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Re: DKC 3D Modeling/Animation Project

I beg to differ. kong_radials_gsubc_deformation.png Vertically stretching the top half of the text can make a world of difference. Also, try using the condensed version of the font, at 75% width. But eh, if Cyclone can't duplicate this technique with the 3D software he uses, Showcard Gothic wouldn't...
by Mattrizzle
February 1st, 2013, 2:37 pm
 
Forum: General DKC Discussion
Topic: DKC Fonts
Replies: 27
Views: 58006

Re: DKC 3D Modeling/Animation Project

I think I've found the font! It's either Gill Sans Ultra Bold or Gill Sans Ultra Bold Condensed. Unfortunately, they aren't free, but you most likely have them if you have Microsoft Office on your computer.

EDIT: You need Office 2010 or 2013 for the font.
by Mattrizzle
February 1st, 2013, 4:32 am
 
Forum: General DKC Discussion
Topic: DKC Fonts
Replies: 27
Views: 58006

Re: DKC 3D Modeling/Animation Project

i don't think it's necessary for the font to be top-heavy. It looks that way because of how it is deformed on the tire. The font in question appears to be used in several places within the first two DKC games. Here are all of the instances I could find (click the spoiler to view them): that_font.png...
by Mattrizzle
January 31st, 2013, 2:30 pm
 
Forum: General DKC Discussion
Topic: DKC Fonts
Replies: 27
Views: 58006

Re: DELTA General Discussion Topic

Windows Vista Home Basic SP2 (x86)
"Finished. No crash!"

(A ~$700 computer with Home Basic? What a rip-off...)
by Mattrizzle
January 30th, 2013, 9:58 am
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 447
Views: 1413225

Re: Bumble B Rumble Summary

Also, Bumble B Rumble is the name of the level. Queen B is the boss's name.
by Mattrizzle
January 28th, 2013, 6:13 am
 
Forum: Level Info pages
Topic: Bumble B Rumble Summary
Replies: 5
Views: 9625

Re: Diddy Kong Pilot: 2001 Alpha has been Released!!!

@Gaz: Nice observation! The similarities are uncanny. :thumbs:

@Qyzbud: Not sure, but I think the pages in that book depict Mayan sculptures. The illustration on the left page appears to be a face of some sort.
I can still see how you would interpret it that way, though. :lol:
by Mattrizzle
January 25th, 2013, 2:24 am
 
Forum: Other DKC Related Games
Topic: Diddy Kong Pilot: 2001 Alpha has been Released!!!
Replies: 71
Views: 198671

Re: Donkey Kong Country 3 Beta Research & Discussion Topic

Someone in Japan had to have figured it out to create the SDK3 Editor. :scratch:
by Mattrizzle
January 21st, 2013, 2:06 pm
 
Forum: Donkey Kong Country 3
Topic: Donkey Kong Country 3 Beta Research & Discussion Topic
Replies: 182
Views: 407787

Re: Donkey Kong Country 3 Beta Research & Discussion Topic


You see them at 0:20, 0:21, and 0:25.
by Mattrizzle
January 21st, 2013, 1:36 pm
 
Forum: Donkey Kong Country 3
Topic: Donkey Kong Country 3 Beta Research & Discussion Topic
Replies: 182
Views: 407787

Re: Donkey Kong Country 3 Beta Research & Discussion Topic

The Spanish footage has to be from a slightly later point in development than the Brazilian ad. Here's why: ⋅ In Arich's Ambush, Arich's graphics now match the final version's (the wider portions of his legs are black instead of the narrower part, and his head is larger), but the level sti...
by Mattrizzle
January 21st, 2013, 9:39 am
 
Forum: Donkey Kong Country 3
Topic: Donkey Kong Country 3 Beta Research & Discussion Topic
Replies: 182
Views: 407787

Re: Diddy Kong Pilot: 2001 Alpha has been Released!!!

No problem. I did try a few values in each code beyond the first six or so, but found that they only resulted in garbled sprites, palettes used by other objects, and even game crashes (in the case of the voice modifier). The tool I used to find these graphics is TiledGGD . When using this tool, you ...
by Mattrizzle
January 18th, 2013, 6:10 pm
 
Forum: Other DKC Related Games
Topic: Diddy Kong Pilot: 2001 Alpha has been Released!!!
Replies: 71
Views: 198671

Re: Diddy Kong Pilot: 2001 Alpha has been Released!!!

