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Re: DKC-Related Custom Animations

On a horizontal rope. Before now, I could only do vertical ropes and swinging.
by VideoViking
September 26th, 2013, 6:26 pm
 
Forum: DKC Projects/Fanworks
Topic: DKC-Related Custom Animations
Replies: 795
Views: 4220102

Re: DKC-Related Custom Animations

You might have just convinced me to revise DKCX later. Nice animation frames, Phyre.
by VideoViking
September 26th, 2013, 1:18 pm
 
Forum: DKC Projects/Fanworks
Topic: DKC-Related Custom Animations
Replies: 795
Views: 4220102

Re: DKC Fonts

Here's a preview of Jumpman: http://www.dafont.com/jumpman.font
by VideoViking
September 26th, 2013, 10:18 am
 
Forum: General DKC Discussion
Topic: DKC Fonts
Replies: 27
Views: 58006

Re: DKC-Related Custom Animations

Very interesting! Can this animation be used for climbing horizontal ropes?
by VideoViking
September 23rd, 2013, 4:13 pm
 
Forum: DKC Projects/Fanworks
Topic: DKC-Related Custom Animations
Replies: 795
Views: 4220102

Re: The "Cursed DKC cartridge"

In South America and Mexico this myth is known, i'm from Spain but also interested in this strange cases. Could humidity play a role in bit rot? Mexico gets really hot on most days, even during the summer time. After a day's worth of sun rays comes rain. So over there, it's a wheel of fluctuating t...
by VideoViking
August 19th, 2013, 4:43 pm
 
Forum: DKC Glitches
Topic: The "Cursed DKC cartridge"
Replies: 22
Views: 60744

Re: Donkey Kong Country 4: The Kongs Return

What other resolution methods do you have in mind?
by VideoViking
August 18th, 2013, 4:41 pm
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1670
Views: 5982052

Re: Unused Content found in DKC Trilogy!

If it were an exit, the action would be Donkey and Diddy Kong jumping out of the plant. But the plant would have had to been closed (see the other one) to make it seem like a harmless background piece. If it were a spawning object, Kritters would be jumping out endlessly. But unlike the Mini-Drums, ...
by VideoViking
August 18th, 2013, 7:17 am
 
Forum: ROM Hacking
Topic: Unused Content found in DKC Trilogy!
Replies: 222
Views: 1141431

Re: My 3D DK Characters

Cosmic, I sent you a quick PM.
by VideoViking
August 10th, 2013, 3:46 am
 
Forum: DKC Projects/Fanworks
Topic: My 3D DK Characters
Replies: 189
Views: 445162

Re: mentholcase humbly presents: DKC2: Hard As Kongcrete

You just discovered a programming error! The Red Zingers were never meant to be killed. Think of them as the invincible Mincers.
by VideoViking
August 8th, 2013, 4:02 am
 
Forum: ROM Hacks
Topic: mentholcase humbly presents: DKC2: Hard As Kongcrete
Replies: 67
Views: 166667

Re: Donkey Kong Country Microsites Backup

Who was the original creator for the websites you need? You might need to contact them directly for the archives. Sometimes, they retain the information.
by VideoViking
July 31st, 2013, 3:36 am
 
Forum: DKC Projects/Fanworks
Topic: DKC-related website backups
Replies: 51
Views: 185834

Re: DKCRE General Discussion Topic

If I have the time, I can work on a manual for RE. The decision breaker is whether to code it in HTML or compile one using HTML Help.
by VideoViking
July 26th, 2013, 5:00 am
 
Forum: DKC Resource Editor
Topic: DKCRE General Discussion Topic
Replies: 737
Views: 3447351

Re: v0.0.7.0 Features Brainstorming (I NEED YOUR INPUT!)

Can you revise the grid line display so that they appear over the objects and sprites instead of having it hide behind them? Maybe have the grids show up in a transparent fashion.
by VideoViking
July 22nd, 2013, 11:59 am
 
Forum: DKC Resource Editor
Topic: v0.0.7.0 Features Brainstorming (I NEED YOUR INPUT!)
Replies: 26
Views: 52191

Re: DKC 3D Modeling/Animation Project

Squawks is much improved from the first image. Much better, Cyclone.
by VideoViking
July 13th, 2013, 2:32 pm
 
Forum: DKC Projects/Fanworks
Topic: DKC 3D Modeling/Animation Project PHASE ONE COMPLETE
Replies: 1104
Views: 2738323

Re: Maps of all three DKL games

Blaziken, do you plan on doing a rip for Necky Nutmare?
by VideoViking
June 22nd, 2013, 12:24 pm
 
Forum: DKC Projects/Fanworks
Topic: Maps of all three DKL games
Replies: 12
Views: 22052

Re: More level summaries!

