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Re: DKC Resource Extraction Tool

Well, I think I've found what has been causing all this trouble: Gnawty Millstones! (pun intended) The millstone graphics are loaded in before the actual Temple graphics, which offsets them by quite a few tiles. However, instead of being normal, the tile set has to account for these Millstones being...
by Simion32
April 21st, 2008, 11:45 am
 
Forum: DKC Resource Editor
Topic: DKCRE General Discussion Topic
Replies: 737
Views: 3148226

Re: DKC Resource Extraction Tool

So you don't think that maybe the extractor is having trouble when it encounters the animated graphics? I don't really know, it just seems unlikely. I don't even know how rare was able to animate background tiles in the first place, I think it's in the same way that Mario games have animated lava/w...
by Simion32
April 20th, 2008, 1:48 pm
 
Forum: DKC Resource Editor
Topic: DKCRE General Discussion Topic
Replies: 737
Views: 3148226

Re: DKC Resource Extraction Tool

Interesting, the mine cart tracks appear in Mine Cart Madness, which uses the Walkways tile set... Do you suppose part of the palette for Walkways is designated for the colouring of the tracks also, or do you think the game calls on a separate palette for colouring Mine Cart Madness' tracks? It's s...
by Simion32
April 20th, 2008, 1:21 pm
 
Forum: DKC Resource Editor
Topic: DKCRE General Discussion Topic
Replies: 737
Views: 3148226

Re: DKC Resource Extraction Tool

Alright, I've fixed the Mine Carts monochrome-pallet problem. It turns out that the Mine Carts tile set doesn't use its own separate pallet, it uses the same pallet as the Mines do. I still haven't a clue what is messing up the Temples/Snow Glaciers tile sets... While fixing that I found yet another...
by Simion32
April 20th, 2008, 10:11 am
 
Forum: DKC Resource Editor
Topic: DKCRE General Discussion Topic
Replies: 737
Views: 3148226

Re: Insane Glitch , Diddy turns into Necky.

Hmm... If i recall correctly, you can get the playable Kong to turn into lots of things using a PAR code. I assume that the Necky and Diddy somehow got their 'object type' swapped, which turned Diddy into a Necky. Only speculation, though. Very cool, it's amazing the kind of things that can happen w...
by Simion32
April 20th, 2008, 8:39 am
 
Forum: DKC Glitches
Topic: Crazy Stuff.
Replies: 10
Views: 20936

Re: DKC Resource Extraction Tool

nackhe wrote:Anyways, good job simion, looks awesome! :D
Thanks! (I'll edit in a notice saying to be sure that the ROM is a verified clean dump.)
by Simion32
April 16th, 2008, 8:56 am
 
Forum: DKC Resource Editor
Topic: DKCRE General Discussion Topic
Replies: 737
Views: 3148226

Re: DKC Resource Extraction Tool

Got a few curiosities. :) 1. Yes, I am going to make it assemble those also. 2. The alpha channel is really just a number 0-255, but the way I was using before it was correct caused strange effects. 3. I don't know that off the top of my head, but you needn't worry, I'll (eventually) post the offse...
by Simion32
April 15th, 2008, 11:18 pm
 
Forum: DKC Resource Editor
Topic: DKCRE General Discussion Topic
Replies: 737
Views: 3148226

Re: DKC Resource Extraction Tool

You're just applying different palettes to the same basic graphics data as the extraction occurs, right? Exactly. I'm just having it extract all possibilities, since this is going to be used for the DKCLB. Another question; how does one view the raw GFX files, if indeed one can? There is a program ...
by Simion32
April 15th, 2008, 4:32 pm
 
Forum: DKC Resource Editor
Topic: DKCRE General Discussion Topic
Replies: 737
Views: 3148226

Re: The Donkey Kong Country Level Builder

Cosmicman wrote:Just being nosy, if asked a % number of completion of this project what number would it be?

I'd say between 6 and 7 percent. The level graphics extraction was a big part which I have recently made good progress on.
by Simion32
April 15th, 2008, 1:44 pm
 
Forum: DKC Level Builder
Topic: DKCLB General Discussion Topic
Replies: 537
Views: 1265412

DKCRE General Discussion Topic

.
.
CLICK HERE TO BROWSE DOWNLOADS:
DKC Resource Editor - Program Releases
.
Please report all program bugs in the appropriate bug reporting topic once it is created by me.
Also, please discuss the bugs there, too, instead of in this topic, to keep things organized.