⋅ Go to the Cheats menu and select "Cheat list..." ⋅ Click the "Cheat..." button. ⋅ Input the portion of the code to the left of the colon into the "Address" box. ⋅ Input the portion of the code to the right of the colon into the...
by Mattrizzle
January 18th, 2013, 3:09 pm
 
Forum: Other DKC Related Games
Topic: Diddy Kong Pilot: 2001 Alpha has been Released!!!
Replies: 71
Views: 198671

Re: Diddy Kong Pilot: 2001 Alpha has been Released!!!

@EvangeliKong: I did. Peach and Toad also look similar to their SMRPG models. Rare probably used whatever references were convenient at the time to build the models. Also... http://mattrizzle.caffie.net/img/tcrf/dkp_spaceworld_krools_gold.png ...the story mode pictures have been found and ripped, in...
by Mattrizzle
January 16th, 2013, 3:17 am
 
Forum: Other DKC Related Games
Topic: Diddy Kong Pilot: 2001 Alpha has been Released!!!
Replies: 71
Views: 198671

Re: Diddy Kong Pilot: 2001 Alpha has been Released!!!

Even more unused character sprites found in the ROM: http://mattrizzle.caffie.net/img/tcrf/dkp_spaceworld_chr_sprites.png There are sprites for the other angles you would see them from, but I don't have the patience (or time) to rip 372 more of these. Unfortunately, the graphics designer messed up o...
by Mattrizzle
January 14th, 2013, 2:36 pm
 
Forum: Other DKC Related Games
Topic: Diddy Kong Pilot: 2001 Alpha has been Released!!!
Replies: 71
Views: 198671

Re: Diddy Kong Pilot beta footage!!

Well, look what came out of this: http://mattrizzle.caffie.net/img/tcrf/dkp_spaceworld_chr_sel_icons.png The character select icons from the Spaceworld build, including the Mario characters!!! Oddly, I couldn't find Bowser's palette with the rest. This isn't the end of it, either. There appears to b...
by Mattrizzle
January 14th, 2013, 10:01 am
 
Forum: Other DKC Related Games
Topic: Diddy Kong Pilot: 2001 Alpha has been Released!!!
Replies: 71
Views: 198671

Re: Forum troubleshooting - report issues here

All day, the forums have been automatically logging me out very frequently, like every five minutes.

EDIT: It hasn't happened lately, strangely.
by Mattrizzle
January 12th, 2013, 9:51 am
 
Forum: DKC Atlas Forum Discussion
Topic: Forum troubleshooting - report issues here
Replies: 60
Views: 105694

Re: Birthday Topic

Happy (belated) Birthday, Cosmicman!
Also, a Happy Birthday to Krow111!
by Mattrizzle
January 11th, 2013, 4:31 pm
 
Forum: Anything Goes
Topic: Birthday Topic
Replies: 873
Views: 4311707

Re: DKC Boss Rush Hacks (DKC: Boss Blitz Revamp Coming Later

I'd assume this is for quality assurance; if the DKCRE doesn't work properly when used with these hacks, it could give the impression that the hacks, or the DKCRE (or both) are poorly coded, when that is far from true. Yes, though it's more about Boss Blitz (and my own paranoia) than DKCRE, to be h...
by Mattrizzle
January 11th, 2013, 11:12 am
 
Forum: ROM Hacks
Topic: DKC Boss Rush Hacks (Boss Blitz 1.5 RELEASED! See last post)
Replies: 126
Views: 986657

Re: Donkey Kong Country 3 Beta Research & Discussion Topic

Most of the game's text is compressed in the final version, but here's the table for the DIALOGUE text : 00=\n 20= 21=! 22=" 23=© 24=<check mark> 25=% 26=& 27=' 28=( 29=) 2A=_ 2B=+ 2C=, 2D=- 2E=. 2F=/ 30=0 31=1 32=2 33=3 34=4 35=5 36=6 37=7 38=8 39=9 3A=: 3B=; 3C=< 3D== 3E=> 3F=...
by Mattrizzle
January 4th, 2013, 5:05 pm
 
