not to mention, DKedit was a actually just game specific hex editor with graphics, still needed to be run in an emulator. unlike this, a full recreation of DKC 1 & 2 with almost endless variations. Do you think Rare will get mad now that they are back in the DK business? Or has their care of usi...
so, compared to that Japanese DKC editor released about 4 years ago (the badly coded '?????' one. I'm sure most of you have seen it), what makes this diferent than that besides alot more effort (and english!)? Why was it done so quickly while this takes a long time?
A monkey barrel full of questions for simion When the level builder is complete (and maybe even now, idk) will you be able to use DKC2 & 3 objects in a dkc1 map? also on the same subject, a more general question. will this be a DKC1, 2 and 3 editor / resource extracter? i.e put a gnawty in lake ...
Hello, I'm new as a user but have been following this board for about 5 months. I think i might have a suggestion to add to the "special tile" list and it's something from DKC 2 windy levels: like the levels Gusty Glade and Windy Well, the wind pushes you in any direction you can think of....