.
.
by Simion32
April 15th, 2008, 11:39 am
 
Forum: DKC Resource Editor
Topic: DKCRE General Discussion Topic
Replies: 737
Views: 3148226

Re: DKC using same sound for multiple actions

I know one is that when you hit an enemy, is also used for nuts hitting the ground and used for unearthing items in Item Caches as well.

I've mentioned this before, but Rare only left about two kilobytes empty in DKC's ROM.
by Simion32
April 15th, 2008, 11:33 am
 
Forum: Donkey Kong Country
Topic: DKC using same sound for multiple actions
Replies: 15
Views: 20588

Re: Awesome ROM hack for DKC!

I'm sure you could do a much better layout, Simion . ;) Hmm, indeed I could. I will still have to stay within the camera limits, though. Should I still go for an obstacle-course styled level? I want to make something a bit more original, I'll try to come up with some ideas. I wonder what he did to ...
by Simion32
April 14th, 2008, 3:59 pm
 
Forum: ROM Hacks
Topic: DKC hacks found on the net (was "Awesome ROM hack for DKC!")
Replies: 50
Views: 91605

Re: The Donkey Kong Country Level Builder

I don't know if is possible to use the same physics from other kongs and insert them into a walking version of cranky, or if you could use the rambi physics instead you could make him playable in a wheelchair, it would be crazy to see him riding the mining cart level in the wheelchair :lol: I think...
by Simion32
April 14th, 2008, 2:58 pm
 
Forum: DKC Level Builder
Topic: DKCLB General Discussion Topic
Replies: 537
Views: 1265412

Re: The Donkey Kong Country Level Builder

creating new moves like walking on walls etc will just kill it for me Agreed, I also think that would ruin it. That idea was somewhat inspired from Super Mario Galaxy. I do want to have the possibility of loop-able mine cart track, at least. You will get to make your own levels, so there's no need ...
by Simion32
April 14th, 2008, 2:23 pm
 
Forum: DKC Level Builder
Topic: DKCLB General Discussion Topic
Replies: 537
Views: 1265412

Re: Awesome ROM hack for DKC!

dkc4 wrote:wow, can't believe my eyes, i would love to experience that hack myself

Don't fret, once I can manage to map out Reptile Rumble, I'm going to replicate that hack and post an IPS of it here. :mrgreen:
by Simion32
April 14th, 2008, 2:20 pm
 
Forum: ROM Hacks
Topic: DKC hacks found on the net (was "Awesome ROM hack for DKC!")
Replies: 50
Views: 91605

Re: The Donkey Kong Country Level Builder

Simon - I am not at all criticizing you level builder so don't worry. :) But i'm curious. How is your editor going to work? The program your developing is a standalone piece of software right in that It doesn't modify the original rom? If so how come you choose to do it that way? You seem have vast...
by Simion32
April 12th, 2008, 4:18 pm
 
Forum: DKC Level Builder
Topic: DKCLB General Discussion Topic
Replies: 537
Views: 1265412

Re: Awesome ROM hack for DKC!

That hack was built within the limits of Reptile Rumble, so it would have been relatively easy for him/her to modify the level's tilemap and its object map. I could easily replicate that hack! (Heh, should I? This would be a nice thing to have an IPS of... 8-) ) I have replied to cyclone in the DKCL...
by Simion32
April 12th, 2008, 4:17 pm
 
Forum: ROM Hacks
Topic: DKC hacks found on the net (was "Awesome ROM hack for DKC!")
Replies: 50
Views: 91605

Re: Any recommendations for a gamepad?

I recommend the Logitech Dual Action game pad. Although, they seem to have re-designed this specific controller since the time I bought it, which makes its + pad a bit harder to control. It's like a PS2 controller, so can I use the leftover L2 and R2 buttons to save/load save states, it comes in han...
by Simion32
April 12th, 2008, 3:18 pm
 
Forum: Emulation
Topic: Any recommendations for a gamepad?
Replies: 27
Views: 45394

Re: Awesome ROM hack for DKC!

seeing this hack makes me want the DKCLB more than ever. 8) Now THAT'S why I'm so motivated to finish it! most likely what was recently posted by I-don't-remember-who XD That was me, I posted all of the music addresses excluding Candy's/Funky's. Maybe Simion and chf have some since they have the DK...
by Simion32
April 12th, 2008, 2:50 pm
 
Forum: ROM Hacks
Topic: DKC hacks found on the net (was "Awesome ROM hack for DKC!")
Replies: 50
Views: 91605

Re: Theory - Pacifica in DKC3 SNES?