Forum: Donkey Kong Country 3
Topic: Donkey Kong Country 3 Beta Research & Discussion Topic
Replies: 182
Views: 407787

Re: DKC Boss Rush Hacks (Big DKC: Boss Blitz Revamp in Progr

http://mattrizzle.caffie.net/img/dkc_boss_blitz/dkc_boss_blitz_results_rev.png http://mattrizzle.caffie.net/img/dkc_boss_blitz/dkc_boss_blitz_results_1_boss.png http://mattrizzle.caffie.net/img/dkc_boss_blitz/dkc_boss_blitz_best_bouts.png http://mattrizzle.caffie.net/img/dkc_boss_blitz/dkc_boss_bli...
by Mattrizzle
January 3rd, 2013, 6:48 pm
 
Forum: ROM Hacks
Topic: DKC Boss Rush Hacks (Boss Blitz 1.5 RELEASED! See last post)
Replies: 126
Views: 986657

Re: Donkey Kong Country 3 Beta Research & Discussion Topic

I can't see a darned thing from those blurry, downscaled images aside than the fact that things appear to be located at slightly different offsets. :headache:
by Mattrizzle
January 3rd, 2013, 3:42 pm
 
Forum: Donkey Kong Country 3
Topic: Donkey Kong Country 3 Beta Research & Discussion Topic
Replies: 182
Views: 407787

Re: DKC Boss Rush Hacks (DKC2: Brigand Barrage Updated Dec.

Alright, now the options menu has been altered: http://mattrizzle.caffie.net/img/dkc_boss_blitz/dkc_boss_blitz_options_rev.png Yes, that's a new team color scheme. If you don't remember, Diddy used his standard palette in two color schemes in the original release. To remedy this, I paired Red D.K. w...
by Mattrizzle
December 30th, 2012, 5:19 pm
 
Forum: ROM Hacks
Topic: DKC Boss Rush Hacks (Boss Blitz 1.5 RELEASED! See last post)
Replies: 126
Views: 986657

Re: DKC Error Screen?

Yes. There are actually three error screens, but it seems like the region error is the only one normally accessible in the game:
E9E8_region_error.png
E9E8_region_error.png (4.69 KiB) Viewed 18524 times

EA04_data_error.png
EA04_data_error.png (3.81 KiB) Viewed 18524 times

EA20_copier_present.png
EA20_copier_present.png (5.23 KiB) Viewed 18524 times
by Mattrizzle
December 16th, 2012, 3:39 am
 
Forum: Donkey Kong Country
Topic: DKC Error Screen?
Replies: 5
Views: 18528

Re: DKC Boss Rush Hacks (DKC2: Brigand Barrage Updated Dec.

Fixed another bug in Brigand Barrage. Beating the game with 99:59.99 on the timer would cause it to freeze at a black screen, because I forgot to update the pointers of a couple of jump commands. You can grab the updated patch from the link in the first post, below the "Donkey Kong Country 2: B...
by Mattrizzle
December 3rd, 2012, 3:51 pm
 
Forum: ROM Hacks
Topic: DKC Boss Rush Hacks (Boss Blitz 1.5 RELEASED! See last post)
Replies: 126
Views: 986657

Re: The lack of Gameshark/Game Genie codes for DKC GBC...

90xx0FC3 Status Flags aaaat ? db b : If 1, have DK Barrel d : If 1, the active Kong is Diddy t : If 1, you become an animal buddy (which one depends on the next two bits) when you start a level or enter a different area aaaa : Which animal buddy you are transformed into if the t bit is 1: 0000: Ramb...
by Mattrizzle
October 28th, 2012, 1:39 pm
 
Forum: ROM Hacking
Topic: The lack of Gameshark/Game Genie codes for DKC GBC...
Replies: 7
Views: 22731

Re: Forum feature added: Use SNES controller buttons in post

Let me try these out: Donkey Kong Country ⋅ ▼Y▼▼Y → Play Animal Token Bonuses ⋅ ▼AR (shoulder)BY ▼AY → Music Test ⋅ BAR (shoulder)R (shoulder)AL (shoulder) → Start with 50 Lives Donkey Kong Country 2: Diddy's Kong Quest ⋅ BAR (shoulder)R (shoulder)AL (shoulder...
by Mattrizzle
October 24th, 2012, 2:35 am
 
Forum: Forum Features
Topic: Forum feature added: Use SNES controller buttons in posts!
Replies: 11
Views: 26226

Re: Forum troubleshooting - report issues here

I've noticed a different issue. The color of some text was recently changed to white, rendering it invisible against the white background.

