The Future of DKC Level Builder I realize it has been a long time since anything was posted here, and I thought I'd post an update to let you guys know where this project is at, and where it's going in the months and years to come. While I've been working on NitroGUI v2.0 I've come to the ultimate ...
Progress Update: Here Comes the Open/Save Dialog!! I've completed work on a handful more of the controls that will be required for me to successfully complete NitroGUI v2.0, and things are looking good from a development perspective. I've gotten Tool Panels working properly, and added several more ...
Progress Update: Listboxes, Dropdowns, Scrollbars, Tabs, and More!! I've been making steady progress on NitroGUI v2.0, and I've just now completed implementation and testing on the Tab controls. :geek: Although the performance of the GUI is abysmal right now, I've got some optimizations lined up fo...
Progress Update: Menus and Toolbars!! I've taken a different route and the last few days have been spent on getting the menu and toolbar systems working. They are mostly COMPLETE as of the time of this post. DTML is a drastically more versatile system compared to the old hard-coded NitroGUI v1.0 --...
Progress Update: More Progress on NitroGUI v2.0 I've gotten more of the GUI stuff done, including nested checkbox trees and font (text) rendering modes. I also have a very clever events system working. The next step is to implement the File Viewer, Folder Drill-Down, and File Types Picker, and do c...
Progress Update: DTML Being Coded and Debugged I've made quite a bit more progress, but there are still at least 3 stages and a bunch of control-specific code fragments left before I can call NitroGUI v2.0 finished. There is especially an ENORMOUS amount of work left to do on the controls themselve...
Progress Update: DTML Loader Underway Another micro-update! As of the time of this post, I have completed 4 stages of the DTML loader (there are several more stages left to code). Things are going much more smoothly than I thought. B/ Oh, and one more thing. My busy "greenhouse" time is o...
Progress Update: DTML Plans COMPLETED!! This is just an update post to let you guys know -- I've completed the plans for the DTML scripts and I'm currently working on making the interpreter and GUI code. This part could take a while, seeing as how there is dynamic complexity in each script tag. :ug...
Progress Update: The new scripting format!! Say hello to a new NitroGUI script format, called DTML !! This new format mimics the look and feel of HTML, but instead has its own specialized tags and behaviors that are specific to NitroGUI. Instead of using straight-up HTML with CSS, this format does ...
Progress Update: NitroGUI v2.0 is Officially Underway Development Resumes!! I'm getting back into the swing of things with some nifty interface code that will allow me to build an editor for NitroGUI interfaces, which I call NitroSmith . But this time, the code is so generic that I should be able t...
Progress Update: More Delays!? Development is now at a full halt. There are some things in life that I have to take care of, so I won't be able to develop on DELTA until those things are done. This could take a month, or maybe longer. :x Where I'm actually at in development: Presently, I have the f...
Basic Rendering Engine Test DELTA Game Engine v0.0.7.0 r07 This is a basic test of the windowing and rendering systems. It has a very fancy scaling engine implemented. All window coordinates are remembered, and the windowing system already has fullscreen mode support. The rotating banana image has ...
DELTA Game Engine v0.0.7.0 r07 This is a basic test of the windowing and rendering systems. It has a very fancy scaling engine implemented. All window coordinates are remembered, and the windowing system already has fullscreen mode support. The rotating banana image has become a key test file. You ...
Progress Update: Delays!! A short update for those who don't get on the Atlas chat: I kind of have to apologize for DELTA being delayed so significantly. I simply haven't had the time to get much done. NitroGUI v2.0 is the next big step, and even then, it's not the final piece to the puzzle. But if...
Progress Update: Making Progress on NitroGUI v2.0 I haven't gotten a whole lot done since my last post, but the re-structure of the main classes is COMPLETE. I've been planning out how to go about creating the scripted NitroGUI stuff, and it's looking to be very complicated. NitroGUI v2.0 will incl...
Progress Update: Main Engine Being Re-Structured This is a quick note to let you know that the main engine (core structure) is being redesigned to make the code more organized. :geek: Specifically, the CVideo class is being upgraded and the new CEngine will debut to take care of the engine's main g...