Hi Hippie. Heard good things about you. Hope to read your summaries soon.
by VideoViking
June 22nd, 2013, 10:49 am
 
Forum: Level Info pages
Topic: More level summaries!
Replies: 21
Views: 37629

Re: DKC 3D Modeling/Animation Project

Squawk's belly should be smooth and curved. It looks as if there is hair protruding from the belly. If you can have the feather marks just stop at the curve (like the image from above without any detail), the image would be improved.
by VideoViking
June 20th, 2013, 4:15 pm
 
Forum: DKC Projects/Fanworks
Topic: DKC 3D Modeling/Animation Project PHASE ONE COMPLETE
Replies: 1104
Views: 2738323

Re: Donkey Kong Country X Engine [Construct2/HTML5]

Udivision, yeah, I'm going to have to ask that you please change the name. Donkey Kong Country X has been with me for a very long time. I've been in the process of creating levels for my game, some of which have already been tested to the current capabilities of the Resource Editor. Many of my ideas...
by VideoViking
June 15th, 2013, 4:54 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country Web Engine [Construct2/HTML5]
Replies: 27
Views: 46010

Re: DKC 3D Modeling/Animation Project

Can you show me how Squawks looks like using a frontal view?
by VideoViking
June 14th, 2013, 12:10 pm
 
Forum: DKC Projects/Fanworks
Topic: DKC 3D Modeling/Animation Project PHASE ONE COMPLETE
Replies: 1104
Views: 2738323

Re: DKC-Related Custom Animations

I never really thought of that, Phyre. You know, if you were to turn it sideways using RotSprite, the wire can even be used to climb longways, giving it a much more realistic experience. Or (in the case of my game), it can act as a solid physics line where the electricity is always active, and if yo...
by VideoViking
June 6th, 2013, 4:23 pm
 
Forum: DKC Projects/Fanworks
Topic: DKC-Related Custom Animations
Replies: 795
Views: 4220102

Re: Donkey Kong Country using the zdoom engine

One bug I noticed is that the Re-Koils and Krimps do not produce the enemy hit sound effect like those against the enemies in your previous video (or in your current with Kobble).

Other than that, nice video demo.
by VideoViking
June 6th, 2013, 7:15 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country DooM (demo released)
Replies: 102
Views: 185847

Re: General DKC Atlas Queries and Troubleshooting

From what I've gathered at this website's official Twitter, there was going to be some upgrades. Don't know to what.
by VideoViking
May 30th, 2013, 2:55 am
 
Forum: DKC Atlas Discussion
Topic: General DKC Atlas Queries and Troubleshooting
Replies: 163
Views: 400114

Re: Is there anyway to save these backgrounds as an image?

Ripsaw Rage - that's in DKC3.

DKC Atlas has them by going here: DKC Atlas Maps Page

I don't know if it's possible to save the maps from there, though. You might want to ask Qyzbud about that.
by VideoViking
May 19th, 2013, 10:14 am
 
Forum: DKC Atlas Discussion
Topic: Is there anyway to save these backgrounds as an image?
Replies: 6
Views: 14906

Re: Is there anyway to save these backgrounds as an image?

Which vertical levels are you interested in?
by VideoViking
May 19th, 2013, 9:10 am
 
Forum: DKC Atlas Discussion
Topic: Is there anyway to save these backgrounds as an image?
Replies: 6
Views: 14906

Re: DKC 3D Modeling/Animation Project

This is pretty nice.

Correction, this is pretty nice.

My one minor gripe with the image you posted: he appears less muscly in the image. Is this just because of the arm movement?
by VideoViking
April 28th, 2013, 12:22 pm
 
Forum: DKC Projects/Fanworks
Topic: DKC 3D Modeling/Animation Project PHASE ONE COMPLETE
Replies: 1104
Views: 2738323

Re: v0.0.7.0 Features Brainstorming (I NEED YOUR INPUT!)

Totally forgot about this: you can snap with objects to an 8x8 grid, but you CANNOT do it with camera boundaries. Would love for the camera boundaries to snap to the 8x8 grid as well.
by VideoViking
March 23rd, 2013, 9:22 am
 
Forum: DKC Resource Editor
Topic: v0.0.7.0 Features Brainstorming (I NEED YOUR INPUT!)
Replies: 26
Views: 52191

Re: IRC Room?

