Good questions guys all good questions. Allow me to explain my wonders I have worked here in the last couple of days. Cyclone, as you already know a .obj file is only a mesh, it contains no bones, no type of rig. The Expresso model from brawl is .obj so a rig had to be made. now, the swimming models...
Ah I didn't notice Dixie's hand IS going into her face!!!! Cool thanks for pointing that out! I can fix that, her arms aren't moving out far enough. As for her direction she is facing I tried arcing her head a little and got a really fat face effect on her, but I think if I position all of the kongs...
Dixie Swimming Animation LDT928NLeXQ DKC 2 Style Diddy Kong Swimming xesA9RgD1Mc As for the feedback regarding Klump and Manky Kong: Regarding Klump: Yes I am doing him over from scratch in 3DS MAX 2010 Regarding Manky: Sorry folks, he's final. I like the differnt look and am very proud of him. You...
I think I can do some if needed. just let me know where to start, I have almost every sprite sheet from all 3 games and since my game doesn't use the original DKC sprites these sheets are literally just taking up hard drive space for me.
http://imageshack.us/a/img850/7460/qbgs.png GOOD NEWS EVERYONE!!!!! I JUST UPGRADED TO 3DS MAX STUDIO 2010 from 2008!!!!! So what does this mean for DKC:KC you might ask? well it means I will be doing a lot more stuff with 3D models and my sprites will be of a much higher quality! Here is my T-Mode...
I have even been thinking of doing a super secret Master quest called KREMLING CHAOS where you would play as the tag team of King K. Rool and Krusha and you would navigate through the same levels but the enemies would be replaced by Kongs and animal buddies, with the end boss being DK. This would al...
well yes, here's an example. The levels for let's say Team 64 would require one to stretch his arms or inflate himself to pass the level (lanky) and in other areas will need to shrink yourself (tiny) DK and Diddy will never see this level so those skills will not be needed for them as their route on...
I was thinking the same thing about Kritter and Krusha. Exactly what you said Kritter is a bit too buff. I think I can fix that. as far as the playable characters here's what I was thinking. Having a player select at the start of the game, but heres how it works. you will select teams of Kongs at th...
I was really hoping for some feedback from Qyzbud, Simion32 and Cyclone regarding my video. I wanted to know if DK looked too tall/stretched. Regarding your feedback Super Luigi, Krusha is a blue Kritter with spikes on his head but I did several things to differentiate him from Kritter.First and mos...
OK!!!! Cyclone the color and tongue texture you added to the inside of squawks' beak is perfect. also I have noticed that in this video Squawks' posture in flight has been altered not just the bobbing motion. It's almost as though more of his chest is sticking out, and it's perfect!!!! this is exact...
The video doesn't work: "This video is unavailable." :| yeah..... sorry about that, I uploaded the video but I left for work and trusted my girlfriend with it and she never clicked the last thing where it asks you do you want youtube to stabilize the video for shakiness. (it always says t...
UOQQE0Mp8y4 This is not the trailer I'm working on for the game this is simply a video of everything seen before in the Donkey Kong Land Returns concept video with adjustments and improvements such as Cyclone's Zinger and Trees and the smash bros brawl DK. This is just to show off a little bit of w...
Hey Cyclone, I did want to give you some feedback on your Squawks. First of all, the inside of his mouth should be red, or you should be able to see the pink tongue. Also this model of Squawks looks like the one from Donkey Kong Country Returns as opposed to your other stuff which resembles classic ...
I know the outline you speak of. I could try rendering to tiff/tga. I will try that with a sample frame later. If that doesn't work for you i will do the black. however zinger has lots of black. no sure how you will separate the background from him though. I will have to see..... maybe you could tr...
Hey Cyclone. Actually in response to your question about your Zinger graphics you provided me, I have kind of strewed away from your stuff right now, the reason being when I used your Zinger in my game I noticed the game renders the sprite with a semi transparent outline that is visible in game. I c...
after an hour and forty five minutes of pain I have the first frame of cyclones Zinger...... without Cyclone's help this is going to take forever..... well only 31 more frames to go for a complete cycle....
OH WOW GUYS I HAVE A SURPRISE!!!! I just downloaded and am currently playing Mario GP2 and there is a whole cup based on Donkey Kong and the DKC Series. There is a level with a 3D model of Expresso running around and I have dumped all textures which means I can re texture Expresso with his Brawl cou...