What confirms this is not the picture below, but the fact that there would be effects in the game's coding if it was originally intended to contain bodies of water. Done with an AR code to prove my theory: Yes, but using an AR code is an AR code... it doesn't account for other effects, it just forc...
by Simion32
April 12th, 2008, 10:27 am
 
Forum: Donkey Kong Country 3
Topic: Theory - Pacifica in DKC3 SNES?
Replies: 35
Views: 79044

Re: DKC Mapping Project for DKC Atlas

I've managed to tweak some palette addresses To actually search for a color (in RAM anyway) will be difficult, because you would need to know the exact color. I'm certain that I could develop a pallet modifier code... While I'm hacking that, here's some less-than obvious information: Each color in ...
by Simion32
April 12th, 2008, 7:35 am
 
Forum: DKC Projects/Fanworks
Topic: DKC Atlas Mapping Project
Replies: 678
Views: 2316486

Re: Theory - Pacifica in DKC3 SNES?

What do you guys think? Could Ripcurl Reef's weird floaty thingies have been an obstacle in the original SNES version? What about the rising/lowering water in Dingy Drain-Pipe? To me, it looks like they borrowed the effect used in Ripcurl Reef from Gusty Glade in DKC2. Those 'things' look like leav...
by Simion32
April 11th, 2008, 2:40 pm
 
Forum: Donkey Kong Country 3
Topic: Theory - Pacifica in DKC3 SNES?
Replies: 35
Views: 79044

Re: Kong Family Tree/Relationship Discussion

Well, that would seem to make the most sense. I don't like to argue over continuity, but your theory would explain a lot... EDIT: Top of the Page Dance! Or do we do something different around here? I recall Qyz saying there should be no top-of-page dances or anything similar. ;) It was in Anything G...
by Simion32
April 8th, 2008, 8:55 am
 
Forum: Storyline/Continuity
Topic: Kong Family Tree/Relationship Discussion
Replies: 138
Views: 294008

Re: ZSNES Movie Dumping Not Working.

I don't know what to do with a .bin video... i think your zmovie.cfg file might be screwed up.

If you plan on putting the videos on YouTube, then you should use XVID.

Hey, is there a vfw2menc.exe in your ZSNES folder?
by Simion32
April 7th, 2008, 8:01 am
 
Forum: Emulation
Topic: ZSNES 1.51 - help with video dumping?
Replies: 15
Views: 26203

Re: ZSNES Movie Dumping Not Working.

You should be able to dump as XVID Lossless with merged audio. It works on mine, anyway. And make sure you're using a non-wip version of ZSNES (version 1.51, that is).
by Simion32
April 7th, 2008, 7:56 am
 
Forum: Emulation
Topic: ZSNES 1.51 - help with video dumping?
Replies: 15
Views: 26203

Re: ZSNES Movie Dumping Not Working.

I had a lot of trouble getting that to work.

EDIT: Although, I really don't know what is wrong with it. CFH had the same problem.
EDIT2: It may be related to having the wrong version of MEncoder.
by Simion32
April 7th, 2008, 7:49 am
 
Forum: Emulation
Topic: ZSNES 1.51 - help with video dumping?
Replies: 15
Views: 26203

Re: What Video Game Systems Do You Own?

Here's the systems I have:

Super Nintendo Entertainment System
Three Nintendo 64's, two of which are broken down...
Nintendo Game Cube
Wii
Game Boy Advance
Game Boy Advance SP
PS2 (only one crappy game tho. I never use my ps2...)
by Simion32
April 7th, 2008, 7:41 am
 
Forum: Gaming Discussion
Topic: What Video Game Systems Do You Own?
Replies: 106
Views: 227523

Re: Delayed Sound Effects Bug?

Sounds like something Simion might be able to answer, but my guess is that it's something to do with a sound effect 'buffer' error. Evidently the game gets its buffer messed up; there are certain sound effects that cannot play at the same time, I think it just screws up and has no sound loaded at a...
by Simion32
April 6th, 2008, 3:35 am
 
Forum: DKC2 Glitches
Topic: Delayed Sound Effects Bug?
Replies: 16
Views: 33142

Re: In-game Text (development discussion)

Could you maybe use an algorithm to have DKC's (and DKC2's) text formatted just as it's displayed when seen in the game? Otherwise, it might make sense for me to just extract it myself.I found it to be a bit of work to rearrange that kind of stuff. Do you think you would have the know-how to have i...
by Simion32
March 30th, 2008, 5:02 pm
 
Forum: DKC Atlas Website Discussion
Topic: In-game Text (development discussion)
Replies: 18
Views: 27646

Re: In-game Text (development discussion)

Simion ... I didn't think algorithms were fancy, by your amazing technical standards. :P They aren't, but Notepad's replace function is the fanciest thing within notepad. ;) Hey... look: "but he'll wan ô to charge for it" I must have forgot to make the replace use the Match Case option......
by Simion32
March 30th, 2008, 2:09 pm
 
Forum: DKC Atlas Website Discussion
Topic: In-game Text (development discussion)
Replies: 18
Views: 27646

Re: Fake DKC Pictures

Kong-Fu wrote:Is that how the real thing'll look?

