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Re: Donkey Kong Country 4: The Kongs Return

Kersplash, right, Zanee?

I can see this Kremling being defeated in the following ways:

1. Roll attacks (all Kongs)
2. Wooden Barrels that hit below the helmet level
3. Team attacks
4. Animal attacks from Rambi (horn attack or jump), Enguarde, Squitter (web shot) and Ellie (jump)
by VideoViking
September 13th, 2014, 9:11 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1670
Views: 6003023

Re: List of all used DKC Object Digits & Fuctions

Krash codes identified!

C69F : Krash (Fast)
C6AD : Krash (Slow)

C69F was used only once: at the very end of Mine Cart Carnage.
by VideoViking
September 12th, 2014, 9:01 am
 
Forum: Documentation
Topic: List of all used DKC Object Digits & Fuctions
Replies: 6
Views: 18974

Re: DKC1 - Engine-Related Game Bugs

BDE8. I must have misread the E as a 2.

EDIT: That's right. In a ZSNES environment, the level works just fine. The problem arises when auto-launched through DKCRE.
by VideoViking
September 10th, 2014, 11:40 am
 
Forum: Documentation
Topic: DKC1 - Engine-Related Game Bugs
Replies: 3
Views: 11528

DKC1 - Engine-Related Game Bugs

A year ago, a user reported a glitch in the level Stop & Go Station. When Donkey and Diddy run past the arrow sign, the game would immediately crash. Nobody knew the cause, but as a precaution, all compound scripts needed to be deleted (or banana'ed) for the level to run properly. Today, the cul...
by VideoViking
September 9th, 2014, 12:54 pm
 
Forum: Documentation
Topic: DKC1 - Engine-Related Game Bugs
Replies: 3
Views: 11528

Re: DKCRE v0.0.6.9 - Bug Reports

Brand new bug: while editing the camera boundaries, right-clicking the camera zone will not change the color right away. You need to click on another zone or something that refreshes the program contents to see the color change. Gets annoying.
by VideoViking
August 31st, 2014, 11:25 am
 
Forum: Bug Reporting
Topic: DKCRE v0.0.6.9 - Bug Reports
Replies: 13
Views: 31378

Re: DKCRE v0.0.6.9 - Bug Reports

The Auto Launch feature is not fully working. When I load the game, it no longer loads the level. Instead, it starts the game as if it were new.
by VideoViking
August 31st, 2014, 4:07 am
 
Forum: Bug Reporting
Topic: DKCRE v0.0.6.9 - Bug Reports
Replies: 13
Views: 31378

Re: DKCRE General Discussion Topic

ZSNES functionality is not working. Pushing F5 or F4 gives me nothing. This is even with the correct paths.
by VideoViking
August 30th, 2014, 8:46 am
 
Forum: DKC Resource Editor
Topic: DKCRE General Discussion Topic
Replies: 737
Views: 3463195

Re: DKC Atlas Level Mapping Project

The prize type is also a factor into collecting all three in one go. The "touchbox" of the Enguarde Golden Token makes Tompa's video possible. But what about a different token? A Golden Letter, perhaps. You'll need to test out a few scenarios, Tompa.
by VideoViking
August 30th, 2014, 3:05 am
 
Forum: DKC Projects/Fanworks
Topic: DKC Atlas Mapping Project
Replies: 678
Views: 2505531

Re: DKC Atlas Level Mapping Project

What are the default settings for the display options? You should have a "Reset To Defaults" button.
by VideoViking
August 28th, 2014, 3:25 am
 
Forum: DKC Projects/Fanworks
Topic: DKC Atlas Mapping Project
Replies: 678
Views: 2505531

Re: Custom/Edited Sprites

Is it possible for you to edit out the belt from the Krow/Necky hybrid's body?

As for a name, I don't have one.