One problem: You'd need to have an IRC client, either as a stand-alone program or a plug-in. Some users still use Internet Explorer, even to this day, and that program does not possess the ability to run IRCs (unless it's translated via PHP, Python or some other programming language). Just to clarif...
by VideoViking
March 23rd, 2013, 7:15 am
 
Forum: DKC Atlas Website Discussion
Topic: IRC?
Replies: 17
Views: 31700

Re: Donkey Kong Suicide (new difficulty mod DKC)

DKCRE has a feature which allows you to use ZSNES as your sandbox. A special save state is created, using Slipslide Ride as a hot stop (When you press Start, Select during the level you are playing, you'll be warped to Slipslide Ride). There is a workaround. You will need to delete the last few obje...
by VideoViking
February 24th, 2013, 6:11 am
 
Forum: ROM Hacks
Topic: Donkey Kong Suicide [UPDATED 25/02/2013]
Replies: 29
Views: 59829

Re: Donkey Kong Suicide (new difficulty mod DKC)

This is not you. I compared the IPS to the ROM, and found that in both instances, the freezing occurs.

Step further: I played the ROM in ZSNES, no problems. This is a DKCRE related error.
by VideoViking
February 24th, 2013, 5:52 am
 
Forum: ROM Hacks
Topic: Donkey Kong Suicide [UPDATED 25/02/2013]
Replies: 29
Views: 59829

Re: Donkey Kong Suicide (new difficulty mod DKC)

Nothing should happen to ZSNES except the bugs within the game that Simion and I have discovered. Those are natural bugs which Nintendo failed to fix. To save as IPS: click on File , point to Swap Formats And Save To , and select .IPS (International Patching System w/ RLE) . Do not use the generic &...
by VideoViking
February 24th, 2013, 5:15 am
 
Forum: ROM Hacks
Topic: Donkey Kong Suicide [UPDATED 25/02/2013]
Replies: 29
Views: 59829

Re: Donkey Kong Suicide (new difficulty mod DKC)

Can you post the IPS/UPS file here? I need to inspect it.
by VideoViking
February 24th, 2013, 4:51 am
 
Forum: ROM Hacks
Topic: Donkey Kong Suicide [UPDATED 25/02/2013]
Replies: 29
Views: 59829

Re: Donkey Kong Suicide (new difficulty mod DKC)

You said the level freezes. Check the bananas. Are they aligned to the top of the level?
by VideoViking
February 24th, 2013, 4:34 am
 
Forum: ROM Hacks
Topic: Donkey Kong Suicide [UPDATED 25/02/2013]
Replies: 29
Views: 59829

Re: DKC 3D Modeling/Animation Project

I think the font used in DKC is a customized version of Gill Sans. Fonts can be copyrighted, so maybe the folks at Nintendo couldn't use the true font due to licensing issues. Best way to determine that: match which letters in the database are equal. Does the ROM store the complete font library, Mat...
by VideoViking
February 1st, 2013, 3:03 pm
 
Forum: General DKC Discussion
Topic: DKC Fonts
Replies: 27
Views: 58006

Re: DKC 3D Modeling/Animation Project

No need. I got it.
by VideoViking
February 1st, 2013, 7:14 am
 
Forum: General DKC Discussion
Topic: DKC Fonts
Replies: 27
Views: 58006

Re: DELTA General Discussion Topic

Windows XP SP3
"Finished. No crash!"
by VideoViking
January 30th, 2013, 9:26 am
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 447
Views: 1413219

Re: Donkey Kong Country using the zdoom engine

You might be in luck, Doomero. I'm able to read Spanish (U.S. native, parents Mexico, brown and proud.)
by VideoViking
January 26th, 2013, 12:21 pm
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country DooM (demo released)
Replies: 102
Views: 185847

Re: Donkey Kong Country using the zdoom engine

Do you plan on adding DKC3 enemies onto your test?
by VideoViking
January 25th, 2013, 8:24 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country DooM (demo released)
Replies: 102
Views: 185847

Re: DKC 3D Modeling/Animation Project

I'll respond in PM. But it is the first step.
by VideoViking
January 24th, 2013, 1:52 pm
 
Forum: DKC Projects/Fanworks
Topic: DKC 3D Modeling/Animation Project PHASE ONE COMPLETE
Replies: 1104
Views: 2738323

Re: DKC 3D Modeling/Animation Project

The Gnawty wheel looks good, Cyclone (By the way, it's called a millstone wheel). I don't see anything wrong with it, except for applying texture as you've stated.
by VideoViking
January 23rd, 2013, 4:33 pm
 