I guess you'd have to ask CFH that one - he's making the actual level builder part. Although, I may end up dealing with the file I/O and technical level design mechanics.
</partially_off_topic>
by Simion32
March 30th, 2008, 11:36 am
 
Forum: General DKC Discussion
Topic: Fake DKC Pictures
Replies: 121
Views: 203013

Re: Fake DKC Pictures

Kong-Fu wrote:Is it possible to make a certain object appear in front of you? That'd be awesome. 8-)

I really don't know.

Here's a quick half-fake picture I whipped up just now:
screenfake.JPG
screenfake.JPG (82.53 KiB) Viewed 81074 times

CFH should recognise this! ;)
by Simion32
March 30th, 2008, 11:10 am
 
Forum: General DKC Discussion
Topic: Fake DKC Pictures
Replies: 121
Views: 203013

Re: Fake DKC Pictures

Oh, I wish that existed :( Simion could make a patch for that. All it is is a background change anyway, so that should be easy to make. I really don't see how it's worth making a patch for, though. Fret not, the DKCLB will include DKC2 and DKC3. Thus you will get that functionality sooner or later....
by Simion32
March 30th, 2008, 10:16 am
 
Forum: General DKC Discussion
Topic: Fake DKC Pictures
Replies: 121
Views: 203013

Re: YouTube Thread

http://www.youtube.com/watch?v=T2OytHzZ72Y" onclick="window.open(this.href);return false; Completely insane video of a SMW hack, which I recently found posted on Aclmm's Board. It's 134 superimposed runs through the same level, using a special version of SNES9x. Here's how it was done: http://msm.gr...
by Simion32
March 30th, 2008, 10:04 am
 
Forum: Anything Goes
Topic: YouTube Topic - for NON DKC videos!
Replies: 258
Views: 636648

Re: In-game Text (development discussion)

Qyzbud wrote:replacement algorithm

I thought I said there was no fancy stuff. I just replaced them manually using Notepad. My mistake. :P

EDIT: In which case, I could actually design an algorithm, but I'm working on the GFX extraction tool as of now.
by Simion32
March 30th, 2008, 5:34 am
 
Forum: DKC Atlas Website Discussion
Topic: In-game Text (development discussion)
Replies: 18
Views: 27646

Re: DKC Zero-Speed Patch

I noticed a small bug though. The Slippas in Reptile Rumble move 1pixel about every 5 seconds. This is the same thing that happened to the 3 Gnawtys mentioned earlier. I don't have time to fix it right now, but I will soon enough. In making this patch I find out just how much stuff Rare has put int...
by Simion32
March 29th, 2008, 2:48 pm
 
Forum: ROM Hacks
Topic: DKC Zero-Speed Patch
Replies: 30
Views: 44067

Re: DKC Zero-Music Patch and PAR Code Equivalents

However did you learn all these knowledges? Well, I basically taught myself the 65c816 ASM language (thats the one used in the SNES). With a good technical reference, I can hack wonders. I usually only need the reference if the hack involves super-complicated stuff. I only think I used a reference ...
by Simion32
March 29th, 2008, 7:52 am
 
Forum: ROM Hacks
Topic: DKC Zero-Music Patch and PAR Code Equivalents
Replies: 20
Views: 28635

Re: DKC Zero-Music Patch and PAR Code Equivalents

and are you unsure of Candy, Funky and the mapscreen? Yes, I put dashed lines there, which I will fill in later if I can manage to find them. I suppose that each non-level music has it's own music code, or something like that. I definitely didn't find a pointer/jump to Cranky's music address while ...
by Simion32
March 28th, 2008, 6:20 am
 
Forum: ROM Hacks
Topic: DKC Zero-Music Patch and PAR Code Equivalents
Replies: 20
Views: 28635

Re: DKC Zero-Music Patch and PAR Code Equivalents

That's probably left over from when I was making the patch. I was messing around with music values and forgot to change it back. I'll fix the patch and re-attach it.

