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Re: Stop & Go Station level info

The screenshot captions are missing again.
by Raccoon Sam
June 8th, 2008, 8:42 pm
 
Forum: Level Info pages
Topic: Stop & Go Station level info
Replies: 3
Views: 6918

Re: Dreaming about DKC

I have never dreamt of DKC, but being a lucid dreamer, I would very much want to do so. I've heard that if you write a script of a dream you want to see and read it until you fall asleep, you will see it. There have also been several variations of this such as setting an alarm up so you wake up at 3...
by Raccoon Sam
June 6th, 2008, 5:35 am
 
Forum: General DKC Discussion
Topic: Dreaming about DKC
Replies: 148
Views: 454282

Re: Your Donkey Kong youtube channels...

At the moment, I'm doing a series of videos that all feature levels that normally would require an animal buddy.
http://www.youtube.com/RaccoonSam
by Raccoon Sam
June 5th, 2008, 9:50 am
 
Forum: General DKC Discussion
Topic: Your Donkey Kong youtube channels...
Replies: 19
Views: 29790

Re: DKC Netplay

It's a real lagfest from what I've seen.
by Raccoon Sam
June 4th, 2008, 11:31 pm
 
Forum: Emulation
Topic: DKC Netplay
Replies: 28
Views: 49554

Re: hex codes

no...hex codes are codes for the game's objects...we can open the game and hacking it changing the codes...i have hacked DKC1 but i'd love to hack DKC2...if somebody have DKC2 hex codes...please share with me! Thanks Eeh, not necessarily. ROM Addresses are single bytes that upon modifying take chan...
by Raccoon Sam
June 4th, 2008, 11:05 pm
 
Forum: Donkey Kong Country 2
Topic: hex codes
Replies: 5
Views: 8809

Re: DKC Resource Extraction Tool

Doing it as we speak. Seems like bosses are the very first few values. I just fought K. Rool in Pirate Panic..! EDIT: Whoopie doo doo, I've got the first bank done. 0000 - 0001 - Black Klobber 0002 - K. Rool 0003 - 0004 - Kudgel 0005 - ! 0006 - 0007 - ! 0008 - Kleever 0009 - ! 000A - Klomp, walks ba...
by Raccoon Sam
June 4th, 2008, 10:04 am
 
Forum: DKC Resource Editor
Topic: DKCRE General Discussion Topic
Replies: 737
Views: 3143397

Re: DKC Resource Extraction Tool

Whoa, gotta love that list..! I already took advantage of it and made a video, looks like you commented to it too :O On another important note, DKC2 follows the EXACT same format..! Take a look at 0x3E0400. Exactly the same structure, it follows the level order as well..! Observe below: http://xs128...
by Raccoon Sam
June 4th, 2008, 6:59 am
 
Forum: DKC Resource Editor
Topic: DKCRE General Discussion Topic
Replies: 737
Views: 3143397

Re: Millstone Mayhem level info

The screenshot captions are missing.
by Raccoon Sam
June 3rd, 2008, 9:22 am
 
Forum: Level Info pages
Topic: Millstone Mayhem level info
Replies: 1
Views: 4520

Cave Story

Also known as the best game ever.
Long story short; a Japanese man devoted five years of free time to developing a game, alone.
He made the sprites and the music as well as all coding and dialogue. Read all about it here.

It's a really beautiful game. Play it now.
by Raccoon Sam
June 3rd, 2008, 5:50 am
 
Forum: Gaming Discussion
Topic: Cave Story
Replies: 1
Views: 3831

Re: DKC Resource Extraction Tool

Haha, good job on that video. Makes me want to try Swoopy Salvo with a Ripsaw or something as crazy as that :3
Can't wait for the list.
by Raccoon Sam
June 3rd, 2008, 5:35 am
 
Forum: DKC Resource Editor
Topic: DKCRE General Discussion Topic
Replies: 737
Views: 3143397

Re: DKC Resource Extraction Tool

Great job, you found it on your own. How'd you find it, random ROM editing/corrupting? Using your object format explanation as a reference. I searched for the values you gave for Sneeks and found a few results; tried them all and eventually nailed the right array. And sorry about that misinformatio...
by Raccoon Sam
June 3rd, 2008, 4:51 am
 