Forum: DKC Projects/Fanworks
Topic: DKC 3D Modeling/Animation Project PHASE ONE COMPLETE
Replies: 1104
Views: 2738323

Re: DKC3 ROM Hacking Research Topic

Did it include musical instructions, such as type of instrument, note, tempo, percussion?
by VideoViking
January 20th, 2013, 8:07 am
 
Forum: ROM Hacking
Topic: DKC3 ROM Hacking Research Topic
Replies: 8
Views: 19883

Re: DKC 3D Modeling/Animation Project

Glitch: if you look closely, you can spot the Gnawty nearest to the tree walk backward for one full second.

Either than that, impressive, Cyclone.
by VideoViking
January 15th, 2013, 9:18 am
 
Forum: DKC Projects/Fanworks
Topic: DKC 3D Modeling/Animation Project PHASE ONE COMPLETE
Replies: 1104
Views: 2738323

Re: DKC 3D Modeling/Animation Project

Yay for life-like dirt in 3D land.

Do you plan on adding additional texture and detail to the characters or trees?

(Curious, what other models do you have planned?)
by VideoViking
January 12th, 2013, 1:18 pm
 
Forum: DKC Projects/Fanworks
Topic: DKC 3D Modeling/Animation Project PHASE ONE COMPLETE
Replies: 1104
Views: 2738323

Re: DKC 3D Modeling/Animation Project

Also, what type of RAM do you need? There's a great website that you can use called Crucial . They have a System Scanner tool which analyzes your computer so it can tell you: 1. The type of RAM installed 2. Your motherboard and its max RAM limit The System Scanner will open up a web page and bring y...
by VideoViking
January 4th, 2013, 4:36 am
 
Forum: DKC Projects/Fanworks
Topic: DKC 3D Modeling/Animation Project PHASE ONE COMPLETE
Replies: 1104
Views: 2738323

Re: DKC Boss Rush Hacks (DKC2: Brigand Barrage Updated Dec.

I'm curious: can these hacks be opened through DKCRE, just for inspection purposes?
by VideoViking
December 30th, 2012, 5:39 pm
 
Forum: ROM Hacks
Topic: DKC Boss Rush Hacks (Boss Blitz 1.5 RELEASED! See last post)
Replies: 126
Views: 986653

Re: DKC 3D Modeling/Animation Project

Very nice start, Cyclone.
by VideoViking
December 29th, 2012, 5:48 pm
 
Forum: DKC Projects/Fanworks
Topic: DKC 3D Modeling/Animation Project PHASE ONE COMPLETE
Replies: 1104
Views: 2738323

Re: Poll - What would you like to see created in 3D

Do you plan on using these models for the actual games? I think I could use you for my upcoming DKCX fan game.
by VideoViking
December 17th, 2012, 8:59 am
 
Forum: DKC Projects/Fanworks
Topic: What would you like to see created in 3D
Replies: 15
Views: 24079

Re: Donkey Kong Country 4: The Kongs Return

Your link's not working. I get this error:

"The resource you are trying to access belongs to an account that has not yet been validated"

By the way, here's the link for those who are able to get it:

http://www.mediafire.com/download.php?cd77p3g6czz9u37
by VideoViking
December 16th, 2012, 7:56 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1670
Views: 5982052

Re: Donkey Kong Country Revisited (Fangame)

Diddy bypassing the level's parameter. Grab a barrel, then press the jump button repeatedly to climb over the steep slope at the start of the level.
by VideoViking
November 19th, 2012, 9:35 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country Revisited (Fangame)
Replies: 94
Views: 169120

Re: Donkey Kong Country Revisited (Fangame)

NOTE: You must have the DirectX August 2008 redistributable package installed in order to play this beta. EDIT: can you do an alternate version that has these keyboard controls listed below? I've been so used to using the arrow keys as my control pad since my days using ZSNES and that emulator where...
by VideoViking
November 19th, 2012, 8:16 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country Revisited (Fangame)
Replies: 94
Views: 169120

Re: Donkey Kong Country Revisited (Fangame)

What other enemies do you have planned for your game? Seeing Kritter, Buzz, Krook and Krimp is okay, but I would like to see some variety in your demos. How would baddies like Re-Koil, Gnawty, Kutlass, Bristles and the other guys act in your current tests?
by VideoViking
November 14th, 2012, 12:51 pm
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country Revisited (Fangame)
Replies: 94
Views: 169120
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