After inspecting the Index page in Firefox, I found that the source of the problem is style.php, line 3683:
Code: Select all
html, body {
  color: white;
}
by Mattrizzle
October 7th, 2012, 12:50 am
 
Forum: DKC Atlas Forum Discussion
Topic: Forum troubleshooting - report issues here
Replies: 60
Views: 105694

Re: Birthday Thread

Happy Belated Birthday, Qyzbud! (since it is a different day in your time zone now :oops:)

Despite this, I can see that you did have a good day after all.

My brother also turned 28...



...a few months ago.
by Mattrizzle
October 2nd, 2012, 1:54 pm
 
Forum: Anything Goes
Topic: Birthday Topic
Replies: 873
Views: 4311707

Re: Minor DKC hacks & early works in progress

lucoshi wrote:Mattrizzle will make me learn how to hack

:facepalm: :headache:
by Mattrizzle
September 29th, 2012, 3:18 pm
 
Forum: Post Mortuary
Topic: Flame Bait: lucoshi's "hacks"
Replies: 8
Views: 17280

Re: Donkey Kong Country 3 Beta Research Topic

Some mockups I created using stills from the Brazilian TV ad and graphics from the final version: http://mattrizzle.caffie.net/board_stuff/dkc_beta/dkc3_old_arich.png http://mattrizzle.caffie.net/board_stuff/dkc_beta/dkc3_old_arich_mockup.png The palette used in Barrel Shield Bust-Up appears to be t...
by Mattrizzle
September 23rd, 2012, 8:33 am
 
Forum: Donkey Kong Country 3
Topic: Donkey Kong Country 3 Beta Research & Discussion Topic
Replies: 182
Views: 407787

Re: More DKC3 Beta Elements/DKC3 Prototype Sold

Conker's Bad Fur Day wrote:HE fits all the qualities

Having tons of money to throw around certainly isn't one of them :facepalm:
by Mattrizzle
September 22nd, 2012, 12:31 pm
 
Forum: Donkey Kong Country 3
Topic: Donkey Kong Country 3 Beta Research & Discussion Topic
Replies: 182
Views: 407787

Re: Editing Boss Hitpoints

Ignoring the fact that you bumped this topic when it has been inactive for nearly a year... ...yes. 35F91B [ED 94] First enemy type dispensed by Dumb Drum (default: Kritter, green) 35F91F [D9 9C] Second enemy type dispensed by Dumb Drum (default: Slippa) 35F923 [F5 96] Third enemy type dispensed by ...
by Mattrizzle
August 23rd, 2012, 12:00 pm
 
Forum: ROM Hacking
Topic: Editing Boss Hitpoints
Replies: 5
Views: 15606

Re: DKC Trilogy PAR Code Collection

Donkey Kong Country 2 (U) (v1.0) 7E0AE8XX + 7E0AE9YY Pointer to object the camera is focused on Digits: YYXX Description 0000 Active Kong 0D84 Object 1 (Usually NULL) 0DE2 Object 2 (Always Diddy) 0E40 Object 3 (Always Dixie) 0E9E Object 4 0EFC Object 5 0F5A Object 6 0FB8 Obj...
by Mattrizzle
August 15th, 2012, 7:17 am
 
Forum: General DKC Discussion
Topic: DKC Trilogy PAR Code Collection
Replies: 114
Views: 324489

Re: DKCRE General Discussion Topic

@Simion32: On a good note, blanking out the music (as your Zero-Music Patch does) is one step toward preparing the DKC ROM for MSU-1. That's what BMF54123 had someone do for Super Mario Odyssey...
by Mattrizzle
August 15th, 2012, 6:58 am
 
Forum: DKC Resource Editor
Topic: DKCRE General Discussion Topic
Replies: 737
Views: 3447356

Re: Tanked Up Trouble Platform SFX oddity

Nope. The most extensive documents I've seen on the audio formats (in plural because DKC1's format differs from the one used in DKC2 and 3) are written in Japanese... :headache: ...and I'm in the dark when it comes to the meaning of several of the musical/audio terms used to describe the control byt...
by Mattrizzle
August 14th, 2012, 2:26 am
 
Forum: Donkey Kong Country
Topic: Tanked Up Trouble Platform SFX oddity
Replies: 9
Views: 25812

Re: Tanked Up Trouble Platform SFX oddity

Well, shoot! That kind of defeats the purpose of the patch...

