It still looks too bright. A cave during a thunderstorm would be almost pitch-black. Granted, you need to allow the viewer to see something, which is why I think the original way you had the lighting (with the black backgrounds - before you started redoing the backgrounds) was almost perfect. 'Shot ...
Hey guys Sorry for the disappearance ... At the moment I'm not working on the project. My father became ill, and had to run to the hospital Unfortunately he passed away. :shakehead: It is a situation that shakes us ... I'll be returning soon to the project Thanks to All :dixiecry: I'm very sorry fo...
Not so much the entire shot needs to be darker, as I think the foreground looks good. But the back wall should be much darker. I reckon your earlier shots with the background almost black looked fine, personally. That said, the lighter background colour DOES look good - just not for the creepy storm...
Personally, I think the cave background needs to be a lot darker (the first shot is when there is no lightning flashing, correct)? This would make the cave a lot moodier and atmospheric, not to mention the lighting would be more realistic. But other than that, it's looking great!
That looks awesome, Cyclone. Only thing I can really suggest is having the Necky's knees bend slightly before it takes off (and when it lands if you plan to do a landing animation).
To unlock the secret levels: There are secret alternate exits in certain levels (which levels can be determined on the map screen by looking at which level is adjacent to a secret one). These unlock certain secret levels. Then, you must collect all the KONG letters on every level in a world ...
Looking awesome. I like the feathery texture. Is it similar to the one you used for Squawks? Unless you're planning to have close-up shots of Necky, I wouldn't worry about getting too bogged down on the details.
Nice job. Necky is looking great, especially for something you just started on. however, I don't remember writing Necky into the script. Which part were you going to put him in? Or is he just going to be a cameo in the background or something?
That is looking absolutely brilliant, Cyclone! Personally, though, I like Sequence H better than I (but the eye blinking is good). The scene with Diddy facing the entrance looks good, in my opinion. I would also suggest adding another lightning flash (with more Kremling shadows) during the part wher...
Looking pretty awesome :) I like the Kremling, but maybe make his eyes red. Also, I would remove the dissolves from the shot and make them straight cuts. Dissolves imply distinct separation in the action between scenes, but this banana hoard sequence is all a single scene. Also, I agree with Qyzbud ...
I reckon it would still look like a Kremling with the demonic eyes, while still maintaining a menacing look. Why don't you give it a try? I like Diddy's expression, and the tears in his eyes are a nice touch. As for the new shot with Diddy turning toward the camera, I think I liked the original sequ...
Looking MUCH better. Although, like I said, making the Kremling completely shadowed/black will maintain some mysteriousness (but leave the sharp teeth and glowing eyes visible). And only have him open his mouth when he begins to roar and lunge at the camera. Also, I think you should leave some stala...
No offence, but it is a little cheesy. I agree with Qyzbud that the Kremling needs a body, as well as a "more organic looking lunge". Also, I would suggest completely blackening/shadowing the Kremling so that you cannot see any features clearly. What I had in mind was that, after the eyes ...
Having the HUD become visible when you collect an item is pretty simple. If you're using GM, I would have a separate object for each HUD (eg. obj_hud_banana, obj_hud_life, etc). Each one starts off invisible. Then, when you collect the corresponding item, set the corresponding HUD as visible, and al...
Looking good, although you may want to add some idle and riding animations for the Kongs when they are riding animal buddies. Also, scrolling the HUD off-screen would be a nice throwback to the SNES games.
The cartwheel is looking much better now. The main thing I can think of is to make the ending of the cartwheel faster, so it doesn't look like he's finishing off a ballet type move. Also, the cave scene you posted looks good. Although, since Krusha is a singular Kremling in the script, I would just ...
Looking pretty good, and the fur is great. Although, as I said in a previous post, "his left arm is looking strange still. I think the problem is you need to keep it straight, and make it look like Diddy is holding it straight against the ground to steady himself after his cartwheel is finished...
Thanks for the article, Qyzbud. It's awesome to hear they'll be taking level continuity into account - sounds like real potential. Here is the link to an article, which also contains a video of Level 3-1. http://www.gamespot.com/articles/feeling-the-love-in-donkey-kong-country-tropical-freeze/1100-6...
Story as requested: The Calm Before the Storm Chains rattled and propellers hummed as the ‘Flying Kroc’ – prized airship of the Kremlings – hovered in the air. The sea sparkled below it, penetrated by many lines of chains that hung from the mighty airship. At the helm stood K. Rool, leader of the Kr...
The walk is looking pretty good now. Although do you think that perhaps he should start off the cartwheel with a run? Also, his left arm is looking strange still. I think the problem is you need to keep it straight, and make it look like Diddy is holding it straight against the ground to steady hims...
Whoa, those vehicle models are looking good. Also, great idea with the map screens. Having them as old school parchment really reinforces the pirate theme. Perhaps for the initial main map screen, you could show a mini cutscene beforehand of an unseen character approaching a table in a ship cabin, a...
Oh yeah, that's starting to look very nice! The walk is pretty good, just needs a little work, maybe have his head bobbing a bit. And yes, I mean Diddy's left arm by his perspective.
Looking a lot better, and, like you said, "less twisty".
The main areas that stick at to me, are: - the unnatural walk leading up to the cartwheel. It should be a more 'bobby' run, like in the games. - at the finish, his left arm looks a bit skewed and unnatural.
Always looking forward to your next update, Cyclone. http://www.mediafire.com/download/9ix9duc660e1cch/DKC+Script+Submission%5B7%5D.pdf That is the link to an updated version of the script. After doing some reading about screenplay formatting, I realised my original formatting was way off. I fixed i...
It's a good effort. I reckon you just need more practice. Animating is hard to do.
If you want to improve the animation of the film, perhaps you could collaborate with an animator, by providing them with the models, etc. Just a suggestion.
Loving those graphics. And from what I remember correctly, you can stack positions and sprite states in arrays, and then have the following character move according to those variables, swapping out new values with a 'for loop'. I remember you asking me for a story for this game a while ago. Do you s...
Man, this game is looking more and more awesome. Some more videos: http://www.youtube.com/watch?v=y-YscUe7TkE http://www.youtube.com/watch?v=_HmCkexlmLE Also, Funky as an NPC is confirmed: http://nintendoeverything.com/nintendo-unveils-new-information-about-mario-kart-8-and-super-smash-bros-for-wii-...
Diddy is looking very nice, but Phyreburnz has a point about the hands. Re the face, both models look good, but I personally like the ridge a bit more. And that banana hoard scene is looking awesome. However, I envisioned the cave being darker, and lots of Kremling shadows being visible everywhere w...
Diddy doin' the robot. Awwwww yeah. The fur looks great, his expression looks great, the hands are a good size, everything looks great (aside from the left collar of his shirt, where it looks there is some fur poking through). I don't think the pupils are too big. The size roughly matches that of th...
I can't see anything wrong with Diddy's legs myself
I like those latest renders, Cyclone. With some slight changes to his 'brows' (ie. having them go straight instead of curved), you could have Diddy looking angrier.
Good to see you back, Cyclone. I think I liked Diddy better the way you had him before: http://fc08.deviantart.net/fs70/f/2013/300/c/9/diddy37_profiles__by_sonosublime-d6s3baa.png In particular: 1. His snout looks a little too long now. 2. His hat is a little too shallow now. As for his facial expre...