When you defeat an enemy using a jump attack or roll attack, you hear two sound effects: the "Enemy Hit" noise and the voice from the enemy when they are defeated. Take Krook as an example: you hear a guitar-like sound in the background when you jump on him, followed by Krook's voice in th...
- Could you add some DKC2 enemies to your test level? - How are you doing the sound effects for hitting enemies and collecting items? - For nostalgia purposes, can you use the KONG-letters sound effect from DKC1?
The project is still ongoing. The delay, however, has been extended to about a week. Personal problems with Leo Core, and there seems to be another notebook casualty. At least that's what I'm getting with the Bing Translator.
BitDefender picked up your program as a virus. I was forced to delete it. So I am unable to test it.
Leo Core, can you create an alternate version of the beta test so that I can test it? I'll post a log here shortly (after I restart the computer, of course).
And there's MORE: Multi-line error report spoilered by Qyzbud [phpBB Debug] PHP Warning: in file [ROOT]/includes/functions_module.php on line 449: include(): Unable to allocate memory for pool. [phpBB Debug] PHP Warning: in file [ROOT]/includes/ucp/ucp_pm.php on line 83: include(): U...
WARNING: Do not apply this patch to a ROM that is being used as the basis for your resource editing needs. DKCRE will refuse to load any DKC ROM which contains Mattress's audio fix.
I was hoping DKCRE would accept your applied patch as the resource ROM, but it doesn't.
Some sound effects are missing, like the DKC1 Enemy Bounce and the beta TNT sound. Might be best to include those in the catalog. That way I can set up my own bytes list.
One of the reasons why DELTA, DKCLB and DKCRE are going to be ground breaking can be summed up in one title: Donkey Kong Country X. It's a video game hack that I'm working on, and all the contents I've created so far for my game have opened Simion's eyes to new unforeseen possibilities waiting to be...
I'll fill you in on DKCLB and DKCRE: - DKCRE works with the actual ROM files . All the edits you make using DKCRE will be done under the confinements of the selected ROM. You cannot crossover with the other titles in the trilogy. For example, if you use Diddy Kong's Quest (DKC2) as the base game to ...
WHOA, never saw that one coming. My guess: it might have to do with the steel keg. Donkey throws the keg at the curb and mounts on both it and Expresso at the same time, making it possible for the ostrich to barrage into bonus room two easily without the need for a barrel. When you leave bonus room ...
Great job on the Kremling engine. Just a couple of things: When you do a roll attack on an enemy, you hear both the death sound and a guitar flick (closely sounds like a tire bouncing). This sound does not appear when you jump on a enemy or defeat it with a team attack. You should add the guitar fli...
I looked at Zac's profile, and it had nothing but text and numbers on the fields. Nothing to be worried about, but it's the link I'm weary of. I already reported it. Anyway, a DNS Changer is a trojan virus that hacks into your DNS and hosts file system to block the computer from accessing the intern...
From what I recall, Cosmicman was doing some animations for Mr. X and another character. I don't know if he's going to make any enemies from Donkey Kong Land.
I can safely say "Case closed for the rope swinging." I do want to point out that there is still one little glitch. In the original DKC, whatever your active Kong did, the standby Kong would imitate. So if Dixie were swinging on the rope, Donkey would have done the same in the background. ...
What things were you able to save before the unfortunate death of Kalango's hard drive? There's one program that could help save your files. It's called GetDataBack. I've had situations where Windows XP refused to pick up my HD. GetDataBack could be your last hope. A warning: this is a shareware pro...
There are no synonyms for "boss" or "master" that begin with the letter "D" except for "dean" and "director," and I really do not like those options. You could base the title on the game's theme instead. As the gimmick of the game is about pirates, y...
You know, if you were to add the pecking frames, then pull out the item as you described, it would make Expresso's "dig" feature more believable. And I could consider using it for my game.
I reviewed Diddy and Dixie's honeycomb frames again to see what they had. Diddy has a few breathing frames, then he checks his left. Dixie's eyes blinks for a few seconds, then she samples the honey sap. I knew DK was missing something else to go with this, but I couldn't figure it out until a demo ...
It looks good. My only concern is with Rambi's legs. Look at the coloring: the light grey doesn't match well with the rest of his body, which is of a darker grey with some shadow. You got the animation right, but if you can adjust the shading of the legs so that it matches with the rest of his body,...
Actually, all upload sites are in danger of being defunct or forced to convert to a U.S.-copyright compliant site (a web service where you must pay for copyrighted material, like the iTunes Store).
Missing in the Dixie sheet is her "steel keg" animation frames. This can be accessed by riding on a Steel Keg or by tossing Kiddy Kong to a wall and then riding off of him after a rebound.
Kiddy Kong also has these frames, except it can only be done by riding on a Steel Keg.
I like how the revised Donkey Kong team-up animation turned out, Phyre. I look forward to your updated Dixie crawl animation. Already, some of your animation concepts are going to be used for my coveted Donkey Kong Country X game. And you know how big that one's gonna be.
Is there a way to debug what codes get called whenever they're used? For example, King Brett's situation. One cause of the song playing may be due to the two ROM files existing in the same folder, and for some inexplicable reason, the other file gets called by mistake, playing that file's song inste...