Did the Cockatrice video help?
by VideoViking
August 25th, 2014, 3:30 pm
 
Forum: DKC Projects/Fanworks
Topic: Custom/Edited Sprites
Replies: 342
Views: 4804652

Re: DKC2 hack: Donkey Kong Edition

Winky may have more bounce in his hops, but Rattly has mid-air hopping capabilities.
by VideoViking
August 25th, 2014, 3:05 am
 
Forum: DKC Projects/Fanworks
Topic: DKC2 hack: Donkey Kong Edition
Replies: 82
Views: 245687

Re: Custom/Edited Sprites

I personally prefer a proportional body.

Phyre, here's something that could be of use for you. Below is a video of Cockatrice, the Stage 1 boss from Capcom's Super Ghouls N' Ghost:

by VideoViking
August 24th, 2014, 3:31 pm
 
Forum: DKC Projects/Fanworks
Topic: Custom/Edited Sprites
Replies: 342
Views: 4804652

Re: Complete Donkey Kong Country Soundfont

It's not the phone. I've had this problem before.

Two possibilities:

1) You need an account to use the playlist feature
2) This could be a Soundcloud program glitch
by VideoViking
August 20th, 2014, 4:55 am
 
Forum: DKC Projects/Fanworks
Topic: Complete Donkey Kong Country Soundfont(s)
Replies: 70
Views: 252623

Re: DKC Atlas Level Mapping Project

Another bug: turn on the grid line, and move your mouse. You'll notice the box does not match the mouse. It's one full 256 box away from its resting place.
by VideoViking
August 17th, 2014, 3:29 pm
 
Forum: DKC Projects/Fanworks
Topic: DKC Atlas Mapping Project
Replies: 678
Views: 2505531

Re: DKC-Related Custom Animations

What is this "anything else" you're referring to, Phyre?
by VideoViking
August 9th, 2014, 1:12 pm
 
Forum: DKC Projects/Fanworks
Topic: DKC-Related Custom Animations
Replies: 795
Views: 4234870

Re: Complete Donkey Kong Country Soundfont

Phyre, here's the fixed link: http://soundcloud.com/blue_tronic/dkc-soundfont-demo

There was an extra "s" at the end of the URL; that's what gave you the 404.
by VideoViking
August 7th, 2014, 4:41 am
 
Forum: DKC Projects/Fanworks
Topic: Complete Donkey Kong Country Soundfont(s)
Replies: 70
Views: 252623

Re: DKC2 hack: Donkey Kong Edition

I'm definitely interested in giving this game a test run. Do you, by any chance, take beta testers?
by VideoViking
August 3rd, 2014, 3:05 pm
 
Forum: DKC Projects/Fanworks
Topic: DKC2 hack: Donkey Kong Edition
Replies: 82
Views: 245687

Re: Video Library

My only concern with YouTube is this: what if the user removes the video, and the link becomes inactive? Many videos have been removed from YouTube as of late (most of which for copyright claims), and some of these videos are one of a kind. We could do some kind of share-vault policy. When we link t...
by VideoViking
July 30th, 2014, 2:11 am
 
Forum: DKC Atlas Website Discussion
Topic: Video Library
Replies: 6
Views: 13548

Video Library

With all the videos available on YouTube, I think it's time we finally have some sort of video library or archive. This would be the place where user posts whatever videos in relation to the Donkey Kong Country series. Speed runs, walkthroughs, reviews, fan games, demos, hacks, commercials, etc. Wha...
by VideoViking
July 26th, 2014, 7:57 am
 
Forum: DKC Atlas Website Discussion
Topic: Video Library
Replies: 6
Views: 13548

Re: DKC2 hack: Donkey Kong Edition

I believe caches were planned for DKC2, but nobody caught on when the first one came out, so Rare opted for invisible items instead.
by VideoViking
July 16th, 2014, 5:16 pm
 
Forum: DKC Projects/Fanworks
Topic: DKC2 hack: Donkey Kong Edition
Replies: 82
Views: 245687