EDIT: I fixed that. Interesting: the ZIP is 227 bytes, and the IPS file is only 99 bytes.
by Simion32
March 27th, 2008, 7:57 pm
 
Forum: ROM Hacks
Topic: DKC Zero-Music Patch and PAR Code Equivalents
Replies: 20
Views: 28635

DKC Zero-Music Patch and PAR Code Equivalents

This patch will blank out music in all levels and boss levels, with a minimal amount of glitches. Quite nice if you would rather listen to other music while playing, or if you want to record sound effects. I will work on getting all sound effects recorded for Qyz. This patch is for "Donkey Kong...
by Simion32
March 27th, 2008, 10:03 am
 
Forum: ROM Hacks
Topic: DKC Zero-Music Patch and PAR Code Equivalents
Replies: 20
Views: 28635

Re: DKC Atlas Forum Rules - read before posting!

Kong-Fu wrote:It's already in the announcements, which is like being stickied to every forum.

Yes I know, I was talking about on the main page.
by Simion32
March 26th, 2008, 3:18 pm
 
Forum: DKC Atlas Discussion
Topic: DKC Atlas Forum Rules - read before posting!
Replies: 45
Views: 796886

Re: DKC Atlas Forum Rules - read before posting!

There should probably be a link to the forum rules on the main page, or something to that effect. I mean, it seems to be the most logical place to put something so important. I don't know if doing that would ruin the layout of the forum, though. Whatever you think looks/works best, I guess.
by Simion32
March 26th, 2008, 3:07 pm
 
Forum: DKC Atlas Discussion
Topic: DKC Atlas Forum Rules - read before posting!
Replies: 45
Views: 796886

Re: DKC Remix Discussion

We should really keep an archive, or at least a list, of all of the remixes which are not OCRemixes. I say this for the sake of being complete. EDIT: Most of those aren't too good, with the exception of Gang Plank Metalleon, which I had already heard. I do have a recording of some strange DKC2 Lost ...
by Simion32
March 26th, 2008, 1:15 pm
 
Forum: General DKC Discussion
Topic: DKC Remix Discussion
Replies: 108
Views: 177775

Re: DKC 2's different titles

They changed it so that it would be a pun on the word "conquest".
by Simion32
March 26th, 2008, 3:59 am
 
Forum: Donkey Kong Country 2
Topic: DKC 2's different titles
Replies: 19
Views: 35404

Re: The Donkey Kong Country Level Builder

In terms of windows size, it's possible, but I don't know if it would be possible to adjust the "camera" so that it would account for the wider screen. I will give it an attempt when I get the camera working.
by Simion32
March 25th, 2008, 7:03 am
 
Forum: DKC Level Builder
Topic: DKCLB General Discussion Topic
Replies: 537
Views: 1265412

Re: The Donkey Kong Country Level Builder

I've got it: I can use the registry to detect the current in-use style. Then, when using windows classic style, those few pixels will get 'subtracted' from the bottom. In fact, the window height is actually determined by a small math formula, so this is a very easy thing to modify/fix. Of course, it...
by Simion32
March 24th, 2008, 4:02 pm
 
Forum: DKC Level Builder
Topic: DKCLB General Discussion Topic
Replies: 537
Views: 1265412

Re: The Donkey Kong Country Level Builder

Well, this means I can keep the internal screen size as 224x256, but still render the bottom 16 pixels to account for that. Although, this may make some bonus levels easier to find when playing. Maybe I can have a setting to adjust the displayed area.
by Simion32
March 24th, 2008, 2:50 pm
 
Forum: DKC Level Builder
Topic: DKCLB General Discussion Topic
Replies: 537
Views: 1265412

Re: The Donkey Kong Country Level Builder

I think that's because your windows are using a different windows graphical style. The engine bases its sizing upon how the window would look in Windows XP, I never thought about how it looked with Windows Classic style. How do you suppose I would fix that? :P This is how mine looks: *picture remove...
by Simion32
March 24th, 2008, 1:51 pm
 
Forum: DKC Level Builder
Topic: DKCLB General Discussion Topic
Replies: 537
Views: 1265412

Re: Suggestions for DKC Atlas Forum: layout, features, etc.

That topic is stickied, that's why! :lol:
(Your screen shot is too big, Kong-Fu.)
by Simion32
March 24th, 2008, 12:47 pm
 
Forum: DKC Atlas Forum Discussion
Topic: Forum suggestions: layout, features, settings etc.
Replies: 250
Views: 668638

Re: The Donkey Kong Country Level Builder

It doesn't seem to happen all the time, but I've had the theme music playing over the top of its self once or twice if I click on its menu option while things are loading. Not an issue, just an observation. It happens when two instances of dkcdh.exe are running in the background at the same time, a...
by Simion32
March 24th, 2008, 12:41 pm
 
Forum: DKC Level Builder
Topic: DKCLB General Discussion Topic
Replies: 537
Views: 1265412
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