Forum: DKC Resource Editor
Topic: DKCRE General Discussion Topic
Replies: 737
Views: 3143397

Re: DKC Resource Extraction Tool

....sprite properties?.... I really don't know what the properties do or what exactly you are talking about Well, ever notice how there are several Re-Koils in the game? Some don't jump at all, some jump high, some jump low, some jump far and some jump near. Are they the same sprite with some e...
by Raccoon Sam
June 2nd, 2008, 8:37 pm
 
Forum: DKC Resource Editor
Topic: DKCRE General Discussion Topic
Replies: 737
Views: 3143397

Re: DKC Resource Extraction Tool

Forgot to ask, you wouldn't know anything about sprite properties? Are there separate sprites for Moving Buzzes and Static Buzzes or are they the same sprite but with some, I dunno, property byte?
by Raccoon Sam
June 2nd, 2008, 10:36 am
 
Forum: DKC Resource Editor
Topic: DKCRE General Discussion Topic
Replies: 737
Views: 3143397

Re: DKC Resource Extraction Tool

Looks awesome..! Think you could post an offset or something, for even one object word? I'd LOVE to document all the sprites.
EDIT: Oh, you're doing it already :X
Can't wait! Does DKC3 have the same 'all sprites work in all levels' -system?
by Raccoon Sam
June 2nd, 2008, 9:11 am
 
Forum: DKC Resource Editor
Topic: DKCRE General Discussion Topic
Replies: 737
Views: 3143397

Re: DKC SNES Trilogy: Differences between revisions

Kiddy14 wrote: DKC3's DK barrels don't break when touching the floor? They roll.

Not all. There are different DK barrels; some roll, some don't. They have no visual difference.
by Raccoon Sam
May 31st, 2008, 6:46 pm
 
Forum: General DKC Discussion
Topic: DKC SNES Trilogy: Differences between revisions
Replies: 161
Views: 1812690

Re: DKC Papercraft thread

I already made a test template, hands not included (yet).
I'd try it myself, but I don't have any ink on my printer :\
by Raccoon Sam
May 31st, 2008, 2:20 pm
 
Forum: DKC Projects/Fanworks
Topic: DKC Papercraft
Replies: 13
Views: 19877

Re: DKC Papercraft thread

Okay, I think I'm done..! The arms are ready to go, only the unfolding remains. :>
Link to image

The hands might look a bit wonky, but once they're folded it should look alright.
by Raccoon Sam
May 30th, 2008, 11:42 pm
 
Forum: DKC Projects/Fanworks
Topic: DKC Papercraft
Replies: 13
Views: 19877

Re: DKC Papercraft thread

Har har, sounds like a challenge ;)
The bottom and top are done now, I'm going for the hands after I get home.
So far I've got only the basic structure. I'll texture it later today or tomorrow (hopefully).
Image
by Raccoon Sam
May 29th, 2008, 4:13 pm
 
Forum: DKC Projects/Fanworks
Topic: DKC Papercraft
Replies: 13
Views: 19877

Re: DKC Papercraft thread

That picture is made of paper?! It's very realistic! It seems with that same design you could make any kind of barrel. Argh, I forgot to mention how the process of making the papercraft happens..! I use a 3D modeling program called Cinema 4D to create the model in the first place. After that I run ...
by Raccoon Sam
May 29th, 2008, 7:28 am
 
Forum: DKC Projects/Fanworks
Topic: DKC Papercraft
Replies: 13
Views: 19877

DKC Papercraft thread

Yeaaahhh..! In case you didn't already know, Papercraft means printing a template that upon cutting, creasing, folding and gluing forms a three-dimensional statue. I believe everyone of us has done a cube craft back in kindergarten, it's the very basic one. Papercraft in general is just taking the w...
by Raccoon Sam
May 29th, 2008, 7:20 am
 
Forum: DKC Projects/Fanworks
Topic: DKC Papercraft
Replies: 13
Views: 19877

Re: DKC Trilogy PAR Code Collection

Kiddy14 wrote:
Raccoon Sam wrote:26 ~ ~ ~ Beehive area with Rareware banana formation

Isn't that the "shortcut" are for Parrot Chute Panic?


