test screen. Controls: ⋅ Q and W to flip the background image. ⋅ Keys 1 through 4 change wh...
by Simion32
September 10th, 2017, 11:44 am
 
Forum: Program Releases
Topic: DELTA v0.0.7.x
Replies: 3
Views: 13201

Re: DELTA General Discussion Topic

I've done some research on the graphics usage and it appears that there is a usage "penalty" other than the graphics code. This usage penalty is around twice as heavy during windowed mode. For example, in 1280x1024 the base usage is about 9% ... but as the engine runs (after a handful of s...
by Simion32
September 8th, 2017, 11:30 am
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 447
Views: 1313044

Re: DELTA General Discussion Topic

UPDATE: Rebuild of Main Engine In Progress The current test build doesn't use NitroGUI. Sadly, NitroGUI has been torn away from the basic graphics functionality in an effort to simplify the main engine's code so that I can integrate the new Graphics Compositing Engine. I will have to re-integrate N...
by Simion32
September 7th, 2017, 10:38 am
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 447
Views: 1313044

Re: DKCRE General Discussion Topic

You're correct! DKCLB is a toolkit to be used with DELTA. It will extract rom resources into something DELTA can use. All LB objects will be hand-coded. DELTA is the engine/editor that will play/edit DKCLB levels (the editor is a separate exe file). There will definitely end up being a few Mario fan...
by Simion32
August 19th, 2017, 8:10 am
 
Forum: DKC Resource Editor
Topic: DKCRE General Discussion Topic
Replies: 737
Views: 3145793

Re: Scripts don't work when inserted in DKC1

Things like that are level-specific and won't work in other levels. They have some special code running somewhere else that is required.
by Simion32
March 26th, 2017, 10:56 am
 
Forum: General DKC Discussion
Topic: Scripts don't work when inserted in DKC1
Replies: 1
Views: 11320

Re: Found something weird in Treetop Town.

Looks like someone edited the ROM you're using. :P
by Simion32
March 14th, 2017, 10:15 am
 
Forum: DKC Glitches
Topic: Found something weird in Treetop Town.
Replies: 3
Views: 14287

Re: DKCRE General Discussion Topic

I'm working on the rendering engine for DELTA right now. That happens to include interface upgrades that will force me to re-code a whole lot of what I've done to fit the new rendering format. Those upgrades might filter over to DKCRE if I have time. You could call v0.0.7.0 "on hold" or so...
by Simion32
March 12th, 2017, 11:08 am
 
Forum: DKC Resource Editor
Topic: DKCRE General Discussion Topic
Replies: 737
Views: 3145793

Re: Games & Levels Using DKCRE

Sorry, but DKCRE is not capaable of such advanced feats.

We'll have to wait until I have DKCLB going for things like advanced game states etc etc.
by Simion32
January 29th, 2017, 3:45 am
 
Forum: DKC Resource Editor
Topic: Games & Levels Using DKCRE
Replies: 2
Views: 10425

Re: Help?

Probably quite a ways off. I've still been eaten away at for time to work on these things.
by Simion32
January 27th, 2017, 4:52 am
 
Forum: Donkey Kong Country
Topic: Help?
Replies: 15
Views: 37889

Re: Help?

DKCRE doesn't have undo/redo because it's very difficult and time consuming to program in. You need to have a generic changes recording system to do that (full history and revertible commands). This makes for one of the most sought after but unfortunately very lengthy features-to-make to date. The i...
by Simion32
December 19th, 2016, 1:23 am
 
Forum: Donkey Kong Country
Topic: Help?
Replies: 15
Views: 37889

Re: DELTA General Discussion Topic

Something To Update On (Finally) With the blenders and MMX Compositing sitting near completion, I have a seperate venture to go off on... a GUI upgrade. I'll be doing some things to the GUI structure itself so that I can enable it to be used with the new MMX code, but also to enhance its functional...
by Simion32
December 14th, 2016, 7:59 am
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 447
Views: 1313044

Re: DELTA General Discussion Topic

The vast majority of the blenders are completed, only a few remain. After this is the graphics commands engine, which handles everything from layers, to special effects, to draw commands. There are many sub-engines involved in DELTA, but the MMX Compositing Engine (lowest level graphics, pixel math)...
by Simion32
August 13th, 2016, 6:40 am
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 447
Views: 1313044

Re: Atom Data - No, Really (Record-Setting HD News Report)

The use of chemical elements as data processing/passing structures, with bit storage.
by Simion32
July 19th, 2016, 2:34 pm
 
Forum: Anything Goes
Topic: Atom Data - No, Really (Record-Setting HD News Report)
Replies: 2
Views: 13160

Re: Super Donkey Kong (JAP) Prototype cart

An IPS is only overwriting the bytes in the ROM, it has nothing to do directly with any of the games' substructure.
by Simion32
July 16th, 2016, 1:34 pm
 
Forum: Donkey Kong Country
Topic: Super Donkey Kong (JAP) Prototype cart
Replies: 13
Views: 38843

Re: DELTA General Discussion Topic

But of course. ;) I have the latest debug version up and running again, ready for more debugging and design madness. B/ You may be happy to hear that I've been able to thoroughly test the HD modes (this was a while ago) and they are capable of at least 2560x1024 with full alpha. I expect it to gain ...
by Simion32
May 21st, 2016, 4:02 pm
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 447
Views: 1313044

Re: DELTA General Discussion Topic

You can probably rough guess it from what I'm making here. :P
by Simion32
May 19th, 2016, 6:56 am
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 447
Views: 1313044

Re: DELTA General Discussion Topic

UNIVERSITY COMPLETE!!!
I've finally passed it all. Every. Last. One.


