If you convert the Pacifica levels into SNES graphics, maybe you could put them in their own section. So when you click on maps, there will be a fourth choice. You should call it "Pacifica Maps", or you could put the Pacifica maps in the DKC3 section instead. Just a suggestion.
I was looking at the tilesets and I couldn't find Lava Lagoon's tiles where they should be. Also, how come Kleever's Kiln looks a little different when you extract the levels?
No no no, Kerozene is obviously Kleever. Kleever and Kerozene are two seperate characters. Kerozene only appears in the GBA version. He might have been in the SNES version originally, but i'm not sure. When Simion32 gets the DKCRE to view/extract DKC2 sprites, we will find out if Kerozene is in the...
Thanks, Simion32! I'm not sure how, but I think it's possible to get the K. Rool regular target theme (when you hit the target and you get no prize) and also the Boss regular target theme.
I've made another discovery! First, turn the code 7E00D361 OR 7E00D36B on and go to a level. Then, turn off whichever of the two previous codes you used and turn on the code 7E00D369. After that, beat K. Rool as either Diddy or Dixie to hear their respective victory themes. Take note that when you b...
Can someone please give me some PAR codes for my DKC3 GBA ROM? These are the type of PAR codes I am looking for: Palette codes Music modifiers Level modifiers Animal Buddy Modifiers
I missed the TNT Knocka's probably because every sprite is in Dixie's palette. I'll check that out right now. Oh, and about the code, I was experimenting with the animal codes because I was wondering what would happen if you changed the 7E007E?? code. Apparently, a lot! Also, if you use 7E007E44 wit...
First, turn the codes 7E007F02 and 7E007E4D on and go to Swanky's Sideshow as Dixie ONLY. Next, you will see almost all of the sprites in the entire game. Wait a while until you see Nid's sprites, then shortly after you will see the Kopter sprites. You will see them in this order: Taking Off (unused...
For the Stop & Go Station map, it says under To Do List to toggle green/red light effect. That can already be done by clicking the FG button and turning both 1 and 2 off. If you put 1 on, it will have a green light effect. If you put 2 on, it will have a red light effect.
Thanks again! I just remembered five other digits that I need: Snow (Black sky) Floodlit Fish (Dark)-done (Floodlit Fish (Dark) code:7E1B5748) Floodlit Fish (Light) Konveyor Rope Klash-done (Konveyor Rope Klash code:7E1B577A) Knautilus-done (Knautilus code:7E1B575F)
Can anyone tell me the boss modifier codes for: Kudgel King Zing Krow's Ghost Kaptain K. Rool (2nd Fight) Get as many as possible please! EDIT:Never mind.
Quote spoilered by Qyzbud OK, I've just noticed a talk about a DKC2 code I found. I called it The Pallete Crisis code because... didn't know what to name it! :P Anyways, this is the code and it's values: BA0517## 00 - Target Terror pallete 01 - Background of Mainbrace Bonus (Blue st...