Re: DKC2 hack: Donkey Kong Edition

Maybe this could help you, Matt: during the creation of Donkey Kong Country X, I came up with a brown-colored variant of the Click-Clack called a Chip-Chop. Chip-Chops are basically termites: they'll eat (read: destroy) any object that is made out of wood. This would include small crates, steel-rimm...
by VideoViking
July 15th, 2014, 2:32 am
 
Forum: DKC Projects/Fanworks
Topic: DKC2 hack: Donkey Kong Edition
Replies: 82
Views: 245687

Re: DKC3 GBA PCM Dump

Do you think you could do a file list report? This is where you use a DOS command to print the list of files from a selected directory to a text document. If I had that, I could probably give you a good solution.
by VideoViking
July 6th, 2014, 2:34 pm
 
Forum: DKC Projects/Fanworks
Topic: DKC3 GBA PCM Dump
Replies: 9
Views: 18576

Re: DKC-Related Custom Animations

As a Jackhammering Re-Koil, his features could be immunity to roll attacks, and destroying crates and barrels with his jackhammer. Jackhammers make a loud drilling sound, and to keep with the Re-Koil naming scheme, I could easily dub this Kremling Rah-Ket . - Based on the word "racket" (to...
by VideoViking
June 30th, 2014, 12:13 pm
 
Forum: DKC Projects/Fanworks
Topic: DKC-Related Custom Animations
Replies: 795
Views: 4234870

Re: Creating GIF Animations — suggestions, resources, etc.

I'll try and have something up by the end of the week... if I can.
by VideoViking
June 26th, 2014, 5:10 pm
 
Forum: Anything Goes
Topic: Creating GIF Animations — suggestions, resources, etc.
Replies: 6
Views: 17331

Re: Unused Content found in DKC Trilogy!

What about when I have to use individual sprites instead of from film? Do I follow the same procedure?
by VideoViking
June 13th, 2014, 2:53 pm
 
Forum: Anything Goes
Topic: Creating GIF Animations — suggestions, resources, etc.
Replies: 6
Views: 17331

Re: Unused Content found in DKC Trilogy!

As I was looking at your comparison GIF, Qyz, I heard the ticks of my house clock moving. The ticks were perfectly timed to the switch in frames. This is a "per second" GIF.

How do you create animated GIFs, by the way? I have to start doing them for my "other" project.
by VideoViking
June 13th, 2014, 3:43 am
 
Forum: Anything Goes
Topic: Creating GIF Animations — suggestions, resources, etc.
Replies: 6
Views: 17331

Re: DKC-Related Custom Animations

An odd name I discovered while looking up a possible name: Kelpie. Too Casper to me. Plus, it's a water-type spirit.

Would be an interesting enemy to say the least. But I have too many for DKCX as it is.
by VideoViking
June 6th, 2014, 4:07 pm
 
Forum: DKC Projects/Fanworks
Topic: DKC-Related Custom Animations
Replies: 795
Views: 4234870

Re: DKC-Related Custom Animations

Add transparency to the ghost Kremling, and you got yourself a winner.

Possible names for the ghost Kremling: Kurse, Kast (as in "cast a spell," learned that from Castlevania: Portrait Of Ruin).
by VideoViking
June 6th, 2014, 3:55 pm
 
Forum: DKC Projects/Fanworks
Topic: DKC-Related Custom Animations
Replies: 795
Views: 4234870

Re: DKCRE General Discussion Topic

This looks like something out of a Jurassic Park movie. Fractals.
by VideoViking
May 6th, 2014, 3:14 am
 
Forum: DKC Resource Editor
Topic: DKCRE General Discussion Topic
Replies: 737
Views: 3463195

Re: Donkey Kong Country using the zdoom engine

Do you mean Cynertron or Cybertron? Also, does he have a website or artist account?
by VideoViking
April 23rd, 2014, 7:20 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country DooM (demo released)
Replies: 102
Views: 187154

Re: Donkey Kong Country using the zdoom engine

My major problem with the game is that the sound keeps dropping in and out. This is both background music and sound effects (I think).