Don't ask me, I never played DKC2 as much as DKC3 (thats levels I remembered mostly by hear).
You should confirm them yourself.
by Raccoon Sam
May 29th, 2008, 7:11 am
 
Forum: General DKC Discussion
Topic: DKC Trilogy PAR Code Collection
Replies: 114
Views: 319897

Re: DKC Trilogy PAR Code Collection

DKC2 Level bytes. LEVEL BYTES 00:00D3 current level 00 Web Woods (Different object map) 01 Glimmer's Galleon 02 Rambi Rumble 03 Pirate Panic 04 Gangplank Galley 05 Rattle Battle 06 Rattle Battle end 07 Hot-Head Hop 08 Red-Hot Ride 09 Krow's Nest 0A Slime Climb 0B Topsail Trouble 0C M...
by Raccoon Sam
May 29th, 2008, 5:20 am
 
Forum: General DKC Discussion
Topic: DKC Trilogy PAR Code Collection
Replies: 114
Views: 319897

Re: Missed Characters?

Klasps, Kuchukas and Knockas. MAN they were awesome.
by Raccoon Sam
May 28th, 2008, 10:07 pm
 
Forum: Donkey Kong Barrel Blast
Topic: Missed Characters?
Replies: 76
Views: 118565

Re: Theory - Pacifica in DKC3 SNES?

There is a (test?) level at slot $00. It's basically a bare-bones copy of doorstop dash with cave music and no objects, where trapdoors and ropes don't work either. I suspect this level is actually used in the introduction demo. Hey, didn't see that.. Nice find..! That reminds me.. The DKC3 GBA ROM...
by Raccoon Sam
May 27th, 2008, 11:11 pm
 
Forum: Donkey Kong Country 3
Topic: Theory - Pacifica in DKC3 SNES?
Replies: 35
Views: 78976

Re: Theory - Pacifica in DKC3 SNES?

Simion32: I have a document that lists every level byte of DKC3 on my computer, in case you're interested. EDIT: I'm not on my computer as posting this message.. Otherwise I would've attached it :X EDIT 2: Now I'm home. See below. Qyz says: that's definitely spoiler material... *** DKC3 LEVEL BYTES ...
by Raccoon Sam
May 27th, 2008, 3:50 pm
 
Forum: Donkey Kong Country 3
Topic: Theory - Pacifica in DKC3 SNES?
Replies: 35
Views: 78976

Re: DKC SNES Trilogy: Differences between revisions

Qyzbud wrote:I'm not saying you're wrong, but that is pretty hard to believe... just because there's gotta be a steel keg in every level, to defeat the ever-present Koin...

Don't forget that you can't pick up Steel Kegs that are shot by other Bazukas, unless they hit a wall.
by Raccoon Sam
May 27th, 2008, 1:22 am
 
Forum: General DKC Discussion
Topic: DKC SNES Trilogy: Differences between revisions
Replies: 161
Views: 1812690

Re: The missing water in Maps (VC release only)

Simion32 wrote:Looks like they didn't try too hard when designing the Wii's emulation software! :lol: .

This is so true. The NES Classics for the GBA are ran through a slightly modified NES Emulator someone else wrote for the GBA. Go go Nintendo :>
by Raccoon Sam
May 26th, 2008, 10:48 pm
 
Forum: DKC3 Glitches
Topic: The missing water in Maps (VC release only)
Replies: 11
Views: 19288

Re: DKC SNES Trilogy: Differences between revisions

TNT Barrels kill Bazukas alright, but you're never given the change to throw a steel keg towards a Bazuka; no level has steel kegs you can pick up and Bazukas. There is one exception, though. In Tyrant Twin Tussle, you can reach an area that has a Bazuka and pickable steel kegs, but only with the he...
by Raccoon Sam
May 26th, 2008, 10:30 pm
 
Forum: General DKC Discussion
Topic: DKC SNES Trilogy: Differences between revisions
Replies: 161
Views: 1812690

Re: Bobbing Barrel Brawl on foot

First post edited.. I Hope I was specific enough :X
EDIT: You should put a 'add a description to your glitches, please' - disclaimer on top of the glitch sub-forums or something, I guess that'd help.
by Raccoon Sam
May 26th, 2008, 3:07 pm
 