I have decided what characters are going to be playable and how you will switch between kongs! Donkey Kong- Will be a power based character in which to smash things and break things he can also swim Diddy Kong- Will have his trademark cartwheel and penut popguns! (which you will have to collect ...
Simian32, This is Game Maker 8.1 and I'm actually using Multimedia Fusion 1.5 AVI to Bitmap plug in. I'm using Fraps to capture video of onscreen animation then importing into MMF 1.5 then expoting bitmaps which by the time I import those into GM 8.1 The black is already gone :) IGNORE THE BIRD THIN...
yeah you are right I don't want to bother the guy. IN OTHER NEWS: Gnawty on a Wheel by Cyclone http://imageshack.us/a/img22/9496/9jr.png My Custom Krusha Smash Bros Brawl http://imageshack.us/a/img801/1401/79vy.png Dodo bird thing from DKCR http://imageshack.us/a/img825/6466/86w.png I am having a fu...
Well it can't. If the same color black pixel is on the edge of lets say Gnawty's pupil it will erase that color as well and then I will have to replace those black pixels, HOWEVER 99.9% of the time I have done this no black pixels on the edge of the sprites are ever PURE black they are almost always...
as you can see I'm having trouble removing the image because the white background is flush with his eyes Unless the Gnawty's nose and pupils are not quite black, a similar problem will probably occur with a black background; It'd really make a lot more sense for Cyclone to export alpha-masked f...
Hi Cyclone, You said I could have permission to turn your models into sprites for use with my game and you asked me to update you on my progress so I decided to share some of my sprites with you and my ripping process. Notice your palm tree is flawless because it had a black background in the video....
DK's Brawl Walk Cycle 22 frames http://imageshack.us/a/img855/3969/fti.png Kritter's Brawl Walk Cycle 42 frames! (Will be retextured!) http://imageshack.us/a/img24/4342/ckx.png Kaptain K Rool Brawl walk Cycle 32 frames http://imageshack.us/a/img822/764/dnf2.png Animated Palm Tree by Cyclone 38 fram...
here is a small update of what's going on with the project right now... I'm currently redoing all sprites with the help of Cyclones models and Brawl hacks. I have Kaptain K Rool complete Cyclones animated palm tree, The Brawl Kritter (which might be getting retextured tonite) And am I currently work...
Markster..... I just saw that...... I promise I didn't even know you had chosen that name. Well at least your name is spelled like the boss name Kaos to differentiate the two games.... I came up with Kremling Chaos because I want the game to be focused on Kremlings returning and I want too make the ...
http://imageshack.us/a/img694/1091/ertc.png Allright folks, Here's the new logo for the project and there has been a name change! I am currently reworking everything! This will be a fangame based off of Donkey Kong Country Returns and the classic DKC SNES games. It will feature all new sprites! not...
Hi Cyclone. I first want to say your work is top notch on all your models (I am in love with the Zinger). Keep up the good work! I am currently making sprites for my new fan game Donkey Kong-Country Kremling Chaos. (it will be finished in November 2013) I have managed to make sprite sheets for DK, D...
Ok this whole denouncing the new games from the tittle Donkey Kong Country is kind of silly if you ask me. Yes it sucked that the Kremlings NOR THE ANIMAL BADDIES from the original trilogy didn't appear in DKCR but I wouldn't denounce the new games simply for that. The only thing Retro needs to do i...
Cyclone, what program are you using to make your Gnawtys walk cycles? I have the 3D model of Expresso ripped from super smash bros brawl and I have been trying to get him animated but I can't seem to find a program that will do the job. (BLENDER IS KILLING ME) if you don't know the file I'm talking ...
Thanks Mattrizzle. That was actually really stupid on my part I should have already been familiar with the system years ago I used to find my own cheats and post them on the internet for N64 games. WOW just getting old now and forgetting simple things is amazing. disappointed though as I thought if ...
I can't get that DK sprite modifier code you listed to work there..... could you be more specific? I have been playing with it for an hour now with no luck :/
Yes. Actually the game will have 4 playable kongs. The 3 main ones will be DK, Diddy and Cranky. DK and Diddy will be inside the classic DK barrels scattered throughout the levels and Cranky will be in a custom barrel with his face on it I am working on. In addition you will be able to play as Funky...
Here's another small update, this is another area of the game I'm working on, LOOK AT THE TREES :D I'm starting to really enjoy working on this :thumbs: tMMEfYc-EFY EDIT------> this level is actually going to be very interesting when complete it will have vine swinging, Rambi, barrel cannons and mov...