DELTA Project will resume from scholarly intermission shortly.

But I may take a few weeks to unwind. ;)
by Simion32
May 16th, 2016, 3:31 am
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 447
Views: 1313044

Re: DKCLB General Discussion Topic

UNIVERSITY COMPLETE!!!
I've finally passed it all. Every. Last. One.


DELTA Project will resume from scholarly intermission shortly.

But I may take a few weeks to unwind. ;)
by Simion32
May 16th, 2016, 3:31 am
 
Forum: DKC Level Builder
Topic: DKCLB General Discussion Topic
Replies: 537
Views: 1264845

Re: DKCRE General Discussion Topic

UNIVERSITY COMPLETE!!!
I've finally passed it all. Every. Last. One.


DELTA Project will resume from scholarly intermission shortly.

But I may take a few weeks to unwind. ;)
by Simion32
May 16th, 2016, 3:31 am
 
Forum: DKC Resource Editor
Topic: DKCRE General Discussion Topic
Replies: 737
Views: 3145793

Re: DELTA General Discussion Topic

The camera parameters and screen spawn bounds are all completely separately controllable, even if/when the combined results don't make any sense.
by Simion32
March 31st, 2016, 4:11 pm
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 447
Views: 1313044

Re: DELTA General Discussion Topic

Aspect ratio will be no problem for DELTA to handle.

Things have advanced much more; there are now plans (it can be implement now) for dynamic camera *zoom* in in both X and Y axes separately, so any scale-up-retro-graphics situations will be well served.
by Simion32
February 27th, 2016, 6:08 pm
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 447
Views: 1313044

Re: Donkey Kong Country 4: The Kongs Return

If I've not mentioned this before, the physics you see in DKCRE for DKC1's Mine Cart Carnage are the exact computed lines for the track pieces, the physics actually LOOK like that.

Copying those 16x32 tiles is the best way to get an accurate physics surface for the minecart tracks.
by Simion32
January 21st, 2016, 8:47 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1670
Views: 5693446

Re: DKCLB General Discussion Topic

Massive DELTA Project Update Video!!!

>>> VIDEO HERE <<<

by Simion32
January 18th, 2016, 2:53 pm
 
Forum: DKC Level Builder
Topic: DKCLB General Discussion Topic
Replies: 537
Views: 1264845

Re: DKCRE General Discussion Topic

Massive DELTA Project Update Video!!!

>>> VIDEO HERE <<<

by Simion32
January 18th, 2016, 2:53 pm
 
Forum: DKC Resource Editor
Topic: DKCRE General Discussion Topic
Replies: 737
Views: 3145793

Re: DELTA General Discussion Topic

Massive DELTA Project Update Video!!!

>>> VIDEO HERE <<<

by Simion32
January 18th, 2016, 2:53 pm
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 447
Views: 1313044

Re: DKC 3D Modeling/Animation Project PHASE ONE COMPLETE

It was a very clever text-AI spambot. :P

I've given the 'bot the almighty banhammer and deleted the posts. :ugeek:
by Simion32
January 7th, 2016, 7:14 pm
 
Forum: DKC Projects/Fanworks
Topic: DKC 3D Modeling/Animation Project PHASE ONE COMPLETE
Replies: 1104
Views: 2609689

Re: Diddy's Kong Quest 3D (GAME RELEASED!!!!!!!)

1GB is a bit much for users to download; please consider improving on the download filesize for your next fangame. Oh, and the RAR you uploaded it in was ***250MB larger*** than the extracted contents!! :shock: (Also pay attention to compression modes when RARing/ZIPing/7ZIPing!!) Below 300MB is a ...
by Simion32
January 5th, 2016, 7:48 pm
 
Forum: DKC Projects/Fanworks
Topic: Diddy's Kong Quest 3D (GAME RELEASED!!!!!!!)
Replies: 91
Views: 204787

Re: Where I can download the project DKC Level builder

DKCLB isn't anywhere near being completed, unfortunately. You can try the latest DELTA demo >>> OVER HERE <<< that demonstrates the physics test but that's only before I decided to split DELTA off into its own massive, much more capable game editor project. Have a read through This Thread and This ...
by Simion32
December 31st, 2015, 11:06 pm
 
Forum: DKC Level Builder
Topic: Where I can download the project DKC Level builder
Replies: 1
Views: 8955

Re: DKCRE v0.0.6.9 - Bug Reports

Probably some kind of input bug, or you have a problem with DKCRE not cooperating with the mouse.

Will investigate at some point.
by Simion32
December 31st, 2015, 10:28 pm
 
Forum: Bug Reporting
Topic: DKCRE v0.0.6.9 - Bug Reports
Replies: 13
Views: 30895
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