Knowing that this uses the Doom engine, I wanted to ask if you know of any 3D artists. I'm still looking for someone to do my Hunters.
by VideoViking
April 22nd, 2014, 5:03 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country DooM (demo released)
Replies: 102
Views: 187154

Re: Donkey Kong Country using the zdoom engine

Can you kill the Kloaks in the demo?
by VideoViking
April 14th, 2014, 1:49 pm
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country DooM (demo released)
Replies: 102
Views: 187154

Re: Donkey Kong Country using the zdoom engine

There needs to be Hunters in that level! That is just crazy!
by VideoViking
March 29th, 2014, 8:14 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country DooM (demo released)
Replies: 102
Views: 187154

Re: DKC-Related Custom Animations

How so?

Also, when I looked at the Rotsprite comparison photo, I noticed that the manually edited photo looked cleaner. Time-consuming because you had to get the pixels and the animation just right, but cleaner nonetheless.
by VideoViking
March 29th, 2014, 8:01 am
 
Forum: DKC Projects/Fanworks
Topic: DKC-Related Custom Animations
Replies: 795
Views: 4234870

Re: Donkey Kong Country using the zdoom engine

Do you plan on adding animal buddies? That above water level demo was calling out for Enguarde.
by VideoViking
March 25th, 2014, 8:51 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country DooM (demo released)
Replies: 102
Views: 187154

Re: Donkey Kong Country using the zdoom engine

Now I really need to add horizontal ropes for my game. Nice job, Doomero.
by VideoViking
March 19th, 2014, 8:19 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country DooM (demo released)
Replies: 102
Views: 187154

Re: DKC 3D Modeling/Animation Project

Stiff is not the right word, more like slow. Recall the Zinglets - Simion recommended changing the frame speed because it was too fast. Necky's neck seems to be a frame speed problem. I can see his neck moving up and down, but it's not noticeable to many of us.
by VideoViking
March 13th, 2014, 3:33 pm
 
Forum: DKC Projects/Fanworks
Topic: DKC 3D Modeling/Animation Project PHASE ONE COMPLETE
Replies: 1104
Views: 2754559

Re: DKCRE General Discussion Topic

A lot of flipped tiles in the beta image. But still, looking good.
by VideoViking
March 13th, 2014, 6:59 am
 
Forum: DKC Resource Editor
Topic: DKCRE General Discussion Topic
Replies: 737
Views: 3463195

Re: DKC Atlas turns 6, and launches a gallery!

There should be a limit as to how many times a user can tag another. I got like three PMs regarding this topic.

Six years of DKCA, hun? That makes about four years of DKCRE, and about three years of DKCX. I think I got that right.

But wow, indeed.
by VideoViking
February 14th, 2014, 1:47 pm
 
Forum: DKC Atlas Discussion
Topic: DKC Atlas turns 6, and launches a gallery!
Replies: 44
Views: 117908

Graphics Card Help

I am looking for a graphics card that is 1 GB, DDR2, and is a PCI Express card. My motherboard is a MCP6P M2+ BIOSTAR. Specs and image here: http://www.biostar.com.tw/app/en/mb/introduction.php?S_ID=370 If you're wondering, I'm upgrading my card. I just tried the GE Force 8400, and it said that my h...
by VideoViking
February 4th, 2014, 3:43 am
 
Forum: Anything Goes
Topic: Graphics Card Help
Replies: 0
Views: 8525

Re: Custom/Edited Sprites

Those knots would be the perfect place for Swoopys to spawn out out of. The breakable tree is interesting. You could use those to hide secret passages to bonus levels, shortcut paths, or entrances to a tree house. When I'm done with basketball math, I'll definitely look into these. By the way, Phyre...
by VideoViking
January 29th, 2014, 8:56 am
 