Forum: DKC3 Glitches
Topic: Bobbing Barrel Brawl on foot
Replies: 4
Views: 10697

Re: DKC SNES Trilogy: Differences between revisions

It seems he'll disappear even in these versions if you go through the level a little way and fall back to the start, though. I'm not 100% sure, but I think that's to prevent you from killing him. You can get the keg you're supposed to kill the Koin with and fall back to the very bottom of the stage...
by Raccoon Sam
May 26th, 2008, 2:58 pm
 
Forum: General DKC Discussion
Topic: DKC SNES Trilogy: Differences between revisions
Replies: 161
Views: 1812690

Re: What internet browser do you use?

Safari.
by Raccoon Sam
May 26th, 2008, 6:52 am
 
Forum: Anything Goes
Topic: What internet browser do you use?
Replies: 114
Views: 190683

Re: Best SNES emulators for DKC gaming?

If you're after a perfect SNES-experience, I suggest BSNES. It differs from ZSNES and SNES9X by its focus on emulation accuracy, not speed.
by Raccoon Sam
May 26th, 2008, 3:37 am
 
Forum: Emulation
Topic: Reasons to avoid ZSNES for DKC gaming...
Replies: 20
Views: 36003

Bobbing Barrel Brawl on foot

Just worked around this trick today but later found out that it's already know. But hey, it's still a great exploit. http://www.youtube.com/watch?v=hFxzyK01oXw" onclick="window.open(this.href);return false; You must be Kiddy and have Dixie. Jumping at the very first barrel and turning backwards just...
by Raccoon Sam
May 26th, 2008, 3:18 am
 
Forum: DKC3 Glitches
Topic: Bobbing Barrel Brawl on foot
Replies: 4
Views: 10697

Re: Water glitch?

That's a very useful trick for any speedrunner..!
Great job discovering it!
by Raccoon Sam
May 26th, 2008, 3:16 am
 
Forum: Post Mortuary
Topic: Water glitch?
Replies: 2
Views: 4847

Re: K. Rool Resources - Shoutout

Oh.. Sorry, definitely didn't mean to do that.
I edited my original post now.. You should edit the quote.
by Raccoon Sam
May 26th, 2008, 12:48 am
 
Forum: General DKC Discussion
Topic: K. Rool Resources - Shoutout
Replies: 45
Views: 63724

Re: DKC SNES Trilogy: Differences between revisions

Hmm, I think I remember one from DKC3.
In some versions, Criss Kross Cliffs has a Bazuka shooting the barrels down there whereas in some versions it doesn't.
by Raccoon Sam
May 26th, 2008, 12:47 am
 
Forum: General DKC Discussion
Topic: DKC SNES Trilogy: Differences between revisions
Replies: 161
Views: 1812690

Re: An incomplete Red Wharf map for DKL3

I have some notes of the DKL3 level format but from what I've learned, it's very very messed up. I wouldn't know how screwy its levels are since I've never hacked any of the DKL's, but DKC's level format isn't too bad. Would you care to elaborate as to why it's format is messed up? Does it do somet...
by Raccoon Sam
May 25th, 2008, 4:17 pm
 
Forum: DKC Projects/Fanworks
Topic: An incomplete Red Wharf map for DKL3
Replies: 14
Views: 22049

Re: K. Rool Resources - Shoutout

Definitely bookmarked..! Thank you so much.
by Raccoon Sam
May 25th, 2008, 3:51 pm
 
Forum: General DKC Discussion
Topic: K. Rool Resources - Shoutout
Replies: 45
Views: 63724

Re: K. Rool Resources - Shoutout

CM August wrote:<DKC renders>

Wow, those are pretty rare..!
Where are you pulling these from? I'd do anything to get a Klasp render.
by Raccoon Sam
May 25th, 2008, 3:17 pm
 
Forum: General DKC Discussion
Topic: K. Rool Resources - Shoutout
Replies: 45
Views: 63724

Re: An incomplete Red Wharf map for DKL3

I have some notes of the DKL3 level format but from what I've learned, it's very very messed up.
Either way, great job..! Be sure to send your maps to vgmaps.com if you want to :)
by Raccoon Sam
May 25th, 2008, 12:15 pm
 