I replaced the IPS with one that doesn't fix the ROM's checksum. This should work in DKCRE.
by Mattrizzle
August 13th, 2012, 2:27 pm
 
Forum: Donkey Kong Country
Topic: Tanked Up Trouble Platform SFX oddity
Replies: 9
Views: 25812

Re: Tanked Up Trouble Platform SFX oddity

@Simion32: You are correct in assuming that it is a sound-font related issue, but the real sound effect is supposed to use neither of those source files. The platform sound effect data references a source file (a.k.a. BRR sample) that isn't even loaded in the Life in the Mines sound-font. Thus the s...
by Mattrizzle
August 13th, 2012, 11:38 am
 
Forum: Donkey Kong Country
Topic: Tanked Up Trouble Platform SFX oddity
Replies: 9
Views: 25812

Re: DKC Boss Rush Hacks (DKC2: Brigand Barrage Released!)

Brigand Barrage has been updated yet again. The most notable thing is the change I've made to the cutscene at the end of K. Rool Duel, as suggested by Qyzbud. It now differs depending on whether you're playing K. Rool Duel as a single battle, or as part of the All Bosses mode. For the former, I've r...
by Mattrizzle
August 12th, 2012, 9:12 am
 
Forum: ROM Hacks
Topic: DKC Boss Rush Hacks (Boss Blitz 1.5 RELEASED! See last post)
Replies: 126
Views: 986657

Re: Create/Suggest Forum Graphics: Buttons, Smilies, Icons,

How about these from Swanky's Sideshow? http://mattrizzle.caffie.net/board_stuff/dixie_happy.png http://mattrizzle.caffie.net/board_stuff/kiddy_sad.png The talking D.K. head looks cool, but crying Dixie looks odd because of the hair. I really like the : facepalm : and : diddyshocked : ones too.
by Mattrizzle
August 9th, 2012, 7:22 am
 
Forum: DKC Atlas Forum Discussion
Topic: Create/Suggest Forum Graphics: Buttons, Smilies, Icons, etc.
Replies: 73
Views: 153046

Re: Custom/Edited Sprites

Here's something different from the other custom sprites in this thread--an extended version of the HUD font with most of the non-accented characters found in DKC3's menu font:
HUD Font with Custom Characters.png
HUD Font with Custom Characters.png (3.82 KiB) Viewed 729628 times
by Mattrizzle
August 7th, 2012, 12:05 pm
 
Forum: DKC Projects/Fanworks
Topic: Custom/Edited Sprites
Replies: 342
Views: 4781293

Re: DKC Boss Rush Hacks (DKC2: Brigand Barrage Released!)

Excuse my inattentiveness if this has been answered, but how did you go about creating the red menu text? Is that actually stored as a font in the game? Same question regarding the 'PAUSED' text, which looks more like the banana counter's font than standard DKC2 title text (more golden, nicer shadi...
by Mattrizzle
August 7th, 2012, 3:52 am
 
Forum: ROM Hacks
Topic: DKC Boss Rush Hacks (Boss Blitz 1.5 RELEASED! See last post)
Replies: 126
Views: 986657

Re: Minor DKC hacks & early works in progress

Since there seems to be some demand for this, I've quickly slapped together a DKC2 Sound Test patch. This patch disables all music in the game, and hijacks the pause routine to have a Sound Test Menu. dkc2_sound_test.png Press L or R to cycle through the different music/sound banks (this takes time,...
by Mattrizzle
August 5th, 2012, 4:02 pm
 
Forum: ROM Hacks
Topic: Minor DKC hacks & early works in progress
Replies: 98
Views: 241003

Re: DKC Boss Rush Hacks (DKC2: Brigand Barrage Released!)