Forum: DKC Projects/Fanworks
Topic: Custom/Edited Sprites
Replies: 342
Views: 4804652

Re: Custom/Edited Sprites

Now that's something I never even thought of. Turn that into a walkable surface, and you can use that as a hiding place for items such as a DK Coin or extra life balloons, and (yes!) place Neckys for where they can toss their nuts from.
by VideoViking
January 26th, 2014, 4:25 pm
 
Forum: DKC Projects/Fanworks
Topic: Custom/Edited Sprites
Replies: 342
Views: 4804652

Re: DKC 3D Modeling/Animation Project

Have you noticed that once Diddy completes his cartwheel, his shirt does not settle down. It makes the object look as if the shirt wasn't made of fabric. You can see how Diddy's arm blade "disappears" or blends into the shirt.
by VideoViking
January 15th, 2014, 1:35 pm
 
Forum: DKC Projects/Fanworks
Topic: DKC 3D Modeling/Animation Project PHASE ONE COMPLETE
Replies: 1104
Views: 2754559

Re: Donkey Kong Country using the zdoom engine

Do you get any error messages when you try to use FRAPS?
by VideoViking
November 24th, 2013, 4:53 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country DooM (demo released)
Replies: 102
Views: 187154

Re: The Country Engine (WIP)

I could see them just fine.

EDIT: de belongs to Germany. I wonder if each country has a hotlink prohibition to certain other countries. Could there be a hotlink filter for yours in Australia?
by VideoViking
October 26th, 2013, 5:25 am
 
Forum: DKC Projects/Fanworks
Topic: The Country Engine (WIP)
Replies: 8
Views: 13776

Re: It is Super Donkey Kong 2 I hacked! (JPN)

Nattouren, how do you get past the first level where you have to jump over a Clapper seal? Diddy always lands on him even if you use the reverse jumping trick. EDIT: Got over that one. Now I'm dealing with the Skull Cart and how to get past the Kruncha. The Skull Cart is automated, meaning you cann...
by VideoViking
October 24th, 2013, 3:23 am
 
Forum: ROM Hacks
Topic: It is Super Donkey Kong 2 I hacked! (JPN)
Replies: 24
Views: 50717

Re: DKC-Related Custom Animations

If neither Diddy nor Dixie having horizontal rope turning animations, then Donkey shouldn't have one either. I like to keep things balanced.

However, are there transition frames for each Kong who moves from a vertical rope to a horizontal rope?
by VideoViking
October 21st, 2013, 12:02 pm
 
Forum: DKC Projects/Fanworks
Topic: DKC-Related Custom Animations
Replies: 795
Views: 4234870

Re: It is Super Donkey Kong 2 I hacked! (JPN)

WOW! You just demonstrated what my Hunter Marshall is supposed to do (It's for my fan game, currently on hiatus).

Welcome to the Atlas, Nattouren. Do you plan on doing Super Donkey Kong 3 hacks?
by VideoViking
October 21st, 2013, 11:48 am
 
Forum: ROM Hacks
Topic: It is Super Donkey Kong 2 I hacked! (JPN)
Replies: 24
Views: 50717

Re: DKC-Related Custom Animations

What will DK's idle and turning animations be like while on a horizontal rope?
by VideoViking
October 21st, 2013, 7:26 am
 
Forum: DKC Projects/Fanworks
Topic: DKC-Related Custom Animations
Replies: 795
Views: 4234870

Re: DKC 3D Modeling/Animation Project

A little tip: Tripod websites block hotlinking by default, regardless if the HTTP prefix is on the URL or not. It's better to just attach the image to the forum.
by VideoViking
October 16th, 2013, 5:25 am
 
Forum: DKC Projects/Fanworks
Topic: DKC 3D Modeling/Animation Project PHASE ONE COMPLETE
Replies: 1104
Views: 2754559
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