Forum: DKC Projects/Fanworks
Topic: An incomplete Red Wharf map for DKL3
Replies: 14
Views: 22049

Re: Kong in Concert

In my opinion Rare Reminiscence was good from 00:00 to 01:50 (especially 1:36 and up) but after that it's just chewing the old stuff. :/
by Raccoon Sam
May 25th, 2008, 12:09 pm
 
Forum: DKC Projects/Fanworks
Topic: OC ReMix DKC Project: "Kong in Concert"
Replies: 11
Views: 17777

OC ReMix DKC Project: "Kong in Concert"

It's a collaborative DKC remix project back from '04 by the people at OC Remix.
http://dkcproject.ocremix.org/index.html

My favourite ones are 'Cry of the Chasmal Critter Chain' and 'Mine Cart Misadventure'.
by Raccoon Sam
May 25th, 2008, 5:06 am
 
Forum: DKC Projects/Fanworks
Topic: OC ReMix DKC Project: "Kong in Concert"
Replies: 11
Views: 17777

Re: DKC using same sound for multiple actions

I guess rare was running out of memory space. It's not Rare running out of 'memory space', more likely just being reasonable. DKC was 4 Megabytes in size, that's the size of an average MP3 song. The pop and the clap sound similar enough, no reason to have two different waveforms for both sounds. It...
by Raccoon Sam
May 25th, 2008, 4:47 am
 
Forum: Donkey Kong Country
Topic: DKC using same sound for multiple actions
Replies: 15
Views: 20583

Re: Bigger Running Dixie?

Rare really did get lazy when it came to the GBA ports. For example, Bleak shares the exact same sprite as the SNES version; I could paste the Bleak sprite from DKC3 GBA over my current avatar and nobody could ever tell the difference. That's how I really wanted all of the DKC ports to be. Exactly ...
by Raccoon Sam
May 24th, 2008, 12:03 am
 
Forum: DKC2 Port (GBA)
Topic: Bigger Running Dixie?
Replies: 16
Views: 31713

Re: Theory - Pacifica in DKC3 SNES?

The hands are probably the same as the green Knockas, but with a different palette. Most obviously. Once I get some free time, I'll do a bit of hacking and see if Rare left any other Knockaboom data in the game. If Knockaboom has indeed been left in the game, I might be able to hack an object modif...
by Raccoon Sam
May 22nd, 2008, 3:07 pm
 
Forum: Donkey Kong Country 3
Topic: Theory - Pacifica in DKC3 SNES?
Replies: 35
Views: 78976

Re: Foreign Languages

Qyzbud wrote:So your native tongue is Finnish, you speak fluent English, and you also speak Swedish, but perhaps not fluently?

Exactly. If a Swedish person talks to me I don't really understand that much. However, I can talk to a Swedish person so he or she understands me.. a bit.
by Raccoon Sam
May 22nd, 2008, 3:06 pm
 
Forum: Anything Goes
Topic: Foreign Languages
Replies: 127
Views: 162683

Re: Foreign Languages

Native Finnish
Excellent English
Swedish
by Raccoon Sam
May 22nd, 2008, 6:23 am
 
Forum: Anything Goes
Topic: Foreign Languages
Replies: 127
Views: 162683

Re: Theory - Pacifica in DKC3 SNES?

Here's the complete sheet.
Image

His tiles begin at 0x0010DBE1, hands are not included.
by Raccoon Sam
May 22nd, 2008, 5:57 am
 
Forum: Donkey Kong Country 3
Topic: Theory - Pacifica in DKC3 SNES?
Replies: 35
Views: 78976

Re: Game Ending

DKC3 ending sucked.
The game is the best in the trilogy, though, so the wonders of the game itself make up for the ending.
by Raccoon Sam
May 22nd, 2008, 3:55 am
 
Forum: Donkey Kong Country 3
Topic: Game Ending
Replies: 36
Views: 62200

Re: Non-DKC related artwork - post your masterpiece!

Stone wrote:Vectorize? What is that? I don't know :D


Uuuh you know, like, Ink it on the computer, digitally.
by Raccoon Sam
May 18th, 2008, 1:58 am
 
Forum: Anything Goes
Topic: Non-DKC related artwork - post your masterpieces!
Replies: 227
Views: 526559
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