And do you really use hex strings to modify the code? I would think that assembly language exists... but maybe I'm wrong as far as the SNES goes. You're correct on both counts. I do it that way because I'm used to writing things out in hex. While I have used assemblers (such as xkas) before, my exp...
by Mattrizzle
August 5th, 2012, 2:26 am
 
Forum: ROM Hacks
Topic: DKC Boss Rush Hacks (Boss Blitz 1.5 RELEASED! See last post)
Replies: 126
Views: 986657

Re: DKC Boss Rush Hacks (DKC2: Brigand Barrage Released!)

Ok it only occurs when you press any other button except Start when you get hit, so that's a relief. I definitely need to fix that, though... Thanks for pointing it out. EDIT : Patch updated. Get it from the same link as before. Here's why this happened: When I was adding in some of the fixes from ...
by Mattrizzle
August 4th, 2012, 11:07 am
 
Forum: ROM Hacks
Topic: DKC Boss Rush Hacks (Boss Blitz 1.5 RELEASED! See last post)
Replies: 126
Views: 986657

Re: Mattrizzle's DKC Boss Run Hacks (DKC2BB Released!)

Thank you! By the way, I took a peek at the latest video, and I must say it's a bit odd hearing the target prize/boss beaten music when K. Rool is defeated... was it a conscious decision to include this? That's what normally happens when you disable the code that skips the victory themes in the K. R...
by Mattrizzle
August 3rd, 2012, 6:42 pm
 
Forum: ROM Hacks
Topic: DKC Boss Rush Hacks (Boss Blitz 1.5 RELEASED! See last post)
Replies: 126
Views: 986657

Re: Mattrizzle's DKC Boss Run Hacks (previously DKC: Boss Bl

Yet another new video: Y5sCC8EZiRI One new thing you'll see in the video is this: http://mattrizzle.caffie.net/img/dkc2_boss_run/dk_colors.png Donkey Kong's color changes in water according to the Team Color chosen in the Options menu. And, the moment you've all been waiting for... ... the relea...
by Mattrizzle
August 3rd, 2012, 5:11 pm
 
Forum: ROM Hacks
Topic: DKC Boss Rush Hacks (Boss Blitz 1.5 RELEASED! See last post)
Replies: 126
Views: 986657

Re: Birthday Thread

Thank you all very much.
by Mattrizzle
August 1st, 2012, 1:52 pm
 
Forum: Anything Goes
Topic: Birthday Topic
Replies: 873
Views: 4311707

Re: Mattrizzle's DKC Boss Run Hacks (previously DKC: Boss Bl

I'm not ready to release this just yet. Two more bugs reared their heads a few minutes ago in Kleever's Kiln. If you position yourself over the lava pit when throwing the last cannonball at Kleever, Diddy and/or Dixie will fall, but not die until Kleever falls into the lava. Additionally, if you gra...
by Mattrizzle
July 25th, 2012, 11:35 am
 
Forum: ROM Hacks
Topic: DKC Boss Rush Hacks (Boss Blitz 1.5 RELEASED! See last post)
Replies: 126
Views: 986657

Re: UNUSED Boss Bossanova music in Donkey Kong Land 2!

Not just the discovery of an unused music track, but a patch restoring it, to boot? Awesome. Stuff like this always raises more questions than answers. Was this track's omission a result of a lack of communication? Did someone on the team find the high-pitched portion of the song annoying? All we kn...
by Mattrizzle
July 18th, 2012, 4:57 pm
 
Forum: Donkey Kong Land
Topic: UNUSED Boss Bossanova music in Donkey Kong Land 2!
Replies: 25
Views: 46012

Re: Updated DKC Trilogy Sprite Viewers Released

I guess starting a new thread caught everyone off guard.
by Mattrizzle
July 18th, 2012, 4:20 pm
 
Forum: ROM Hacks
Topic: Updated DKC Trilogy Sprite Viewers Released
Replies: 12
Views: 34661

Re: Updated DKC Trilogy Sprite Viewers Released

Thanks. I'm glad you like them! One reason I separated the viewers from the games themselves--aside from making them feel like actual parts of the games--is extensibility. Others are free to build their hacks on top of these. Say, for instance, someone is developing a hack that replaces sprites and ...
by Mattrizzle
July 18th, 2012, 3:50 pm
 
Forum: ROM Hacks
Topic: Updated DKC Trilogy Sprite Viewers Released
Replies: 12
Views: 34661
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